def is_odd_or_even(num):
if num % 2 == 0:
return "Even"
else:
return "Odd"
print(is_odd_or_even(7)) #
Output: Odd
# Hollow square pattern
size = 5
Python
for i in range(size):
for j in range(size):
# Print * completely in first and last row
# Print * only in first and last position in other rows
if i == 0 or i == size - 1 or j == 0 or j == size - 1:
print("*", end="")
Practical File
else:
print(" ", end="")
print()
# Left triangle star pattern
size = 5
for i in range(size):
Avani Saini, X-H, Roll no. 8
for j in range(i + 1):
print("*", end="")
print()
me(num):
m <= 1:
urn False
range(2,
*0.5) + 1):
m % i == 0:
urn False
rn True
ime(17)) #
t: True
def is_odd_or_even(num):
if num % 2 == 0:
return "Even"
else:
return "Odd"
print(is_odd_or_even(7)) #
Output: Odd
# Hollow square pattern
Term
size = 5
for i in range(size):
for j in range(size):
# Print * completely in first and last row
# Print * only in first and last position in other rows
if i == 0 or i == size - 1 or j == 0 or j == size - 1:
print("*", end="")
else:
-1-
print(" ", end="")
print()
# Left triangle star pattern
size = 5
for i in range(size):
for j in range(i + 1):
print("*", end="")
print()
me(num):
m <= 1:
urn False
range(2,
*0.5) + 1):
m % i == 0:
urn False
rn True
ime(17)) #
t: True
eturn "Even"
Index
e:
eturn "Odd"
(is_odd_or_even(7)) #
ut: Odd
- Term 1 -
Learning Objectives 1
#1 List 2
#2 Colour 3
#3 Vegetables 4
#4 Average 5
#5 Cube 6
#6 Slicing 7
#7 Even 8
#8 Greater than 50 9
eturn "Even"
e:
Learning
eturn "Odd"
(is_odd_or_even(7)) #
Objectives
ut: Odd
To inculcate problem
solving and analytical
skills
To strengthen the
concepts of Python
eturn "Even"
e:
#1 List
eturn "Odd"
(is_odd_or_even(7)) #
ut: Odd
Q. Create a list of any 5 numbers. Add two
more numbers to the list — one at the end
and one at the beginning
Code:
eturn "Even"
e:
#2 Colour
eturn "Odd"
(is_odd_or_even(7)) #
ut: Odd
Q. Given a list: colors = ['red', 'green', 'blue',
'yellow', 'pink', 'black']. Perform the
following:-
Remove 'blue' from the list.
Delete the color at index 3.
Remove the last color.
Print the list after each change.
Code:
eturn "Even"
e:
#3 Vegetables
eturn "Odd"
(is_odd_or_even(7)) #
ut: Odd
Q. Generate a list of your favorite
vegetables. Perform the following:
Print the first 4 vegetables using list
slicing.
Print all the vegetables at an even
index.
Print the entire list in reverse order.
Code:
eturn "Even"
e:
#4 Average
eturn "Odd"
(is_odd_or_even(7)) #
ut: Odd
Q. Take a list of 5 marks entered by the
user.
Calculate and print the average of these
marks.
If average is 75 or more, print
"Distinction"
If between 50 and 74, print "Pass"
Otherwise, print "Fail"
Code:
eturn "Even"
e:
#5 Cubes
eturn "Odd"
(is_odd_or_even(7)) #
ut: Odd
Q. Write a program that stores 6 numbers
in a list.
Use a loop to print each number and its
cube on the screen
Code:
eturn "Even"
e:
#6 Slicing
eturn "Odd"
(is_odd_or_even(7)) #
ut: Odd
Q. Take a list of 5 numbers. Using slicing,
print:
Every second number in the list
The last three numbers in reverse order
Code:
eturn "Even"
e:
#7 Even
eturn "Odd"
(is_odd_or_even(7)) #
ut: Odd
Q. Make a list of numbers from 1 to 20.
Print only the even numbers using a loop.
Code:
eturn "Even"
e:
#8 Greater
eturn "Odd"
(is_odd_or_even(7)) #
than 50
ut: Odd
Q. Create a list of 10 numbers. Store them
in a list. Print only those numbers which
are greater than 50
Code: