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Programming in C

This document is a comprehensive guide to programming in C, covering fundamental concepts, data handling, operators, control structures, functions, arrays, pointers, structures, and file handling. It is designed for beginners with no prior experience in C programming, providing clear explanations, examples, and exercises to facilitate learning. The guide emphasizes structured programming, efficiency, portability, and the basic elements of programming, while also including revision questions and a model examination paper.

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0% found this document useful (0 votes)
14 views132 pages

Programming in C

This document is a comprehensive guide to programming in C, covering fundamental concepts, data handling, operators, control structures, functions, arrays, pointers, structures, and file handling. It is designed for beginners with no prior experience in C programming, providing clear explanations, examples, and exercises to facilitate learning. The guide emphasizes structured programming, efficiency, portability, and the basic elements of programming, while also including revision questions and a model examination paper.

Uploaded by

janetchebet8
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 132

PROGRAMMING IN C

Contents
Introduction ......................................................................................................................................................1

CHAPTER ONE: BASIC CONCEPTS......................................................................................................................2

PROGRAM AND PROGRAMMING .................................................................................................................2

LEVELS OF PROGRAMMING LANGUAGES.....................................................................................................2

TRANSLATORS...............................................................................................................................................3

Steps In Program Development....................................................................................................................4

C Language Basic Features............................................................................................................................5

Advantages of C over Other Languages........................................................................................................5

BASIC ELEMENTS IN PROGRAMMING...........................................................................................................6

Components of a C Program.......................................................................................................................78

Types of Errors ........................................................................................................................................1213

Syntax errors .......................................................................................................................................1213

Logic Errors .........................................................................................................................................1213

Semantic errors...................................................................................................................................1213

Guidelines To Good C Programming...........................................................................................................13

Revision Exercises ...................................................................................................................................1314

CHAPTER TWO: DATA HANDLING..............................................................................................................1615

Objectives ...............................................................................................................................................1615

Variables .................................................................................................................................................1615

Variable Names.......................................................................................................................................1615

Basic Data Types .....................................................................................................................................1716

The “int” specifier ................................................................................................................................1716

The “char‟ specifier..............................................................................................................................1716

The “float‟ specifier .............................................................................................................................1716

The “double‟ specifier.........................................................................................................................1817

Using printf( ) To Output Values .............................................................................................................1817


Examples .............................................................................................................................................1918

Exercises..............................................................................................................................................2019

Inputting Numbers From The Keyboard Using scanf( ) ..........................................................................2019

Examples .............................................................................................................................................2120

Exercises..............................................................................................................................................2120

Types of Variables...................................................................................................................................2221

Storage Classes .......................................................................................................................................2221

auto.....................................................................................................................................................2221

extern..................................................................................................................................................2221

register................................................................................................................................................2423

static....................................................................................................................................................2423

Constants ................................................................................................................................................2524

Types of Constants..................................................................................................................................2625

Type Conversions....................................................................................................................................2726

Revision Exercises ...................................................................................................................................2827

CHAPTER THREE: OPERATORS ....................................................................................................................2928

Operators And Operands........................................................................................................................2928

Arithmetic Operators ..........................................................................................................................2928

Exercise ...................................................................................................................................................3029

Operator Precedence..............................................................................................................................3130

Exercise ...................................................................................................................................................3231

The sizeof operator............................................................................................................................3332

The Assignment Operator...................................................................................................................3332

The Conditional Operator ...................................................................................................................3433

Unary Operators .................................................................................................................................3433

Examples .............................................................................................................................................3433

Relational Operators...........................................................................................................................3433

Logical operators ................................................................................................................................3534

Revision Exercises ...............................................................................................................................3534


CHAPTER FOUR: CONTROL STRUCTURES ....................................................................................................3736

Introduction ............................................................................................................................................3736

Selection Structure .................................................................................................................................3736

The if statement..................................................................................................................................3736

if - else statement ...............................................................................................................................3837

Multiple Choice: else if .......................................................................................................................3938

The “switch‟ and “break‟ statements .......................................................................................................4241

The “continue‟ statement....................................................................................................................4443

The “goto‟ statement...........................................................................................................................4443

Looping ...................................................................................................................................................4544

The “while‟ loop...................................................................................................................................4544

The “do .. while‟ loop...........................................................................................................................4746

The “for‟ loop.......................................................................................................................................4847

Nesting statements.................................................................................................................................42

Nested “if” statement ..............................................................................................................................42

Nested “for‟ statement............................................................................................................................43

Revision Exercises .......................................................................................................................................44

CHAPTER FIVE: FUNCTIONS ...........................................................................................................................45

Introduction ................................................................................................................................................45

Why Use Functions? ...............................................................................................................................45

Defining A Function.................................................................................................................................46

Accessing a Function...............................................................................................................................48

Function Prototypes....................................................................................................................................50

Recursion ................................................................................................................................................51

Revision Exercises .......................................................................................................................................52

CHAPTER SIX: ARRAYS ...................................................................................................................................54

Introduction ................................................................................................................................................54

What Is An Array? .......................................................................................................................................54

Declaring Arrays......................................................................................................................................54
Array Dimensions....................................................................................................................................55

Two – dimensional array.........................................................................................................................55

Initialising Arrays.....................................................................................................................................57

Processing an array.................................................................................................................................61

Strings .........................................................................................................................................................65

Revision Exercises .......................................................................................................................................68

CHAPTER SEVEN: POINTERS ..........................................................................................................................70

What Is A Pointer? ......................................................................................................................................70

Pointer Declaration.....................................................................................................................................70

Pointer Operators .......................................................................................................................................70

Operations Performed Using Pointers....................................................................................................72

Pointer Arrays .............................................................................................................................................73

Revision Exercises .......................................................................................................................................75

CHAPTER EIGHT: STRUCTURES........................................................................................................................77

Introduction ................................................................................................................................................77

What Is A Structure?...................................................................................................................................77

Difference Between Structures And Arrays................................................................................................77

Setting Up A Structure ............................................................................................................................77

Defining a Structure Variable......................................................................................................................78

Initializing A Structure.................................................................................................................................79

Accessing Structure Members ....................................................................................................................79

Arrays Of Structures....................................................................................................................................81

Use of Structures ........................................................................................................................................82

Enumerated data types ..........................................................................................................................82

Uses of Enumerated data type ...............................................................................................................83

User Defined Types (typedef) .................................................................................................................85

Unions .........................................................................................................................................................86

Revision Exercises .......................................................................................................................................88

CHAPTER NINE: FILE HANDLING......................................................................................................................90


Introduction ................................................................................................................................................90

Understanding the concepts of streams ................................................................................................90

Opening a file..........................................................................................................................................91

File opening modes.................................................................................................................................91

Reading from a file......................................................................................................................................92

Closing The File ...........................................................................................................................................93

Writing to a file ...........................................................................................................................................93

Understanding feof( ) and ferror( ).............................................................................................................98

Revision Exercises .....................................................................................................................................110

Model Examination Paper.............................................................................................................................112

Bibliography..................................................................................................................................................117

Index .............................................................................................................................................................118
Introduction

The basic aim of this study guide is to teach C programming in as clear and simple
manner as possible.

Prior experience in C programming is not needed. However, basic computer skills,


especially MSDOS are necessary.

You will explore the world of C from the basic concepts to other facets of the language.
Explanations, examples, exercises and tip notes are used. The guide uses an easy – to
learn approach. You will find the guide comprehensive, concise and practical – oriented.
To help grasp the concepts of the language, a number of real - life situation examples
have been used.

The formatting used in this guide clearly distinguishes its various components such as
examples, exercises and tip notes, particularly in the text typeface. Code examples
appear in a different typeface to distinguish them , especially when transcribing the
program.

You will find revision questions at the end of every chapter so that you can test your
proficiency in what is covered.

Finally, the model examination papers at the end of the guide shall test your
preparedness for the final examination. Comment [p1]: Test

1
CHAPTER ONE: BASIC CONCEPTS

Objectives
 Understand what is structured programming
 Identify the steps of developing a program
 Explain the characteristics of C.
 Understand the components of a C program
 Identify various types of program errors
 Create and compile a program
 Add comments to a program.

PROGRAM AND PROGRAMMING


Program
A computer program is a series of organised instructions that directs a computer to perform tasks.
Without programs, computers are useless. A program is like a recipe. It contains a list of variables
(called ingredients) and a list of statements (called directions) that tell the computer what to do
with the variables.

Programming
Programming is a creation of a set of commands or instructions which directs a computer in
carrying out a task.

Programming Language
A programming language is a set of words, symbols and codes that enables humans to
communicate with computers.

Examples of Programming Languages


Examples of programming languages are:

BASIC (Beginner’s All Purpose Symbolic Instruction Code) , Pascal, C , Smalltalk.

LEVELS OF PROGRAMMING LANGUAGES

First generation of programming language


The first generation of programming language, or 1GL, is machine language. Machine language is
a set of instructions and data that a computer's central processing unit can execute directly.
Machine language statements are written in binary code, and each statement corresponds to one
machine action.

Second generation programming language


The second generation programming language, or 2GL, is assembly language. Assembly language
is the human-readable notation for the machine language used to control specific computer
operations. An assembly language programmer writes instructions using symbolic instruction
codes that are meaningful abbreviations or mnemonics. An assembler is a program that translates
assembly language into machine language.

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Third generation programming language
The third generation of programming language, 3GL, or procedural language uses a series of
English-like words, that are closer to human language, to write instructions.
High-level programming languages make complex programming simpler and easier to read, write
and maintain.Programs written in a high-level programming language must be translated into
machine language by a compiler or interpreter. PASCAL, FORTRAN, BASIC, COBOL, C and
C++ are examples of third generation programming languages.

Fourth generation programming language


The fourth generation programming language or non-procedural language, often abbreviated as
4GL, enables users to access data in a database. A very high-level programming language is often
referred to as goal-oriented programming language because it is usually limited to a very specific
application and it might use syntax that is never used in other programming languages. SQL,
NOMAD and FOCUS are examples of fourth generation programming languages.

Fifth generation programming language


The fifth generation programming language or visual programming language, is also known as
natural language. Provides a visual or graphical interface, called a visual programming
environment, for creating source codes. Fifth generation programming allows people to interact
with computers without needing any specialized knowledge. People can talk to computers and the
voice recognition systems can convert spoken sounds into written words. Prolog and Mercury are
the best known fifth-generation languages.

TRANSLATORS
All software packages or programs are written in high-level languages, for example, C++, Visual
Basic and Java. The translation of high level languages to machine language is performed by a
translator.

Program
Have you ever wondered how your computer runs your favourite software?
Your favourite software is a program that consists of several instructions that perform its operation.
A programmer will write a source code which consists of the instructions needed to run a program.
Then the compiler or interpreter with assembler will translates the source code into machine
language which is made of a sequence of bits (eg. 01100011). The computer will load the machine
code and run the program.

Assembler
An assembler is a computer program for translating assembly language — essentially, a mnemonic
representation of machine language — into machine language. For example in intel 80836, the
assembly language for the ’no operation’ command is NOP and its machine code representation is
10010000.

Interpreter
The interpreter will read each code converts it to machine code and executes it line by line until the
end of the program. Examples of interpreter-based language are BASIC, Logo and Smalltalk.

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Compiler
The source code (in text format) will be converted into machine code which is a file consisting of
binary machine code that can be executed on a computer. If the compiler encounters any errors, it
records them in the program-listing file. When a user wants to run the program, the object program
is loaded into the memory of the computer and the program instructions begin executing. A
compiled code generally runs faster than programs based on interpreted language. Several
programming languages like C++, Pascal and COBOL used compilers as their translators.

Steps In Program Development


1. Design program objectives
It involves forming a clear idea in terms of the information you want to include in the
program, computations needed and the output. At this stage, the programmer should think in
general terms, not in terms of some specific computer language.

2. Design program
The programmer decides how the program will go about its implementation, what should the
user interface be like, how should the program be organized, how to represent the data and
what methods to use during processing. At this point, you should also be thinking generally
although some of your decisions may be based on some general characteristics of the C
language.

3. Write the Code


It is the design Implementation by writing the (C) code i.e. translating your program design into
C language instructions. You will use C’s text editor or any other editor such as notepad. Using
another editor such as notepad requires you to save your program with the extension .c.

4. Compile the code


A compiler converts the source code into object code. Object code are instructions in machine
language. Computers have different machine languages. C compilers also incorporate code for
C libraries into the final program. The libraries contain standard routines. The end result is an
executable file that the computer can understand.
The compiler also checks errors in your program and reports the error to you for correction.
The object code can never be produced if the source code contains syntax
errors.

5. Run the program


This is the actual execution of the final code, usually preceded by linking #. Once the
executable code is complete and working, it can be invoked in future by typing its name in a run
command.

6. Test the program


This involves checking whether the system does what it is supposed to do. Programs may have
bugs (errors). Debugging involves the finding and fixing of program mistakes.

