0% found this document useful (0 votes)
78 views1 page

Vil HorribleWounds Flail - Edition (Digital

The document outlines rules for handling 'Horrible Wounds' in a game, detailing various types of injuries and their consequences. It includes mechanics for damage, healing, and the effects of different types of attacks, such as puncturing, crushing, and burning. Additionally, it addresses non-lethal damage and trauma, emphasizing the importance of player consent when dealing with sensitive topics related to injury and mental damage.

Uploaded by

hcfxygftd37264
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
78 views1 page

Vil HorribleWounds Flail - Edition (Digital

The document outlines rules for handling 'Horrible Wounds' in a game, detailing various types of injuries and their consequences. It includes mechanics for damage, healing, and the effects of different types of attacks, such as puncturing, crushing, and burning. Additionally, it addresses non-lethal damage and trauma, emphasizing the importance of player consent when dealing with sensitive topics related to injury and mental damage.

Uploaded by

hcfxygftd37264
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

H o r r i b l e W o u n d s p u b l is h e d b y a v g r u n d A B

t e x t & a r t b y v il
i l o th e editing by Walton Wo od
“i s a scpe ipkuendctfulrain gt or b a s e d o n t h e wo r k o f E m m y A l l e n
s hould’ve worn a hel et
m Deste rro—BR MMX XV
f acrushing d am ag e? ”
e d i t i on
R u le s
When you run out of HP, you
P u n ct u r i n g
For fast and sharp points: arrows, icicles, shrapnel.
Cru shi ng For things that bludgeon you
to death: fists, bricks, maces.

1: Hit to the gut. Lose next round coughing blood.


get a Horrible Wound. 1: Point lodged in your rib cage. Remove it before
Use the damage roll that got acting again or become infected. 2–3: Knocked out for d4 rounds.
you here as the result on the 2–3: Hit to the knee. You’ll limp. 4: Shattered limb.
relevant table. 4: Nicked an artery. If you move, 5: Fractured skull. Gasping for Life. If you
survive, you’ll hear a ringing forever.
It doesn’t matter how far “into start Gasping for Life.
the negatives” you are — just 5: Pierced spine. Fall to the ground. Test 6: Caved-in skull, Dead Man Walking.
mark HP as 0. Toughness DR14 or lose movement from the 7–8: Hit to the chest explodes heart. Blood gushes
waist down.
If the Wound you got doesn’t from your mouth, eyes, ears. You are dead.
make sense, or if you’ve already
6–7: Bullseye. Brain leaks from the
wound, Dead Man Walking. 9+ Chest completely crushed. Your corpse’s a
received it this session, use
the next entry instead. 8+ Headshot. Dead. That’s it. blend of blood, guts, and destroyed equipment.
Aside from ill effects from
your Horrible Wound , you
can keep going just fine at
0 HP, getting a new Wound
anytime you’re hit again.
R i pp i n g For anything that hacks to pieces: swords, guillotines, heavy lids.

1: Lose d4 fingers. 2/3: Lose an eye/ear. 4–6: Lose a limb. Gasping for Life.
7: Enemy weapon gets stuck inside you, Dead Man Walking.
Gasping for Life means you
are hanging by a thread— 8: Main artery slashed, Dead Man Walking.
you’re bleeding out, in shock, Your last moments will cover everything in blood.
fighting the urge to give in. 9: Death by decapitation.
Test Toughness DR10 after 10+ Cut from neck to waist, guts spilled. Blood pools around your corpse, making the floor slippery.
you perform any action. If
you fail, you die.

Dead Man Walking means


B urnin g
For whatever removes flesh:
fire, frostbite, flailing.
T o x ic For things that kill you from within:
poison, sickness, rad iation.

your death is inevitable but not 1: Fumes close your throat. Test 1–2: Nauseated. DR +4 to any test until you take
immediate. Test Toughness Toughness DR12 to act again. a moment to drink fresh water and vomit.
DR14 after every round. When 3: Immune system compromised. Lose d2 Toughnes
you fail, you die. No mortal 2–3: Limb destroyed. s.
hand can save you. 4: Throat closes. You’ll die in d4 rounds
4: Nose and inner ear ruined. You’re
§
without help.
partially deaf now, can’t smell or taste.
HEALING Also Gasping for Life. 5: Ochre goo spills from your ears and mouth.
You can attempt to heal
You’re Gasping for Life, unable to see or speak.
Wounds after combat. 5–6: Your skin melts, your bones 6–7: Multiple organ shutdown, Dead Man
Whoever is performing crumble, Dead Man Walking. Walking. Vomit everywhere.
treatment must describe
what they’re doing and test
7–8: Crisp skin. Stench of burnt meat 8+ Your insides liquify. Skin comes off in patches
and hair. You’re dead, and it is not pretty.
Presence DR12. Modify the as you collapse. Your remains are poison
roll based on circumstance 9+ Burned to oblivion along with d6: 1-3 Red, 4-5 Black,
such as: everything you had on you. 6 Something new
Clean place to work
Proper tools
Time spent on the procedure
How long it took to start the
procedure
Toot&hClaw For natural weapons and bestial foes.

