05 - Changelog
05 - Changelog
---------------------------------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>> ARCHIVE (2023-08-11) <<<<<<<<<<<<<<<<<<<<<<<<<
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
[Alien Resurrection]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: Trojan.
>PATCH_4:
*Required for possible slowdowns.
>TROJAN_0:
*Correction applied to the game for the audios, dialogues and problems of blocking doors or actions.
>TROJAN_2 CPU_Clock+40:
>TROJAN_6 [DQA,DQB,hack]:
*Fixes depth issue and black textures near character view at some angles
or narrow corridors.
Fix version: 1
Fix format: Trojan.
>PATCH_1
>PATCH_4
>TROJAN_0
Fix version: 2
Fix Format: Trojan.
//Added Overclock.
>TROJAN_2 Overclock+30.//
Fixed game versions:
- All versions
[Captain Commando]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix Format: Trojan.
>PATCH_6:
*For the correct initiation of the game
>TROJAN_0
>TROJAN_2 Overclock+50
[Carmageddon]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
>TROJAN_2 Overclock+40
- All versions
Fix version: 2
Fix Format: Trojan.
//Added Overclock.
>TROJAN_2 Overclock+30.//
Fix version: 1
Fix Format: Trojan.
>PATCH_4
>TROJAN_2 Overclock+30
- All versions
Fix version: 1
Fix Format: Trojan.
//Added Overclock.
>TROJAN_2 Overclock+30.//
- All versions
Fix version: 1
Fix Format: Trojan.
//Added Overclock.
>TROJAN_2 Overclock+30.//
- All versions
Fix version: 1
Fix Format: Trojan.
Fix version: 1
Fix Format: Trojan.
>PATCH_1
>PATCH_4
>TROJAN_2 Overclock+40
- All versions
[Fighting Force]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
>PATCH_3:
This game after a musical melody ends it does not repeat again.. this patch allows it to continue
the next musical tune.
It is not a correction, ideally it would be repeated, but it is a solution that at least allows the
next, (this is the same problem that Twisted Metal 4 game also has).
>TROJAN_2 Overclock+30
- All versions
[Fighting Force 2]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 3
Fix Format: Trojan.
//Updated with Synchronized Overclock and removed TROJAN_1 Renew CodeCache Scan_1.
>TROJAN_2 Overclock+30.//
- All versions
Fix version: 1
Fix Format: Trojan.
>PATCH_4
>TROJAN_2 Overclock+30
- All versions
[Final Fantasy V]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
>PATCH_4
>TROJAN_2 Overclock+30
- All versions
Fix version: 1
Fix Format: Trojan.
>PATCH_4
>TROJAN_2 Overclock+30
- All versions
[Gex: Deep Cover Gecko (Europe) | Gex 3: Deep Cover Gecko (USA)]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
>TROJAN_2 Overclock+30.//
- All versions
[Gran Turismo 2]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 5
Fix Format: Trojan.
>PATCH_1
*Fixes some corrupted sounds in the menus of all versions of the game, and fixes
crashes at the start of the races on the Simulation disc of the USA version v1.1.
>PATCH_4
*To improve the fluency of the game.
>TROJAN_2 Overclock+50
>TROJAN_8
*Correction of graphics like black cars.
>TROJAN_1
*Includes 16:9 Widescreen for the (Europe) and (USA 1.0) versions of the game.//
Fix version: 1
Fix Format: Trojan.
Fix version: 1
Fix Format: Trojan.
>PATCH_4
>TROJAN_2 Overclock+30
- All versions
[King's Field]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
//- Fixed crash in the save game menu, which prevented saving the game, (it's a crash of
hard-to-trace recompiler type).
-Added Overclock and GPU Timing.
>TROJAN_2 Overclock+30
Fix version: 1
Fix Format: Trojan.
>PATCH_4
Fix version: 1
Fix Format: Trojan.
>PATCH_4
>TROJAN_2 Overclock+100
[Kingsley's Adventure]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
>PATCH_3
*Fixes the main menu music when after letting the game run the automatic demo
returns to the main menu.
>PATCH_4
*Fixes minor slowdowns.
>TROJAN_2 Overclock+50
- All versions
>PATCH_4
>TROJAN_0
>TROJAN_2 Overclock+30
- All versions
[Medievil 2]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix Format: Trojan.
>PATCH_1
>PATCH_4
>TROJAN_2 Overclock+30
- All versions
Fix version: 1
Fix Format: Trojan.
>TROJAN_2 Overclock+30
NOTE: Mode 4 should never be used in this game as it will cause crashes.//
- All versions
Fix version: 1
Fix Format: Trojan.
NOTE: Mode 4 should never be used in this game as it will cause crashes.//
- All versions
Fix version: 1
Fix Format: Trojan.
>PATCH_4
>TROJAN_0
>TROJAN_2 Overclock+30
[RC Revenge]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
//Fixed controllers having a long delay causing a rapid fire effect which wouldn't play well.
(Some of the problems caused by the controls bug are that the game was moving at a slow speed
of frames, the acceleration never reached the maximum, if you pressed the L2 button from the back view
it is showed has corrupted, when in reality what was happening is that the camera alternated between
looking backwards and forward giving the impression of being a graphical error).
>PATCH_1
>PATCH_4
>TROJAN_0
>TROJAN_2 Overclock+5
[Shadow Man]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix Format: Trojan.
>PATCH_1
>PATCH_4
>TROJAN_2 Overclock+50
- All versions
[Shadow Tower]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
>PATCH_4
>TROJAN_2 Overclock+100
[Sheep, Dog 'n' Wolf (Europe) // Looney Tunes: Sheep Raider (USA)]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
>PATCH_4
>TROJAN_2 Overclock+50
Fix version: 1
Fix Format: Trojan.
//Fixed graphical problems that caused crashes as soon as the game started.
Fixed a permanent hang on the pause menu that caused the game to fail to save.
>PATCH_1
>PATCH_4
>TROJAN_0
>TROJAN_2 Overclock+40
- All versions.
[Syphon Filter 3]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
//Added Overclock.
>PATCH_4
>TROJAN_0
>TROJAN_2 Overclock+30
NOTE: The CODECACHE_ADDON_0 should not be used as it causes side effects, such as not loading
some animation script data or disabling some events in some levels of the game.//
[Tekken 3]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
>PATCH_4:
>PATCH_6:
*For the correct initiation of the game.
