alchimist(legendary/catalyst grenadier/ruin elementalist/alternat weapon and
fusion) skinwalker gladiator age:24 weight:190
hp: 99/99
ac:29 dex+10+1nat+7doge+2ench+2def+1nat(+4 circumstace 35 range hit)
consealment:10%
ref:17 dex+1race+7save+3res(+6 res vs fire)(+6 doge vs aoe spell and splash)
for:12 con+1race+7save+3res(+6 res vs fire)
wil:12 wis+1race+3save+3res(+6 res vs fire)
touch atk:18 dex+8bab+1focus+1trow+2ench(-2 dual)(max x2 bomb with no subs)
dmg:6d6+7 int+2ench(d8 quin->bombdicovery)
cmb:6 str+8bab
cmd:22 str+dex+10+8bab
initiative:6 dex
speed:30
low light vision:120
str:6
dex:22=20+2ench
con:12
int:24=20+4ench
wis:12
cha:7
!11+3Acrobatics 20 Dex
Appraise 7 Int
Bluff -2 Cha
Climb -2 Str
!11+3Craft(alchemy) 21 Int
Diplomacy -2 Cha
!11+2Disable Device 19 Dex
Disguise -2 Cha
Escape Artist 6 Dex
Fly 6 Dex
Handle Animal 0 Cha+2race
Heal 1 Wis
Intimidate -2 Cha
!11+3Knowledge (arcana) 21 Int
Knowledge (dungeoneering) 7 Int
!11+3Knowledge (engineering) 21 Int
Knowledge (geography) 7 Int
Knowledge (history) 7 Int
Knowledge (local) 7 Int
!11+3Knowledge (nature) 21 Int
Knowledge (nobility) 7 Int
Knowledge (planes) 7 Int
Knowledge (religion) 7 Int
Linguistics 7 Int
!5Perception 7 Wis+1competence
Perform -2 Cha
Profession 1 Wis
Ride 6 Dex
Sense Motive 1 Wis
!11+3Sleight of Hand 20 Dex
!11+2Spell Craft 20 Int
!11+3Stealth 22 Dex+2race
Survival 1 Wis
Swim -2 Str
Use Magic Devices -2 cha
feats:
-discovery-temporal interuption
-discovery-flatening strike
-discovery-vacuum rip
-discovery-pudle detonation
-discovery-future glimps
-trow anything(+1 atk with splash eapon)
-weapon focus bombs(+1 bomb atk)
!craft(alc) unlock(more at 15)(x2 weakly progres/failure <10 dont derstoy
materials)
-display of heroism
race:
-bonus feat-concentrated splash
!fav class(more discovery at 12)
-change shape
-animal mind(+2handle animal/stealth)
-luck lesser(+1 to saves)
classs:
!bomb(more dmg at 13)(6d6+int bomb dmg,min dmg to splash)
!alchemical pool(more at 12 more dmg at 13)
-extract(1min to fill empti pesll slot)
-flshbang(atk within 35->+4 chircustance to ac for 1 round)
-pyrotechnics(+lvl to crat alc/can identf alc/alc uses his dc alc=ails and
flamebales)
-swift pyrotechnics(pirothechnics:1/2 craft time and can apply as move)
-blast resistance(+6 res vs fire/+6 doge vs aoe spells and splash)
-catalystic strike(can deliver touch/aoe spells true extra bomb)
-quick grenadier
!deadly range(potion trow increase by 5)(bigger at 13)
elemental focus-time(+1 piercing dc)
elemental bombs-pierceing
!elemental defense-distorted stream(10% consealment)(max efect at 12)
!ac bonus(+int+2 doge to ac)(bigger at 12)
!animal patrion-bear(more at 12 bigger bonus at 15)
!magical weapon(bigger at 12)
!quintessence(more at 14)
!quintessence surge(bigger at 12)
-multi bomb(x2 bomb vreation with no subs infuzion)
-empowerd bomb(using quintesece on bombs increases the dice to d8)
!disoverys/mag-kin(more at 12)
-discovery-esoteric explosion
-discovery-healing bomb
-discovery-wild-tangleing bomb
-discovery-dimensional rip
-discovery-wild-blinding bomb
-discovery-dimensional rip improved
spell skown
1st:bobers eye/burning hands/shill touch/socking grasp/endure elements/expeditious
retreat/flare burst/grease/obscuring mist
2nd:acid arrow/bark skin/web
3rd:fireball/stinking cloud/dispell magic
4th:ball lightning/wall of fire
dc(10+spell lvl+int)=
spells:
1st:
[]obscuring mist(20 range)(20 radius)(1min/lvl)5 away=concealment/more=total
concealment
[]flare burst(25+5/2lvl)(10 radius)(1min)fort save or be dazzeld
[]socking grast(touch)5d6 lightning/+3 atk if they wear metal
[]expeditious retreat(1min/lvl)(self)30 ench speed
[]burning hands(15 con)5d4 fire dmg ref half
[]burning hands(15 con)5d4 fire dmg ref half
[]to be filed
2nd:
[]barkskin(10min/lvl)(touch)1+lvl/3 nat ench ac