7. Maintain and modify the program


Occasionally, changes become necessary to make to a given program. You may think
of a better way to do something in a program, a clever feature or you may want to adapt the

4
program to run in a different machine. These tasks are simplified greatly if you document the
program clearly and follow good program design practices.

C Language Basic Features


C is a general purpose programming language, unlike other languages such as
PASCAL and FORTRAN developed for some specific uses. C is designed to work with both
software and hardware. C has in fact been used to develop a variety of software such as:
 Operating systems: Unix and Windows.
 Application packages: WordPerfect and Dbase.

 Source Code files


When you write a program in C language, your instructions form the source code (or simply
source file). C filenames have an extension .c. The part of the name before the period is called
the base name and the part after the period is called the extension.

 Object code, Executable code and Libraries


An executable file is a file containing ready to run machine code. C accomplishes this in
two steps.
 Compiling – The compiler converts the source code to produce the
intermediate object code.
 The linker combines the intermediate code with other code to produce the
executable file. C does this in a modular manner.
You can compile individual modules, and then combine the compiled modules later.
Therefore, if you need to alter one module, you don‟t have to recompile the others.

Linking is the process where the object code, the start up code, and the code for library routines
used in the program (all in machine language) are combined into a single file - the executable
file.

Advantages of C over Other Languages


 C Supports structured programming design features.
It allows programmers to break down their programs into functions. Further it
supports the use of comments, making programs readable and easily
maintainable.

Efficiency
 C is a concise language that allows you to say what you mean in a few words.
 The final code tends to be more compact and runs quickly.
 Portability
C programs written for one system can be run with little or no modification on other
systems.
 Power and flexibility
 C has been used to write operating systems such as Unix, Windows.
 It has (and still is) been used to solve problems in areas such as physics and
engineering.
 Programmer orientation
 C is oriented towards the programmer’s needs.

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 It gives access to the hardware. It lets you manipulate individual bits of memory.
 It also has a rich selection of operators that allow you to expand programming
capability.

BASIC ELEMENTS IN PROGRAMMING

There are 5 Basic elements in programming namely:

1. Constant.
2. Variable.
3. Data Type.
4. Operators.
5. Control Structures.

Constants
Constant is a data container that stores information. The value will never change (remains
constant) at any time during the course of a program.

Declare is the official term used in programming to announce to the program the
condition of statement in programming.

Variables
Variable is a data container that stores information. The value inside may change at any time
during the course of a program.

Data Types
Data types refer to an extensive system for declaring variables of different types.

C has the following basic built-in data types.


 int
 float
 double
 char
Operator
An operator is a symbol that tells the compiler to perform specific mathematical or logical
manipulations. C language is rich in built-in operators and provides the following types of
operators:

 Arithmetic Operators

 Relational Operators

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 Logical Operators

 Bitwise Operators

 Assignment Operators

 Misc Operators

Control Structures

Control structures represent the forms by which statements in a program are executed. Three

structures control program execution:


 Sequence
 Selection or decision structure
 Iteration or looping structure

Components of a C Program

A typical C program is made of the following components:


 Keywords
 Preprocessor directives
 Functions
 Declaration statements
 Comments
 Expressions
 Input and output statements

1. Keywords
These are reserved words that have special meaning in a language. The compiler recognizes a
keyword as part of the language’s built – in syntax and therefore it cannot be used for any other
purpose such as a variable or a function name. C keywords must be used in lowercase otherwise
they will not be recognized.
Examples of keywords
auto break case else int void default
do double if sizeof long
float for goto signed unsigned
register return short union continue struct
switch typedef const extern volatile while
char enum static

Sample Program

7
This program will print out the message: This is a C program.
#include<stdio.h>
main()
{
printf("This is a C program \n");
return 0;
}

Though the program is very simple, a few points are worthy of note.

Every C program contains a function called main. This is the start point of the program.
#include<stdio.h>allows the program to interact with the screen, keyboard and file system of
your computer. You will find it at the beginning of almost every C program.

main()declares the start of the function, while the two curly brackets show the start and finish of
the function. Curly brackets in C are used to group statements together as in a function, or in the
body of a loop. Such a grouping is known as a compound statement or a block.

printf("This is a C program \n"); prints the words on the screen. The text to be printed is
enclosed in double quotes. The \n at the end of the text tells the program to print a new line as
part of the output.

Most C programs are in lower case letters. You will usually find upper case letters used in
preprocessor definitions (which will be discussed later) or inside quotes as parts of character
strings.

C is case sensitive, that is, it recognizes a lower case letter and it's upper case
equivalent as being different.

Example: Basic C program features

#include<stdio.h>
main()
{
int num; /* define a variable called num */
num = 1; /* assignment */
printf(“ This is a simple program ”);
printf(“to display a message. \n”);
printf (“My favorite number is %d because ”, num);
printf(“ it is first.\n ”);
return 0;
}
On running the above program, you get the following output.

This is a simple program to display a message. My


favorite number is 1 because it is first.

2. Functions
All C programs consist of one or more functions, each of which contains one or more

8
statements. In C, a function is a named subroutine that can be called by other parts of the
program. Functions are the building blocks of C.

A statement specifies an action to be performed by the program. In other words,


statements are parts of your program that actually perform operations.

All C statements must end with a semicolon. C does not recognize the end of a line as a
terminator. This means that there are no constraints on the position of statements within a line.
Also you may place two or more statements on one line.

Although a C program may contain several functions, the only function that it must have is
main( ).

The main( ) function is the point at which execution of your program begins. That is, when your
program begins running, it starts executing the statements inside the main( ) function, beginning
with the first statement after the opening curly brace. Execution of your program terminates
when the closing brace is reached.

Another important component of all C programs is library functions. The ANSI C standard
specifies a minimal set of library functions to be supplied by all C compilers, which your
program may use. This collection of functions is called the C standard
library. The standard library contains functions to perform disk I/O (input / output), string
manipulations, mathematics, and much more. When your program is compiled, the code for
library functions is automatically added to your program.

One of the most common library functions is called printf( ). This is C‟s general purpose
output function. Its simplest form is

printf(“string – to – output”);

The printf( ) outputs the characters that are contained between the beginning and ending
double quotes.
For example, printf(“ This is a C program “);

The double quotes are not displayed on the screen. In C, one or more characters enclosed
between double quotes is called a string. The quoted string between printf( )‟s parenthesis is
called an argument to printf( ). In general, information passed to a function is called an
argument. In C, calling a library function such as printf( ) is a statement; therefore it must end
with a semicolon.

To call a function, you specify its name followed by a parenthesized list of arguments that
you will be passing to it. If the function does not require any arguments, no arguments will be
specified, and the parenthesized list will be empty. If there is more than one argument, the
arguments must be separated by commas.

In the above program, line 7 causes the message enclosed in speech marks “ ” to be
printed on the screen. Line 8 does the same thing.

The \n tells the computer to insert a new line after printing the message. \n is an
example of an escape sequence.

9
Line 9 prints the value of the variable num (1) embedded in the phrase. The %d
instructs the computer where and in what form to print the value. %d is a type specifier
used to specify the output format for integer numbers. Line 10 has the same effect as line 8.

Line11 indicates the value to be returned by the function main( ) when it is executed. By
default any function used in a C program returns an integer value (when it is called to execute).
Therefore, line 3 could also be written int main( ). If the int keyword is omitted, still an integer
is returned.

Then, why return (0);? Since all functions are subordinate to main( ), the function does not
return any value.

Note:
(i) Since the main function does not return any value, line 3 can alternatively be written
as : void main( ) – void means valueless. In this case, the statement return 0; is not
necessary.
(ii) While omitting the keyword int to imply the return type of the main( ) function does
not disqualify the fact that an integer is returned (since int is default), you should
explicitly write it in other functions, especially if another value
other than zero is to be returned by the function.

3. Preprocessor directives and header files

A preprocessor directive performs various manipulations on your source file before it is actually
compiled. Preprocessor directives are not actually part of the C language, but rather instructions
from you to the compiler

The preprocessor directive #include is an instruction to read in the contents of another file and
include it within your program. This is generally used to read in header files for library
functions.

Header files contain details of functions and types used within the library. They must be included
before the program can make use of the library functions.

Library header file names are enclosed in angle brackets, < >. These tell the preprocessor to
look for the header file in the standard location for library definitions.

4. Comments

Comments are non – executable program statements meant to enhance program readability
and allow easier program maintenance, i.e. they document the program. They can be used in
the same line as the material they explain (see lines 4, 6, 7 in sample program).

A long comment can be put on its own line or even spread on more than one line. Comments are
however optional in a program. The need to use too many comments can be avoided by good
programming practices such as use of sensible variable names, indenting program statements,
and good logic design. Everything between the opening /* and closing */ is ignored by the
compiler.

10
5. Declaration statements
In C, all variables must be declared before they are used. Variable declarations ensure that
appropriate memory space is reserved for the variables, depending on the data types of the
variables. Line 6 is a declaration for an integer variable called num.

6. Assignment and Expression statements

An assignment statement uses the assignment operator “=” to give a variable on the operator‟s
left side the value to the operator‟s right or the result of the expression on the right. The
statement num =1; (Line 6) is an assignment statement.

7. Escape sequences

Escape sequences (also called back slash codes) are character combinations that begin with a
backslash symbol (\) used to format output and represent difficult-to-type characters.

One of the most important escape sequences is \n, which is often referred to as the new line
character. When the C compiler encounters \n, it translates it into a carriage return.

For example, this program:


#include<stdio.h>
main()
{
printf(“This is line one \n”);
printf(“This is line two \n”);
printf(“This is line three”); return 0;
}
displays the following output on the screen.

This is line one This


is line two This is
line three

The program below sounds the bell.


#include<stdio.h>
main()
{
printf(“\a”);
return 0;
}
Remember that the escape sequences are character constants. Therefore to assign one to a
character variable, you must enclose the escape sequence within single quotes, as shown in
this fragment.
Char ch;

11
ch = „\t ‟ /*assign ch the tab character */

Below are other escape sequences:


Escape sequence Meaning
\a alert/bell
\b backspace
\n new line
\v vertical tab
\t horizontal tab
\\ back slash
\‟ Single quote („)
\” Double quote (“”)
\0 null

Types of Errors in C programs


There are three types of errors: Syntax, Semantic and Logic errors.

Syntax errors
They result from the incorrect use of the rules of programming. The compiler detects such errors
as soon as you start compiling. A program that has syntax errors can produce no results. You
should look for the error in the line suggested by the compiler. Syntax errors include;
 Missing semi colon at the end of a statement e.g. Area = Base * Length
 Use of an undeclared variable in an expression
 Illegal declaration e.g. int x, int y, int z;
 Use of a keyword in uppercase e.g. FLOAT, WHILE
 Misspelling keywords e.g. init instead of int

Note:
The compiler may suggest that other program line statements have errors when they may not.
This will be the case when a syntax error in one line affects directly the execution of other
statements, for example multiple use of an undeclared variable. Declaring the variable will
remove all the errors in the other statements.

Logic Errors
These occur from the incorrect use of control structures, incorrect calculation, or omission of a
procedure. Examples include: An indefinite loop in a program, generation of negative values
instead of positive values. The compiler will not detect such errors since it has no way of
knowing your intentions. The programmer must try to run the program so that he/she can
compare the program’s results with already known results.

Semantic errors
They are caused by illegal expressions that the computer cannot make meaning of. Usually no

12
results will come out of them and the programmer will find it difficult to debug such errors.
Examples include a data overflow caused by an attempt to assign a value to a field or memory
space smaller than the value requires, division by zero, etc.

Guidelines To Good C Programming


 Ensure that your program logic design is clear and correct. Avoid starting to code before
the logic is clearly set out since good logic will reduce coding time as well as result in
programs that are easy to understand, error free and easily maintainable.
 Declare all variables before using them in any statements.
 Use sensible names for variables. Use of general names such as n instead of net_sal
for net salary makes variables vague and may make debugging difficult. This
however depends on the programmer‟s ingenuity.
 Use a variable name in the case that it was declared in.
 Never use keywords in uppercase.
 Terminate C declarations, expressions and I/O statements with a semi colon.
 Restrict your variables names to eight characters. The compiler may truncate part of a
variable name and possibly give it the meaning of another variable e.g. Shakespeare and
Shakespencil.
 Always save your program every time you make changes.
 Proof read your program to check for any errors or omissions
 Dry run you design with some simple test data before running the code, then
compare the two.

Revision Exercises
1. Outline the logical stages of C programs‟ development.
2. From the following program, suggest the syntax and logical errors that may have been
made.
The program is supposed to find the square and cube of 5, then output 5, its square and cube.
#include<stdio.h>
main()
{
int , int n2, n3;
n = 5;
n2 = n *n
n3 = n2 * n2;
printf(“ n = %d, n squared = %d, n cubed = %d \ n”, n, n2, n3);
return 0;
}
3. Give the meaning of the following, with examples
(i) Preprocessor command
(ii) Keyword
(iii) Escape sequence
(iv) Comment

13
(v) Linking
(vi) Executable file

4. Provide the meaning of the following keywords, giving examples of their use in C
programs.
(i) void
(ii) return
(iii) extern
(iv) struct
(v) static
5. C is both “portable and “efficient”. Explain.
6. C is a “case sensitive‟ language. Explain.
7. The use of comments in C programs is generally considered to be good programming practice.
Why?