>TROJAN_2 Overclock+30
- At the end of the repetitions, there is always a large flicker or blur effect on the entire screen.
- During the intro created with the game's graphic engine, some flickering occurs, much more pronounced
in the PAL version of the game.
- During different game modes some slight flickering may occur, especially on life markers.
- About the PAL version of the game if you change to NTSC the intro created with the graphics engine is out
of sync running at a very high speed, and ending long before the music.
PATCH_1.BIN or $COMPATIBILITY_0x01 | So that the music of the different scenarios works while playing.//
- All versions.
[Test Drive 6]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
>PATCH_4:
>TROJAN_2 Overclock+30
- All versions.
Fix version: 1
Fix format: Trojan.
//Fixed the loops and freezes that occur due to not ending sounds.
>PATCH_1
>PATCH_4
>TROJAN_5
- All versions
[The Mummy]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//Fixed flickering in some graphics, sound cutouts in some menus, and some dark 3D textures.
>PATCH_4
>TROJAN_2 Overclock+30
- All versions
[Thousand Arms]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//Fixed texts, voices and the loop that stops the game at startup.
>PATCH_1
>PATCH_4
>TROJAN_5
- All versions
Fix version: 1
Fix Format: Trojan.
//Added Overclock.
>PATCH_4
>TROJAN_0
>TROJAN_2 Overclock+30.//
Fix version: 3
Fix Format: Trojan.
>PATCH_2
>PATCH_4
>TROJAN_2 Overclock+30
- All versions
Fix Version: 6
Fix Format: Trojan.
>PATCH_2
>PATCH_4
>TROJAN_2 Overclock+30
NOTE: It was later discovered that using the "div90h" causes the correction to be lost and Lara to be fully visible
black in the dark places of the game.
The value "div80h" avoids this problem, but of course the problem of green phosphorescent colors will occur
over the white color of some objects or characters in the game.//
- All versions
Fix version: 2
Fix Format: Trojan.
>PATCH_2
>PATCH_4
>TROJAN_2 Overclock+30
- All versions
Fix version: 1
Fix Format: Trojan.
//Fixed the problem that the sound cuts out in the transition screens, specifically
when the screen goes black.
Added Overclock and synchronized GPU Timing as well as a GTE Fixes Mode.
>PATCH_1:
*Necessary to correct some minor audio problem.
>TROJAN_2 Overclock+40
- All versions
[Twisted Metal 4]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
//Updated with Overclock and GPU Timing in sync, removed TROJAN_1 Renew CodeCache Scan_1.
>PATCH_3:
*This game after a music ends it does not repeat again.. this patch allows it to continue the
next musical tune.
It is not a correction, ideally it would be repeated but it is something that at least allows the next one to continue,
(this is the same problem that the Fighting Force game has).
>TROJAN_8 [DQA,DQB,default]INTPL,RTPS,IRGB,ORGB
*Slightly improved graphics and some slowdown.//
- All versions
[Valkyrie Profile]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: Trojan.
//Removed the hack to be able to save the game at any time in the game.
Included a RenewCodeCache and the $COMPATIBILITY_0x04 in the TROJAN_0.
- Slowdowns in the sound when entering and exiting the options menu (entered with the triangle button)
or at the end of battles.
- Slowdowns during battles.
- Strong slowdown in some save points of the game, (very noticeable in the first save point of the dungeons).
Curiously the Overclocks do not work with this second version of the correction while they do work
with the previous correction.
>TROJAN_0
*RenewCodeCache
*$COMPATIBILITY_0x04.//
- All versions
[Vanark]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Trojan.
//Fixed hang that occurs in the pause menu, which is triggered by a bad branch of the recompiled code
almost impossible to trace, but managed to do without side effects.
This game uses more than 10 executables making correction tedious and difficult.
>PATCH_1
>PATCH_4
>TROJAN_0
Fix version: 4
Fix Format: Trojan.
//Added Overclock.
>TROJAN_2 Overclock+30
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>> ARCHIVE (2023-01-20) <<<<<<<<<<<<<<<<<<<<<<<<<
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
>PATCH_4.BIN
*It is necessary for possible slowdowns.
>TROJAN_8 [DQA,DQB,default]INTPL,RTPS,IRGB,ORGB:
*Fixes this game better than the old fix in CHEATS.TXT, even better than the old TROJAN_0,
the big difference is that this better computes graphics, colors, triangles, and so on.
When the game was started in the choose game mode menu there was a black graphic in the background with
movement... now this background is displayed correctly.//
- All versions.
[Alien Resurrection]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The patch fixes loops that were blocking progress on various doors throughout the game, sounds that
sometimes they did not play, a perspective problem, and the FPS has been optimized.
>PATCH_4.BIN:
*Required for possible slowdowns.
>TROJAN_0:
*Correction applied to the game for the audios, dialogues and problems of blocking doors or actions.
>TROJAN_2 CPU_Clock+40:
>TROJAN_4 CACHE_TIMER-13:
>TROJAN_6 [DQA,DQB,hack]:
*Fixes depth issue and black textures near character view at some angles or narrow corridors.//
[Apocalypse]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
>PATCH_1:
*Necessary to correct minor audio problems.
- All versions.
Fix version: 1
Fix format: Trojan.
//The patch fixes the black textures in general and a polygon with no texture in the main menu.
- All versions
Fix version: 1
Fix format: Trojan.
- All versions
Fix version: 1
Fix format: Trojan.
//Fixes:
- Fixed a bug that occurred in Viking times, which caused one of the statues to rotate forever preventing
advance the story.
- Massive crash fix applied.
- Made an extra check so that the statue fix is applied only on its level and not on the others
levels to avoid possible conflicts.//
- All versions
Fix version: 1
Fix format: Trojan.
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
[Captain Commando]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
1# Fixed a data buffer loading from CD, which ended early causing corrupted sprites.
Examples: in level 1 the first boss and the enemy gunman and in another level that is not remembered,
such as 5, 6 or 7.
2# Fixed the audio buffer that caused freezes at the end of a scenario or when choosing a character during
the game, this happened erratically and not so punctually.
This game has the same port slowdowns that occur on the PS1 when there are a lot of explosions and enemies.
This fix works correctly only for USB devices and the internal HDD.
