0% found this document useful (0 votes)
65 views2 pages

CPR Cheatsheet - Netrunning Security

The document outlines the mechanics and components of netrunning, including actions, cyberdeck specifications, and software programs. It details various upgrades, combat mechanics, and the creation of net architecture, along with pricing for different systems and components. Additionally, it provides information on defenses and their effects in the context of netrunning scenarios.

Uploaded by

jespergjh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
65 views2 pages

CPR Cheatsheet - Netrunning Security

The document outlines the mechanics and components of netrunning, including actions, cyberdeck specifications, and software programs. It details various upgrades, combat mechanics, and the creation of net architecture, along with pricing for different systems and components. Additionally, it provides information on defenses and their effects in the context of netrunning scenarios.

Uploaded by

jespergjh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

NETRUNNING

INTERFACE+1D10 VS DV
HARDWARE
Cyberdeck Quality Slots Option Details

CYBERDECK
Basic Actions Interface Actions
- Move in NET. Poor Cyberdeck 5 Standard deck Unchanged
Net ACTIONS

1-3 2 Standard deck 7 Bodyweight Suit SP 11, +1 Slot


- Saving a Copy of a File
- Jack In/Out 4-6 3 Excellent deck 9 Cyberarm Builtin In Cyberarm +1 Slot
- Activate/Deactivate Program 7 - 9 4
- Miscellaneous Actions 10 5
UPGRADES OPTIONS (PG 208)
Use Interface Backup Drive (2 Slots):
- Scanner (Meat Space): Better result = See Further. - Saves Non-Black ICE Attackers, Defenders, or Boosters.
- Backdoor (NET): Bypass a password. - Destoried programs can be restored as a Meat Action.
- Cloak (NET): Hide from Black ICE & Netrunners. DNA Lock (2 Slots):
- Control (NET): Takeover a Control Node. - Unlocked with thumbprint, blood sample, or other Biometric.
- Eye-Dee (NET): What’s in the file? - DV17 Electronics/Security Tech Check.
- Pathfinder (NET): Map the current NET Architecture. Hardened Circuitry (1 Slot);
- Slide (NET): Flee Black ICE. Interface vs Perception. - Immune to EMP effects
- Virus (NET): Once at the core, change upto 2 things Insulated Wiring (1 Slot);
- Zap (NET): Hit something, softly. Interface vs - Can’t catch fire.
DEF, or I/face vs I/face for 1d6 damage. KRASH Barrier (2 Slots):
- Immune to forced Jackout.
NET COMBAT Range Upgrade (1 slot):
INTERFACE+ATK+1D10 - 8m range.
VS
INTERFACE+1D10 OR DEF+1D10
SOFTWARE
Derezzed at 0 REZ. All programs have 0 Interface, except Demons.
Program ATK DEF REZ Effect
Booster 0 0 7 See below
BOOSTERS

Eraser: A pink glob exuding tiny soap bubbles.


+2 Cloak while Rezzed
See Ya: Shimmering silver magnifying glass spinning slowly in place.
+2 Pathfinder while Rezzed
Speedy Gonzalvez: A trail of dust appearing behind the Netrunner as
they move.
+2 Speed while Rezzed
Worm: A golden mechanical worm with neon green eyes.
+2 Backdoor while Rezzed
Program ATK DEF REZ Effect
ANTI-PERSONEL
DEFENDERS

Program PER SPD ATK DEF REZ Effect Defender 0 0 7 See below
Asp 4 6 2 2 15 Destory’s Program on Deck Each program can only be used once per Netrun. Can’t run multiples.
Armor:Transparent golden armor worn by the Netrunner.
Giant 2 2 8 4 25 3d6 Dam & Jacked Out! -4 Brain Damage
2d6 Dam. Deck on fire & take 2 Flak: A cloud of blinding, glowing, multi-colored lights swirling around
Hellhound 6 6 6 2 20 the Netrunner.
HP/Turn
Reduces ATK of Non-Black ICE to 0
Kraken 6 2 8 4 30 3d6 Dam & No move or Jackout Shield: Flickering silver energy barrier surrounding the Netrunner.
BLACK ICE

-1d6 to INT, REF, DEX for 1 Stops first Non-Black ICE from doing Damage, then Derezzes.
Liche 8 2 6 2 25
hour. Program ATK DEF REZ Effect
Derezzes a defender Prog, 1d6
ATTACKERS (GREY ICE)

Raven 6 4 4 2 15 Attacker * 0 0 See below


Dam.
Scorpion 2 6 2 2 15 -1d6 Move for 1 hour.
Skunk 2 4 4 2 10 -2 Slide. Diff Skunks can stack.
1d6 Dam. -1 NET Action next
Wisp 4 4 4 2 15
Turn (Min 2)
ANTI-PROGRAMS
Program PER SPD ATK DEF REZ Effect
Dragon 6 4 6 6 30 6d6 to Prog. Destorys Prog.
Killer 4 8 6 2 20 4d6 to Prog. Destorys Prog
Sabertooth 8 6 6 2 25 6d6 to Prog. Destorys Prog.
DEMONS
NET Combat
Program REZ Interface
Actions Number
Imp 15 2 2 14
Efreet 25 4 3 14
Balron 30 7 4 14
HOME SECURITY SYSTEMS

