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Alchimist

The document details a character profile for a 24-year-old skinwalker gladiator specializing in alchemy and bomb creation, with extensive abilities and feats related to elemental manipulation and combat. The character has high dexterity and intelligence, enabling powerful attacks and spellcasting, alongside various skills in crafting and knowledge. Additionally, the character possesses numerous magical items and abilities that enhance their combat effectiveness and survivability in various scenarios.

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Some One
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0% found this document useful (0 votes)
25 views4 pages

Alchimist

The document details a character profile for a 24-year-old skinwalker gladiator specializing in alchemy and bomb creation, with extensive abilities and feats related to elemental manipulation and combat. The character has high dexterity and intelligence, enabling powerful attacks and spellcasting, alongside various skills in crafting and knowledge. Additionally, the character possesses numerous magical items and abilities that enhance their combat effectiveness and survivability in various scenarios.

Uploaded by

Some One
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

alchimist(legendary/catalyst grenadier/ruin elementalist/alternat weapon and

fusion) skinwalker gladiator age:24 weight:190

hp: 99/99
ac:29 dex+10+1nat+7doge+2ench+2def+1nat(+4 circumstace 35 range hit)
consealment:10%
ref:17 dex+1race+7save+3res(+6 res vs fire)(+6 doge vs aoe spell and splash)
for:12 con+1race+7save+3res(+6 res vs fire)
wil:12 wis+1race+3save+3res(+6 res vs fire)
touch atk:18 dex+8bab+1focus+1trow+2ench(-2 dual)(max x2 bomb with no subs)
dmg:6d6+7 int+2ench(d8 quin->bombdicovery)
cmb:6 str+8bab
cmd:22 str+dex+10+8bab
initiative:6 dex
speed:30
low light vision:120

str:6
dex:22=20+2ench
con:12
int:24=20+4ench
wis:12
cha:7

!11+3Acrobatics 20 Dex
Appraise 7 Int
Bluff -2 Cha
Climb -2 Str
!11+3Craft(alchemy) 21 Int
Diplomacy -2 Cha
!11+2Disable Device 19 Dex
Disguise -2 Cha
Escape Artist 6 Dex
Fly 6 Dex
Handle Animal 0 Cha+2race
Heal 1 Wis
Intimidate -2 Cha
!11+3Knowledge (arcana) 21 Int
Knowledge (dungeoneering) 7 Int
!11+3Knowledge (engineering) 21 Int
Knowledge (geography) 7 Int
Knowledge (history) 7 Int
Knowledge (local) 7 Int
!11+3Knowledge (nature) 21 Int
Knowledge (nobility) 7 Int
Knowledge (planes) 7 Int
Knowledge (religion) 7 Int
Linguistics 7 Int
!5Perception 7 Wis+1competence
Perform -2 Cha
Profession 1 Wis
Ride 6 Dex
Sense Motive 1 Wis
!11+3Sleight of Hand 20 Dex
!11+2Spell Craft 20 Int
!11+3Stealth 22 Dex+2race
Survival 1 Wis
Swim -2 Str
Use Magic Devices -2 cha

feats:
-discovery-temporal interuption
-discovery-flatening strike
-discovery-vacuum rip
-discovery-pudle detonation
-discovery-future glimps
-trow anything(+1 atk with splash eapon)
-weapon focus bombs(+1 bomb atk)
!craft(alc) unlock(more at 15)(x2 weakly progres/failure <10 dont derstoy
materials)
-display of heroism
race:
-bonus feat-concentrated splash
!fav class(more discovery at 12)
-change shape
-animal mind(+2handle animal/stealth)
-luck lesser(+1 to saves)
classs:
!bomb(more dmg at 13)(6d6+int bomb dmg,min dmg to splash)
!alchemical pool(more at 12 more dmg at 13)
-extract(1min to fill empti pesll slot)
-flshbang(atk within 35->+4 chircustance to ac for 1 round)
-pyrotechnics(+lvl to crat alc/can identf alc/alc uses his dc alc=ails and
flamebales)
-swift pyrotechnics(pirothechnics:1/2 craft time and can apply as move)
-blast resistance(+6 res vs fire/+6 doge vs aoe spells and splash)
-catalystic strike(can deliver touch/aoe spells true extra bomb)
-quick grenadier
!deadly range(potion trow increase by 5)(bigger at 13)
elemental focus-time(+1 piercing dc)
elemental bombs-pierceing
!elemental defense-distorted stream(10% consealment)(max efect at 12)
!ac bonus(+int+2 doge to ac)(bigger at 12)
!animal patrion-bear(more at 12 bigger bonus at 15)
!magical weapon(bigger at 12)
!quintessence(more at 14)
!quintessence surge(bigger at 12)
-multi bomb(x2 bomb vreation with no subs infuzion)
-empowerd bomb(using quintesece on bombs increases the dice to d8)
!disoverys/mag-kin(more at 12)
-discovery-esoteric explosion
-discovery-healing bomb
-discovery-wild-tangleing bomb
-discovery-dimensional rip
-discovery-wild-blinding bomb
-discovery-dimensional rip improved