This fix does not work playing by SMB, apparently some data buffer goes into sleep state causing corruption
in the sprites of the stage, menus, characters or enemies.//
[Carmageddon]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
Fix version: 2
Fix format: Trojan.
//
- Fixed freeze with shield power animations when using the Shield Rod, "R1 +square".
(The freeze occurs when trying the different shields in a row).
- Changed the format of the patch from xdelta to Trojan.
[ChoroQ 3]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: Trojan.
//The fix code is used so that at the end of the music it does not start repeatedly corruptly.
The patch format has been ported from Gameshark codes to Trojan.//
[Countdown Vampires]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//Fixes:
[Crash Bash]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan
Fix version: 1
Fix format: Trojan.
Fix version: 1
Fix format: Trojan.
//The patch fixes the freeze which happens in the loading screen for start to play.//
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
Fix version: 1
Fix format: Trojan.
Fix version: 1
Fix format: Trojan.
//The patch of the Europe version has been ported from xdelta format to Trojan.
The patch has been made for the USA version.
[Dino Crisis]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
NOTE: The game has a glitch with one bad rendered polygon in the room that is coming out of the first
room where you can save the game for the first time.
This problem also exists in other emulators and has not been fixed in POPS.//
- All versions
[Dino Crisis 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
The same result can be achieved by applying those modes individually instead of using this TROJAN_0
with them integrated.//
- All versions
Fix version: 1
Fix format: xdelta patch in BIN image and Trojan (USA version).
//The fix for the USA version has been ported from xdelta patch to Trojan.
NOTE: The PAL versions continues having malfunction of the sound effects.
Only the USA version works well with sound effects.//
//The patch fixes the freeze that occurs when the first character appears on the screen before combat.//
- All versions
[Explosive Racing]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
[Fighting Force]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The patch fixes the music not working in the menus and in the first level of the game, as well as fixing the
massive slowdowns it has.
>PATCH_3:
This game after a musical melody ends it does not repeat again.. this patch allows it to continue
the next musical tune.
It is not a correction, ideally it would be repeated, but it is a solution that at least allows the
next musical tune, (this is the same problem that Twisted Metal 4 game also has).
- All versions
[Fighting Force 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 3
Fix Format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
1.- Correction of flickering and reduction of waiting time in Sony Computer startup letters.
2.- Correction of graphics in 3D battles.
3.- Correction of some textures in 3D battles that presented problems when activating the SMOOTH command.
4.- Correction of a freeze that occurs on the 3D world map after exiting the save menu.
5.- Activation of the personalized 0x04 Mode only in 3D battles to avoid freezes due to its permanent use
in the game story, and also this fixes certain flickering in the blue menu of the battles when there are many
graphics/characters/enemies on screen.
6.- Activation of Widescreen 16:9 only in 3D battles.
7.- Correction totally compatible with other hacks, patches or translations.
8.- Correction of the flickering in the disc change menu.
9.- Correction of the flickering in the game over menu.
10.- Correction of freezes caused by retranslations to the spanish language.
11.- Disabled the control lock that occurs when the analog on the controls is activated, so that it is can
continue playing with the analog on.
EXTRA: Optional cheats created by Hugopocked available inside the CHEATS.TXT file:
- The possibility of obtaining the entire group of allied characters to revive Aeris.
- Obtaining and updating Aeris's weapon "Princess Guard" to balance its use after her death.
- The option to activate []+X+START and deactivate []+X+SELECT random battles in dungeons and the
3D world map.//
[Gex: Deep Cover Gecko (Europe) | Gex 3: Deep Cover Gecko (USA)]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The patch fixes the black textures on the remote control and Gecko's face, and also the textures that in
sometimes turned black in some levels of the game.//
- All versions
[Gran Turismo 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 5
Fix format: Trojan.
>PATCH_1.BIN
*Fixes some corrupted sounds in the menus of all versions of the game, and fixes the freezes at the start of
the races on the Simulation disc of the USA version v1.1.
>PATCH_4.BIN
*To improve the fluidity of the game.
>TROJAN_8
*Graphics fix like black cars.
>TROJAN_1
*Includes Widescreen 16:9 for the (Europe) and (USA 1.0) versions of the game.//
Fix version: 1
Fix format: Trojan.
Fix version: 1
Fix format: Trojan.
//The patch fixes an infinite loop when saving or loading the game on the screen what does it say:
- Overclock+10
- GPU Timing+10
But testing the (NTSC-U) edition, when using GPU Timing+10 seems to conflict with the fix of load/save game
and breaks partially this correction.
It detects the VMC and lets select the save game, but then gives this error message:
It lets you get out of this error and be able to reselect games or quit, but it will never load the game.
To save the game there is no problem, but it does not let it load.
In the case of the (PAL) editions [v1.0] and [v1.1], they let the game load, but sometimes when it starts again
the game also stop loading the game.
NOTE: The $WIDESCREEN emulator command doesn't work well for this game, it causes little black graphical
errors on the sides of the screen.//
Fix version: 5
Fix format: Trojan.
//The game fix has been ported from xdelta patch to Trojan.
For the PAL version of the game, the size of the vehicles has been fixed in the automatic demo, which
they looked small.//
Fix version: 1
Fix format: Trojan.
- All versions
Fix version: 1
Fix format: Trojan.
- All versions
[King's Field]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//This game uses a fake 60/30 FPS created by the developers which causes the game to run very slow.
Hugopocked's personal hack activates a true 60 FPS for your exclusive enjoyment on Popstarter.
Fix version: 1
Fix format: Trojan.
//This game uses a fake 60/30 FPS created by the developers which causes the game to run very slow.
Hugopocked's personal hack activates a true 60 FPS for your exclusive enjoyment on Popstarter.
Fix version: 1
Fix format: Trojan.
//This game uses a fake 60/30 FPS created by the developers which causes the game to run very slow.
Hugopocked's personal hack activates a true 60 FPS for your exclusive enjoyment on Popstarter.
[Legend of Legaia]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
PATCH_4.BIN or $COMPATIBILITY_0x04 | It slightly improves the flow of the game in certain places.
NOTE: If the game is left in the main menu without starting a new game for a while then
the introduction video will be shown, in this video the music works badly.
Using Mode 1 or Mode 3 fixes the video music, but cons when using either of these two Modes will hang the
battles of the game with the camera rotating, (you can exit using the IGR).
So you should not use Mode 1 or Mode 3, the music of that video will be bad and it has no solution,
but it is better to be able to play without crashes than to have the music of the video fixed.