CREATING NET ARCHITECTURE DEFENSES


Step 0: The Difficulty Rating Roll Lobby Floor For everything on defenses see pages 213 - 216
- Basic DV6 Active Defenses Effect Move HP Bypass
- Standard DV8 1 File DV6
- Uncommon DV10 2 Password DV6 Air Swarm Use a V. H. Melee (4d6) 8 15 DV 17
- Advanced DV12 Use 2 of V H Pistol, SMG, or
Step1: Shape the Architecture 3 Password DV8 Ground Camera 4 30 DV 21
Step2: Fill in the Architecture 4 Skunk Large Air Use 2 of Dartgun, VHPistol with 6 20 DV 21
- Lobby is the first 2 floors AP, or Camera
5 Wisp Use 1 of Dartgun, VHPistol with
Step3: Fit the Architecture to the Mini Air AP, or Camera 6 15 DV 17
World Around it 6 Killer
Use 2 of Grenade
Spider Walking Melee Wp, H SMG, or Camera Launcher, VH 4 40 DV 21
Roll Basic Floor Standard Uncommon Advanced
(3d6) Floor Floor Floor Controller: Demon, or Netrunner.
Trigger: Target enters area without wearing proper pass or badge.
3 Hellhound Hellhound x2 Kraken Hellhound x3 Action: Attack (14) target with in the perimeter of Defended Area.
Hellhound, Hellhound, Bypass: Takes 5 minutes with Electronics/Security Tech
4 Sabertooth Asp x2
Killer Scorpion Emplaced Defenses Effect HP Bypass
Hellhound,
5 Raven x2 Skunk x2 Hellhound, Killer Resist
Auto. Blood Swarm 3d6 Dam. Torture/ Drugs vs DV15, or - DV 21
Liche
6 Hellhound Sabertooth Raven x2 Wisp x3 Auto. Melee
Damage with Melee Weapon 25 DV 17
Weapon
Hellhound,
7 Wisp Scorpion Sabertooth Auto. Turret Damage with Weaapon 25 DV 17
Sabertooth
8 Raven Hellhound Hellhound Kraken Controller: Automated, Demon, or Netrunner.
Trigger: Target enters area without wearing proper pass or badge.
Password Action: Attack (14) target with in the perimeter of Defended Area.
9 Password DV6 Password DV8 Password DV10
DV12 Bypass: Takes 5 minutes with Electronics/Security Tech.
10 File DV6 File DV8 File DV10 File DV12 H Bypass
Environmental Defenses Effect P
Control Node Control Node Control Node Control Node
11 Observation Cameras See in Low Light, IR & UV 5 DV9 (1min)
DV6 DV8 DV10 DV12
Password Tanglefoot Flooring ROF 1, -1d6 Move 20 DV13 (1min)
12 Password DV6 Password DV8 Password DV10
DV12
13 Skunk Asp Killer Giant Electrical Flooring Shock: 6d6/Turn 20 DV13 (1min)
Laser Grid Use [Link] Wp. - DV17 (5min)
14 Asp Killer Liche Dragon
Tip-floor Monowire: 6d6 - DV13 (1min)
Killer,
15 Scorpion Liche Dragon
Scorpion Goop Goo: -2d6 Move 10 DV13 (1min)
16 Killer, Skunk Asp Asp, Raven Kraken Ceiling/Wall Punchers Crushing: 6d6 20 DV13 (5min)
Raven, Wisp,
17 Wisp x3 Raven x3 Dragon, Wisp Slip-floor Fall Prone 10 DV13 (1min)
Hellhound
18 Liche Liche, Raven Giant Dragon x2 Stun Panels suffer damaged Eye & Ear Crit. 5 DV13 (1min)
Sleep Gas Elevator Sleep 60 DV17 (5min)
BUYING NET ARCHITECTURE Controller: Automated, Demon, or Netrunner.
Small System: 1,000eb/floor for 3 to 6 Floors with upto 2 control nodes. Trigger: Target enters area without wearing proper pass or badge.
Portiable. Action: Attack (14) target with in the perimeter of Defended Area.
Medium System: 5,000eb/floor for 7 to 12 Floors with upto 3 control To Detect: Perception DV17
nodes. Not Portiable. Bypass: Electronics/Security Tech DV (Time required)
Large System: 10,000eb/floor for 13 to 18 Floors. Not Portiable. Laser Grid: Avoid with a DV17 Contortionist.
Passwords, Control Nodes, and Files: Tip-floor: Avoid DV15 Athletics.
- DV6 (500eb each) Slip-floor: Avoid DV15 Athletics.
- DV8 (1,000eb each) Stun Panels: Avoid DV15 Resist Torture/Drugs
- DV10 (5,000eb each) Sleep Gas Elevator: Avoid DV13 Resist Torture/Drugs
- DV12 (10,000eb each)
Demons:
- Imp (1,000eb each)
- Efreet (5,000eb each)
- Balron (10,000eb each)
Control Nodes: (EG. Cameras,
sprinklers, sirens, assembly line
conveyor belts, video display feeds,
chlorination control valves,
electronically engaged door locks,
massage chairs, soda machines, air
conditioning, and pitching machines.)
- DV9 (1500eb each)
- DV13 (1,000eb each)
- DV17 (5,000eb each)
- DV21 (10,000eb each)

You might also like