NETRUNNING
INTERFACE+1D10 VS DV
HARDWARE
Cyberdeck Quality Slots Option Details
CYBERDECK
Basic Actions Interface Actions
- Move in NET. Poor Cyberdeck 5 Standard deck Unchanged
Net ACTIONS
1-3 2 Standard deck 7 Bodyweight Suit SP 11, +1 Slot
- Saving a Copy of a File
- Jack In/Out 4-6 3 Excellent deck 9 Cyberarm Builtin In Cyberarm +1 Slot
- Activate/Deactivate Program 7 - 9 4
- Miscellaneous Actions 10 5
UPGRADES OPTIONS (PG 208)
Use Interface Backup Drive (2 Slots):
- Scanner (Meat Space): Better result = See Further. - Saves Non-Black ICE Attackers, Defenders, or Boosters.
- Backdoor (NET): Bypass a password. - Destoried programs can be restored as a Meat Action.
- Cloak (NET): Hide from Black ICE & Netrunners. DNA Lock (2 Slots):
- Control (NET): Takeover a Control Node. - Unlocked with thumbprint, blood sample, or other Biometric.
- Eye-Dee (NET): What’s in the file? - DV17 Electronics/Security Tech Check.
- Pathfinder (NET): Map the current NET Architecture. Hardened Circuitry (1 Slot);
- Slide (NET): Flee Black ICE. Interface vs Perception. - Immune to EMP effects
- Virus (NET): Once at the core, change upto 2 things Insulated Wiring (1 Slot);
- Zap (NET): Hit something, softly. Interface vs - Can’t catch fire.
DEF, or I/face vs I/face for 1d6 damage. KRASH Barrier (2 Slots):
- Immune to forced Jackout.
NET COMBAT Range Upgrade (1 slot):
INTERFACE+ATK+1D10 - 8m range.
VS
INTERFACE+1D10 OR DEF+1D10
SOFTWARE
Derezzed at 0 REZ. All programs have 0 Interface, except Demons.
Program ATK DEF REZ Effect
Booster 0 0 7 See below
BOOSTERS
Eraser: A pink glob exuding tiny soap bubbles.
+2 Cloak while Rezzed
See Ya: Shimmering silver magnifying glass spinning slowly in place.
+2 Pathfinder while Rezzed
Speedy Gonzalvez: A trail of dust appearing behind the Netrunner as
they move.
+2 Speed while Rezzed
Worm: A golden mechanical worm with neon green eyes.
+2 Backdoor while Rezzed
Program ATK DEF REZ Effect
ANTI-PERSONEL
DEFENDERS
Program PER SPD ATK DEF REZ Effect Defender 0 0 7 See below
Asp 4 6 2 2 15 Destory’s Program on Deck Each program can only be used once per Netrun. Can’t run multiples.
Armor:Transparent golden armor worn by the Netrunner.
Giant 2 2 8 4 25 3d6 Dam & Jacked Out! -4 Brain Damage
2d6 Dam. Deck on fire & take 2 Flak: A cloud of blinding, glowing, multi-colored lights swirling around
Hellhound 6 6 6 2 20 the Netrunner.
HP/Turn
Reduces ATK of Non-Black ICE to 0
Kraken 6 2 8 4 30 3d6 Dam & No move or Jackout Shield: Flickering silver energy barrier surrounding the Netrunner.
BLACK ICE
-1d6 to INT, REF, DEX for 1 Stops first Non-Black ICE from doing Damage, then Derezzes.
Liche 8 2 6 2 25
hour. Program ATK DEF REZ Effect
Derezzes a defender Prog, 1d6
ATTACKERS (GREY ICE)
Raven 6 4 4 2 15 Attacker * 0 0 See below
Dam.
Scorpion 2 6 2 2 15 -1d6 Move for 1 hour.
Skunk 2 4 4 2 10 -2 Slide. Diff Skunks can stack.
1d6 Dam. -1 NET Action next
Wisp 4 4 4 2 15
Turn (Min 2)
ANTI-PROGRAMS
Program PER SPD ATK DEF REZ Effect
Dragon 6 4 6 6 30 6d6 to Prog. Destorys Prog.
Killer 4 8 6 2 20 4d6 to Prog. Destorys Prog
Sabertooth 8 6 6 2 25 6d6 to Prog. Destorys Prog.
