Ranger 5 ZLittleDude
CLASS & LEVEL PLAYER NAME
Harrison
Variant Aasimar Folk Hero 8,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +1 12 39 --
+1 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
12
+3 Charisma
Total 5d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
+1 DEFENSES HIT DICE DEATH SAVES
12 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 P +4
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
12 +1 Athletics STR Tinker's Tools, Vehicles (Land)
ABILITY SAVE DC
+3 Deception CHA
=== LANGUAGES ===
+1 History INT Celestial, Common, Draconic
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+1 +3 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & LANGUAGES
P
WISDOM P +4 Perception WIS
+3 Performance CHA === ACTIONS ===
+1 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+1 Stealth DEX === SPECIAL ===
CHARISMA Horde Breaker
P +4 Survival WIS
Once on each of your turns when you make a
+3 weapon attack, you can make another attack with the
same weapon against a different creature that is within
5 ft. of the original target and within range of your
weapon.
17
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE WISDOM (PERCEPTION)
Shortsword +4 1d6+3 Piercing Martial, Finesse, Light
Unarmed Strike +4 2 Bludgeoning
11 PASSIVE WISDOM (INSIGHT)
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Ranger 5 ZLittleDude
CLASS & LEVEL PLAYER NAME
Harrison
Variant Aasimar Folk Hero 8,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === You have resistance to necrotic damage and radiant
* Spellcasting • PHB 91 damage.
* Hit Points • PHB 90 You can cast known ranger spells using WIS as your
spellcasting modifier (Spell DC 12, Spell Attack +4). * Darkvision • VGtM
* Proficiencies • PHB 90 You can see in darkness (shades of gray) up to 60 ft.
* Ranger Archetype • PHB 92
* Favored Enemy • PHB 91 * Languages • VGtM
You have advantage on Survival checks to track your | Hunter
favored enemies, as well as on INT checks to recall * Ability Score Increase • PHB
information about them. You also learn one language * Primeval Awareness • PHB 92
of your choice that is spoken by your favored enemies, As an action, you can expend one ranger spell slot (1 * Alignment • PHB
if they speak one at all. minute per level of spell slot) to sense whether any
aberrations, celestials, dragons, elementals, fey, * Size • PHB
| Dragons • PHB fiends, or undead are present within 1 mile of you (or
Dragons are large reptilian creatures of ancient origin within up to 6 miles if you are in your favored terrain). * Speed • PHB
and tremendous power. True dragons are highly This feature doesn’t reveal the creatures’ location or
intelligent and have innate magic. number. * Darkvision • PHB
* Natural Explorer • PHB 91 | 1 Action * Celestial Legacy • PHB
You have a favored terrain type. Your proficiency You know the light cantrip. [3rd] You can cast lesser
bonus is doubled for proficient skills when you make * Hunter’s Prey • PHB 93 restoration once per long rest. [5th] You can cast
an INT or WIS check related to it. While traveling for You gain an additional attack feature. daylight once per long rest. CHA is your spellcasting
an hour or more in your chosen terrain, difficult terrain ability.
doesn’t slow your group’s travel, your group can’t | Horde Breaker • PHB
become lost except by magical means, you remain Once on each of your turns when you make a weapon
alert to danger even when you are engaged in another attack, you can make another attack with the same === FEATS ===
activity, you can move stealthily at a normal pace weapon against a different creature that is within 5 ft.
(while alone), you find twice as much food while of the original target and within range of your weapon. * Svirfneblin Magic • EE
foraging, and while tracking creatures, you learn the You can cast nondetection on yourself at will, without
exact number, sizes, and how long ago they passed | Special needing a material component. You can also cast
through the area. blindness/deafness, blur, and disguise self once each
* Ability Score Improvement • PHB 92 per long rest. INT is your spellcasting ability and you
| Swamp • PHB cast these spells at their lowest possible level.
* Extra Attack • PHB 92
* Fighting Style • PHB 91 You can attack twice whenever you take the Attack
You adopt a particular style of fighting as your action on your turn.
specialty.
| Dueling • PHB === VARIANT AASIMAR RACIAL TRAITS ===
You gain a +2 bonus to damage when wielding only a
weapon in one hand. * Celestial Resistance • PHB
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Tinker's Tools 1 10 lb.
Shortsword 1 2 lb. Bag of Holding 1 15 lb.
SP 13 Longbow 1 2 lb.
Shortsword, +2 1 2 lb.
EP 0 Arrows 20 1 lb.
Backpack 1 5 lb.
GP 20 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
PP 0 Pot, Iron 1 10 lb.
Rations (1 day) 10 20 lb.
WEIGHT CARRIED
116 lb. Rope, Hempen (50 feet) 1 10 lb.
ENCUMBERED Shovel 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
60 lb. Tinderbox 1 1 lb.
PUSH/DRAG/LIFT Torch 10 10 lb.
360 lb. Waterskin 1 5 lb.
EQUIPMENT
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Male 24 Medium 6ft 5in 165
GENDER AGE SIZE HEIGHT WEIGHT
Harrison Chaotic Good None just protect those in this horrible
Glowing
world.
sapphireShiny
eyes blue hair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
If someone is in trouble, I’m always ready
to lend help.
Thinking is for other people. I prefer
action.
PERSONALITY TRAITS
Destiny. Nothing and no one can steer me away
from my higher calling. (Any)
IDEALS
The common folk must see me as a
hero of the people.
I protect those who cannot protect
BONDS
I have a weakness for the vices of the city,
especially hard drink.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Dragons destroyed my home town. I lost everyone Max has 25HP
I knew and love but made my new best friend Max has Collar Of Talking.
max. I accept requests that no one else would do
from people to make money.
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Variant Aasimar DEX 14 1A Touch/20 ft. Sphere V,M 1 Hour PHB 255 D: 1h, 20 ft. Sphere, V/M
=== 1st LEVEL === 4 Slots OOOO
O Animal Friendship Ranger WIS 12 1A 30 ft. V,S,M 24 Hours PHB 212 D: 24h, V/S/M
O Beast Bond <C> Ranger -- 1A Touch V,S,M 10 Minutes EE 150 D: 10m, V/S/M
O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S
O Disguise Self Svirfneblin Magic -- 1A Self V,S 1 Hour PHB 233 1/LR, D: 1h, V/S
=== 2nd LEVEL === 2 Slots OO
O Spike Growth <C> Ranger -- 1A 150 ft./20 ft. Sphere V,S,M 10 Minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M
O Blindness/Deafness Svirfneblin Magic CON 12 1A 30 ft. V 1 Minute PHB 219 1/LR, D: 1m, V
O Blur <C> Svirfneblin Magic -- 1A Self V 1 Minute PHB 219 1/LR, D: 1m, V
O Lesser Restoration Variant Aasimar -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S
=== 3rd LEVEL ===
O Nondetection Svirfneblin Magic -- 1A Touch V,S,M 8 Hours PHB 263 D: 8h, V/S/M
O Daylight Variant Aasimar -- 1A 60 ft./60 ft. Sphere V,S 1 Hour PHB 230 1/LR, D: 1h, 60 ft. Sphere, V/S
SPELLS
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