14
15
CHAPTER TWO: DATA HANDLING

Objectives
 Declare variables and assign values
 Describe basic data types used to declare variables
 Set up constants and apply them in a program
 Input numbers from the keyboard using the function
 Expand printf() capabilities.

Variables

A variable is a memory location whose value can change during program execution. In
C, a variable must be declared before it can be used. Variables can be declared at the
start of any block of code.

A declaration begins with the type, followed by the name of one or more variables. For
example,
int high, low, results[20];

Declarations can be spread out, allowing space for an explanatory comment. Variables
can also be initialised when they are declared. This is done by adding an equals sign
and the required value after the declaration.

int high = 250; /* Maximum Temperature */


int low = -40; /* Minimum Temperature */
int results[20]; /* Series of temperature readings */

Variable Names
Every variable has a name and a value. The name identifies the variable and the value
stores data. There is a limitation on what these names can be. Every variable name in C
must start with a letter; the rest of the name can consist of letters, numbers and
underscore characters.

C recognizes upper and lower case characters as being different (C is case- sensitive).
Finally, you cannot use any of C's keywords like main, while, switch etc as variable
names.

16
Examples of legal variable names
x result Outfile bestyet
x1 x2 out_file best_yet
power impetus Gamma hi_score

It is conventional to avoid the use of capital letters in variable names. These are
used for names of constants. Some old implementations of C only use the first 8
characters
of a variable name. Most modern ones don't apply this limit though. The rules
governing variable names also apply to the names of functions.

Basic Data Types

C supports five basic data types. The table below shows the five types, along with the
C
keywords that represent them. Don‟t be confused by void. This is a special
purpose data type used to explicitly declare functions that return no value.
Type Meaning Keyword
Character Character data char
Integer Signed whole number int
Float floating-point numbers float
Double double precision floating- double
point numbers
Void Valueless void

The “int” specifier


It is a type specifier used to declare integer variables. For example, to declare count
as an integer you would write:
int count;

Integer variables may hold signed whole numbers (numbers with no fractional part).
Typically, an integer variable may hold values in the range –32,768 to 32,767 and
are 2 bytes long.

The “char‟ specifier


A variable of type char is 1 byte long and is mostly used to hold a single character.
For example to declare ch to be a character type, you would write:
char
ch;

The “float‟ specifier


It is a type specifier used to declare floating-point variables. These are numbers
that have a whole number part and a fractional or decimal part for example
234.936. To

17
declare f to be of type float, you would write:
float
f;

Floating point variables typically occupy 4 bytes.

The “double‟ specifier


It is a type specifier used to declare double-precision floating point variables. These
are variables that store float point numbers with a precision twice the size of a
normal float

value. To declare d to be of type double you would write:

double d;

Double-type variables typically occupy 8 bytes.

Using printf( ) To Output Values

You can use printf( ) to display values of characters, integers and floating - point values.
To do so, however, requires that you know more about the printf( ) function.

For example:
printf(“This prints the number %d ”, 99);

displays This prints the number 99 on the screen. As you can see, this call to the
printf( ) function contains two arguments. The first one is the quoted string and the other
is the constant 99. Notice that the arguments are separated from each other by a
comma.

In general, when there is more than one argument to a function, the arguments are
separated from each other by commas. The first argument is a quoted string that may
contain either normal characters or formal specifiers that begin with a percent (%) sign.

Normal characters are simply displayed as is on the screen in the order in which they
are encountered in the string (reading left to right). A format specifier, on the other hand
informs printf( ) that a different type item is being displayed. In this case, the %d,
means that an integer, is to be output in decimal format. The value to be displayed is to
be found in the second argument. This value is then output at the position at which the
format specifier is found on the string.

If you want to specify a character value, the format specifier is %c. To specify a floating-
point value, use %f. The %f works for both float and double. Keep in mind that the
values matched with the format specifier need not be constants, they may be variables
too.

Code Format
%c Character

18
%d Signed decimal integers
%i Signed decimal integers
%e Scientific notation (lowercase „e‟)
%E Scientific notation (lowercase „E‟)
%f Decimal floating point
%s String of characters
%u Unsigned decimal integers
%x Unsigned hexadecimal (lowercase letters)

%X Unsigned hexadecimal (Uppercase letters)

Examples
1. The program shown below illustrates the above concepts. First, it declares a
variable called num. Second, it assigns this variable the value 100. Finally, it uses
printf( ) to display the value is 100 on the screen. Examine it closely.

#include<stdio.h>
main()
{
int num;
num = 100;
printf(“ The value is %d “, num);
return 0;
}
2. This program creates variables of types char, float, and double assigns each
a value and outputs these values to the screen.
#include<stdio.h>
main()
{
char ch;
float f;
double
d; ch =
„X‟;
f = 100.123;
d = 123.009;

19
printf(“ ch is %c “,
ch); printf(“ f is %f
“, f); printf(“ d is %f
“, d); return 0;
}

Exercises
1. Enter, compile, and run the two programs above.
2. Write a program that declares one integer variable called num. Give this variable the
1000 and then, using one printf ( ) statement, display the value on the screen like this:

1000 is the value of num

Inputting Numbers From The Keyboard Using scanf( )

There are several ways to input values through the keyboard. One of the easiest is to
use another of C‟s standard library functions called scanf( ).

To use scanf( ) to read an integer value from the keyboard, call it using the general
form:
scanf(“%d”, &int-var-name);

Where int-var-name is the name of the integer variable you wish to receive the value.
The first argument to scanf( ) is a string that determines how the second argument will
be treated. In this case the %d specifies that the second argument will be receiving an
integer value entered in decimal format. The fragment below, for example, reads an
integer entered from the keyboard.

int num;
scanf(“%d”, &num);

The & preceding the variable name means “address of‟. The values you enter are put
into variables using the variable’s location in memory. It allows the function to place a
value into one of its arguments.

When you enter a number at the keyboard, you are simply typing a string of digits. The
scanf( ) function waits until you have pressed <ENTER> before it converts the string
into the internal format used by the computer.

The table below shows format specifiers or codes used in the scanf() function and their
meaning.

Code Meaning
%c Read a single character

20
%d Read a decimal integer
%i Read a decimal integer
%e Read a floating point number
%f Read a floating point number
%lf Read a double
%s Read a string
%u Reads an unsigned integer

Examples

1. This program asks you to input an integer and a floating-point number and displays
the value.
#include<stdio.h>
main()
{
int num;
float f;
printf(“ \nEnter an integer: “);
scanf( “%d “, &num);
printf(“\n Enter a floating point number: “);
scanf( “%f “, &f);
printf( “%d ”,
num); printf( “\n %f
”, f); return 0;
}

2. This program computes the area of a rectangle, given its dimensions. It first
prompts the user for the length and width of the rectangle and then displays the
area.

#include<stdio.h>
main()
{
int len, width;
printf(“\n Enter length: “);
scanf (“%d “, &len);
printf(“\n Enter width : ” );
scanf( “ %d “, &width);
printf(“\n The area is %d “, len * width);
return 0;
}

Exercises

1. Enter, compile and run the example programs.


2. Write a program that inputs two floating-point numbers (use type float) and

21
then displays their sum.
3. Write a program that computes the volume of a cube. Have the program prompt
the user for each dimension.

Types of Variables
There are two places where variables are declared: inside a function or outside
all functions.

Variables declared outside all functions are called global variables and they may be
accessed by any function in your program. Global variables exist the entire time
your program is executing.

Variables declared inside a function are called local variables. A local variable is
known to and may be accessed by only the function in which it is declared. You need
to be aware of two important points about local variables.

(i) The local variables in one function have no relationship to the local variables
in another function. That is, if a variable called count is declared in one
function,

another variable called count may also be declared in a second function – the two
variables are completely separate from and unrelated to one another.
(ii) Local variables are created when a function is called, and they are destroyed when
the function is exited. Therefore local variables do not maintain their values between
function calls.

Storage Classes
C storage classes determine how a variable is stored. The storage class specifiers are
 auto
 extern
 register
 static

These specifiers precede the type name.

auto

It is used to declare automatic variables. Automatic variables are simply local variables,
which are auto by default. You will never see auto used in any C program.

extern

As the size of a program grows, it takes longer to compile. C allows you to break down

22
your program into two or more files or functions. You can separately compile these files
and then link them together. In general, global data may only be declared once.
Because global data may need to be accessed by two or more functions that form the
program, there must be a way of informing the compiler about the global data used by
the program.

Consider the following;

File 1
#include<stdio.h>
int count;
void f1 (void);
main()
{
int i;
f1 ( ); /* Set count‟s value */
for( i =0; i <count; i++)
printf(“%d”);
return 0;
}
File 2
#include<stdlib.h>
void f1(void)
{
count = rand ( ); /* Generates a random number */
}

If you try to compile the second file, an error will be reported because count is not
defined. However, you cannot change File 2 as follows:

#include<stdlib.h>
int count;
void f1(void)
{
count = rand (); /* Generates a random number */
}

Note: stdlib.h is a header file that contains certain standard library functions. rand()
function is one of them and is used to generate a random number between . Others are
abort() – to abort a program, abs() – to get the absolute value ,malloc() for dynamic
memory allocation ,free() to free memory allocated with malloc(), qsort()to sort an
array, realloc() to reallocate memory, et al.

If you declare count a second time, the linker will report a duplicate-symbol error, which
means that count is defined twice, and the linker doesn‟t know which to use.
The solution to this problem is C‟s extern specifier. By placing extern in front of
count‟s declaration in File 2, you are telling the compiler that count is an integer
declared elsewhere. In other words, using extern informs the compiler about the
existence and type of the variable it precedes but does not cause storage for that
variable to be allocated. The correct version for File 2 is:

23
#include<stdlib.h>
extern int count;
void f1(void)
{
count = rand ( ); /* Generates a random number */
}

register
When you specify a register variable, you are telling the compiler that you want access
to that variable as fast as possible. In other words, using register variables minimizes
access time.

No matter what storage method used, only a given number of variables can be granted
the fastest possible access time. For example, the CPU has a limited number of
registers. When fast-access locations are exhausted, the compiler is free to convert
register variables into regular variables. For this reason, you must choose carefully
which variables you modify with register.

One good choice is to make a frequently used variable such as the variable that
controls a loop, into a register variable. The more times a variable is accessed, the
greater the increase in performance when its access time is decreased.

static
The static modifier causes the contents of a local variable to be preserved between
function calls. Also, unlike normal local variables, which are initialized each time a
function is entered a static variable is initialized only once. For example, take a look at
the following program:
#include<stdio.h>
void f(void);
main()
{
int i;
for (i =0; i < 10; i ++)
f( );
return 0;
}

void f (void)
{
static int count = 0;
count ++;
printf(“Count is %d \n”, count);
}
which displays the following output.

count is 1
count is 2
count is 3

24
count is 4
count is 5
count is 6
count is 7
count is 8
count is 9
count is 10

Visibly from above, count retains its value between function calls.

Constants

A constant is a value that does not change during program execution. In other words,
constants are fixed values that may not be altered by the program.

Integer constants are specified as numbers without fractional components. For example
–10, 1000 are integer constants.

Floating - point constants require the use of the decimal point followed by the number‟s
fractional component. For example, 11.123 is a floating point constant. C allows you to
use scientific notation for floating point numbers. Constants using scientific notation
must follow this general form:
number E sign exponent
The number is optional. Although the general form is shown with spaces between the
component parts for clarity, there may be no spaces between parts in an actual number
. For example, the following defines the value 1234.56 using scientific notation.

25
123.456E1

Character constants are usually just the character enclosed in single quotes; 'a', 'b', 'c'.
ch = „z‟;

Note:
There is nothing in C that prevents you from assigning a character variable a value
using a numeric constant. For example the ASCII Code for „A „ is 65. Therefore, these
two assignments are equivalent.

char ch;
ch = “A‟;
ch = 65;

Types of Constants
Constants can be used in C expressions in two ways:

 Directly
Here the constant value is inserted in the expression, as it should typically be.
For example:
Area = 3.14 * Radius * Radius;
The value 3.14 is used directly to represent the value of PI which never requires
changes in the computation of the area of a circle

 Using a Symbolic Constant


This involves the use of another C preprocessor, #define.

For example, #define SIZE 10


A symbolic constant is an identifier that is replaced with replacement text by the C
preprocessor before the program is compiled. For example, all occurrences of the
symbolic constant SIZE are replaced with the replacement text 10.

This process is generally referred to as macro substitution. The general form of the
#define statement is;

#define macro-name string

Notice that this line does not end in a semi colon. Each time the macro - name is
encountered in the program, the associated string is substituted for it. For example,
consider the following program.