DEMONS
NET Combat
Program REZ Interface
Actions Number
Imp 15 2 2 14
Efreet 25 4 3 14
Balron 30 7 4 14
HOME SECURITY SYSTEMS
CREATING NET ARCHITECTURE DEFENSES
Step 0: The Difficulty Rating Roll Lobby Floor For everything on defenses see pages 213 - 216
- Basic DV6 Active Defenses Effect Move HP Bypass
- Standard DV8 1 File DV6
- Uncommon DV10 2 Password DV6 Air Swarm Use a V. H. Melee (4d6) 8 15 DV 17
- Advanced DV12 Use 2 of V H Pistol, SMG, or
Step1: Shape the Architecture 3 Password DV8 Ground Camera 4 30 DV 21
Step2: Fill in the Architecture 4 Skunk Large Air Use 2 of Dartgun, VHPistol with 6 20 DV 21
- Lobby is the first 2 floors AP, or Camera
5 Wisp Use 1 of Dartgun, VHPistol with
Step3: Fit the Architecture to the Mini Air AP, or Camera 6 15 DV 17
World Around it 6 Killer
Use 2 of Grenade
Spider Walking Melee Wp, H SMG, or Camera Launcher, VH 4 40 DV 21
Roll Basic Floor Standard Uncommon Advanced
(3d6) Floor Floor Floor Controller: Demon, or Netrunner.
Trigger: Target enters area without wearing proper pass or badge.
3 Hellhound Hellhound x2 Kraken Hellhound x3 Action: Attack (14) target with in the perimeter of Defended Area.
Hellhound, Hellhound, Bypass: Takes 5 minutes with Electronics/Security Tech
4 Sabertooth Asp x2
Killer Scorpion Emplaced Defenses Effect HP Bypass
Hellhound,
5 Raven x2 Skunk x2 Hellhound, Killer Resist
Auto. Blood Swarm 3d6 Dam. Torture/ Drugs vs DV15, or - DV 21
Liche
6 Hellhound Sabertooth Raven x2 Wisp x3 Auto. Melee
Damage with Melee Weapon 25 DV 17
Weapon
Hellhound,
7 Wisp Scorpion Sabertooth Auto. Turret Damage with Weaapon 25 DV 17
Sabertooth
8 Raven Hellhound Hellhound Kraken Controller: Automated, Demon, or Netrunner.
Trigger: Target enters area without wearing proper pass or badge.
Password Action: Attack (14) target with in the perimeter of Defended Area.
9 Password DV6 Password DV8 Password DV10
DV12 Bypass: Takes 5 minutes with Electronics/Security Tech.
10 File DV6 File DV8 File DV10 File DV12 H Bypass
Environmental Defenses Effect P
Control Node Control Node Control Node Control Node
11 Observation Cameras See in Low Light, IR & UV 5 DV9 (1min)
DV6 DV8 DV10 DV12
Password Tanglefoot Flooring ROF 1, -1d6 Move 20 DV13 (1min)
12 Password DV6 Password DV8 Password DV10
DV12
13 Skunk Asp Killer Giant Electrical Flooring Shock: 6d6/Turn 20 DV13 (1min)
Laser Grid Use [Link] Wp. - DV17 (5min)
14 Asp Killer Liche Dragon
Tip-floor Monowire: 6d6 - DV13 (1min)
Killer,
15 Scorpion Liche Dragon
Scorpion Goop Goo: -2d6 Move 10 DV13 (1min)
16 Killer, Skunk Asp Asp, Raven Kraken Ceiling/Wall Punchers Crushing: 6d6 20 DV13 (5min)
Raven, Wisp,
17 Wisp x3 Raven x3 Dragon, Wisp Slip-floor Fall Prone 10 DV13 (1min)
Hellhound
18 Liche Liche, Raven Giant Dragon x2 Stun Panels suffer damaged Eye & Ear Crit. 5 DV13 (1min)
Sleep Gas Elevator Sleep 60 DV17 (5min)
BUYING NET ARCHITECTURE Controller: Automated, Demon, or Netrunner.
Small System: 1,000eb/floor for 3 to 6 Floors with upto 2 control nodes. Trigger: Target enters area without wearing proper pass or badge.
Portiable. Action: Attack (14) target with in the perimeter of Defended Area.
Medium System: 5,000eb/floor for 7 to 12 Floors with upto 3 control To Detect: Perception DV17
nodes. Not Portiable. Bypass: Electronics/Security Tech DV (Time required)
Large System: 10,000eb/floor for 13 to 18 Floors. Not Portiable. Laser Grid: Avoid with a DV17 Contortionist.
Passwords, Control Nodes, and Files: Tip-floor: Avoid DV15 Athletics.
- DV6 (500eb each) Slip-floor: Avoid DV15 Athletics.
- DV8 (1,000eb each) Stun Panels: Avoid DV15 Resist Torture/Drugs
- DV10 (5,000eb each) Sleep Gas Elevator: Avoid DV13 Resist Torture/Drugs
- DV12 (10,000eb each)
Demons:
- Imp (1,000eb each)
- Efreet (5,000eb each)
- Balron (10,000eb each)
Control Nodes: (EG. Cameras,
sprinklers, sirens, assembly line
conveyor belts, video display feeds,
chlorination control valves,
electronically engaged door locks,
massage chairs, soda machines, air
conditioning, and pitching machines.)
- DV9 (1500eb each)
- DV13 (1,000eb each)
- DV17 (5,000eb each)
- DV21 (10,000eb each)