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Magus

The document details a character profile for a 24-year-old skinwalker gladiator with various abilities, spells, and equipment. The character has high dexterity and intelligence, with a range of skills in acrobatics, knowledge, and stealth. Key features include a +2 rifle, multiple spells, and unique abilities related to their class and race, enhancing their combat and magical capabilities.

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0% found this document useful (0 votes)
31 views4 pages

Magus

The document details a character profile for a 24-year-old skinwalker gladiator with various abilities, spells, and equipment. The character has high dexterity and intelligence, with a range of skills in acrobatics, knowledge, and stealth. Key features include a +2 rifle, multiple spells, and unique abilities related to their class and race, enhancing their combat and magical capabilities.

Uploaded by

Some One
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd

magus(arcanalord/spiderhawk/spellgun magus/eldritch eye) skinwalker gladiator

age:24 weight:190

hp: 99/99
ac:25 dexmax6+10+1nat+4armor+2ench+2def+1nat
ref:18 dex+1race+7save(evasion)+3res
for:8 con+1race+3save+3res
wil:8 wis+1race+7save+3res
touch atk:16/16/11 dex+8bab(+1pointblank)(-2 dual)+1focus+2ench
dmg:1d10+2 non(+1pointblank)(2d6 sneak)+2ench
cmb:6 str+8bab
cmd:23 str+dex+10+8bab
initiative:11 dex+4feat
speed:30
low light vision:120

str:6
dex:24=22+2ench
con:12
int:22=18+4ench
wis:12
cha:7

!11+3Acrobatics 25 Dex+1competence+3xambria
Appraise 6 Int
Bluff -2 Cha
Climb -2 Str
Craft 6 Int
Diplomacy -2 Cha
!11+3Disable Device 24 Dex+3xambria
Disguise -2 Cha
!11+3Escape Artist 21 Dex
Fly 7 Dex
Handle Animal 0 Cha+2race
Heal 11 Wis+10insight
Intimidate -2 Cha
!11+3Knowledge (arcana) 23 Int+3xambria
Knowledge (dungeoneering) 6 Int
Knowledge (engineering) 6 Int
Knowledge (geography) 6 Int
!11+2Knowledge (history) 22 Int+3xambria
Knowledge (local) 6 Int
Knowledge (nature) 6 Int
Knowledge (nobility) 6 Int
!9+1Knowledge (planes) 16 Int
Knowledge (religion) 6 Int
Linguistics 6 Int
Perception 1 Wis
Perform -2 Cha
Profession 1 Wis
Ride 7 Dex
!5Sense Motive 6 Wis
!11+3Sleight of Hand 21 Dex
!11+3Spell Craft 20 Int
!11+3Stealth 23 Dex+2race
Survival 1 Wis
Swim -2 Str
Use Magic Devices -2 cha
feats:
-extra rogue talent-Pressure Points(+10 insight to heal)
-clustered shot(dr applyes to the combined dmg in the round)
-acomplished sneak atk(+1d6 sneak)
-extra arcana-Preternatural Reflexes(have min1 arcane to have evasion)
-blowout shot deed
-precice shot(no more range penalty)
-combat stamina
-weapon focus rilfe(+1atk with rifle)
-point blank shoot(+1atk and dmg with 30)
-martial studies(fail all atk->1 extra atk)
race:
-bonus feat-improved initiative(+4 initiative)
!fav class(extra arcana at 12)
-change shape
-animal mind(+2handle animal/stealth)
-luck lesser(+1 to saves)
classs:
-diminished spelcasting(-1 spell per lvl)
-canibalize spell
!arcana pool(no ench)(more at 12)
!arcana(more at 12)
arcana-spell shield
arcana-Rapid Reload
arcana-atheme surge
arcana-wave of mutilation
!sneak(more at 12)(1d6 sneak dmg)
!spider talent(more at 13)
!talent-Silencing Strike(more usses at 12)
-spellstrike(touch spells are deliverd with extra atk)
-spell combat(dual wild with spell)
-arcane gun(give magic to gun)
-gunsmith(it teaks 1 hour to restore the gun)
!magic bullets(more ench 13/respec 14)
!deeds(more at 14)
4deed-Gunslinger’s Dodge
5deed-Utility Shot
11deed-targeting
-grit
-sure strike