This game cannot be forced from PAL 50hz to NTSC 60hz as it causes the game music to play
too fast, especially in battles, which is very distorted from how fast it works.//
- All versions
Fix version: 1
Fix format: Trojan.
//Fixes:
Note: Defective loud sounds are heard on most loading screens between tracks or to return to the main menu
combined with some sound from the karts that hangs a bit.//
- All versions
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
>PATCH_1:
*Necessary to correct some minor audio problem.
- All versions
[Medievil 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
[Metal Slug: Super Vehicle-001]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//Fixed the issue that occurs at the start of the second level when the screen stops scrolling.//
[Metal Slug X]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
[Need for Speed: Road Challenge (Europe) - Need for Speed: High Stakes (USA)]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The patch fixes some textures under the car that on some circuits they have a very different
color tone than the original.
>PATCH_1.BIN
>PATCH_4.BIN
>TROJAN_1.BIN
>TROJAN_8.BIN [DQA,DQB,default]INTPL,RTPS,IRGB,ORGB
*Fixes the game textures.//
- All versions
Fix version: 1
Fix format: Trojan.
//The patch fixes the freeze that occur when starting to play.//
Fix version: 1
Fix format: Trojan.
//Fixed the graphics and some random sound that was freezing, especially in the portals.
Restored the Vram filling and rendering via rectangles, the game used a method with MDECS which was
incompatible with POPS, it was reverse engineered and the graphics were put to work with another method.
NOTE: On modern TVs this game shows in some videos a very visible corrupted line on the side
right of image caused by VRAM filling.
This is fixed by cropping the viewport just enough with the $DWCROP command and then centering the
viewport image with the command $XPOS.
These commands are included in the provided CHEATS.TXT file with the appropriate values for both
PAL and NTSC video.
By default these commands are disabled, the user must enable them depending on the video mode
that he want to use.//
Fix version: 1
Fix format: Trojan.
//Fixed the graphics and some random sound that was freezing, especially in the portals.
Restored the Vram filling and rendering via rectangles, the game used a method with MDECS which was
incompatible with POPS, it was reverse engineered and the graphics were put to work with another method.
NOTE: On modern TVs this game shows in some videos a very visible corrupted line on the side
right of image caused by VRAM filling.
This is fixed by cropping the viewport just enough with the $DWCROP command and then centering the viewport
image with the command $XPOS.
These commands are included in the provided CHEATS.TXT file with the appropriate values for both
PAL and NTSC video.
By default these commands are disabled, the user must enable them depending on the video mode
that he want to use.//
[Rage Racer]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: Trojan.
//Fix for various sound effects/drifting/improved acceleration, now no sound effects repeat.
At the end of a race the sound effect of the credits in one of the menus would cut out, and sometimes
the throttle sound hung.
The rear view mirror has been implemented in the game in the same way that it works in the Nascar Rumble
game for avoid permanent slowdowns.
To show the rear view mirror, press the L2 button and release it to deactivate it.//
- All versions
Fix version: 1
Fix format: xdelta patch in BIN image.
//The patch fixes the flickering that occurs at the top of the screen due to a GPU timing problem.
Fix version: 1
Fix format: Trojan.
//Fixed a freeze in the US version of the game that occurs in the cave of nightmares when defeating 2 balls
with arms (no legs), there is a yellow triangle.//
Fix version: 3
Fix format: Trojan.
//
- Fixed the freeze that occurs in 1 player mode when starting a match.
- Fixed the sound issues that occur in the Arcade mode when doing reboots, and the game had to be played
with cold starts on the console.
- Fixed some corrupted textures on the backgrounds.
These problems occur when you face the teacher Tung Fu Rue, at the beginning of the round his audio track
starts playing but after a minute the music stops playing, pausing the game and returning to it then reload
the audio track.
And sometimes it eats the sound of some powers in random way.
These sound issues were caused by music being paused from the emulated CD drive.//
Fix version: 1
Fix format: Trojan.
Versions (Europe), (France), (Germany), (Ireland), (Italy), (Japan v1.0) and (Japan v1.1):
>PATCH_4.BIN
Fix version: 2
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
[Shadow Man]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: Trojan.
>PATCH_1.BIN
>PATCH_4.BIN
>TROJAN_1.BIN
*Renew CodeCache Scan
>TROJAN_2.BIN
*CPU_Overclock Custom
>TROJAN_4.BIN
*CACHE_TIMER_Fix (Overclock) Custom
>TROJAN_8.BIN
*GPU_GTE_HACK Custom//
- All versions
[Shadow Tower]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//This game uses a fake 60/30 FPS created by the developers which causes the game to run very slow.
The hack activates a true 60 FPS for your exclusive enjoyment on Popstarter.
[Sheep, Dog 'n' Wolf (Europe) // Looney Tunes: Sheep Raider (USA)]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
[Soul Blade]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//
>TROJAN_8 [DQA,DQB,default]INTPL,RTPS,IRGB,ORGB
*Perfectly corrects misshapen graphics and so on.
Before when COMPATIBILITY_0x04 was activated when reading the book and trying to change the page
the game freezed on one of the pages, it was only possible to change the page with the COMPATIBILITY_0x04
disabled which caused slowdowns in the game.//
- All versions
[Spider-Man]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
>PATCH_1:
*Necessary to correct some minor audio problem.
- All versions
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
>PATCH_1:
*Necessary to correct some minor audio problem.
- All versions
Fix version: 1
Fix format: xdelta patch and Trojan.
#Fixed an infinite loop at the start of the game, it's practically a freeze.
This had been fixed by kHn, but he did a check for activation of this fix which gave fatal side issues, such as
audio loss or cutouts in most dialogues, and hangups on time to enter and exit the levels.
What i did was extract his built-in fix from POPStarter and make a better conditional activation.
Fix version: 2
Fix format: Trojan.
-This almost always ruined the game in the last scenario, whether cheats were used or not.
Anyway it is recommended not to use cheats in this game as there may be another anti-piracy routine
somewhere else.
#Main Menu - Press [Select] to start the CRASH BASH prototype demo.
#Fixed the absence of the Pause menu and the Cheat menu in the CRASH BASH prototype demo.
Mode 0x04 should not be used because it is already applied customized in the TROJAN_0 and would
cause a conflict.//
//
- Fixed all loops that occur between general loadings and dialogs.
