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Scrum Process RPG Development

The document outlines the Scrum process for developing an RPG game in Unity, emphasizing the importance of breaking the project into smaller tasks called Sprints. It details the major game features to be developed, the goals and tasks for each Sprint, and the necessity of conducting reviews and testing after each Sprint. Additionally, it provides resources for further learning and advice on managing the development process effectively.

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0% found this document useful (0 votes)
37 views2 pages

Scrum Process RPG Development

The document outlines the Scrum process for developing an RPG game in Unity, emphasizing the importance of breaking the project into smaller tasks called Sprints. It details the major game features to be developed, the goals and tasks for each Sprint, and the necessity of conducting reviews and testing after each Sprint. Additionally, it provides resources for further learning and advice on managing the development process effectively.

Uploaded by

phamquanglong085
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Scrum Process for RPG Game Development in Unity

3D
 What is Scrum in Game Development?
Scrum is an agile project management framework that
helps you:
✅ Break your game into smaller tasks (Sprints).
✅ Work in short cycles (1-2 weeks per Sprint).
✅ Test & adjust continuously instead of doing everything at
once.

1️⃣Define the Game Features (Product Backlog)


List all major game features:
- Player Movement (Third-person, joystick control)
- Combat System (Melee attacks, damage system, enemy AI)
- Animation System (Idle, run, attack, jump, dodge)
- Inventory System (Items, potions, weapons)
- Quest System (NPC dialogue, quest tracking)
- Save/Load System (Player progress storage)

2️⃣Break It Down into Sprints


Sprint 1 (Week 1-2) - Character & Camera System
🎯 Goal: Create smooth movement & third-person camera.
📌 Tasks:
✅ Implement joystick movement with the New Input System.
✅ Add Cinemachine for a third-person camera.
✅ Test movement on PC & mobile (if making a mobile RPG).
Sprint 2 (Week 3-4) - Combat & Enemy AI
🎯 Goal: Create melee attack system & basic AI.
📌 Tasks:
✅ Implement attack animations & hit detection.
✅ Add enemy AI (patrol, chase, attack).
✅ Implement health & damage system.
Sprint 3 (Week 5-6) - Inventory & UI System
🎯 Goal: Create inventory and basic item interactions.
📌 Tasks:
✅ Implement item pickups & storage.
✅ Create UI for inventory display.
✅ Equip & use weapons & potions.

3️⃣Conduct Sprint Reviews & Testing


At the end of each Sprint:
🔍 Playtest the game to check for bugs.
📝 Adjust & refine mechanics based on what works best.

4️⃣Merge Features into a Playable Version


After several Sprints, you’ll have a working RPG prototype.
Then you can:
📌 Polish animations & add effects.
📌 Expand the world & create levels.
📌 Optimize performance for better FPS.

📺 YouTube Channels for Scrum in Game Development


🎥 Game Dev Unlocked –
https://www.youtube.com/@GameDevUnlocked
🎥 Jason Weimann –
https://www.youtube.com/@JasonWeimann
🎥 Game Maker’s Toolkit –
https://www.youtube.com/@GameMakersToolkit

🔥 Final Advice
✅ Start with one feature at a time (Don’t try to build
everything at once).
✅ Use GitHub or Trello to track tasks.
✅ Always test after each Sprint to avoid major bugs later.
✅ Be flexible – if something doesn’t work, adjust your plan!

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