dc(10+spell lvl+int)=
spells:
1st:[][][][][][]
-snowball(25+5/2lvl)5d6 fort save or stagger
-expeditious retreat(1min/lvl)(self)30 ench speed
-burning hands(15 con)5d4 fire dmg ref half
-true skill(self)(1min/lvl 1 use)get lvl/2 insight to one skill
-silent img(400+40/lvl)(10+10/lvl area)(concentrate)create an image/if interacted
will save to disbelive
-windy escape(imidiate)(1 atk)gain 10dr/magic and imune to poison and precision dmg
2nd:[][][][][]
-scorcing ray(25+5/2lvl)3 atcks/4d6 fire dmg
-invisibility(touch)(1round/lvl)(100lb/lvl)target cant be seen/+20 stealth(40 if
stationary)
-darkness(object touch)(1min/lvl)(20 aura)the light lvl drops by 1 lvl
-mirror image(1min/lvl)creates 1d4+lvl/3 max8 images/atk can randoly hit them
instead/atk+5>ac it hits an image
-flury of snawbals(30 cone)4d6 cold dmg
3rd:[][][][]
-dispel(100+10/lvl)atempt to dispel something
-flame arrow(25+5/2lvl)(10min/lvl)give flaming to amunition
-haste(25+5/2lvl)(1creature/lvl)(30 radius)(1round/lvl)+1atk ac ref/ 1 extra atk/30
ench to speeds
-keen edge(25+5/2lvl)(10min/lvl)give keen to 1 weapon
4th:[][]
-dimension door(400+40/lvl)(1other creature/3lvl)teleport and end the turn
-quieting weapon(25+5/2lvl)(1weapon/3lvl)(10min/lvl)the weapons meak no sound/the
first creature struck will save or be silenced
-dragon breath(30cone/60line)1d6/lvl max 12 of chosen energy

abilitys:
(standard/swift)change to rat/human /on rat chose:1d6 bite/darkvision/1 nat
armour/climb 30/scent 30/sickening nat atacks
[][][][][][][][][][][]aracne pool:
(swift)the next atk is force and it is a 30 cone dc10+lvl/2+int=21
ref half
(imidiate)gain int shild ac
(free)(1round)dont need to reload
(swift)(1spell)replenish a nuber of arcane equal to spell lvl
(free)(1spell)(1min/lvl)give the gun ench bonus eqayl to spell lvl/2
(swift)(1spell)(1mi/lvl)give the gun ench bonus equal to spell lvl or:
-shock
-holy
-spell storing
-lucky(+1 grit and (1grit)rerol misfire)
[][][][][][]grit:
-regain on crit/kill a creature of at least lvl/2
(imidiate/range atk is made)move 5 for 2ac/drop prone for 4ac
(free/on atk)i am pushed back 5/enemy ref save dc=lvl/2+10+int=19 or be
pushed 10
-i have at least 1 grit:
-can atk locks
-push a tiny object 15
-stop bleading after atk
(full round)do an atk:
-arm:no dmg but disarm
-head:1 round confusion
-leg:prone
-torso:crit on 19
-wings:fly dc20 or fall
(swift)(dc15 concentration)(1round)+1 dmg(+1 for evry 5 above dc)
[][][][][](free/on sneak)(1 round)(dc=lvl/2+10+int=21)the target cant speak
(free/on sneak)deal 1 str or dex dmg
[][][][][][][][][]stamina(per combat/fatigued if empty):
(free/reaction)(max 5 usses)+1 competence to 1 atack
(free)(max 6 usses)+5 to pointblank range
(standard)(2 usses)(1atk/1round)hit someone->no dmg give +2 to atk or ac vs
them
(on init)(10 usses)get 20 on init
(free/on full atk)(max 2 usses per shot)add usses to dmg
items:
+2rifle 1d10 x4 80 1 1 5000g
-spells get x3 crit
-add ench to atk and dc of ray line and cone(misfire aplise to them)
-(free/use 1 spell) for 1round/spell lvl bypas 15 dr
communication rings-can use comunication spells true bleak gate
diadem of int 4
belt of dex 2
+2 mithral chainshirt +4 +6 1000g
+2 ring of deflection
+1 amulet of natural armour
+3 cloak of res
Tyrant’s Teeth
-3 stelath(your steps meak the graund trembel)
+3 energy dmg of type taken last turn
[](swift)activate before atk/if you hit this turn deal 1d12 spectral
dmg(spectral trex bites the taget)
-(standard)discuise self
Xambria’s Consciousness
+3 acrobatics/disable/arcana/history
[](free)xambria manifests and can use a move action to manipulate something
[](standard)(15area)atemp a trip manuver
bracelets:[][][](swift)vanis 1 round and gain +2d6 sneak atk
ring:elemental dmg spells deal splash damage
glove:[][]target of sneak atk targets with 10% concilment

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