- Fixed all freezes.
- All versions
[Suikoden II]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
The patch fixes sound problems when certain instruments in songs they hang around repeating
themselves continuously.
The correction works at 99%.
[Syphon Filter 3]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//
- The fix has been ported from xdelta patch to Trojan.
- Fixed a graphical issue that prevented the "AU300" rifle from seeing through objects since his vision
was corrupted.
- A massive fix has been applied to the entire game.
>TROJAN_1 Renew CodeCache Scan_1
*Fixes a freeze that occurs on the loading screen of the third level of Costa Rica.
The CODECACHE_ADDON_0 command should not be used as it causes side effects, such as not loading some
data scripts of animations or deactivating some events in some levels of the game.//
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.//
- All versions
Fix version: 1
Fix format: Trojan.
//The patch fixes the freeze that occurred after the PSX logo on a screen with japanese text, and screens with
an animation of Sakura's mascot running endlessly on a loop.
Technical description:
Fixed game protection checks bypassing as any PIO data load caused exceptions in the emulator, and also
restored the output of this function so that everything continues normally as if it were the original hardware.//
Fix version: 1
Fix format: Trojan.
Fix version: 2
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
- All versions
Fix version: 6
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
- All versions
Fix Version: 2
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
- All versions
[Tombi! 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//The fix code is used so that at the end of the music it does not start repeatedly corruptly.//
- All versions
//The game fix has been ported to a Trojan file that works for all versions of the game.
>PATCH_1:
*Necessary to correct some minor audio problem.
- All versions
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
>PATCH_1:
*Necessary to correct some minor audio problem.
- All versions
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
>PATCH_1:
*Necessary to correct some minor audio problem.
- All versions
Fix version: 1
Fix format: Trojan.
//The game fix has been ported to a Trojan file that works for all versions of the game.
>PATCH_1:
*Necessary to correct some minor audio problem.
- All versions
[Touge Max G]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
[Twisted Metal 4]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
>PATCH_3:
*This game after a music ends it does not repeat again.. this patch allows it to continue the
next musical tune.
It is not a correction, ideally it would be repeated but it is something that at least allows the next one
to continue, (this is the same problem that the Fighting Force game has).
>PATCH_4:
*Fixes slowdowns in part.
>TROJAN_1
*Renew CodeCache Scan
>TROJAN_2
*CPU_Overclock
>TROJAN_4
*CACHE_TIMER Custom
>TROJAN_8 [DQA,DQB,default]INTPL,RTPS,IRGB,ORGB
*Slightly improved graphics and some slowdown.//
- All versions
[Valkyrie Profile]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
//Corretions:
- All versions
[Vampire Hunter D]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
>TROJAN_8
*Correction of the black screen in the main menu.//
[Vanguard Bandits]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: Trojan.
[Vigilante 8]
---------------------------------------------------------------------------------------------------------------------------
Fix version: 3
Fix format: Trojan.
//Fixes:
Fix version: 1
Fix format: Trojan.
Technical description:
- 1 # Correction of deformed 3D textures, especially in the scenarios, such as water, some light effects,
sharks, police and others.
- 2 # Constant cleaning of the ram linked to the GPU, this avoids the corruption of the ram that occurred
randomly, sometimes within seconds of starting and others within minutes of starting in some scenarios,
the error was presented gradually losing GPU settings to the point where it became impossible to see any
graphics on screen.
EXTRA: With this second part of the game you could also play the levels of the first game Vigilante 8.
To do this, you had to pause the game, change the disc by putting the disc of the first game, wait for
the game levels will be activated and then put the Vigilante 8: 2nd Offense disk back on.
Although these disk changes could be made with the POPS emulator, Hugopocked has integrated a hack
in the correction which includes the levels of the first game already activated without having to do the
cumbersome change discs.
These levels are available in any game mode except the Quest mode.//
Fix version: 2
Fix format: Trojan.
//Fixes:
- Freezes in different menus caused by some textures, for which there was no choice but deactivate them,
this still does not affect the gameplay.
- Restored cleanliness of textures in battles, (for example it is more noticeable in the Arctic terrain), these
textures had transparency problems on the edges that gave a square effect.
- Restored MDEC video cleanup, videos now have no residue and look perfect.
- The patch for this new fix has been created in Trojan format.
[Wild Arms]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: Trojan.
Fix version: 1
Fix format: Trojan.
[Xenogears]
-------------------------------------------------------------------------------------------------------------------
Fix version: 4
Fix format: Trojan.
//
- Restoration of GPU readings, fix the flickering and graphics from the source of the problem.
- Fixed infinite noise at the end of sound effects and music.
- Changed the patch format from xdelta to Trojan.
>TROJAN_0 has built-in:
*COMPATIBILITY_0x04.//
Fix version: 2
Fix format: Trojan.
//The fix has been ported from Gameshark codes to a Trojan file that works for all versions of the game.
- All versions
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>> ARCHIVE (2022-06-06) <<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix Format: Trojan.
//Fixes:
Note: Even with the fix, the game's haze has bugs in that it allows textures to be displayed on the
ground and on the horizon of the stage when the game should not show them.
It always happens in bulk when you do a full vertical turn on yourself, and then turn
sharply to the left or right being halfway up the sky, neither too high nor too low.
Also fixed the emulator WIDESCREEN command for this game as it causes graphical errors in
both sides of the screen.
Sizes of the two japanese versions v1.0 and v1.1 to know how to differentiate them:
v1.0
Fix version: 1
Fix format: Trojan.
NOTE: If the PAL version is converted to NTSC, the voices of the characters are out of sync, it is a defect
of the PAL to NTSC conversion.//
Fix version: 1
Fix format: xdelta patch in BIN image.
//
- Fixed graphic bugs in textures, there were many 2D textures that are transparent when they shouldn't be,
and there were some choppy textures on characters and backgrounds.
- Fixed freeze in the Outer Wall area where there is a portal to teleport, and fixed random freezes.
Apart from the patch they are needed these compatibility Modes:
Fix version: 1
Fix format: xdelta patch in BIN image.
//This patch that Hugopocked has made serves to convert the PAL region of the game to NTSC correcting the
problems arising from the video conversion.
These are the settings included in this patch for a perfect conversion from PAL to NTSC:
1# Resolution to NTSC.