[]web(100+10/lvl)(10min/lvl)(20 radius)the web needs to be ancored,ref save or be
grapeld,dificult terain,cmb/escape artist when moveing or be grappeld,5 web in
betwin=cover/10=total cover,fire destrois 5/round people in teak 2d4 fire
[]web(100+10/lvl)(10min/lvl)(20 radius)the web needs to be ancored,ref save or be
grapeld,dificult terain,cmb/escape artist when moveing or be grappeld,5 web in
betwin=cover/10=total cover,fire destrois 5/round people in teak 2d4 fire
[]acid arrow(400+40/lvl)(1+1/3lvl)2d4 acid dmg constant
[]acid arrow(400+40/lvl)(1+1/3lvl)2d4 acid dmg constant
[]to be filed
3rd:
[]dispel magic(100+10/lvl)atempt to dispel something
[]dispel magic(100+10/lvl)atempt to dispel something
[]fireball(400+40/lvl)(20 radus)10d6 fire dmg ref half
[]fireball(400+40/lvl)(20 radus)10d6 fire dmg ref half
[]stink cloud(100+10/lvl)(20 radius)(1round/lvl)like mist/fort save or be nausated
1d4+1round after leving
[]to be field
4th:
[]wall of fire(100+10/lvl)(20/lvl long / 5/lvl radius,one side)
(concentrate+1round/lvl)2d6+lvl pasing/2d4 10 away/1d4 20 away(on create and enemy
round end)/20 cold dmg in 1 round to dispel it
[]wall of fire(100+10/lvl)(20/lvl long / 5/lvl radius,one side)
(concentrate+1round/lvl)2d6+lvl pasing/2d4 10 away/1d4 20 away(on create and enemy
round end)/20 cold dmg in 1 round to dispel it
[]ball lightning(100+10/lvl)(1+lvl-3/4 balls)ref save or 3d6 dmg/move to move the
20/-4 save to metal
abilitys:
(standard/swift)change to rat/human /on rat chose:1d6 bite/darkvision/1 nat
armour/climb 30/scent 30/sickening nat atacks
(imidiate/geting hit)trow a aoe potion at attacker
(free/if the atk hit)no splash dmg but 50% more dmg
[][][][][][](swift)(1+lvl/2 min)+4 ench to con
[][][][][][][][][][][][]alc pool:
(swift)(next atk)+3d6weapon elem dmg/+3 alc(stacks) bomb dmg
(swift)(up to 9 usses)get 1 quintecens per 3 usses
(swift)for save of be prone and be pushed 5/lvl=25
[][][][][][][][][][][]quintecens:
(free)(max 3)gain 5%concealment
(free)(min=int)give +3ench to weapon
(free)(1min)+2 alc to atk
(swift)(1min)add 1d6+1d6*lvl/5 dmg to oils and flamebals
(free)bombs heal dmg
(free)ref save or be entangled/direct hit=also stuck
(free)(2 uses)(1min)direct hit fort save or be blind/splash fort save or be
dazzeled
(imidiate)rerol check
(imidiate)teak 1 standard action(time stop rules apply)
(standard free/move 1 use)(2+lvl-5/4=3 tears)(max <-x2=6 tears)(1min/lvl)
(30+10/lvl range/{half vertical distance/not over hazards})(5 wide)create teares
that caunt as cover/they are conected/free to close(1d6 to creature inside)/i chose
the exit/increase projectile range by 10 up to 10/3lvl
(move)(5 aura free/10 aura 1 use)ref save or be sucked in the tear
bombs:(dc=10+lvl/2+int=22)(+1 piercing dc)
(free)fire dmg
(free)pierce dmg/apply after all elem changes
(free)change dmg to spell dmg
(free)splash if 15 cone
(free)splash if 40 line from me(atk one creature on the line)
(free)(1round/lvl)create 3x3 pudle with min dmg/on hit ref half/dmg on start
of turn
[1per combat](move)move to ally/stand up or stableize/give bouth+2competence to ac
items:
communication rings-can use comunication spells true bleak gate
diadem of int 4
belt of dex 2
+2 bottles
+2 haramaki
+2 ring of deflection
+1 amulet of natural armour
+3 cloak of res
[]+1runestone 1000g
[]+2runestone 4000g
Gremlin Gloves
-firearms shoot at disatvatage
-(standard)(per combat)use disable divaces at 25
-curse:no firearms,no eating after midnight,if wet they dont work
bracelet:[][][]give the bomb one of the metamagic:Authoritative(forbit an
action),logical(ignore mental restricitons),intuitive(dont provoke aoo)
ring:[][] reduce burn by 1)
amulet:max 1 bomb lasts indefenetely
glove:[1 per combat](swift)give a bomb the ability to push a rift 10 feet