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Red Emperor

The document is a character sheet for a Lizardfolk Champion named The Red Emperor, who is at level 5 and has various attributes, skills, and abilities. It details the character's ancestry, class features, inventory, and spells, as well as their combat statistics and actions. The character has a unique ability called Starlit Transformation and is equipped with a +1 Full Plate armor and a Steel Shield.

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descampsgauthier
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© © All Rights Reserved
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0% found this document useful (0 votes)
133 views4 pages

Red Emperor

The document is a character sheet for a Lizardfolk Champion named The Red Emperor, who is at level 5 and has various attributes, skills, and abilities. It details the character's ancestry, class features, inventory, and spells, as well as their combat statistics and actions. The character has a unique ability called Starlit Transformation and is equipped with a +1 Full Plate armor and a Steel Shield.

Uploaded by

descampsgauthier
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
The Red Emperor 5 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Lizardfolk Warrior Champion
Heritage and Traits Size Background Notes Class Notes
Frilled Lizardfolk
Attributes

+4 Strength
Partial Boost

+0 Dexterity
Partial Boost
+3 Constitution
Partial Boost
-1 Intelligence
Partial Boost
+3 Wisdom
Partial Boost
+3 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T ✔ T T

+2 64 / 32 12 E
7 E
12 E
73
✔ ✔
8 M M M Dying
24 Armor Proficiencies
L L L
Wounded
Unarmored Light Medium Heavy 3 + 9 + 0 0 + 7 + 0 3 + 9 + 0
✔ T ✔ T ✔ T ✔ T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 0 + 7 +
7 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


✔ T
0 Skill Notes
Acrobatics 7 0 7 0
E + + - None selected ✔ T
M
L Dex Prof Item Armor 10 E
3 + 7 + 0
M
L
25 feet
T Wis Prof Item
Arcana -1 E -1 + 0 + 0
M Senses and Notes Special Movement
L Int Prof Item
T
4 9 0 0
Athletics
✔ E + + -
13 M
L Str Prof Item Armor
T
Strikes
Crafting -1 0 0
E + +
-1 M
L Int Prof Item Melee Strikes
T
0 Weapon Damage
Deception 3 0
E + +
3 M B
L Cha Prof Item 14 Bastard
+1 Weapon Striking Shifting 4 + Sword
9 + 1 (2h)
2d12+4 S P
S
T Str Prof Item
Diplomacy 3 0 0
E + +
3 M Traits and Notes Two-Hand d12, Magical
L Cha Prof Item
T Weapon Damage
Intimidation 12 ✔ E 3 + 9 + 0 B
M Lizardfolk Claws 13 4 + 9 + 0 1d4+4 S P
L Cha Prof Item S
Str Prof Item
✔ T
-1 0
Lore 7
+ +
Warfare 6 E
M
Traits and Notes Unarmed, Agile, Finesse, Lizardfolk
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
3 0 Traits and Notes
Medicine 0
E + +
3 M
Wis Prof Item
L
T
Ranged Strikes
Nature 3 E
M
3 + 0 + 0 Weapon Damage
B
L Wis Prof Item 14Bolt 4
+1 Weapon Striking Starlit + 9 + 1 2d4 force P
T S
Dex Prof Item
Occultism -1 + 0 0
E +
-1 M Traits and Notes Range: 60; 3rd Party, Magical, Arcane, Force
L Int Prof Item
T
Weapon Damage
Performance 3 0
E + 0 +
3 M + +
B
L Cha Prof Item P
S
✔ T Dex Prof Item
Religion E 3 + 7 + 0
10 M Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 0
E -1 + 0 +
-1 M T T T T T
L Int Prof Item ✔ E ✔ E ✔ E E E
T
M M M M M
L L L L L
Stealth 0 0 0
E + 0 + -
0 M
Class DC Reminders
L Dex Prof Item Armor
T Proficiency Action Icons
Survival 3 E 3 + 0 + 0 21 Untrained +0 [one-action] Single Action
M
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 0 E
M
0 + 0 + 0 - 0 10 + 4 + 7 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Frilled Lizardfolk Nimble Reprisal Steel Shield 1
Deity Skill
Anathema
Ancestry Feat Sanctification
Bone Magic Deific Weapon
Champion's Aura
Deity and Cause (Justice Cause)
Background Skill Feat Champion Consecration (Holy Aura)
Intimidating Glare Retributive Strike
Devotion Spells (Touch of the Void)
Claws
Aquatic Adaptation
Threatening Approach
Skill Feat Class
BoneFeat
Magic Divine Health
(Occult Bone Magic)
2 Underwater Marauder Starlit Sentinel Dedication
Starlit Sentinel Dedication
General Feat Fleet Class Feature Consumables Bulk
3

Skill Feat Powerful Leap Class Feat Aura of Courage


4 Special Sentinel Technique
Special Sentinel Technique
Ancestry Feat Guided by the Stars Boosts Class Feature
5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 +1 Full Plate 4

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16 6 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Skill Feat Class Feat
18
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Starlit Transformation 1 Arcane Guided by the Stars [reaction] Fortune, Lizardfolk
Effects Trigger You are about to attempt a skill check or saving throw.
Frequency: once per hour; Effect: Light swirls around you,
transforming your armor, clothing, and a single weapon in your Effects
possession into a specific alternate outfit. While your equipment The stars grant you insights that guide your actions. You roll twice
might look dramatically different, it functions as normal. If someone and take the better result. If it's night and you can see the stars, you
Name
attempts to discern yourActions Traitsmust use a Seek action to
identity, they Page # Name a +1 circumstance bonus
gain Traits
[free-action] to the triggering roll. Page #
attempt a Perception check against your Deception DC, as if you [reaction] Champion, Divine
Threatening Approach 2 Retributive Strike
were using the Impersonate action. Your Deception DC against such
Effects
attempts is 20 + your proficiency modifier instead of the normal DC. Trigger An enemy damages your ally, and both are in your champion's aura;
Unlike with
Effect: You Impersonate, you don't
Stride to be adjacent to have
a foe to attempt
and a Deception
Demoralize that foe. If
check
you to interact
succeed, the with someone
foe is frightenedto conceal
2 insteadyour identity - [Link]
of frightened Effects
happens only if someone else specifically tries to uncover it. You Trigger: An enemy damages your ally, and both are in your
remain in your sentinel form for 10 minutes or until you use Starlit champion's aura; Effect: You protect your ally and strike your enemy.
Transformation
Name again to Actions
change back Traitsto your normal form. While Page # Name ally gains resistance to[free-action]all damage
The Traits against the triggering Page #
you're in sentinel form, your transformed weapon shines with damage [reaction] General
equal to 2 + your level. If the enemy is within reach, make a
Shield Block
starlight and gains a +1 status bonus to damage rolls with the melee Strike against it.
Effects
weapon. You can fling bolts of starlight from your weapon with a Trigger While you have your shield raised, you would take physical damage (
Strike action, using your melee attack modifier with the weapon.
These bolts deal 1d4 force damage, have a range of 60 feet, are Effects
affected by your weapon runes, and have the arcane and force You snap your shield in place to ward off a blow. Your shield
traits. prevents you from taking an amount of damage up to the shield's
Name Actions Traits Page # Name
Hardness. You and the shield Traits
[free-action] each Page #
take any remaining damage,
[reaction] the shield.
possibly breaking or destroying
Effects Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points ● ● Focus Spell Rank 3
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions
Luminous Stardust Healing 2
Touch of the Void 1

Innate Spells
Name Actions Freq
Guidance 1
Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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