512x224 Overall
Fix version: 1
Fix format: xdelta patch in BIN image.
//Fixed graphical issues of intermittent character disappearance, and the appearance of a large shadow
black on the ground below the character.//
Fix version: 1
Fix format: xdelta patch in BIN image.
//Fixed graphical issues of intermittent character disappearance, and the appearance of a large shadow
black on the ground below the character.//
Fix version: 1
Fix Format: xdelta patch in BIN image.
//
- Fixed general random crash between stage transitions.
- Fixed crash after battling too many times located in experience sharing menu.
- Fixed some graphical bugs.
PATCH_6.BIN or $COMPATIBILITY_0x06 | So that the game always loads well at its start.
PATCH_4.BIN or $COMPATIBILITY_0x04 | Improves the fluidity of the game.
NOTE 1: Hugopocked created the POPS fix patch in addition to a full conversion to NTSC video for the
PAL version of the game.
- NTSC 240p: In this case it is necessary to have the NOPAL command activated within a CHEATS.TXT file, which
is already provided with the patch.
- NTSC 480i: In this case it is not necessary to do anything, apply the patch and that's it.
The game can also be set to 480p resolution with the emulator's $480p command, although with this one has
the incompatibility that the intro video is shown in black.
The $480p command is compatible with the NTSC 240p patch, you just have to disable the commands
$NOPAL, $YPOS_10 and $XPOS_575 of the corresponding CHEATS.TXT file.
The $480p command is not compatible with the NTSC 480i patch, it causes black screens and sound acceleration,
should not be used with this patch.
NOTE 2: A hack has been included that activates the NTSC-U and NTSC-J versions which are in the game code.
When you are at the language selection screen, scroll down past the Spain flag and the flags of USA
and Japan will appear transparent to be able to select these versions.//
[Dino Crisis]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: xdelta patch in BIN image.
//Fixed the freezes that occur when switching between certain weapons.//
[Explosive Racing]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: xdelta patch in BIN image.
[Fighting Force 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 3
Fix Format: xdelta patch in BIN image.
//Hugopocked found internally in the original code of the game, the possibility to select the levels and to be
able to save the game in this selection menu.
He decided to activate this selection menu and its save game by sharing it with the community in the form
of patch.
The patch that has these options enabled is located in the "With Levels Selection" folder.//
[Gran Turismo 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 3
Fix format: xdelta patch in BIN image.
//UPDATE: Fixed a minor mistake Hugopocked made when unintentionally cropping the POV by 5% on the X axis
of the screen, maybe it was not visible but it was corrected.
The inclusion of having dithering disabled with the fix has been removed, as it is an option that
forces us to make too many patches and that can be used as a cheat inside a CHEATS.TXT file.
Fix version: 4
Fix format: xdelta patch in BIN image.
//UPDATE: In this fourth version of the fix, graphical errors that still remained in the game have been fixed,
which are the following:
- Fixed distorted graphics in the Mid-Field Raceway circuit, maybe also in others circuits.
- Fixed clipping in all circuits, especially in Mid-Field Raceway.
A recommended modification:
Link: https://www.gtplanet.net/forum/threads/mod-gran-turismo-2-plus-bug-fixes-restored-content-and-new-
content-beta-6-1-released.378282 //
//
Fix version: 4
Fix Format: xdelta patch in BIN image.
// UPDATE: Fixed the PAL version of the game with Metallica Fuel song crashing in the case of restarting the
game.//
Fix version: 1
Fix Format: xdelta patch in BIN image.
v2 = (Includes fixing the freezes + Disable some textures with corrupted transparencies)
Fix version: 1
Fix Format: Trojan.
Hugopocked had to disable krHACKen's builtin fix and redo it by debugging from scratch since it was
not compatible with his correction.
He applied a cleaner fix to it in addition to applying his general fix to everything, and tested the entire game.
NOTE: To easily check for a freeze, when using the $UNDO_GAME_FIXES command with the original game
a freeze will occur just as we skip the intro.//
Fixed game versions:
Fix version: 1
Fix Format: xdelta patch in BIN image.
//Fixed the freezes that occur when crossing certain doors in the game based on decisions made when
the game offers different choices.//
[Suikoden II]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: xdelta patch in BIN image.
//Total conversion to NTSC of the PAL Spain version, synchronization of everything; FPS, audio and others.
The patch that includes the POPS fix plus this conversion to NTSC is in the "With NTSC Patch" folder.//
Fix version: 1
Fix Format: xdelta patch in BIN image.
Fix version: 1
Fix Format: xdelta patch in BIN image.
//
- Fixed graphical issues of intermittent character disappearance, and the appearance of a large shadow
black on the ground below the character.
- Fixed game freeze that occurred at the time of the police chase.//
Fix Version: 2
Fix format: xdelta patch in BIN image.
//
For the PAL versions of the game, two types of patches have been created, one with its original PAL video format,
and
another patch that converts the PAL 50Hz video region to NTSC 60Hz, included in the "With NTSC patch" folder.
These are the settings included in the patches that convert the PAL versions to NTSC:
1# Resolution to NTSC.
320x224 Videos
512x224 3D
PATCH_2.BIN or $COMPATIBILITY_0x02
PATCH_4.BIN or $COMPATIBILITY_0x04
$CODECACHE_ADDON_0//
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
//Fixed the loading bar which failed to show the fill graph just before loading a circuit of the game.//
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>> ARCHIVE (2021-12-31) <<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: xdelta patch in BIN image.
//Fixed graphical problems in the upper part of the image caused by vertical desynchronization that
derive from the DMA.
Note: In the last level of the game there is still a slight flickering line that occurs from time to time
at the top of the screen.
They are not required but the following compatibility Modes can be used:
$COMPATIBILITY_0x04
$CODECACHE_ADDON_0.//
Fix version: 1
Fix Format: xdelta patch in BIN image.
//The patch fixes the problem of the introduction videos being displayed incorrectly, what the fix does is skip
the intro videos to get the loading screens to work smoothly until you start the game.
NOTE: The patch does not fix the malfunction of the sound effects that the PAL versions of the game have.
Only the USA version works well with sound effects.//
[Fighting Force 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 3
Fix Format: xdelta patch in BIN image.
//
- The third version of the fix has been made which adds the darkness of the luma in the sky of the game.
- This new fix has been made in the form of an xdelta patch for better game optimization.