26
Example: Area of a circle

#include<stdio.h>
#define PI 3.14
main()
{
float radius, area;
printf(“Enter the radius of the circle \n”);
scanf(“%f”, &radius);
area = PI * radius * radius; /* PI is a symbolic constant */
printf(“Area is %.2f cm squared “,area);
return 0;
}
Note:
At the time of the substitution, the text such as 3.14 is simply a string of characters
composed of 3, ., 1 and 4. The preprocessor does not convert a number into any sort of
internal format. This is left to the compiler.

The macro name can be any valid C identifier. Although macro names can appear in
either uppercase or lowercase letters, most programmers have adopted the convention
of using uppercase for macro names to distinguish them from variable names. This
makes it easy for anyone reading your program to know when a macro name is being
used.

Macro substitutions are useful in that they make it easier to maintain programs. For
example, if you know that a value, such as array size, is going to be used in several
places in your program, it is better to create a macro for this value. Then, if you ever
need to change this value, you simply change the macro definition. All references will be
automatically changed when the program is recompiled.

Type Conversions

In an assignment statement in which the type of the right side differs from that on the
left, the type of the right side is converted into that of the left. When the type of the left
side is larger than the right side, this process causes no problems. However, when the
type of the left side is smaller than the type of the right, data loss may occur.

When converting from a long double to a double or from a double to float, precision is
lost. When converting from floating point value to an integer value, the fractional part is
lost, and if the number is too large to fit in the target type, a garbage value will result.

As stated when converting from a floating-point value to an integer value, the fractional
portion of the number is lost. The following program illustrates that fact.

27
#include<stdio.h>
main()
{
int i;
float f;
f = 1234.0098;
i = f;
printf(“ %f %d “,f, i);
return 0;
}

Revision Exercises

1. Discuss four fundamental data types supported by C, stating how each type is stored
in memory.
2. Distinguish between a variable and a constant.
3. Suggest, with examples two ways in which constant values can be used in C
expression statements.
4. Give the meaning of the following declarations;
(i) char name[20];
(ii) int num_emp;
(iii) double tax, basicpay;
(iv) char response;

5. What is the difference between a local and a global variable?


6. Write a program that computes the number of seconds in a year.
The mass of a single molecule of water is about 3.0 x 10-23 grams. A quart of
water is about 950 grams. Write a program that requests an amount of water in
quarts and displays the number of water molecules in that amount.

28
CHAPTER THREE: OPERATORS

Operators And Operands

An operator is a component of any expression that joins individual constants, variables,


array elements and function references.

An operand is a data item that is acted upon by an operator. Some operators act upon
two operands (binary operators) while others act upon only one operand (unary
operators).

An operand can be a constant value, a variable name or a symbolic constant.

Note: An expression is a combination of operators and operands.

Examples
(i) x + y ; x, y are operands, + is an addition operator.
(ii) 3 * 5; 3, 5 are constant operands, * is a multiplication operator.
(iii) x % 2.5; x, 5 are operands, % is a modulus (remainder) operator.
(iv) sizeof (int); sizeof is an operator (unary), int is an operand.

Arithmetic Operators
There are five arithmetic operators in C.
Operator Purpose
+ Addition
- Subtraction
* Multiplication
/ Division
% Remainder after integer division

Note:
(i) There exists no exponential operators in C.
(ii) The operands acted upon by arithmetic operators must represent numeric
values, that is operands may be integers, floating point quantities or
characters (since character constants represent integer values).
(iii) The % (remainder operator) requires that both operands be integers.
Thus;

29
 5%3
 int x = 8;
 int y = 6 ; x % y are valid while;
 8.5 % 2.0 and
 float p = 6.3, int w = 7 ; 5 %p , p % w are invalid.
(iv) Division of one integer quantity by another is known as an integer
division. If the quotient (result of division) has a decimal part, it is
truncated.
(v) Dividing a floating point number with another floating point number, or a
floating point number with an integer results to a floating point quotient .

Exercise
Suppose a = 10, b = 3, v1 = 12.5, v2 = 2.0, c1 =‟P‟, c2 = „T‟. Compute the result of the
following expressions.
a+b v1 * v2
a-b v1 / v2
a*b c1
a/b c1 + c2 +5
a%b c1 + c2 +‟9‟

Note:
(i) c1 and c2 are character constants
(ii) ASCII codes for 9 is 57, P = 80,T = 84.

If one or both operands represent negative values, then the addition, subtraction,
multiplication, and division operators will result in values whose signs are determined by
their usual rules of algebra. Thus if a b, and c are 11, -3 and –11 respectively, then

a +b =8
a – b = 14
a * b = -33
a / b = -3
a % b = -2
c % b = -2
c/b=3

Examples of floating point arithmetic operators


r1 = -0.66, r2 = 4.50 (operands with different signs)
r1 + r2 = 3.84
r1 - r2 = -5.16
r1 * r2 = -2.97
r1 / r2 = -0.1466667

Note:
(i) If both operands are floating point types whose precision differ (e.g. a float and a
double) the lower precision operand will be converted to the precision of the other
operand, and the result will be expressed in this higher precision. (Thus if an
expression has a float and a double operand, the result will be a double).
(ii) If one operand is a floating-point type (e.g. float, double or long double) and the

30
other is a character or integer (including short or long integer), the character or
integer will be converted to the floating point type and the result will be expressed as
such.
(iii) If neither operand is a floating-point type but one is long integer, the other will be
converted to long integer and the result is expressed as such. (Thus between an int
and a long int, the long int will be taken).
(iv) If neither operand is a floating type or long int, then both operands will be converted
to int (if necessary) and the result will be int (compare short int and long int)
From the above, evaluate the following expressions given:
i =7, f = 5.5, c = ‟w‟. State the type of the result.

(i) i+f
(ii) i+c
(iii) i + c-„w‟
(iv) ( i + c) - ( 2 * f / 5)

(„w” has ASCII decimal value of 119)

Note: Whichever type of result an expression evaluates to, a programmer can convert
the result to a different data type if desired. The general syntax of doing this is:

(data type) expression.


The data type must be enclosed in parenthesis (). For example the expression (i + f)
above evaluates to 12.5. To convert this to an integer, it will be necessary to write
(int) (i + f).

Operator Precedence

The order of executing the various operations makes a significant difference in the
result. C assigns each operator a precedence level. The rules are;

(i) Multiplication and division have a higher precedence than addition and subtraction,
so they are performed first.

(ii) If operators of equal precedence; (*, /), (+, -) share an operand, they are executed in
the order in which they occur in the statement. For most operators, the order
(associativity) is from left to right with the exception of the assignment ( = ) operator.

Consider the statement;


butter = 25.0 + 60.0 * n / SCALE;
Where n = 6.0 and SCALE = 2.0.

The order of operations is as follows;


First: 60.0 * n = 360.0
(Since * and / are first before + but * and / share the operand n with * first)

Second: 360.0 / SCALE = 180


(Division follows)

31
Third: 25.0 + 180 = 205.0 (Result)
(+ comes last)

Note that it is possible for the programmer to set his or her own order of evaluation by
putting, say, parenthesis. Whatever is enclosed in parenthesis is evaluated first.

What is the result of the above expression written as:


(25.0 + 60.0 * n) / SCALE.

Example: Use of operators and their precedence


/* Program to demonstrate use of operators and their precedence */
include<stdio.h >
main()
{
int score,top;
score = 30;
top = score - (2*5) + 6 * (4+3) + (2+3);
printf (“top = %d \ n” , top);
return 0;
}
Try changing the order of evaluation by shifting the parenthesis and note the change in
the top score.

Exercise

The roots of a quadratic equation ax2 + bx + c = 0 can be evaluated as:


x1 = (-b + (b2 - 4ac))/2a
x2 = (-b + (b2 - 4ac))/2a
where a, b ,c are double type variables and b2 = b * b , 4ac = 4 * a * c, 2a = 2 * a.

Write a program that calculates the two roots x1 x2 with double precision, and displays
the roots on the screen.

Example: Converting seconds to minutes and seconds using the % operator


#include<stdio.h >
#define SEC_PER_MIN 60
main()
{
int sec, min, sec_left;
printf(“ Converting seconds to minute and seconds \n “) ;
printf( “Enter number of seconds you wish to convert \n “) ;
scanf(“% d” , &sec ) ; /* Read in number of seconds */

32
min = sec / SEC_PER_MIN ; / * Truncate number of seconds */
sec_left = sec % SEC_PER_MIN ;
printf(“% d seconds is % d minutes,% seconds\n “ ,sec,min,sec_left);
return 0;
}

The sizeof operator

sizeof returns the size in bytes, of its operand. The operand can be a data type e.g.
sizeof (int), or a specific data object e.g. sizeof n.

If it is a name type such as int, float etc. The operand should be enclosed in
parenthesis.

Example : Demonstrating „sizeof‟ operator


#include <stdio.h>
main()
{
int n;
printf(“n has % d bytes; all ints have % d bytes \n”,
sizeof n, sizeof(int)) ;
return 0;
}

The Assignment Operator


The Assignment operator ( = ) is a value assigning operator. There are several other
assignment operators in C. All of them assign the value of an expression to an identifier.

Assignment expressions that make use of the assignment operator (=) take the form;

identifier = expression;
where identifier generally represents a variable, constant or a larger expression.

Examples of assignment;
a = 3 ;
x = y ;
pi = 3.14;
sum = a + b ;
area_circle = pi * radius * radius;

Note
(i) You cannot assign a variable to a constant such as 3 = a ;
(ii) The assignment operator = and equality operator (= =) are distinctively
different. The = operator assigns a value to an identifier. The equality operator

33
(= =) tests whether two expressions have the same value.
(iii) Multiple assignments are possible e.g. a =b = 5 ; assigns the integer value 5
to both a and b.
(iv) Assignment can be combined with +, -, /, *, and %

The Conditional Operator


Conditional tests can be carried out with the conditional operator (?). A conditional
expression takes the form:

expression1 ? expression2 : expression3 and implies;

evaluate expression1. If expression1 evaluates to true ( value is 1 or non zero)


then evaluate expression 2, otherwise (i.e. if expression 1 is false or zero ) , evaluate
expression3.

Consider the statement (i < 0) ? 0 :100

Assuming i is an integer, the expression (i < 0) is evaluated and if it is true, then the
result of the entire conditional expression is zero (0), otherwise, the result will be
100.

Unary Operators

These are operators that act on a singe operand to produce a value. The operators
may precede the operand or are after an operand.

Examples
(i) Unary minus e.g. - 700 or –x
(ii) Incrementation operator e.g. c++
(iii) Decrementation operator e.g. f -
- (iv) sizeof operator e.g. sizeof(
float)

Relational Operators

There are four relational operators in C.

 < Less than


 <= Less than or equal to
 > Greater than
 >= Greater than or equal to

Closely associated with the above are two equality operators;

34
 == Equal to
 != Not equal to

The above six operators form logical expressions.

A logical expression represents conditions that are either true (represented by integer 1)
or false (represented by 0).

Example
Consider a, b, c to be integers with values 1, 2,3 respectively. Note their results
with relational operators below.

Expression Result

a<b 1 (true)

(a+ b) > = c 1 (true)


(b + c) > (a+5) 0 (false)
c:=3 0 (false)
b==2 1 (true)

Logical operators

&& Logical AND


|| Logical OR
! NOT

The two operators act upon operands that are themselves logical expressions to
produce more complex conditions that are either true or false.

Example
Suppose i is an integer whose value is 7, f is a floating point variable whose value is 5.5
and C is a character that represents the character „w‟, then;

(i > = = 6 ) && ( C = = „w‟ ) is 1 (true)


( C‟ > = 6 ) || (C = 119 ) is 1 (true)
(f < 11 ) && (i > 100) is 0 (false)
(C! = „ p‟) || ((i + f) < = 10 ) is 1 (true)

Revision Exercises

1. Describe with examples, four relational operators.


2. What is „operator precedence‟? Give the relative precedence of arithmetic operators.
3. Suppose a, b, c are integer variables that have been assigned the values a =8, b = 3
and c = - 5, x, y, z are floating point variables with values x =8.8, y = 3.5, z = -5.2.

35
Further suppose that c1, c2, c3 are character-type variables assigned the values E, 5
and ? respectively.

Determine the value of each of the following expressions:


(i) a/b
(ii) 2 * b + 3 * (a – c)
(iii) (a * c) % b
(iv) (x / y) + z
(v) x%y
(vi) 2 * x / (3 * y)
(vii) c1 / c3
(viii) (c1 / c2) * c3

36
CHAPTER FOUR: CONTROL STRUCTURES

Introduction

Control structures represent the forms by which statements in a program are executed.

Three structures control program execution:


 Sequence
 Selection or decision structure
 Iteration or looping structure

Basically, program statements are executed in the sequence in which they appear in the
program.

