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Digital Image Processing Chapter 5 - Image Restoration

Chapter 5 of 'Digital Image Processing' discusses image degradation and restoration processes, focusing on various noise models such as Gaussian, Rayleigh, and impulse noise. It details different restoration techniques including spatial filtering methods like mean filters and adaptive median filters, as well as frequency domain filtering approaches like bandreject and notch filters. The chapter emphasizes the importance of selecting appropriate filters based on the type of noise present in the image to achieve effective restoration.

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0% found this document useful (0 votes)
26 views79 pages

Digital Image Processing Chapter 5 - Image Restoration

Chapter 5 of 'Digital Image Processing' discusses image degradation and restoration processes, focusing on various noise models such as Gaussian, Rayleigh, and impulse noise. It details different restoration techniques including spatial filtering methods like mean filters and adaptive median filters, as well as frequency domain filtering approaches like bandreject and notch filters. The chapter emphasizes the importance of selecting appropriate filters based on the type of noise present in the image to achieve effective restoration.

Uploaded by

hasnineshaon
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Digital Image Processing

Chapter 5: Image Restoration


A Model of the Image
Degradation/Restoration Process
 Degradation
⚫ Degradation function H
⚫ Additive noise  ( x, y )
⚫ Spatial domain

g ( x, y ) = h ( x, y ) * f ( x, y ) +  ( x , y )
⚫ Frequency domain

G (u, v) = H (u, v) F (u, v) + N (u, v)


 Restoration

g ( x, y)  Restoration Filter  fˆ ( x, y)
Noise Models
 Sources of noise
⚫ Image acquisition, digitization,
transmission
 White noise
⚫ The Fourier spectrum of noise is
constant
 Assuming
⚫ Noise is independent of spatial
coordinates
⚫ Noise is uncorrelated with respect to
the image itself
 Gaussian noise
⚫ The PDF of a Gaussian random variable,
z,
1 − ( z −  ) 2 / 2 2
p( z ) = e
2 

⚫ Mean: 
⚫ Standard deviation: 
⚫ Variance:  2
⚫ 70% of its values will be in the range

(  −  ), (  +  )
⚫ 95% of its values will be in the range

( − 2 ), ( + 2 )
 Rayleigh noise
⚫ The PDF of Rayleigh noise,
2
 ( z − a )e −( z − a ) 2 / b
for z  a
p( z ) =  b
 0 for z  a
⚫ Mean:  = a+  b/4
b( 4 −  )
⚫ Variance:  =2

4
 Erlang (Gamma) noise
⚫ The PDF of Erlang noise, a0 , b
is a positive integer,
 a b z b −1 − a z
 e for z  0
p ( z ) =  (b − 1)!
 0 for z  0
b
⚫ Mean: =
a
b
⚫ Variance:  = 2
2

a
 Exponential noise
⚫ The PDF of exponential noise, a0 ,

ae − a z for z  0
p( z ) = 
 0 for z  0
1
⚫ Mean: =
a
1
⚫ Variance:  = 2
2

a
 Uniform noise
⚫ The PDF of uniform noise,

 1
 if a  z  b
p( z ) =  b − a
 0 otherwise
a+b
⚫ Mean: =
2
⚫ Variance: 
(b − a ) 2
2
=
12
 Impulse (salt-and-pepper) noise
⚫ The PDF of (bipolar) impulse noise,

 Pa for z = a

p ( z ) =  Pb for z = b
0
 otherwise
⚫ b  a : gray-level b will appear as a
light dot, while level a will appear like
a dark dot
⚫ Unipolar: either Pa or Pb is zero
⚫ Usually, for an 8-bit image, a =0
(black) and b =0 (white)
 Modeling
⚫ Gaussian
 Electronic circuit noise, sensor noise due
to poor illumination and/or high
temperature
⚫ Rayleigh
 Range imaging
⚫ Exponential and gamma
 Laser imaging
⚫ Impulse
 Quick transients, such as faulty switching
⚫ Uniform
 Least descriptive
 Basis for numerous random number
generators
 Periodic noise
⚫ Arises typically from electrical or
electromechanical interference
⚫ Reduced significantly via frequency
domain filtering
 Estimation of noise parameters
⚫ Inspection of the Fourier spectrum
⚫ Small patches of reasonably constant
gray level
 For example, 150*20 vertical strips
 Calculate  ,  , a , b from
 =  zi p ( zi )
zi S

 =  ( zi −  ) p ( z i )
2 2

zi S
Restoration in the Presence of Noise
Only-Spatial Filtering

 Degradation
⚫ Spatial domain
g ( x, y ) = f ( x, y ) +  ( x, y )
⚫ Frequency domain

G (u, v) = F (u, v) + N (u, v)