- The new correction has been made for the rest of the versions of the game that were not made, (previously
only the USA version was made).
Note: the correction has a defect that has never been able to correct, some boxes/objects in dark places
they are seen with the maximum contrast, it occurs very rarely and in very specific places, it is not random.//
Fix version: 3
Fix Format: xdelta patch in BIN image.
//
- This new fix has been made in the form of an xdelta patch for better game optimization.
- Fixed a loop what is fix that causes the loading screen to get stuck without advancing to the main menu.
- Fixed another loop what is random, which occurs after a long time of play and causes the game to hang.
Note: In the case of the PAL version of the game, the console must be started with a cold start so that the
song Metallica Fuel works fine, if reboots are done this song will crash and malfunction.//
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
//This code serves to deactivate an anti-piracy protection that the game has on the level "The Sorceress", which
causes the save game to be deleted from the virtual memory card (VMC).
This protection is activated if the data checksum algorithm sees any changes, this can occur due to some problem
of the POPS emulation, but especially it happens if cheat codes are used, so it is advisable to always use this
code in any case.//
[Suikoden II]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: xdelta patch in BIN image.
//The patch fixes sound problems when certain instruments in songs they hang around repeating themselves
continuously.
The correction works at 99%.
[Syphon Filter 3]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: xdelta patch in BIN image.
//
- Fixed a graphical issue that prevented the "AU300" rifle from seeing through objects since his vision was
corrupted.
- A massive fix has been applied to the entire game.
- The command $CODECACHE_ADDON_0 should be used to fix a freeze that occurs on the loading screen of the
third level
of Costa Rica, found in the spanish version of the game.
Other versions of the game were not tested, so if that freeze also happens in the rest of the versions of the game,
you must use the command $CODECACHE_ADDON_0 to pass the freeze.
- Use the Mode $COMPATIBILITY_0x04 for better game performance.//
Fix version: 2
Fix Format: xdelta patch in BIN image.
//Gamehark codes fix has been ported to xdelta patch for better game optimization.//
- * Tomb Raider III: Adventures of Lara Croft * (Japan) (Japanese Version) (SLPM-86196)
- * Tomb Raider III: Adventures of Lara Croft * (Japan) (International Version) (SLPM-86197)
- * Tomb Raider III: Adventures of Lara Croft * (Asia) (Japanese Version) (SCPS-45385)
- * Tomb Raider III: Adventures of Lara Croft * (Asia) (International Version) (SCPS-45386)
Fix version: 6
Fix Format: xdelta patch in BIN image.
//
- Sixth version of the fix to improve the luma correction of the game, (brightness / darkness in the graphics).
- This new fix has been made in the form of an xdelta patch for better game optimization.
- The new correction has been made for the rest of the versions of the game that were not made, previously
only the (Spain) version was made.//
Fix version: 2
Fix Format: xdelta patch in BIN image.
//
- Gamehark code fix has been ported to xdelta patch for better game optimization.
- The fix has been created for all other versions of the game, previously it was only made for
the (Spain) version.//
[Touge Max G]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: xdelta patch in BIN image.
[Vampire Hunter D]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: xdelta patch in BIN image.
// Note: You need to use the $COMPATIBILITY_0x04 Mode for the fix to work fine, otherwise the game
it will keep showing the black screen.
On the PAL version of the game if it is forced to NTSC a small problem occurs with the voices, these are cut
in some long dialogues about the last two words spoken, it is not something serious, this happens only if
force PAL video to NTSC.//
[Wild Arms]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: xdelta patch in BIN image.
//The patch fixes the sound issues that occur with special attacks from some game bosses.
These sounds hang randomly and when it happens it is very annoying.
The radar effect has also been fixed, (which is a tool that you get in an advanced part of the game, and which
is used to help find hidden objects).
The effect of this radar tool would sometimes hang.//
[Xenogears]
-------------------------------------------------------------------------------------------------------------------
Fix version: 3
Fix format: xdelta patch in BIN image.
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>> ARCHIVE (2021-10-29) <<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
Fixes:
// Note: Even with the fix, the game's haze has bugs in that it allows textures to be displayed on the
ground and on the horizon of the stage when the game should not show them.
It always happens in bulk when you do a full vertical turn on yourself, and then turn
sharply to the left or right being halfway up the sky, neither too high nor too low.
Also fixed the emulator WIDESCREEN command for this game as it causes graphical errors in
both sides of the screen.
To use the 16: 9 widescreen with this game without those graphical errors, the 2 codes must be activated
that is under the line "Widescreen POPStarter Fix (Optional)", in addition to activating the WIDESCREEN
command itself.//
Fix version: 1
Fix format: XDELTA patch in BIN image.
[Carmageddon]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: XDELTA patch in BIN image.
[Fighting Force 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
// UPDATE: All the luma in the game has been better corrected, (light / dark in the graphics) .//
Fix version: 2
Fix format: XDELTA patch in BIN image.
// UPDATE: Game fix of Gameshark / Action Replay codes has been ported to XDELTA patch
for better optimization.
Different versions of the patches have been created including the 16:9 aspect ratio for displays
panoramas, and including disabling dithering for graphics .//
- * Gran Turismo 2 * (Europe) (En, Fr, De, Es, It) (SCES-02380) (SCES-12380)
- * Gran Turismo 2 * (USA) (SCUS-94455) (SCUS-94488) [v1.0]
- * Gran Turismo 2 * (USA) (SCUS-94455) (SCUS-94488) [v1.1]
- * Gran Turismo 2 * (USA) (SCUS-94488) [v1.2]
- * Gran Turismo 2 * (Japan) (SCPS-10116) (SCPS-10117) [v1.0]
- * Gran Turismo 2 * (Japan) (SCPS-10117) [v1.1]
[Legend of Legaia]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: XDELTA patch in BIN image.
[Medievil 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: XDELTA patch in BIN image.
// Note: In the second version of the patch it was fixed that the percentage of the Chalice did not work.//
[Rage Racer]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: XDELTA patch in BIN image.
// The patch made by Hugopocked fixes the graphics and sound effect of the cars skidding
that is corrupted by repeating itself continuously.
Hugopocked had to make the decision to disable the rear view mirror because it causes
big slowdowns to the game.
Even so, certain slowdowns occur that are occasional when the game loads the next section of a circuit.//
Fix version: 2
Fix format: XDELTA patch in BIN image.
