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Nicho521 96646014

The document details a character sheet for a Wood Elf Rogue named Bill, who is at level 8 and has various abilities and features typical of the rogue class. It includes information on his stats, skills, equipment, and special traits, such as Sneak Attack and Cunning Action. Additionally, it outlines his proficiencies, saving throws, and background as a soldier.

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Andrew Nicholson
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0% found this document useful (0 votes)
9 views5 pages

Nicho521 96646014

The document details a character sheet for a Wood Elf Rogue named Bill, who is at level 8 and has various abilities and features typical of the rogue class. It includes information on his stats, skills, equipment, and special traits, such as Sneak Attack and Cunning Action. Additionally, it outlines his proficiencies, saving throws, and background as a soldier.

Uploaded by

Andrew Nicholson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Rogue 8 Nicho521

CLASS & LEVEL PLAYER NAME


Bill
Wood Elf Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+4 Constitution +8 14 75 --
12 • +5 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+1
-1 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
17 being charmed DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
19 +0

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

+4 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Poisoner's Kit, Thieves' Tools,
-1 Deception CHA
Three-Dragon Ante Set, Vehicles (Land)
+2 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
35 ft. (Walking) Common, Elvish, Thieves’ Cant
14 P +2 Intimidation CHA
P +5 Investigation INT
+2 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & TRAINING

WISDOM E +6 Perception WIS


-1 Performance CHA === ACTIONS === damage against you.
11 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, === SPECIAL ===
Hide, Ready, Search, Utilize, Opportunity Attack, Mask of the Wild
+2 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, You can attempt to hide even when you are only
E +9 Sleight of Hand DEX Interact with an Object, Study, Influence lightly obscured.

E +9 Stealth DEX === BONUS ACTIONS === Sneak Attack


CHARISMA Cunning Action Once per turn, you can deal an extra 4d6 damage
+0 Survival WIS
You can take a bonus action on each of your turns to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
8 to take the Dash, Disengage, or Hide action.

=== REACTIONS ===


roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Uncanny Dodge enemy isn’t incapacitated, and you don’t have
-1 When an attacker that you can see hits you with an disadvantage on the attack roll.
attack, you can use your reaction to halve the attack’s
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE PERCEPTION
Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
10 PASSIVE INSIGHT

Rapier +6 1d8+3 Piercing Martial, Finesse, Vex


15 PASSIVE INVESTIGATION
Shortbow +6 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Vex, Range (80/320)

Darkvision 60 ft. Unarmed Strike +4 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 8 Nicho521
CLASS & LEVEL PLAYER NAME
Bill
Wood Elf Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === after a fashion; such dreams are actually mental
* Assassinate • PHB 97 exercises that have become reflexive through years of
* Hit Points • PHB 95 You have advantage on attack rolls against any practice. After resting in this way, you gain the same
creature that hasn’t taken a turn in the combat yet, and benefit that a human does from 8 hours of sleep.
* Proficiencies • PHB 95 any hit you score against a creature that is surprised is
a critical hit. * Ability Score Increase • BR 24
* Expertise • PHB 96 Your Wisdom score increases by 1.
Your proficiency bonus is doubled for any ability check * Ability Score Improvement • PHB 96
you make that uses any of the chosen proficiencies. * Elf Weapon Training • BR 24
* Uncanny Dodge • PHB 96 You have proficiency with the longsword, shortsword,
* Sneak Attack • PHB 96 When an attacker that you can see hits you with an shortbow, and longbow.
Once per turn, you can deal an extra 4d6 damage to attack, you can use your reaction to halve the attack’s
one creature you hit with an attack with a finesse or damage against you. * Fleet of Foot • BR 24
ranged weapon if you have advantage on the attack Your base walking speed increases to 35 feet.
roll. You don’t need advantage on the attack roll if | 1 Reaction
another enemy of the target is within 5 ft. of it, that * Mask of the Wild • BR 24
enemy isn’t incapacitated, and you don’t have * Evasion • PHB 96 You can attempt to hide even when you are only lightly
disadvantage on the attack roll. When you are subjected to an effect that allows you to obscured.
make a DEX saving throw to take only half damage,
| Special you instead take no damage if you succeed on the | Special
saving throw, and only half damage if you fail.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, === FEATS ===
jargon, and code that allows you to hide messages in === WOOD ELF SPECIES TRAITS ===
seemingly normal conversation. It takes four times * Alert • PHB 165
longer to convey such a message than it does to * Ability Score Increase • BR 23 You gain a +5 bonus to initiative, you can't be
speak the same idea plainly. Your Dexterity score increases by 2. surprised while you are conscious, and other creatures
don’t gain advantage on attack rolls against you as a
* Cunning Action • PHB 96 * Darkvision • BR 23 result of being unseen by you.
You can take a bonus action on each of your turns to You can see in darkness (shades of gray) up to 60 ft.
take the Dash, Disengage, or Hide action. * Lucky • PHB 167
* Keen Senses • BR 23 You have 3 luck points per long rest. Whenever you
| 1 Bonus Action You have proficiency in the Perception skill. make an attack roll, an ability check, or a saving throw
(or when an attack roll is made against you), you can
* Roguish Archetype • PHB 96 * Fey Ancestry • BR 23 spend one to roll an additional d20 and you choose
You have advantage on saves against being charmed, which die to use. You can choose to spend luck points
| Assassin and magic can’t put you to sleep. after you roll the die, but before the outcome is
determined.
* Bonus Proficiencies • PHB 97 * Trance • BR 23
You gain proficiency with the disguise kit and the You don't need to sleep, but meditate semiconsciously | 3 / Long Rest • No Action
poisoner’s kit. for 4 hours a day. While meditating, you can dream

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Amulet of Health 1 -- Waterskin 1 5 lb.

Robe of Scintillating Colors 1 --

SP 0 Leather 1 10 lb.

Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.

Shortbow 1 2 lb.
GP 50 Rapier 1 2 lb.

Arrows 200 10 lb.


PP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
WEIGHT CARRIED

85 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Rope, Hempen (50 feet) 1 10 lb. Amulet of Health 1 --

PUSH/DRAG/LIFT Tinderbox 1 1 lb. Robe of Scintillating Colors 1 --

360 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 8 Nicho521
CLASS & LEVEL PLAYER NAME
Bill
Wood Elf Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Bill
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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