0% found this document useful (0 votes)
152 views5 pages

Wild Magic Table

The document presents a table of wild surge results for a D100 roll, detailing various magical effects that can occur when a spell is cast. Each result ranges from humorous effects, such as the caster smelling like a skunk, to more impactful changes like polymorphing or altering the target's attributes. Additionally, it notes that some results may not have a visible effect depending on the context of the spell being cast.

Uploaded by

Kameron635
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
152 views5 pages

Wild Magic Table

The document presents a table of wild surge results for a D100 roll, detailing various magical effects that can occur when a spell is cast. Each result ranges from humorous effects, such as the caster smelling like a skunk, to more impactful changes like polymorphing or altering the target's attributes. Additionally, it notes that some results may not have a visible effect depending on the context of the spell being cast.

Uploaded by

Kameron635
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Table 2: WILD SURGE RESULTS

D100

Roll Result

01 Wall of force appears in front of caster

02 Caster smells like a skunk for spell duration

03 Caster shoots forth eight non-poisonous snakes from fingertips. Snakes do not
attack.

04 Caster's clothes itch (+2 to initiative)

05 Caster glows as per a light spell

06 Spell effect has 60ft radius centered on caster

07 Next phrase spoken by caster becomes true, lasting for 1 turn

08 Caster's hair grows one foot in length

09 Caster pivots 180 degrees and casts spell as normal

10 Caster's face is blackened by small explosion

11 Caster develops allergy to his magical items. Character cannot control sneezing until
all magical items are removed. Allergy lasts 1d6 turns.

12 Caster's head enlarges for 1d3 turns

13 Caster reduces (reversed enlarge) for 1d4 turns

14 Caster falls madly in love with target until a remove curse is cast

15 Spell cannot be canceled by caster

16 Caster polymorphs randomly

17 Colorful bubbles come out of caster's mouth instead of words. Words are released
when bubbles pop. Spells with verbal components cannot be cast for 1 turn.

18 Reversed tongues affects all within 60 feet of caster

19 Wall of fire encircles caster

20 Caster's feet enlarge, reducing movement to half normal and adding +4 to initiative
rolls for 1d4 turns

21 Caster suffers same spell effect as target


22 Caster levitates 20ft in a random direction each turn for 1d4 turns

23 Cause fear with 60 ft radius centered on caster. All within radius except the caster
must make a saving throw.

24 Caster speaks in a squeaky voice for 1d6 days

25 Caster gains X-ray vision for 1d6 rounds

26 Caster ages 10 years

27 Silence, 15 ft radius centers on caster

28 10 ft x10 ft pit appears immediately in front of caster, 5 ft deep per level of the caster

29 Reverse gravity beneath caster's feet for 1 round

30 Colored streamers pour from caster's fingertips

31 Spell effect rebounds on caster

32 Caster becomes invisible for 1d4 hours

33 Color spray from caster's fingertips

34 Stream of butterflies pours from caster's mouth

35 Caster leaves monster-shaped footprints instead of his own until a dispel magic is
cast

36 3-30 gems shoot from caster's fingertips. Each gem is worth 1d6 x 10 gp.

37 Music fills the air

38 Create food and water

39 All normal fires within 60 ft of caster are extinguished

40 One magical item within 30 ft of caster (randomly chosen) is permanently drained

41 One normal item within 30 ft of caster (randomly chosen) becomes permanently


magical

42 All magical weapons within 30 ft of caster are increased by +2 for 1 turn

43 Caster turns into a chicken wearing a fancy hat. This chicken is the chosen one,
Kenneth.
44 Dancing lights

45 All creatures within 30 ft of caster begin to hiccup (-1 attacks, -1 to AC, spells take
an extra round to cast, unless bonus action(takes an action) or reaction(bonus
action))

46 All normal doors, secret doors, portcullises, etc. (including those locked, barred, or
magically sealed) within 60 ft of caster slam open