// UPDATE: Game fix of Gameshark / Action Replay codes has been ported to
XDELTA patch for better optimization.
- * Ridge Racer Type 4 * (Europe) (En, Fr, Ge, It, Es) (SCES-01706)
- * Ridge Racer Type 4 * (USA) (SLUS-00797)
- * Ridge Racer Type 4 * (Japan) (R4 + JogCon) (SLPS-01798)
- * Ridge Racer Type 4 * (Japan) (SLPS-01800)
Bonus Disc:
[Soul Blade]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix format: XDELTA patch in BIN image.
// NOTE: Only the USA edition [v1.0] has two patches, one of which removes access to the book from the
game "Edge Master Mode" to avoid a crash that occurs while inside the book.
For all other editions of the game, the "Edge Master Mode" cannot be played unless it is deactivated.
Mode 4.//
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
Fix version: 3
Fix Format: Gameshark / Action Replay Codes.
// UPDATE: Third version of the fix to improve all the luma of the game,
(light / dark in graphics) .//
- * Tomb Raider III: Adventures of Lara Croft * (Japan) (Japanese Version) (SLPM-86196)
- * Tomb Raider III: Adventures of Lara Croft * (Japan) (International Version) (SLPM-86197)
- * Tomb Raider III: Adventures of Lara Croft * (Asia) (Japanese Version) (SCPS-45385)
- * Tomb Raider III: Adventures of Lara Croft * (Asia) (International Version) (SCPS-45386)
Fix version: 5
Fix Format: Gameshark / Action Replay Codes.
// UPDATE: Fifth version of the fix to improve the game's luma fix,
(light / dark in graphics) .//
Fix version: 3
Fix Format: Gameshark / Action Replay Codes.
// UPDATE: Third version of the fix to improve the game's luma fix,
(light / dark in graphics) .//
Fix version: 1
Fix format: XDELTA patch in BIN image.
// UPDATE: Game fix of Gameshark / Action Replay codes has been ported to
XDELTA patch for better optimization .//
- * Warcraft II: The Dark Saga * (Europe) (En, Fr, De, Es, It) (SLES-00878)
- * Warcraft II: The Dark Saga * (USA) (En, Fr, De, Es, It) (SLUS-00480)
- * Warcraft II: The Dark Saga * (Japan) (SLPS-01098)
[Xenogears]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix format: XDELTA patch in BIN image.
In addition to the patch, these two compatibility Modes should be used to considerably reduce lines that
appear random when there is a lot of graphic impact in the game, especially in cities.
This is because when the game feels a lot of graphic impact it automatically disables Vsync for greater
performance, but this causes the lines, so with these Modes the game tolerates those impacts more without
disable Vsync:
$COMPATIBILITY_0x04
$CODECACHE_ADDON_0
Even with these fixes horizontal lines appear in the first cutscene of the game when the enemy robot is shown by
first time and shows the robot of Fei from the side.
A vertical black line appears on the back of Fei's head just as Fei first appears painting the picture and the game
camera zooms away from it, then when the camera rotates forward of the box and Fei is facing the screen, you
can see
in Fei for a few seconds a whole vertical black line that goes whole from head to toe, runs through the entire
sprite
of the character.
When entering the options menu with the square button, and then when leaving it with the circle button, a few
horizontal lines at the top of the image appears, that are sometimes accompanied by a small flicker, and other
sometimes Fei's character gets stuck without being able to move it for about 2 seconds until it is unlocked
by itself.//
Fixed Game Versions:
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>> ARCHIVE (2020-09-30) <<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
[Apocalypse]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
[ChoroQ 3]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
[Crash Bash]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
//#Fixed graphics in general.
#Fixed the absence of the pause menu and the Cheat menu.
[Fighting Force 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
[Gran Turismo 2]
-------------------------------------------------------------------------------------------------------------------
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
- * Gran Turismo 2 * (Europe) (En, Fr, De, Es, It) (SCES-02380) (SCES-12380)
- * Gran Turismo 2 * (USA) (SCUS-94455) (SCUS-94488) [v1.0]
- * Gran Turismo 2 * (USA) (SCUS-94455) (SCUS-94488) [v1.1]
- * Gran Turismo 2 * (USA) (SCUS-94488) [v1.2]
- * Gran Turismo 2 * (Japan) (SCPS-10116) (SCPS-10117) [v1.0]
- * Gran Turismo 2 * (Japan) (SCPS-10117) [v1.1]
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
- * Ridge Racer Type 4 * (Europe) (En, Fr, Ge, It, Es) (SCES-01706)
- * Ridge Racer Type 4 * (USA) (SLUS-00797)
- * Ridge Racer Type 4 * (Japan) (SLPS-01800)
- * Ridge Racer Type 4 * (Japan) (SLPS-01798)
[Shadow Man]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
[Spider-Man]
-------------------------------------------------------------------------------------------------------------------
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
- * Tomb Raider III: Adventures of Lara Croft * (Japan) (Japanese Version) (SLPM-86196)
- * Tomb Raider III: Adventures of Lara Croft * (Japan) (International Version) (SLPM-86197)
- * Tomb Raider III: Adventures of Lara Croft * (Asia) (Japanese Version) (SCPS-45385)
- * Tomb Raider III: Adventures of Lara Croft * (Asia) (International Version) (SCPS-45386)
Fix version: 3
Fix Format: Gameshark / Action Replay Codes.
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
Fix version: 2
Fix Format: Gameshark / Action Replay Codes.
// Note: This fix no longer modifies anything in the game, fixes slowdowns and bug
graphic that occurs in textures when advancing through levels, now it looks perfectly.//
Fix version: 1
Fix Format: Gameshark / Action Replay Codes.
- * Warcraft II: The Dark Saga * (Europe) (En, Fr, De, Es, It) (SLES-00878)
- * Warcraft II: The Dark Saga * (USA) (En, Fr, De, Es, It) (SLUS-00480)
- * Warcraft II: The Dark Saga * (Japan) (SLPS-01098)
Fix version: 1
Fix format: Gameshark / Action Replay and TROJAN_7.BIN codes.
// Note: this was the first version of the codes, they were later included in the TROJAN_7 of krHACKen.
The game kept getting a flicker at the top of the screen which was fixed
with the second version of the codes, (which were no longer included in the TROJAN_7.//
#------------------------------------------------------------------------------------------------------------------
El_Patas