In reality, a logical test using logical and relational operators may require to be used in
order to determine which actions to take (subsequent statements to be executed)
depending on the outcome of the test. This is selection. For example:

if (score >= 50)


printf(“Pass”);
else
printf(“Fail”);

In addition, a group of statements in a program may have to be executed repeatedly


until some condition is satisfied. This is known as looping. For example, the following
code prints digits from 1 to 5.
for(digit = 1; digit < = 5; digit++)
printf(“\n %d”, digit)

Selection Structure

The if statement

The if statement provides a junction at which the program has to select which path to
follow. The general form is :

if(expression)
statement;

If expression is true (i.e. non zero) , the statement is executed, otherwise it is skipped.
Normally the expression is a relational expression that compares the magnitude of two
quantities ( For example x > y or c = = 6)

Examples

37
(i) if (x<y)
printf(“x is less that y”);

(ii) if (salary >500)


Tax_amount = salary * 1.5;

(iii) if(balance<1000 || status =‟R‟)


print (“Balance = %f”, balance);

The statement in the if structure can be a single statement or a block (compound


statement).
If the statement is a block (of statements), it must be marked off by braces.

if(expression)
{
block of statements;
}

Example
if(salary>5000)
{
tax_amt = salary *1.5;
printf(“Tax charged is %f”, tax_amt);
}

if - else statement

The if else statement lets the programmer choose between two statements as opposed
to the simple if statement which gives you the choice of executing a statement (possibly
compound) or skipping it.

The general form is:


if (expression)
statement;1
else
statement2;

If expression is true, statement1 is executed. If expression is false, the single statement


following the else (statement2) is executed. The statements can be simple or
compound.

Note: Indentation is not required but it is a standard style of programming.

Example:
if(x >=0)
{

38
printf(“let us increment x:\n”);
x++;
}
else

printf(“x < 0 \n”);

Multiple Choice: else if

Used when two or more choices have to be made.

The general form is:

if (expression)
statement;
else if (expression)
statement;
else if (expression)
statement;
else
statement;

(Braces still apply for block statements)

Example

if(sale_amount>=10000)
Disc= sal_amt* 0.10; /*ten percent/
else if (sal_amt >= 5000 && sal_amt < 1000 )
printf (“The discount is %f “,sal_amt*0.07 ); /*seven percent */
else if (sal_amt = 3000 && sal_amt < 5000)
{

Disc = sal_amt * 0.05; /* five percent */


printf ( “ The discount is %f “ , Disc ) ;

} else

39
print( “ The discount is 0”) ;

40
Example : Determining grade category

#include<stdio.h >
#include<string.h >
main()
{
int marks;
char grade [15];
printf (“ Enter the students marks \n”);
scanf( “%d “,&marks ) ;
if ( marks > =75 && marks <=100)
{
strcpy(grade, “Distinction”); /* Copy the string to the grade */
printf(“The grade is %s” , grade);
}
else if( marks > = 60 && marks < 75 )
{
strcpy(grade, “Credit”);
printf(“The grade is % s” , grade );
}
else if(marks>=50 && marks<60)
{
strcpy(grade, “Pass”);
printf(“The grade is % s” , grade );
}
else if (marks>=0 && marks<50)
{
strcpy(grade, “Fail”);
printf (“The grade is % s” , grade) ;
}
else
printf(“The mark is impossible!” );
return 0;
}

41
The “switch‟ and “break‟ statements
The switch - break statements can be used in place of the if - else statements when
there are several choices to be made.

Example: Demonstrating the “switch‟ structure


#include<stdio.h>
main()
{
int choice;
printf(“Enter a number of your choice ”);
scanf(“ %d”, &choice);
if (choice >=1 && choice <=9) /* Range of choice values */
switch (choice)
{ /* Begin of switch* /
case 1: /* label 1* /
printf(“\n You typed 1”);
break;
case 2: /* label 2* /
printf(“\n You typed 2”);
break;
case 3: /* label 3* /
printf(“\n You typed 3”);
break;
case 4: /* label 4* /
printf( “ \n You typed 4”);
break;
default:
printf(“There is no match in your choice”);
} /* End of switch*/
else
printf(“Your choice is out of range”);
return (0);
} /* End of main*/
Explanation

The expression in the parenthesis following the switch is evaluated. In the example
above, it has whatever value we entered as our choice.

42
Then the program scans a list of labels (case 1, case 2,…. case 4) until it finds one that
matches the one that is in parenthesis following the switch statement.

If there is no match, the program moves to the line labeled default, otherwise the
program proceeds to the statements following the switch.

The break statement causes the program to break out of the switch and skip to the next
statement after the switch. Without the break statement, every statement from the
matched label to the end of the switch will be processed.

For example if we remove all the break statements from the program and then run the
program using the number 3 we will have the following exchange.

Enter a number of your choice 3


You typed 3
You typed 4
There is no match in your choice

The structure of a switch is as follows:

switch (integer expression)


{
case constant 1:
statement; optional
case constant 2:
statement; optional
…………

default: (optional)
statement; (optional)
}

Note:
(i) The switch labels (case labels) must be type int (including char) constants or
constant expression.
(ii) You cannot use a variable for an expression for a label expression.
(iii) The expressions in the parenthesis should be one with an integer value. (again
including type char)

Example: Demonstrating the “switch‟ structure

#include<stdio.h>
main()
{
char ch;
printf(“Give me a letter of the alphabet \n”);

43
printf(“An animal beginning with letter”);
printf (“is displayed \n “);
scanf(“%c”, &ch);
if (ch>=‟a‟ && ch<=‟z‟) /*lowercase letters only */
switch (ch)
{ /*begin of switch*/
case `a`:
printf(“Alligator , Australian aquatic animal \n”):
break;
case „b‟:
printf(“Barbirusa, a wild pig of Malaysia \n”);
break;
case „c‟:
printf(“Coati, baboon like animal \n”);
break;
case „d‟:
printf(“Desman, aquatic mole-like creature \n”);
break;
default:
printf(“ That is a stumper! \n”)
}
else
printf(“I only recognize lowercase letters.\n”);
return 0;
} /* End of main */

The “continue‟ statement

Like the break statement the continue statement is a jump that interrupts the flow of a
program. It is used in loops to cause the rest of an iteration to be skipped and the next
iteration to be started.

If a break is used in a loop it quits the entire loop.

The “goto‟ statement


It takes the form goto labelname;

44
Example
goto part2;
part2: printf(“programming in c”\n”;)
In principle you never need to use goto in a C statement. The if construct can be used in
its place as shown below.

Alternative 1 Alternative 2

if (a>14) if (a>14)
goto a; sheds=3;
sheds=2; else
goto b; sheds=2;
a: sheds=3; k=2*sheds;
b: k=2 * sheds;

Looping

C supports three loop versions:


 while loop
 do while loop
 for loop.

The “while‟ loop

The while statement is used to carry out looping instructions where a group of
instructions executed repeatedly until some conditions are satisfied.

General form:
while (expression)
statement;

The statement will be executed as long as the expression is true, the statement can be
a single or compound

/* counter.c */
/* Displays the digits 1 through 9 */
main()
{
int digit=0; /* Initialisation */
while (digit<=9)
{
printf(“%d \n”, digit);

45
digit++;
}
return 0;
}

Example: Calculating the average of n numbers using a „while‟ loop

Algorithm:
(i) Initialise an integer count variable to 1. It will be used as a loop counter.
(ii) Assign a value of 0 to the floating-point sum.
(iii) Read in the variable for n (number of values)
(iv) Carry out the following repeatedly (as long as the count is less or equal to n).
(v) Read in a number, say x.
(vi) Add the value of x to current value of sum.
(vii) Increase the value of count by 1.
(viii) Calculate the average: Divide the value of sum by n.
(ix) Write out the calculated value of average.

Solution

/* To add numbers and compute the average */


#include<stdio.h>
main()
{
int n, count = 1;
float x, average, sum=0.0;
/* initialise and read in a value of n */
printf(“How many numbers? “);
scanf(“%d”, &n);

/*Read in the number */


while (count<=n)
{
printf(“x = “);
scanf(“%f”, &x);
sum+=x;
count++;
}
/* Calculate the average and display the answer */

46
average = sum/n;
printf(“\n The average is %f \n”, average);
return 0;
}

(Note that using the while loop, the loop test is carried out at the beginning of each loop
pass).

The “do .. while‟ loop

It is used when the loop condition is executed at the end of each loop pass.

General form:
do
statement;
while(expression);
The statement (simple or compound) will be executed repeatedly as long as the value of
the expression is true. (i.e. non zero).

Notice that since the test comes at the end, the loop body (statement) must be executed
at least once.

Rewriting the program that counts from 0 to 9, using the do while loop:
/* counter1.c */
/* Displays the digits 1 through 9 */

main()
{
int digit=0; /* Initialisation */
do
{
printf(“%d \n”, digit);
digit++;
} while (digit<=9);
return 0;
}

Exercise: Rewrite the program that computes the average of n numbers using the do
while loop.

47
The “for‟ loop

This is the most commonly used looping statement in C.

General form:
for (expression1;expression2;expression3)
statement;

where:

expression1 is used to initialize some parameter (called an index). The index controls
the loop action. It is usually an assignment operator.

expression2 is a test expression, usually comparing the initialised index in expression1


to some maximum or minimum value.

expression3 is used to alter the value of the parameter index initially assigned by
expression and is usually a unary expression or assignment operator);

Example

for (int k=0 k<=5; k++)


printf(k = %d \n”, k);

Output

0
1
2
3
4
5

Example: Counting 0 to 9 using a „for‟ loop

/* Displays the digits 1 through 9 */


#include<stdio.h>
main()
{
int digit;
for(digit=0;digit<=9; digit++)
printf(“%d \n” , digit);
return 0;

48
}

Example: Averaging a set of numbers using a „for‟ loop


/* average.c */
/* To add numbers and compute the average */
#include<stdio.h>
main()
{
int n, count;
float x, average, sum=0.0;.

/* initialise and read in a value of n */


printf(“How many numbers? “);
scanf(“%d”, &n);
/*Read in the number */
for(count=1;count<=n;count++)
{
printf(“x = “);
scanf(“%f”, &x);
sum+=x;
}
/* Calculate the average and display the answer */
average = sum/n;
printf(“\n The average is %f \n”, average);
return 0;
}

Example: Table of cubes

/ Using a loop to make a table of cubes */


#include<stdio.h>
main()
{
int number;
printf(“n n cubed “);
for(num=1; num<=6;num++)

41
printf(“%5d %5d \n”, num, num*num*num);
return 0;
}
Also note the following points about the for structure.
 You can count down using the decrement operator
 You can count by any number you wish; two‟s threes, etc.
 You can test some condition other than the number of operators.
 A quantity can increase geometrically instead of arithmetically.

Nesting statements
It is possible to embed (place one inside another) control structures, particularly the if
and for statements.

Nested “if” statement


It is used whenever choosing a particular selection leads to an additional choice

Example

if (number>6)
if (number<12)
printf(“You are very close to the target!”);
else
printf(“Sorry, you lose!”);

42
Nested “for‟ statement
Suppose we want to calculate the average of several consecutive lists of numbers, if
we know in advance how many lists are to be averaged.

Example: Nested “for‟ statements

/* Calculate the averages of several different lists of number */


#include<stdio.h>
main()
{
int n, count, loops, loopcount;
float x, average, sum;

/*Read in the number of loops */


printf(“How many lists? “);
scanf(“%d”, &loops);
/*Outer loop processes each list of numbers */
for (loopcount=1; loopcount<=loops; loopcount++)
{
/* initialise sum and read in a value of n */
sum=0.0;
printf(“List number %d \n How many numbers ? “,loopcount);
scanf(“%d”, &n);
/*Read in the numbers */
for(count=1;count<=n; count++)
{
printf(“x = “);
scanf(“%f”, &x);
sum+=x;
} /* End of inner loop */
/* Calculate the average and display the answer */
average = sum/n;
printf(“\n The average is %f \n”, average);
} /*End of outer loop */
return 0;
43
}

Revision Exercises
1. A retail shop offers discounts to its customers according to the following rules:

Purchase Amount >= Ksh. 10,000 - Give 10% discount on the amount.
Ksh. 5, 000 <= Purchase Amount < Ksh. 10,000 - Give 5% discount on the amount.
Ksh. 3, 000 <= Purchase Amount < Ksh. 5,000 - Give 3% discount on the amount.
0 > Purchase Amount < Ksh. 3,000 - Pay full amount.

2. Write a program that asks for the customer‟s purchase amount, then uses if
statements to recommend the appropriate payable amount. The program should
cater for negative purchase amounts and display the payable amount in each case.
3. In what circumstance is the continue statement used in a C program?
4. Using a nested if statement, write a program that prompts the user for a number and
then reports if the number is positive, zero or negative.
5. Write a while loop that will calculate the sum of every fourth integer, beginning with
the integer 3 (that is calculate the sum 3 + 7 +11 + 15 + ...) for all integers that are
less than 30.

