Rogue 8 Nicho521
CLASS & LEVEL PLAYER NAME
Bill
Wood Elf Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+4 Constitution +8 14 75 --
12 • +5 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+1
-1 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
17 being charmed DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
19 +0
+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons
+4 P +4 Athletics STR === TOOLS ===
ABILITY SAVE DC Disguise Kit, Poisoner's Kit, Thieves' Tools,
-1 Deception CHA
Three-Dragon Ante Set, Vehicles (Land)
+2 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
35 ft. (Walking) Common, Elvish, Thieves’ Cant
14 P +2 Intimidation CHA
P +5 Investigation INT
+2 +0 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & TRAINING
WISDOM E +6 Perception WIS
-1 Performance CHA === ACTIONS === damage against you.
11 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, === SPECIAL ===
Hide, Ready, Search, Utilize, Opportunity Attack, Mask of the Wild
+2 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, You can attempt to hide even when you are only
E +9 Sleight of Hand DEX Interact with an Object, Study, Influence lightly obscured.
E +9 Stealth DEX === BONUS ACTIONS === Sneak Attack
CHARISMA Cunning Action Once per turn, you can deal an extra 4d6 damage
+0 Survival WIS
You can take a bonus action on each of your turns to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
8 to take the Dash, Disengage, or Hide action.
=== REACTIONS ===
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Uncanny Dodge enemy isn’t incapacitated, and you don’t have
-1 When an attacker that you can see hits you with an disadvantage on the attack roll.
attack, you can use your reaction to halve the attack’s
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
16 PASSIVE PERCEPTION
Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
10 PASSIVE INSIGHT
Rapier +6 1d8+3 Piercing Martial, Finesse, Vex
15 PASSIVE INVESTIGATION
Shortbow +6 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Vex, Range (80/320)
Darkvision 60 ft. Unarmed Strike +4 2 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 8 Nicho521
CLASS & LEVEL PLAYER NAME
Bill
Wood Elf Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === after a fashion; such dreams are actually mental
* Assassinate • PHB 97 exercises that have become reflexive through years of
* Hit Points • PHB 95 You have advantage on attack rolls against any practice. After resting in this way, you gain the same
creature that hasn’t taken a turn in the combat yet, and benefit that a human does from 8 hours of sleep.
* Proficiencies • PHB 95 any hit you score against a creature that is surprised is
a critical hit. * Ability Score Increase • BR 24
* Expertise • PHB 96 Your Wisdom score increases by 1.
Your proficiency bonus is doubled for any ability check * Ability Score Improvement • PHB 96
you make that uses any of the chosen proficiencies. * Elf Weapon Training • BR 24
* Uncanny Dodge • PHB 96 You have proficiency with the longsword, shortsword,
* Sneak Attack • PHB 96 When an attacker that you can see hits you with an shortbow, and longbow.
Once per turn, you can deal an extra 4d6 damage to attack, you can use your reaction to halve the attack’s
one creature you hit with an attack with a finesse or damage against you. * Fleet of Foot • BR 24
ranged weapon if you have advantage on the attack Your base walking speed increases to 35 feet.
roll. You don’t need advantage on the attack roll if | 1 Reaction
another enemy of the target is within 5 ft. of it, that * Mask of the Wild • BR 24
enemy isn’t incapacitated, and you don’t have * Evasion • PHB 96 You can attempt to hide even when you are only lightly
disadvantage on the attack roll. When you are subjected to an effect that allows you to obscured.
make a DEX saving throw to take only half damage,
| Special you instead take no damage if you succeed on the | Special
saving throw, and only half damage if you fail.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, === FEATS ===
jargon, and code that allows you to hide messages in === WOOD ELF SPECIES TRAITS ===
seemingly normal conversation. It takes four times * Alert • PHB 165
longer to convey such a message than it does to * Ability Score Increase • BR 23 You gain a +5 bonus to initiative, you can't be
speak the same idea plainly. Your Dexterity score increases by 2. surprised while you are conscious, and other creatures
don’t gain advantage on attack rolls against you as a
* Cunning Action • PHB 96 * Darkvision • BR 23 result of being unseen by you.
You can take a bonus action on each of your turns to You can see in darkness (shades of gray) up to 60 ft.
take the Dash, Disengage, or Hide action. * Lucky • PHB 167
* Keen Senses • BR 23 You have 3 luck points per long rest. Whenever you
| 1 Bonus Action You have proficiency in the Perception skill. make an attack roll, an ability check, or a saving throw
(or when an attack roll is made against you), you can
* Roguish Archetype • PHB 96 * Fey Ancestry • BR 23 spend one to roll an additional d20 and you choose
You have advantage on saves against being charmed, which die to use. You can choose to spend luck points
| Assassin and magic can’t put you to sleep. after you roll the die, but before the outcome is
determined.
* Bonus Proficiencies • PHB 97 * Trance • BR 23
You gain proficiency with the disguise kit and the You don't need to sleep, but meditate semiconsciously | 3 / Long Rest • No Action
poisoner’s kit. for 4 hours a day. While meditating, you can dream
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Amulet of Health 1 -- Waterskin 1 5 lb.
Robe of Scintillating Colors 1 --
SP 0 Leather 1 10 lb.
Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.
Shortbow 1 2 lb.
GP 50 Rapier 1 2 lb.
Arrows 200 10 lb.
PP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
WEIGHT CARRIED
85 lb. Mess Kit 1 1 lb.
ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
180 lb. Rope, Hempen (50 feet) 1 10 lb. Amulet of Health 1 --
PUSH/DRAG/LIFT Tinderbox 1 1 lb. Robe of Scintillating Colors 1 --
360 lb. Torch 10 10 lb.
EQUIPMENT
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Rogue 8 Nicho521
CLASS & LEVEL PLAYER NAME
Bill
Wood Elf Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Bill
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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