spell skown
1st:bobers eye/burning hands/shill touch/socking grasp/endure elements/expeditious
retreat/flare burst/grease/obscuring mist
2nd:acid arrow/bark skin/web
3rd:fireball/stinking cloud/dispell magic
4th:ball lightning/wall of fire
dc(10+spell lvl+int)=
spells:
1st:
[]obscuring mist(20 range)(20 radius)(1min/lvl)5 away=concealment/more=total
concealment
[]flare burst(25+5/2lvl)(10 radius)(1min)fort save or be dazzeld
[]socking grast(touch)5d6 lightning/+3 atk if they wear metal
[]expeditious retreat(1min/lvl)(self)30 ench speed
[]burning hands(15 con)5d4 fire dmg ref half
[]burning hands(15 con)5d4 fire dmg ref half
[]to be filed
2nd:
[]barkskin(10min/lvl)(touch)1+lvl/3 nat ench ac
[]web(100+10/lvl)(10min/lvl)(20 radius)the web needs to be ancored,ref save or be
grapeld,dificult terain,cmb/escape artist when moveing or be grappeld,5 web in
betwin=cover/10=total cover,fire destrois 5/round people in teak 2d4 fire
[]web(100+10/lvl)(10min/lvl)(20 radius)the web needs to be ancored,ref save or be
grapeld,dificult terain,cmb/escape artist when moveing or be grappeld,5 web in
betwin=cover/10=total cover,fire destrois 5/round people in teak 2d4 fire
[]acid arrow(400+40/lvl)(1+1/3lvl)2d4 acid dmg constant
[]acid arrow(400+40/lvl)(1+1/3lvl)2d4 acid dmg constant
[]to be filed
3rd:
[]dispel magic(100+10/lvl)atempt to dispel something
[]dispel magic(100+10/lvl)atempt to dispel something
[]fireball(400+40/lvl)(20 radus)10d6 fire dmg ref half
[]fireball(400+40/lvl)(20 radus)10d6 fire dmg ref half
[]stink cloud(100+10/lvl)(20 radius)(1round/lvl)like mist/fort save or be nausated
1d4+1round after leving
[]to be field
4th:
[]wall of fire(100+10/lvl)(20/lvl long / 5/lvl radius,one side)
(concentrate+1round/lvl)2d6+lvl pasing/2d4 10 away/1d4 20 away(on create and enemy
round end)/20 cold dmg in 1 round to dispel it
[]wall of fire(100+10/lvl)(20/lvl long / 5/lvl radius,one side)
(concentrate+1round/lvl)2d6+lvl pasing/2d4 10 away/1d4 20 away(on create and enemy
round end)/20 cold dmg in 1 round to dispel it
[]ball lightning(100+10/lvl)(1+lvl-3/4 balls)ref save or 3d6 dmg/move to move the
20/-4 save to metal

abilitys:
(standard/swift)change to rat/human /on rat chose:1d6 bite/darkvision/1 nat
armour/climb 30/scent 30/sickening nat atacks
(imidiate/geting hit)trow a aoe potion at attacker
(free/if the atk hit)no splash dmg but 50% more dmg
[][][][][][](swift)(1+lvl/2 min)+4 ench to con
[][][][][][][][][][][][]alc pool:
(swift)(next atk)+3d6weapon elem dmg/+3 alc(stacks) bomb dmg
(swift)(up to 9 usses)get 1 quintecens per 3 usses
(swift)for save of be prone and be pushed 5/lvl=25
[][][][][][][][][][][]quintecens:
(free)(max 3)gain 5%concealment
(free)(min=int)give +3ench to weapon
(free)(1min)+2 alc to atk
(swift)(1min)add 1d6+1d6*lvl/5 dmg to oils and flamebals
(free)bombs heal dmg
(free)ref save or be entangled/direct hit=also stuck
(free)(2 uses)(1min)direct hit fort save or be blind/splash fort save or be
dazzeled
(imidiate)rerol check
(imidiate)teak 1 standard action(time stop rules apply)
(standard free/move 1 use)(2+lvl-5/4=3 tears)(max <-x2=6 tears)(1min/lvl)
(30+10/lvl range/{half vertical distance/not over hazards})(5 wide)create teares
that caunt as cover/they are conected/free to close(1d6 to creature inside)/i chose
the exit/increase projectile range by 10 up to 10/3lvl
(move)(5 aura free/10 aura 1 use)ref save or be sucked in the tear
bombs:(dc=10+lvl/2+int=22)(+1 piercing dc)
(free)fire dmg
(free)pierce dmg/apply after all elem changes
(free)change dmg to spell dmg
(free)splash if 15 cone
(free)splash if 40 line from me(atk one creature on the line)
(free)(1round/lvl)create 3x3 pudle with min dmg/on hit ref half/dmg on start
of turn
[1per combat](move)move to ally/stand up or stableize/give bouth+2competence to ac

items:
communication rings-can use comunication spells true bleak gate
diadem of int 4
belt of dex 2
+2 bottles
+2 haramaki
+2 ring of deflection
+1 amulet of natural armour
+3 cloak of res
[]+1runestone 1000g
[]+2runestone 4000g
Gremlin Gloves
-firearms shoot at disatvatage
-(standard)(per combat)use disable divaces at 25
-curse:no firearms,no eating after midnight,if wet they dont work
bracelet:[][][]give the bomb one of the metamagic:Authoritative(forbit an
action),logical(ignore mental restricitons),intuitive(dont provoke aoo)
ring:[][] reduce burn by 1)
amulet:max 1 bomb lasts indefenetely
glove:[1 per combat](swift)give a bomb the ability to push a rift 10 feet

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