 Mean filters
⚫ Arithmetic mean filter

ˆf ( x, y ) = 1
 g ( s, t )
mn ( s ,t )S xy
⚫ Geometric mean filter
1
  mn
fˆ ( x, y ) =   g ( s, t ) 
( s ,t )S xy 
⚫ Harmonic mean filter
 Works well for salt noise, but fails fpr
pepper noise

mn
fˆ ( x, y ) =
1

( s ,t )S xy g ( s, t )
⚫ Contraharmonic mean filter
 Q0 : eliminates pepper noise
 Q0 : eliminates salt noise

 g ( s ,
( s ,t )S xy
t ) Q +1

fˆ ( x, y ) =
 g ( s ,
( s ,t )S xy
t ) Q
 Usage
⚫ Arithmetic and geometric mean filters:
suited for Gaussian or uniform noise
⚫ Contraharmonic filters: suited for
impulse noise
 Order-statistics filters
⚫ Median filter
 Effective in the presence of both bipolar
and unipolar impulse noise

fˆ ( x, y ) = median{g ( s, t )}
( s ,t )S xy
⚫ Max and min filters
 max filters reduce pepper noise

fˆ ( x, y ) = max {g ( s, t )}
( s ,t )S xy

 min filters salt noise

fˆ ( x, y ) = min {g ( s, t )}
( s ,t )S xy
⚫ Midpoint filter
 Works best for randomly distributed noise,
like Gaussian or uniform noise

ˆf ( x, y ) = 1  max {g ( s, t )} + min {g ( s, t )}


2 ( s ,t )S xy ( s ,t )S xy 
⚫ Alpha-trimmed mean filter
 Delete the d/2 lowest and the d/2 highest
gray-level values
 Useful in situations involving multiple
types of noise, such as a combination of
salt-and-pepper and Gaussian noise

1
fˆ ( x, y ) =
mn − d
 g ( s, t )
( s ,t )S xy
r
 Adaptive, local noise reduction filter
⚫ If  2 is zero, return simply the value
of g ( x, y )
⚫ If    L , return a value close to
2 2

g ( x, y )
⚫ If  =  , return the arithmetic
2 2
 L
mean value mL

ˆf ( x, y ) = g ( x, y ) −   g ( x, y ) − m 
2

L 2 L
 Adaptive median filter
⚫ z min = minimum gray level value in
S xy
⚫ z max = maximum gray level value in
S xy
⚫ z med = median of gray levels in S xy
⚫ z xy = gray level at coordinates ( x, y )
⚫ S max = maximum allowed size of S xy
⚫ Algorithm:
⚫ Level A: A1= z med − z min
⚫ A2= z med − z max
⚫ If A1>0 AND A2<0, Go to
⚫ level B
⚫ Else increase the window size
⚫ If window size  S max
⚫ repeat level A
⚫ Else output z med
⚫ Level B: B1= z xy − zmin
⚫ B2= z xy − zmax
⚫ If B1>0 AND B2<0, output z xy
⚫ Else output z med
⚫ Purposes of the algorithm
 Remove salt-and-pepper (impulse) noise
 Provide smoothing

 Reduce distortion, such as excessive


thinning or thickening of object
boundaries
Periodic Noise Reduction by Frequency
Domain Filtering

 Bandreject filters
⚫ Ideal bandreject filter
 W
1 if D(u, v)  D 0 −
2

 W W
H (u , v) = 0 if D 0 −  D(u, v)  D 0 +
 2 2
1 W
if D(u, v)  D 0 +

 2

D(u, v) = (u − M / 2) + (v − N / 2)
2

2 1/ 2
⚫ Butterworth bandreject filter of order n
1
H (u, v) = 2n
 D(u, v)W 
1+  2 2
 D (u, v) − D0 
⚫ Gaussian bandreject filter
2
1  D 2 ( u ,v ) − D02 
−  
2  D ( u ,v )W 
H (u, v) = 1 − e
 Bandpass filters

H bp (u, v) = 1 − H br (u, v)
 Notch filters
⚫ Ideal notch reject filter

0 if D1 (u, v)  D 0 or D 2 (u, v)  D 0
H (u, v) = 
1 otherwise


D1 (u, v) = (u − M / 2 − u0 ) + (v − N / 2 − v0 )
2

2 1/ 2

D (u, v) = (u − M / 2 + u )
2 0
2
+ (v − N / 2 + v ) 
0
2 1/ 2
 Butterworth notch reject filter of
order n
1
H (u, v) = n
 D 2

1+  0

 D1 (u, v) D2 (u, v) 
 Gaussian notch reject filter

1  D1 ( u ,v ) D2 ( u ,v ) 
−  2 
2  
H (u, v) = 1 − e
D0
 Notch pass filter

H np (u, v) = 1 − H nr (u, v)
 Optimum notch filtering
⚫ Interference noise pattern

N (u, v) = H (u, v)G (u, v)


⚫ Interference noise pattern in the spatial
domain

 ( x, y ) =  {H (u , v)G (u , v)}
−1

⚫ Subtract from g ( x, y ) a weighted


portion of  ( x, y ) to obtain an
estimate of f ( x, y )
fˆ ( x, y) = g ( x, y) − w( x, y) ( x, y)
⚫ Minimize the local variance of fˆ ( x, y )
⚫ The detailed steps are listed in Page
251
⚫ Result

g ( x, y ) ( x, y ) − g ( x, y ) ( x, y )
w( x, y ) =
 2 ( x, y ) −  2 ( x, y )

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