47 Caster and target exchange places

48 Spell affects random target within 60 ft of the caster

49 Spell fails, but caster regains 1d2 spell slots of the same level

50 Conjure Minor Elementals is cast instead of spell

51 Sudden change in weather (temperature rise, snow, rain, etc.) lasting 1d6 turns

52 Deafening bang affects everyone within 60 ft. All those who can hear must save vs.
spell or be stunned for 1d3 rounds

53 Caster and target exchange voices until a remove curse is cast

54 Gate opens to randomly chosen outer plane; 50% chance for extra-planar creature
to appear.

55 Spell functions but shrieks like a shrieker

56 Spell effectiveness (range, duration, area of effect, damage, etc.) decreases 50%

57 Spell reversed, if reverse is possible

58 Spell takes physical form of free-willed elemental and cannot be controlled by caster.
Elemental remains for duration of spell. Touch of the elemental causes spell effect
(AC equal to caster's).

59 All weapons within 60 ft of caster glow for 1d4 rounds

60 Spell functions; any applicable saving throw is not allowed

61 Spell appears to fail when cast, but occurs 1-4 rounds later

62 All magical items within 60 ft of caster glow for 2d8 days

63 Caster and target switch personalities for 2d10 rounds

64 Slow spell centered on target

65 Target is affected by Calm Emotions


66 Lightning bolt shoots toward target

67 Target enlarged

68 Darkness centered on target

69 Plant growth centered on target

70 1,000 lbs. of non-living matter within 10' of target vanishes

71 Fireball centers on target

72 Target turns to stone

73 Spell is cast; material components and memory of spell are retained

74 Everyone within 10 ft of caster receives the benefits of a heal

75 Target becomes dizzy (-4 AC, cannot cast spells) for 2d4 rounds

76 Wall of fire encircles target

77 Target levitates 20 ft in a random direction each turn for 1d3 turns

78 Target suffers blindness

79 Target is charmed as per charm monster

80 Target is affected by the Modify Memory spell

81 Target's feet enlarge, reducing movement to half normal and suffering a -4 to all
initiative rolls for 1d3 turns

82 Rust monster appears in front of target

83 Target polymorphs randomly

84 Target falls madly in love with caster until a dispel magic is cast.

85 Target changes sex permanently or until Remove Curse is cast.

86 Small, black raincloud forms over target

87 Stinking cloud centers on target

88 Heavy object (boulder, anvil, safe, etc.) appears over target and falls for 2d20 points
of damage
89 Target begins sneezing. No spells can be cast until fit passes (1d6 rounds).

90 Spell effect has 60 ft radius centered on target (all within radius suffer the effect)

91 Target's clothes itch (-2 to initiative for 1d10 rounds)

92 Target's race randomly changes until canceled by dispel magic

93 Target turns ethereal for 2d4 rounds

94 Target hastened

95 All cloth on target crumbles to dust

96 Target sprouts leaves (no damage caused, can be pruned without harm)

97 Target sprouts new useless appendage (wings, arm, ear, etc.) which remains until
dispel magic is cast

98 Target changes color (canceled by dispel magic)

99 Spell has a minimum duration of 1 turn (i.e., a fireball creates a ball of flame that
remains for 1 turn, a lightning bolt bounces and continues, possibly rebounding, for 1
turn, etc.)

100 Spell effectiveness (range, duration, area of effect, damage, etc.) increases 200%

Unless otherwise noted, all spells created by a wild surge occur at the designated target point
and function normally (appropriate saving throws are allowed). The caster's true level is used
when calculating range, duration, area of effect, etc. of these spells.
Tables like the one above cannot take into account the situation at the instant of casting. It is not
feasible to create tailored effects for every spell used in every possible way. Therefore, it is quite
likely that some wild magic results will make no sense, be impossible, or have no visible effect.
In these cases, the wild surge has no effect. For example, if a mage were casting a wizard lock
on a door and triggered a wild surge with the result "Target changes sex," no effect would be
visible, since doors do not have a sex (at least as far as we know). Likewise, a rock might be
hastened or a snake might have its feet enlarged. In these cases, nothing happens--at least
nothing that affects play. When determining the result of wild magic, the DM must use his best
judgment.

You might also like