1–2: Beast latches on to your 5–6: Snatched and shaken


arm, biting through the bone. back and forth. You’re Gasping
Chirurgeon’s expertise Automatic damage until removed. for Life, and the beast is on
Failure deals d4 damage to 3: Claw to the face. Eye and top of you.
the patient (creating a new cheek destroyed. 7: Abdomen slashed open.
Wound if they’re at 0 HP).
4: Torn limb. Gasping for Guts hang and blood spouts,
Success stanches the Wound, Life. Limb can be saved Dead Man Walking.
and the patient wakes up d6 with immediate care. 8+ Face bitten off. Then head.
hours later with d4 HP. Then neck. Gore galore.
Note that permanent Wounds
like mutilations cannot be
fixed by mortal hands—at
best, you can close the
gash and get a prosthesis.
Trauma For mind-shattering happenings:
ghosts, eldritch knowledge, grief.
1–2: Personality shift. Add a new Bad Habit (MB rulebook, p. 41).
§ NONLETHAL DAMAGE
3: Panic attack. Fight or flight—choose one and
test Presence. On a failure, you do the other one.
Whenever you can’t
protect yourself—too
4: Seizure for d6 rounds and chew your tongue off.
tired to fight, surprised, 5–6: Shattered mind. Babble gibberish while
Gasping for Life.
tied-up, etc.—you’re at 0 HP.
When an attack should cause 7: Dro
p your weapons and stumble crying
damage but not outright to the nearest sharp point. You’re
kill you (like say taking a a Dead Man Walking.
hard slap), just remove HP
without applying a Wound. 8+ Claw your eyes out, slit your own throat.
Anyone who can see you takes 1 damage.

D o e s t hi s l o o k in f e c t e d ?
A NOTE ON TRAUMA AND
MENTAL DAMAGE
These rules assume “sanity For when dying is killing you.
damage” is the same as any
other kind—just another pain
1–2: Yes. It is red, swollen and
that makes you less able to
painful (to touch and look at).
keep going. That’s a simple 3: Yes. It is oozing. Anyone touching
abstraction to allow common you risks becoming infected.
fantasy tropes without
adding new subsystems to 4–5: Yes. It is melting your flesh. Gasping for Life,
the game. With that said, but you lose a limb on a failure instead of dying.
this can be a sensitive topic
for a lot of people (even
6–7: Yes. It is spreading. Gasping for Life
more than chopped heads),
with DR +1 every round.
so consider getting consent 8: Yes. It looks alive, Dead Man Walking. You’ll rise as
from everyone at your table a pustule zombie on death.
before putting them through
this kind of stuff. 9+ Yes. Your flesh is morphed beyond recognition.
Your smell causes infection. You’re considered dead.
In the end, you know your

Cr e e p y c r a w l e r s
players better than I ever
will, but no harm can be done
by double-checking if they’re NOT THE BEES!
OK with something.
1–2: Several small bites all over your body. Will leave scars.
3–4: They went for the soft tissue.
ROLL FOR A RANDOM LIMB:
Lose your (d6) 1–3 eye, 4 tongue, 5–6 nose.
(d12: odds are left, evens are right) 5: They’re everywhere. Roll d6 before acting: 1–2 panic
1–2: Hand and run in a straight line screaming, 3–4 flail arms and
3–4: Forearm weapons wildly, 5–6 keep your cool (for now).
5–6: Arm 6–7: Anaphylactic shock. Gasping for Life (literally).
7–8: Leg
8: This is their body now, Dead Man Walking. You’ll burst
9–10: Lower leg with insects after death, hitting anyone close.
11–12: Foot
9+ They burrow into your flesh and chew to
the bone in seconds. You’re dead, only metal
left behind.

ÖRK BORG is © Ock


MÖRK Ockult Örtmästare
Games & Stockholm Karte ll.

You might also like