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Profesor de Universidad

The document outlines the character profile of a 43-year-old university professor living in Boston during the 1920s, detailing their characteristics, skills, and personal backstory. The character possesses a range of skills including anthropology, archaeology, and firearms, along with personal traits such as a curious mind and a belief in invisible forces. Additionally, it includes information on their possessions, significant people in their life, and quick reference rules for gameplay mechanics.

Uploaded by

Jorge Glez
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© © All Rights Reserved
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0% found this document useful (0 votes)
12 views3 pages

Profesor de Universidad

The document outlines the character profile of a 43-year-old university professor living in Boston during the 1920s, detailing their characteristics, skills, and personal backstory. The character possesses a range of skills including anthropology, archaeology, and firearms, along with personal traits such as a curious mind and a belief in invisible forces. Additionally, it includes information on their possessions, significant people in their life, and quick reference rules for gameplay mechanics.

Uploaded by

Jorge Glez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name Birthplace Pronoun


Residence Boston Age 43
University Professor
Occupation

       

STR 40 20 8 SIZ 50 25 10 Hit Points 12


CHARACTERISTICS

       

CON 70 35 14 POW 50 25 10 Magic Points 10


       

DEX 60 30 12 APP 50 25 10 Luck 50


         

INT 60 30 12 EDU 80 40 16 Sanity 50 10


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) Firearms Persuade (10%) 30 15 6


(Rifle/Shotgun) (25%)
Anthropology (01%) (01%)
Firearms Pilot
SKILLS

Appraise (05%) First Aid (30%) 50 25 10 Psychoanalysis (01%)

Archaeology (01%) 40 20 8 History (05%) 50 25 10 Psychology (10%) 60 30 12


(05%) Intimidate (15%) Ride (05%)
Art / Craft
Jump (20%) (01%)
Science
Charm (15%) 35 17 7 Latin (01%) 50 25 10
Language (Other)
Climb (20%)

Credit Rating (00%) 30 15 6 Sleight of Hand (10%)

Cthulhu Mythos (00%) English (EDU) 80 40 16 Spot Hidden (25%) 60 30 12


Language (Own)
Disguise (05%) Law (05%) Stealth (20%)

Dodge (half DEX) 30 15 6 Library Use (20%) 70 35 14 (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) Listen (20%) 40 20 8 Swim (20%)

Elec. Repair (10%) Locksmith (01%) Throw (20%) 40 20 8


Fast Talk (05%) Mech. Repair (10%) Track (10%)

Fighting (Brawl) (25%) 45 22 9 Medicine (01%)

Natural World (10%) 20 10 4


Fighting
Navigate (10%)
Firearms Occult (05%) 50 25 10
(Handgun) (20%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 45 22 9 1D3 + DB 1 - - - Build 0  

Dodge 30 15 6
Damage Bonus 0
MY STORY

BACKSTORY
Personal Description
Tapado, con gafas, vestido con ropa desaliñada
Traits
Mente inquisitiva, ansiosa por encontrar respuestas.

Ideology & Beliefs


El mundo invisible está a nuestro alrededor y debemos
Injuries & Scars
abrir nuestra mente para ver sus secretos ocultos.
Fuerzas invisibles trabajan para afectarnos.

Significant People Phobias & Manias


Pareja e hija pequeña

Meaningful Locations
Bibliotecas, donde uno puede perderse en los libros y los
Arcane Tomes & Spells
mundos que revelan.

Treasured Possessions
un frasco de metal, lleno de whisky
Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
cuaderno con pluma
Spending Level $10
estilográfica
Cash $60 en una emergencia
dos lapices
Assets
peine de metal
frasco

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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