44
CHAPTER FIVE: FUNCTIONS

Introduction

A function is a self-contained program segment that carries out some specific well -
defined task. Every C program consists of one or more functions. One of these
functions must be called main. Execution of the program will always begin by carrying
out the instructions in main. Additional functions will be subordinate to main, and
perhaps to one another.

If a program contains multiple functions, their definitions may appear in any order,
though they must be independent of one another. That is, one function definition cannot
be embedded within another. A function will carry out its intended action whenever it is
accessed (whenever the function is called) from some other portion of the program. The
same function can be accessed from several different places within a program. Once
the function has carried out its intended action, control will be returned to the point from
which the function was accessed.

Generally the function will process information that is passed to it from the calling
portion of the program and return a single value. Information is passed to the function
via special identifiers called arguments (also called parameters), and returned via the
return statement. Some functions however, accept information but do not return
anything.

Why Use Functions?

The use of programmer-defined functions allows a large program to be broken down to


a number of smaller, self-contained components each of which has some unique
identifiable purpose. Thus a C program can be modularized through the intelligent use
of functions.

There are several advantages to this modular approach to program development; for
example many programs require that a particular group of instructions be accessed
repeatedly from several different places in the program. The repeated instructions can
be placed within a single function which can then be accessed whenever it is needed.
Moreover a different set of data can be transferred to the function each time it is
accessed . Thus the use of a function eliminates the need for redundant
programming of the same instructions.

Equally important is the logical clarity resulting from the decomposition of a program
into several concise functions where each function represents some well-defined part of
the overall problem. Such programs are easier to write and easier to debug and their
logical structure is more apparent than programs which lack this type of structure. This
is especially true of lengthy, complicated programs. Most C programs are therefore
modularised in this manner, even though they may not involve repeated execution of
45
some task. In fact the decomposition of a program into individual program modules is
generally considered to be good programming practice.
This use of functions also enables a programmer to build a customized library of
frequently used routines or of routines containing system-dependent features. Each
routine can be programmed as a separate function and stored within a special library
file. If a program requires a particular routine, the corresponding library function can
be accessed and attached to the program during the compilation process. Hence a
single function can be utilised by many different programs.

Defining A Function

A function definition has two principle components; the first line (including the argument
declaration), and the body of a function. The first line of a function definition contains the
value returned by the function, followed by the function name, and (optionally) a set of
arguments separated by commas and enclosed in parenthesis. Each argument is
preceded by its associated type declaration. Any empty pair of parenthesis must follow
the function name if the function definition does not include any arguments.

In general terms, the first line can be written as:


data-type functionname (type 1 argument 1 , type 2 argument 2 ,……, type n
argument n )

Where data-type represents the data type of the item that is returned by the function.
functionname represents the function name , and type 1 , type 2 ,…….., type n
represents the data types of the arguments, argument 1, argument 2 ,……..argument
n.

The data types are assumed to be of type int if they are not shown explicitly. However,
the omission of the data type is considered poor programming practice, even if the data
items are integers.

The arguments are called formal arguments because they represent the names of
data items that are transferred into the function from the calling portion of the program.
They are also known as parameters or formal parameters. (The corresponding
arguments in the function reference are called actual arguments since they define the
data items that are actually transferred). The names of the formal arguments need not
be the same as the names of the actual arguments in the calling portion of the
program. Each formal argument must be of the same data type, however, as the data
item it receives from the calling portion of the program.

The remainder of the function definition is a compound statement that defines the action
to be taken by the function. This compound statement is sometimes referred to as the
body of the function. Like any other compound statement, this statement can contain
expressions statements, other compound statements, control statements and so on. It
should include one or more return statements in order to return a value to the calling
portion of the program. A function can access other functions. In fact it can access itself
(a process known as recursion).

46
Information is returned from the function to the calling portion of the program via a
return statement. The return statement also causes the program logic to return to the
point from which the function was accessed.
In general terms the return statement is written as:

return (expression);

Only one expression can be included in the return statement. Thus, a function can
return only one value to the calling portion via return.

Example 1: Factorial of an integer n

The factorial of a positive integer quantity n is defined as n! = 1 * 2 * 3 *…….* (n - 1) * n.


Thus, 2! = 1 * 2 = 2; 3! = 1 * 2 * 3 = 6; 4! = 1 * 2 * 3 * 4 = 24; and so on.

The function shown below calculates the functional of a given positive integer n. The
factorial is returned as a long integer quantity, since factorials grow in magnitude very
rapidly as n increases.

long int factorial (int n) /*Calculate the factorial of n */


{
int i;
long int prod = 1;
if (n >1 );
for(i =2; i <=n; i++)
prod * = i;
return(prod);
}

Notice the long int specification that is included in the first line of the function definition.
The local variable prod is declared to be a long integer within the function. It is assigned
an initial value of 1 though its value is recalculated within a for loop. The final value of
prod which is returned by the function represents the desired value of n factorial (n!).

If the data type specified in the first line is inconsistent with the expression appearing in
the return statement, the compiler will attempt to convert the quantity represented by the
expression to the data type specified in the first line. This could result in a compilation
error or it may involve a partial loss in data (due to truncation). Inconsistency of this
type should be avoided at all costs.

Example 2: Factorial of an integer n (return type not specified)

The following definition is identical to that in Example 1 except that the first line does
not include a type specification for the value that is returned by the function.
47
factorial (int n) /* calculate the factorial of n */
{
int i;
long int prod = 1;
if (n > 1)
for i =2; i < = n; i++)
return (prod);
}

The function expects to return an ordinary integer quantity since there is no explicit type
declaration in the first line of the function definition. However the quantity being returned
is declared as a long integer within the function. This inconsistency can result in an error
(some compilers will generate a diagnostic error and then stop without completing the
compilation). The problem can be avoided however by adding a long int type declaration
to the first line of the function definition as Example 1 shows.

The keyword void can be used as a type specifier when defining a function that does
not return anything or when the function definition does not include any arguments. The
presence of this keyword is not mandatory but it is good programming practice to make
use of this feature.

Consider a function that accepts two integer quantities, determines the larger of the two
and displays it (the larger one). This function does not return anything to the calling
portion. Therefore the function can be written as;

void maximum (int x, int y)


{
int z;
z = (x >= y)? x : y;
printf(“\n \n maximum value = %d ” , z),
}
The keyword void added to the first line indicates that the function does not return
anything.

Accessing a Function

A function can be accessed by specifying its name followed by a list of arguments


enclosed in parenthesis and separated by commas. If the function call does not require
any arguments an empty pair of parenthesis must follow the name of the function. The
function call may be part of a simple expression (such as an assignment statement), or
it may be one of the operands within an expression.

The arguments appearing in the function are referred to as actual arguments in


48
contrast to the formal arguments that appear in the first line of the function definition.
(They are also known as actual parameters or arguments). In a normal function call,
there will be one actual argument for each formal argument. Each actual argument must
be of the same data type as its corresponding formal argument. Remember that it is the
value of each actual argument that is transferred into the function and assigned into the
corresponding formal argument.

There may be several different calls to the same function from various places within a
program. The actual arguments may differ from one function call to another. Within each
function call however the actual arguments must correspond to the formal arguments in
the functions definition; i.e. the number of actual arguments must be the same as the
number of formal arguments and each actual argument must be of the same data type
as its corresponding formal argument.

Example 4: Determining the maximum of two integers (Complete program)

The following program determines the largest of three integers quantities. The program
makes use of a function that determines the larger of two integer quantities. The overall
strategy is to determine the larger of the first two quantities and then compare the value
with the third quantity. The largest quantity is then displayed by the main part of the
program.

/*Determine the largest of the three integer quantities*/


#include<stdio.h>
int maximum (int x, int y) /*Determine the larger of two quantities*/
{
int z;
z = (x > = y )? x : y;
return(z);
}
main()
{
int a , b , c ,d;
/*read the integer quantities*/
printf(“\n a = ”);
scanf(“%d”, &a);
printf(“\n b = ” );
scanf(“%d”, &b);
printf(“\n c = ”);
scanf(“%d”, &c);
/* Calculate and display the maximum value */
d = maximum (a, b);
49
printf (“\n \n maximum = % d ”, maximum (c ,d));
return 0;
}

The function maximum is accessed from two different places in main. In the first call
to maximum, the actual arguments are the variables a and b whereas in the second
call, the arguments are c and d. (d is a temporary variable representing the maximum
value of a and b).

Note the two statements in main that access maximum, i.e.


d = maximum (a, b);
printf(“ \n \n maximum = %d ”, maximum (c, d));

A single statement can replace these two statements, for example:


printf (“ \n\n maximum = %d ” maximum(c, maximum (a, b)));

In this statement, we see that one of the calls to maximum is an argument for the other
call. Thus the calls are embedded one within the other and the intermediary variable d
is not required. Such embedded functions calls are permissible though their logic may
be unclear. Hence they should generally be avoided by beginning programmers.

Function Prototypes

In the previous function examples, the programmer -defined function has always
preceded main. Thus when the programs are compiled, the programmer-defined
function will have been defined before the first function access. However many
programmers prefer a top drawn approach in which main appears ahead of the
programmer-defined function definition. In such a situation, the function access (within
main) will precede the function definition. This can be confusing to the compiler
unless the compiler is first alerted to the fact that the function being accessed will be
defined later in the program. A function prototype is used for this purpose

Function prototypes are usually written at the beginning of a program ahead of any
programmer-defined function (including main) The general form of a function
prototype is;

data_type function_name (type 1 argument 1, type 2 argument 2, ., type


n argument n);

Where data_type represents the type of the item that is returned by the function,
function_name represents the name of the function, type 1, type 2, … …., type
n represent the types of the arguments 1 to n.

Note that a function prototype resembles the first line of a function definition (although
a definition prototype ends with a semicolon).

50
The names of the argument within the function prototype need not be declared else
where in the program since these are “dummy” argument names that are recognised
only within the prototype. In fact, the argument names can be omitted (though it is not a
good idea to do so). However the arguments data types are essential.

In practice, the argument names usually included are often the same as the names of
the actual arguments appearing in one of the function calls. The data types of the actual
arguments must conform to the data types of the arguments within the prototype.

Function prototypes are not mandatory in C. They are desirable however because they
further facilitate error checking between the calls to a function and the corresponding
function definition.

Example 6: Factorial of an integer n

Here is a complete program to calculate the factorial of a positive integer quantity. The
program utilises the function factorial defined in example 1 and 2. Note that the function
definition precedes main.

/*Calculate the factorial of an integer quantity*/


#include<stdio.h>
long int factorial (int n);
main()
{
int n;
/* read in the integer quantity */
printf (“\n n = “);
scanf (“%d “, &n);
/* Calculate and display the factorial*/
printf (“\n n =%\d”, factorial (n));
return 0;
}
/*Calculate the factorial of n*/
long int factorial (int n)
{
int i;
long int prod=1;
if (n >1)
for( i=2; i<=n; i ++)
prod *= i;
return (prod);
51
}

The programmer-defined function makes use of an integer argument (n) and two local
variables (an ordinary integer and a long integer). Since the function returns a long
integer, the type declaration long int appears in the first line of the function definition.

Recursion

Recursion is the process by which a function calls itself repeatedly until a special
condition is satisfied.

To use recursion, two conditions must be satisfied:


(i) The problem must be written in a recursive form.
(ii) There must be a stopping case (terminating condition).

Example

The factorial of any possible integer can be expressed as;


n ! =n * (n-1) * (n-2) *………* 1.
e.g. 5 ! = 5 * 4 * 3 * 2 * 1.

However we can rewrite the expression as; 5! = 5 * 4!

Or generally,

n! = n * (n –1)! (Recursive statement)

This is to say that in the factorial example, the calculation of n is expressed in form of a
previous result (condition (i) is satisfied).

Secondly 1! = 1 by definition, therefore condition (ii) is satisfied.

Example: factorial in recursive form


#include<stdio.h>
long int factorial (int n); /*factorial function prototype*/
main()
{
int n;
/*Read in the integer quantity*/
printf (“n = ” );
scanf (“%d ”, &n);
/*Calculate and display the factorial*/
printf (“n! =%d \n”, factorial (n));
return 0;
51
}
/* Function definition */
long int factorial (int n)
{
if (n <=1) /*terminating condition*/
return (1);
else
return (n * factorial (n-1));
}
The functional factorial calls itself recursively with an actual argument that decreases in
magnitude for each successive call. The recursive call terminates when the value of the
actual argument becomes equal to 1.

Revision Exercises

1. Explain the meaning of each of the following function prototypes


(i) int f(int a);
(ii) void f(long a, short b, unsigned c);
(iii) char f(void);
2. Each of the following is the first line of a function definition. Explain the meaning of
each.
(i) float f(float a, float b)
(ii) long f(long a)
3. Write appropriate function prototypes for each of the following skeletal outlines shown
below.
(a) main()
{
int a, b, c;
……
c =function1(a,b);
……
}
int fucntion1(int x, int y)
{
int z;
……
z = ……
return(z);
}
(b) main()
{
52
int a;
float b;
long int c;
……
c = funct1(a,b);
……
}
int func1(int x, float y)
{
long int z;
……
……
z = ……
return (z);
}
4. Describe the output generated by the followed program.

