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Oops in C++

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0% found this document useful (0 votes)
21 views9 pages

Oops in C++

Uploaded by

praveenpk1804
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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oops in c++

In C++, a class is a user-defined data type that represents a blueprint for objects. It
allows you to encapsulate data and functions that operate on that data. A class
provides a way to define a custom type that includes both data members (variables)
and member functions (methods) that manipulate those data members.

Key Concepts of a Class in C++


1. Data Members: Variables that hold the data related to the object.

2. Member Functions: Functions that operate on the data members.

3. Access Specifiers: Control the accessibility of the class members. The three
access specifiers are:

`public`: Members are accessible from outside the class.

`private`: Members are accessible only within the class.

`protected`: Members are accessible within the class and by derived classes.

Example of a Class

#include <iostream>
using namespace std;

// Definition of a class
class Rectangle {
private:
// Data members
double length;
double width;

public:
// Constructor
Rectangle(double len, double wid) {

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length = len;
width = wid;
}

// Member function to calculate area


double getArea() {
return length * width;
}

// Member function to display dimensions


void displayDimensions() {
cout << "Length: " << length << ", Width: " << width << endl;
}
};

int main() {
// Creating an object of the class
Rectangle rect(10.0, 5.0);

// Accessing member functions


rect.displayDimensions();
cout << "Area: " << rect.getArea() << endl;

return 0;
}

Explanation
Class Definition: The `Rectangle` class is defined with two private data members
`length` and `width`.

Constructor: Initializes the `length` and `width` of the rectangle when an object
is created.

Member Functions: `getArea` calculates and returns the area of the rectangle,
and `displayDimensions` displays the dimensions of the rectangle.

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Object Creation: An object `rect` of class `Rectangle` is created with specified
dimensions.

Accessing Members: The member functions are called using the object `rect` to
display the dimensions and the area of the rectangle.

Classes are fundamental to Object-Oriented Programming (OOP) in C++ as they


enable the creation of modular, reusable, and maintainable code by encapsulating
data and behavior together.

In C++, an object is an instance of a class. When a class is defined, no memory is


allocated until an object of that class is created. An object represents a specific
instance of a class with its own set of data members and member functions.

Example of Creating and Using an Object


Given the previous `Rectangle` class, here's how you create and use an object:

#include <iostream>
using namespace std;

// Definition of a class
class Rectangle {
private:
// Data members
double length;
double width;

public:
// Constructor
Rectangle(double len, double wid) {
length = len;
width = wid;
}

// Member function to calculate area


double getArea() {
return length * width;

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}

// Member function to display dimensions


void displayDimensions() {
cout << "Length: " << length << ", Width: " << width << endl;
}
};

int main() {
// Creating an object of the class
Rectangle rect1(10.0, 5.0);

// Accessing member functions


rect1.displayDimensions();
cout << "Area: " << rect1.getArea() << endl;

// Creating another object of the class


Rectangle rect2(7.0, 3.0);

// Accessing member functions


rect2.displayDimensions();
cout << "Area: " << rect2.getArea() << endl;

return 0;
}

Explanation
1. Object Creation:

`Rectangle rect1(10.0, 5.0);` creates an object `rect1` of the class


`Rectangle` with `length` 10.0 and `width` 5.0.

`Rectangle rect2(7.0, 3.0);` creates another object `rect2` with different


dimensions.

2. Accessing Member Functions:

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`rect1.displayDimensions();` calls the `displayDimensions` function for the
`rect1` object.

`rect1.getArea();` calls the `getArea` function to calculate the area of `rect1`.

Similarly, `rect2.displayDimensions();` and `rect2.getArea();` are called for


the `rect2` object.

Key Points
Encapsulation: Objects encapsulate data and functions that operate on that
data, ensuring that the internal state of the object can only be changed through
its methods.

Modularity: Each object can be independently created and manipulated, allowing


for modular code design.

Reuse: Once a class is defined, it can be reused to create multiple objects, each
with its own unique data.

Objects are fundamental in C++ and other object-oriented languages, providing a way
to create complex data structures and behavior while maintaining a clear and modular
code structure.

Object-Oriented Programming (OOP) is a programming paradigm that uses objects and


classes to structure software programs. OOP in C++ is a methodology that helps in
designing and organizing complex software systems by modeling real-world entities as
objects. Here’s an introduction to OOP in C++ and why it is used:

Introduction to OOP in C++


OOP revolves around the following core concepts:

1. Classes and Objects:

Class: A blueprint for creating objects. It defines a type and includes data
members (attributes) and member functions (methods).

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Object: An instance of a class. It represents a specific entity with attributes
and behavior.

2. Encapsulation:

Bundling the data (attributes) and the methods (functions) that manipulate
the data into a single unit called a class.

Ensures that the internal representation of an object is hidden from the


outside world, and only accessible through public methods.

3. Abstraction:

Simplifying complex systems by modeling classes appropriate to the problem,


and working at a higher level of abstraction.

4. Inheritance:

Allows a new class (derived class) to inherit attributes and methods from an
existing class (base class).

Promotes code reuse and establishes a natural hierarchy between classes.

5. Polymorphism:

Allows methods to do different things based on the object it is acting upon.

Two types: Compile-time polymorphism (function overloading and operator


overloading) and runtime polymorphism (virtual functions).

6. Dynamic Binding:

The code to be executed in response to function calls is determined at


runtime.

Why Use OOP in C++?


1. Modularity:

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OOP breaks down a complex problem into smaller, more manageable parts
(objects). This modularity makes the code easier to understand, maintain, and
debug.

2. Code Reusability:

Inheritance allows the creation of new classes based on existing ones,


reducing redundancy. Reusable code saves time and effort in software
development.

3. Scalability:

OOP makes it easier to manage and extend code, facilitating the addition of
new features and functionalities without significant changes to the existing
system.

4. Maintainability:

Encapsulation hides the internal state of objects and restricts direct access to
some of its components. This reduces the complexity of maintaining and
updating code.

5. Data Hiding:

Encapsulation and abstraction allow protecting sensitive data from being


accessed by unauthorized parts of the program.

6. Design Benefits:

OOP promotes better design techniques, making it easier to design real-world


systems by modeling entities as objects and defining their interactions.

Example of OOP in C++

#include <iostream>
using namespace std;

// Base class

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class Shape {
public:
virtual void draw() {
cout << "Drawing a shape" << endl;
}
};

// Derived class
class Circle : public Shape {
public:
void draw() override {
cout << "Drawing a circle" << endl;
}
};

// Another derived class


class Rectangle : public Shape {
public:
void draw() override {
cout << "Drawing a rectangle" << endl;
}
};

int main() {
Shape* shape1 = new Circle();
Shape* shape2 = new Rectangle();

shape1->draw(); // Output: Drawing a circle


shape2->draw(); // Output: Drawing a rectangle

delete shape1;
delete shape2;

return 0;
}

Explanation

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Polymorphism: The `draw` method is defined in the `Shape` class and overridden
in `Circle` and `Rectangle` classes. The appropriate method is called at runtime
based on the actual object type.

Inheritance: `Circle` and `Rectangle` classes inherit from the `Shape` base class.

Encapsulation and Abstraction: The internal details of how each shape is


drawn are hidden from the `main` function.

OOP in C++ enhances the efficiency of software development by providing a clear


structure and reusability of code, leading to robust and maintainable software
systems.

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