#include<stdio.h>
int func(int count);
main()
{
int a,count;
for (count=1; count< = 10; count + +)
{
a = func(count);
printf(“%d”,a);
}
return 0;
}
int func(int x)
{
int y;
y = x * x;
return(y);
}
5. (a) What is a recursive function?.
(b) State two conditions that must be satisfied in order to solve a problem using
recursion.
53
CHAPTER SIX: ARRAYS

Introduction

It is often necessary to store data items that have common characteristics in a form
that supports convenient access and processing e.g. a set of marks for a known
number of students, a list of prices, stock quantities, etc. Arrays provide this facility.

What Is An Array?

An array is a homogeneous ordered set of elements or a series of data objects of


the same type stored sequentially. That is to say that an array has the following
characteristics;

 Items share a name


 Items can be of any simple data type e.g. char, float, int, double.
 Individual elements are accessed using an integer index whose value ranges from
0 to the value of the array size.

An array of 10 student ages (stored as integers)


22 19 20 21 21 22 23 10 19 20

An array of 5 characters in an employee‟s name


O K O T H

Example

float debts [20];


This statement declares debts as an array of 20 elements. The first element is
called debts[0], the second debts [1], - - - - , debts[19] .

Because the array is declared as type float, each element can be assigned a float
value such as debts[5] = 32.54;

Other examples;
int emp_no[15]; /*An array to hold 15 integer employee numbers */
char alpha [26]; /*an array to hold 26 characters */

Declaring Arrays

An array definition
comprises; (i) Storage
class (optional) (ii) Data
type 54
(iii)Array name
(iv) Arraysize expression (usually a positive integer or symbolic constant). This
is enclosed in square brackets.
Example
s:

(i) int
c[100];
int is the data type of the array (type of elements held), c is the array name
100 is the maximum number of elements (array size)

(ii) static char message[20]; A 20 character-type array called message.


The individual array values persist within function calls (static).

Array Dimensions

An array‟s dimension is the number of indices required to manipulate the elements


of
the
array.
(i) A one-dimensional array requires a single index e.g. int numbers [10];
Resembles a single list of values and therefore requires a single index to
vary between 0 to (array size -1).
(ii) Multi dimensional
arrays
They are defined the same way as a one-dimensional array except that a
separate pair of square brackets is required for each subscript. Thus a two-
dimensional array will require two pairs of brackets, a three dimensional array
will require three pairs of square brackets, etc.

Two – dimensional array

An m by n two-dimensional array can be thought of as a table of values having m


rows and n columns. The number of elements can be known by the product of m
(rows) and n(columns).

Examples of two-dimensional array


declarations

float
table[50][50];
char
page[24][80];
Static double
records[100][60][255];

Example 55
Two-dimensional array representing sales ( „000 tonnes for a product in four months
for
five
years). Yr1 Yr2 Yr3 Yr4 Yr5
Month 1 23 21 27 23 22
Month 2 24 20 19 18 20
Month 3 26 23 26 29 24
Month 4 27 25 24 23 25

Arrays, like simple variables can be automatic, external or static.

An automatic array is one defined inside a function including formal arguments. C


allows us to initialise automatic array variables as follows.
main()
{

int marks[5] = {30, 40, 50, 90, 60];


---------
---------
}

Because the array is defined inside main, its an automatic array. The first element
marks[0] is assigned the value of 30 , marks[1] as 40 and so on.

An external array is one defined outside a function.

They
(i) are known to all functions following them in a file e.g. from above, both main ( )
and feed ( ) can use and modify the array SOWS.

(ii) Persist (retain values) as long as the program runs. Because they are not
defined in any particular function, they don‟t expire when a particular function
terminates.

Have a look at the following example.

int SOWS [5] = {12, 100, 8, 9 ,6};


main()
{

----------
----------

int feed(int n)
{
56
---------
---------

(iii) A static array is local to the function in which it is declared but like an external
array, it retains its values between function calls and is inititialised to zero by default.

Example

int account(int n, int m)


{
static int k[2] = {343, 332};
---------
---------
}

Initialising Arrays

Like other types of variables, you can give the elements of arrays initial values. This is
accomplished by specifying a list of values the array elements will have. The general
form of array initialisation for a one-dimensional array is shown below.

type array_name[size] = { value list };

The value list is a comma separated list of constants that are type compatible with the
base type of the array. The first constant will be placed in the first position of the array,
the second constant in the second position and so on. Note that a semi colon follows
the }.

In the following example, a five – element integer array is initialised with the squares of
the number 1 though 5.

int i[5] = {1, 4, 9, 16, 25};

This means that i[0] will have the value 1 and i[4] will have the value 25.

You can initialise character arrays in two ways. First, if the array is not holding a
null -terminated string, you simply specify each character using a comma separated
list. For example, this initialises a with the letters „A‟, „B‟, and „C‟.

char a[3] = { „A‟, „B‟, „C‟};

If the character array is going to hold a string, you can initialise the array using a
quoted string, as shown here.

char name[6] = “Peter”;

Notice that no curly braces surround the string. They are not used in this form of
57
initialisation. Because strings in C must end with a null, you must make sure that the
array you declare is long enough to include the null. This is why name is 6 characters
long, even though “Peter” is only 5 characters. When a string constant is used, the
compiler automatically supplies the null terminator.

Multidimensional arrays are initialised the same way as one-dimensional ones.

For example, here the array sqr is initialised with the values 1 though 9, using row
order.

int sqr [3][3] = {


1, 2, 3,
4, 5, 6,
7, 8, 9
};

58
This initialisation causes sqr[0][0] to have the value 1, sqr[0][1] to contain 2, sqr[0][2]

to contain 3, and so forth.

If you are initialising a one-dimensional array, you need not specify the size of the array,
simply put nothing inside the square brackets. If you don‟t specify the size, the compiler
simply counts the number of initialisation constants and uses that that value as the size
of the array.

For example int p[] = {1,2,4,8,16,32,64,128}; causes the compiler to create


an initialised array eight elements long.

Arrays that don‟t have their dimensions explicitly specified are called unsized arrays. An
unsized array is useful because it is easier for you to change the size of the
initialisation list without having to count it and then change the array dimension
dimension. This helps avoid counting errors on long lists, which is especially important
when initialising strings.

Here an unsized array is used to hold a prompting message.

char prompt[ ] = “Enter your name: “;

If at a later date, you wanted to change the prompt to “Enter your last name: “ , you
would not have to count the characters and then change the array size.

For multi dimensional arrays, you must specify all but the left dimension to allow C to
index the array properly. In this way you may build tables of varying lengths with the
compiler allocating enough storage for them automatically.
For example, the declaration of sqr as an unsized array is shown here.

int sqr[][3] = {
1, 2, 3,
4, 5, 6,
7, 8, 9
};
The advantage to this declaration over the sized version is that tables may be
lengthened or shortened without changing the array dimensions.

Example: Array that prints the number of days per month

#include<stdio.h>
#define MONTHS 12
int days [MONTHS] = {31,28,31,30,31,30,31,31,30,31,30,31};
main()
{
59
int index;
extern int days[ ];
for (index=0; index <MONTHS; index + + )
printf( “Month %d has %d days. \n ”, index+1, days [index]);
return 0;
}

Here is the output


Month 1 has 31 days.
Month 2 has 28 days.

….
Month 12 has 31 days.

60
Explanation
 By defining days [ ] outside the function, we make it external. We initialise it
with a list enclosed in braces, commas are used to separate the members of the
list.
 Inside the function the optional declaration extern int days [ ]; uses the keyword
extern to remind us that days array is defined elsewhere in the program as an
external array. Because it is defined elsewhere we need not give its size here.
(ommitting it has no effect on how the program works)

Note:
The number of items in the list should match the size of the array.

Processing an array

Single operations which involve entire arrays are not permitted in C. Operations
such as assignment, comparison operators, sorting etc must be carried out on an
element- by-element basis. This is usually accomplished within a loop where each
pass through the loop is used to process one array element. The number of passes
through the loops will therefore be equal to the number of array elements to be
processed.

Example: Calculating the average of n numbers

#include<stdio.h>
main()
{
int n, count;
float avg, d, sum =0.0;
float list[100];
/* Read in a value of n */
printf(“ \n How many numbers will be averaged ? “);
scanf(“ %d “, &n);
printf(“ \n”);
/* Read in the numbers */
for (count = 0; count < n; count++)
{
printf(“ i = %d x = ”,
count+1); scanf(“ %f “,
&list[count]);
sum+=list[count];
}
61
/* Calculate the average */
avg = sum/n;
printf(“\n The average is %5.2f \n\n “, avg);

/* Calculate deviations from the average */


for (count =0; count < n; count ++)
{
d = list[count] – avg;
printf(“ I = %d x = %5.2f , d = %5.2f “, count + 1,
list[count], d);
}
return 0;
} /* End of program */

Output

How many numbers will be averaged


? 3i=1 x=3
i=2 x
=-4i=3
x=7

The average is 2

i=1 x=3 d=1


i=2 x=-4 d=-6
i=3 x= 7 d= 5

Exercise

Assuming that the number of values in the list is already known to be 3, and that the
list
values are 5, 6, 8, rewrite the above program without having to request input from the
keyboard.

Example: Bubble sort

Arrays are especially useful when you want to sort information. For example, this
program lets the user enter up to 100 numbers and then sorts them. The sorting
algorithm is the bubble sort. The general concept
62 of the bubble sort is the repeated
comparisons and, if necessary exchanges of adjacent elements. This is a little, like
bubbles in a tank of water with each bubble, in turn, seeking its own level.

The following code implements the bubble sort algorithm.

#include<stdio.h>
main()
{
int item[100];
int a, b, t;
int count;
/ * Read in the numbers */
printf(“ How many numbers? “);
scanf(“ %d “, &count);
for (a = 0; a < count; a ++)
scanf(“ %d”, &item[a]);
/* Now sort them using a bubble sort */
for(a = 1; a < count; + + a)
for(b = count –1; b > =a; - - b)
{
/* Compare adjacent items */
if (item[b –1] > item[b])
/* exchange the elements */
{
t = item[b – 1];
item[b –1] = item[b];
item[b] = t;
}
}
/* Display sorted list */

63
for(t = 0; t < count; t++)
printf(“ %d “, item[t]);
return 0;
}

Example: Two – Dimensional array of scores

#include<stdio.h>
#define STUDENT 5 /* Set maximum number of students */
#define CATS 4 /* Set maximum number of cats */
main()
{
/* Declare and initialize required variables and array */
int rows, cols, SCORES[STUDENT][CATS];
float cats_sum , stud_average, total_sum=0.0, average;
printf(“Entering the marks ...............\n\n”);
/* Read in scores into the array */
for(rows=0;rows<STUDENT; rows++) /* Outer student loop */
{
printf(“\n Student % d\n”, rows+1);
cats_sum=0.0; /* Initializes sum of a student‟s marks */
for(cols=0;cols<CATS;cols++) /* Inner loop for cats */
{
printf(“CAT %d\n”,cols+1);
scanf(“ %d”, &SCORES[rows][cols]);
cats_sum + =SCORES[rows][cols]; /* Adjust sum of marks */
}
stud_average=cats_sum/CATS; /*Calculate the average of each student */
printf(“\n Total marks for student %d is %3.2f “,rows+1, cats_sum);
printf(“\n Average score for the student is %3.2f “,stud_average);
total_sum+=cats_sum; /* Adjust the class total marks */
}
average=total_sum/(STUDENT*CATS); /* Compute the class average */
printf(“\n Total sum of marks for the class is %3.2f\n “, total_sum);
printf(“\n The class average is %3.2f\n “,average);
/*Printing the array elements */
for(rows=0;rows<STUDENT; rows++)

64
for(cols=0;cols<CATS;cols++)
{
printf(“\n Student %d, Cat %d “,rows+1, cols+1);
printf(“\n\t %d \n”, SCORES[rows][cols]);
}
return 0;
}

Strings

In C, one or more characters enclosed between double quotes is called a string. C has
no built-in string data type. Instead, C supports strings using one dimensional character
arrays. A string is defined as a null terminated character array. In C, a null is 0. This
fact means that you must define the array is going to hold a string to be one byte larger
then the largest string it is going to hold, to make room for the null.

To read a string from the keyboard you must use another of C‟s standard library
functions, gets( ), which requires the STDIO.H header file. To use gets( ), call it using
the name of a character array without any index. The gets( ) function reads characters
until you press <ENTER>. The carriage return is not stored, but it is replaced by a null,
which terminates the string. For example, this program reads and writes a string entered
at the keyboard.

#include<stdio.h>
main()
{
char str[80];
int i;
printf( “ Enter a string (less than 80 characters): \n”);
gets(str);
for( i = 0 ; str[i]; i++)
printf(“ %c”, str[i]);
return 0;
}
The gets( ) function performs no bounds checking, so it is possible for the user to enter
more characters that gets( ) is called with can hold. Therefore be sure to call it with an
array large enough to hold the expected input.

In the previous program, the string that was entered by the user was output to the
screen a character at a time. There is however a much easier way to display a string,
using printf( ). Here is the previous program rewritten..
65
#include<stdio.h>
main()
{
char str[80];
printf( “ Enter a string (less than 80 characters): \n”);
gets(str);
printf(str);
return 0;
}

If you wanted to output a new line, you could output str like this:

printf( “%s \n”, str);

This method uses the %s format specifier followed by the new line character and uses
the array as a second argument to be matched by the %s specifier.

The C standard library supplies many string-related functions. The four most important
are strcpy( ), strcat( ), strcmp( ) and strlen( ). These functions require the header file
STRING.H.

The strcpy( ) function has this general form.


strcpy( to, from);

It copies the contents of from to to. The contents of from are unchanged. For example,
this fragment copies the string “hello‟ into str and displays it on the screen.

char str[80];
strcpy(str, “hello”);
printf(“%s”, str);

The strcpy( ) function performs no bounds checking, so you just make sure that the
array on the receiving end is large enough to hold what is being copied, including the
null terminator.

The strcat( ) function adds the contents of one string to another. This is called
concatenation. Its general form is

strcat( to, from);

It adds the contents of from to to. It performs no bounds checking, so you must make
sure to is large enough to hold its current contents plus what it will be receiving. This
fragment displays hello there.

66
char str[80];
strcpy(str, “hello”);
strcat(str, “there”);
printf(str);

The strcmp( ) function compares two strings. It takes this general form.

strcmp(s1, s2);

It returns 0 if the strings are the same. It returns less than 0 if s1 is less than s2 and
greater than 0 if s1 is greater than s2. The strings are compared lexicographically; that
is in dictionary order. Therefore, a string is less than another when it would appear
before the other in a dictionary. A string is greater than another when it would appear
after the other. The comparison is not based upon the length of the string. Also, the
comparison is case-sensitive, lowercase characters being greater than uppercase. This
fragment prints 0, because the strings are the same.

printf( “ %d “, strcmp(“ one”, “one”));

The strlen( ) function returns the length , in characters, of a string. Its general form is
strlen(str);

The strlen( ) function does not count the null terminator.

Example: Demonstrating string functions

#include<string.h>
#include<stdio.h>
main()
{
char str1[80], str2[80];
int i;
printf(“ Enter the first string: “);
gets(str1);
printf(“ Enter the second string: “);
gets(str2);
/* See how long the strings are */
printf( “ %s is %d characters long \n “, str1, strlen(str1));
printf( “ %s is %d characters long \n “, str2, strlen(str2));
/* Compare the strings */
i = strcmp(str1, str2);

67
if ( ! i)
printf(“The strings are equal. \n”);
else if (i < 0)
printf(“%s is less than %s \n“, str1,str2);
else
printf(“%s is greater than %s \n“, str1,str2);
/* Concatenate str2 to end of str1 if there is enough room */
if (strlen(str1) + strlen(str2) < 80)
{
strcat(str1, str2);
printf( “%s \n”, str1);
}
/* copy str2 to str1 */
strcpy(str1, str2);
printf( “%s %s \n”, str1, str2);
return 0;
}

Note:
You can use scanf( ) to read a string using the %s specifier, but you probably won‟t
need to. Why? This is because when scanf( ) inputs a string, it stops reading that string
when the first white space character is encountered. A white space character is a
space, a tab, or a new line. This means that you cannot use scanf() to read input like
the following string.

This is one string

Because there is a space after the word This, scanf( ) will stop inputting the string at
that point. That is why gets( ) is generally used to input strings.

Revision Exercises

1. What is an array structure?


2. Give and explain the syntax of a two-dimensional array declaration.
3. In the course Structured Programming using C, the following percentage marks
were recorded for six students in four continuous assessment tests.

CAT 1 CAT 2 CAT 3 CAT 4


NANCY 90 34 76 45
JAMES 55 56 70 67

68
MARY 45 78 70 89
ALEX 89 65 56 90
MOSES 67 56 72 76
CAROL 70 90 68 56

If you were to implement the above table in a C program:


(a) Write a statement that would create the above table and initialize it with
the given scores.
(b) Suppose the name of the above table was SCORES.
(i) What is the value of SCORES[2][3]?
(ii) What is the result of: (SCORES[3][3] % 11) *3?
(iii) Write a complete program that initializes the above values in the
table, computes and displays the total mark and average scored
by each student.
4. Show how to initialise an integer array called items with the values 1 through 10.
5. (i) Write a program that defines a 3 by 3 by 3 three dimensional array, and load it
with the numbers 1 to 27.
(ii) Have the program in (i) display the sum of the elements.

69
CHAPTER SEVEN: POINTERS

What Is A Pointer?

A pointer is a variable that holds the memory address of another variable. For example,
if a variable called p contains the address of another variable called q, then p is said to
point to q.

Therefore if q were at location 100 in memory, then p would have the value 100.

Pointer Declaration

To declare a pointer variable, use this general form:


type *var_name;

Here, type is the base type of the pointer. The base type specifies the type of the object
that the pointer can point to. Notice that an asterisk precedes the variable name. This
tells the computer that a pointer variable is being created. For example, the following
statement creates a pointer to an integer.

int *p;

Pointer Operators

C contains two special pointer operators: * and &. The & operator returns the address of
the variable it precedes. The * operator returns the value stored at the address that it
precedes. The * pointer operator has no relationship to the multiplication operator,
which uses the same symbol). For example, examine this short program.

#include<stdio.h>
main()
{
int *p, q;
q = 100; /* assign q 100 */
p = &q; /* assign p the address of q*/
printf(“%d”, *p);/* display q‟s value using pointer*/
return 0;
}

This program prints 100 on the screen. Lets see why.

First, the line int *p, q; defines two variables:


70p, which is declared as an integer pointer,
and q, which is an integer. Next, q is assigned the value 100.

In the next line, p is assigned the address of q. You can verbalize the & operator as
“address of.“ Therefore, this line can be read as: assign p the address of q. Finally, the
value is displayed using the * operator applied to p. The * operator can be verbalized as
“at address”.

Therefore the printf( ) statement can be read as “print the value at address q,” which is
100. When a variable value is referenced through a pointer, the process is called
indirection. It is possible to use the * operator on the left side of an assignment
statement in order to assign a variable a new value using a pointer to it. For example,
this program assigns a value q indirectly using the pointer p.

#include<stdio.h>
main()
{
int *p, q;
p = &q; /* get q‟s address */
*p = 199; /* assign q a value using a pointer */
printf(“q‟s value is %d”, q);
return 0;
}

Note: The type of the variable and type of pointer must match.

Pointers To An Array

We can declare an array of characters and a pointer to a character

For example
e.g. char line[100], *p;

We may refer to the first two elements of the array line using
line[0] = „a‟;
line[1] = ‟b‟; and for each assignment, the compliler calculates the
address.

Another way to perform the assignments is to use a printer. First, we must initialize the
pointer p to point to the beginning of the array.
i.e. p = &line [0];

Since an array‟s name is a synonynm to the array‟s starting addres, we can use:
p = line;
We can now perform the assignments:
*p = „a‟; and *(p+1) = „b‟;

71
Example: Array maniplulation using pointers

#include<stdio.h>
main()
{
static int x[3] = {10, 20, 30};
int *p1, *p2;
p1 = x; /* assign address to a pointer */
p2 = & x [2]; /* assign p2 to address of x[2] */
printf (“ p1 = %u, *p1 = %d, &p1 = %u \n”, p1, *p1, &p1);
return 0;
}

Output

p1 = 234, *p1=10, &p1 =3606.

Operations Performed Using Pointers

(a) Assignment
One can assign an address to a pointer by:
(i) Using an array name or
(ii) Using the address operator

From the previous example, p1 is assigned the address of the beginning of the
array which is cell 234.

(b) Dereferencing (value – finding)


The * operator gives the value pointed to.

From the previous example, p1 = 100 which is the value stored in location 234.

(c) Take a pointer address


Pointer variables have an address and a value. The & operator tells us where the
pointer itself is stored.

From the previous example, p1 is stored in address 3606 whose value is 234.

(d) Incrementing or decrementing a pointer


You can apply the increment and decrement operations to either the pointer itself or
the object to which it points. However you must be careful when attempting to
increment the object pointed to by a pointer.

For example , assume p points to an integer


72 that contains the value 1.
p
1

p+ +; first increments p and then obtains the value at the new location. To increment
what is pointed to by a pointer, you must use (p)+ +;

Incrementing a pointer to an array involves moving to the next element of an array.

Thus, from the above array example, p1+ + makes the pointer point to the next
element, x[1]. Therefore p1++ becomes 20.

Pointer incrementation arthmetic differs from normal because it is performed relative to


the base type of the pointer. Each time a pointer is incremented, it will point to the next
item, as defined by the base type, beyond the one being currently pointed to

For example, assume an integer pointer called p contains the address 200. After the
statement p++ executes, p will have the value 202, assuming integers are 2 bytes long.
If p had been a floating point value (4 bytes long), then the resultant value contained in
p would be 204.

Pointer arithmetic with character appears normal when character pointers are used.
Because characters are 1 byte long, an increment increases the pointer value by one,
decrement decreases it by one.

(c) Addition and Subtraction of pointers


You may add or subtract any integer quantity you want, to or from a pointer. For
example, the following is a valid fragment.

int *p;
……
……
p = p + 200;
causes p to point to the 200th integer past the one to which p was currently
pointing to.

You may not perform any other type of arithmetic operations. You may not divide,
multiply,or take modulus of a pointer. But you may subtract a pointer from
another to find the number of elements separating them.

Pointer Arrays

Pointers may be arrayed like any other data type. For example the following statement
declares an integer pointer array that has 20 elements.

int *pa[20];
The address of an integer variable myvar is assigned to the ninth element of the array
as folows;
73
pa[8]= &myvar;

Because pa is an array of pointers, the only value that the array elements may hold are
addresses of integer variables. To assign the integer pointed to by the third element of
pa the value 50, use the statement;
*pa[2] = 50;

Example: Demonstrating pointers

Program that uses a for loop that counts from 0 to 9. It puts in the numbers using a
pointer.

#include<stdio.h>
main()
{
int i,*p;
p = &i;
for ( i =0; i <10; i++)
printf (“ %d ”, *p);
return 0;
}

Example : Further demonstration of pointers

#include<stdio.h>
main()
{
int u1, u2;
int v = 3;
int *pv;
u1 = 2 * ( v + 5 );
pv = &v;
u2 = 2 * (*pv + 5 );
printf(“ \n u1 = %d u2 = %d ”, u1, u2);
return 0;
}
Output
u1 = 16, u2 = 16.

Explain why.
74
Note
 Never use a pointer of one type to point to an object of a different type.
For example:
int q;
float *fp;
fp = &q; /* pointer fp assigned the address of an integer */
fp = 100.23; / address used for assignment */

 Do not use a pointer before it has been assigned the address of a variable. May
cause program to crash.

For example:
main()
{
int *p;
*p =10; */Incorrect since p is not pointing to anything */

}
The above is meaningless and dangerous.

Revision Exercises
1. Write an appropriate declaration for each of the following situations;
(a) Declare two pointers whose objects are the integer variables i and j.
(b) Declare a function that accepts two integer arguments and returns a long integer.
Each argument will be a pointer to an integer quantity.
(c) Declare a one-dimensional floating point array using pointer rotation.
(d) Declare a function that accepts another function and returns a pointer to a
character. The function passed as an argument will accept an integer argument
and return an integer quantity.
2. What does this fragment display?
int temp[5] = {10, 19, 23, 8, 9};
int *p;
p = temp;
printf( “%d “, *(p+3));
3. Write a program that assigns a value to a variable indirectly by using a pointer to that
variable.
4. Assume p is declared as a pointer to a double and contains the address 100.
Further, assume that doubles are 8 bytes long. After p is incremented, what will its
value be?
5. Write a program that passes a pointer to an integer variable to a function. Inside that
function, assign the variable the value –1. After the function has returned,
demonstrate that the variable does, indeed contain –1 by printing its value.
75
CHAPTER EIGHT: STRUCTURES

Introduction

Suppose you want to write a program that keeps tracks of students [Name, Marks] i.e. a
variety of information to be stored about each student. This requires;
 An array of strings (for the Names).
 Marks in an array of integers.

Keeping track of many related arrays can be problematic, for example in operations
such as sorting all of the arrays using a certain format.

A data form or type containing both the strings and integers and somehow keep the
information separate is required. Such a data type is called a structure.

What Is A Structure?

A structure is an aggregate data type that is composed of two or more related elements.

Difference Between Structures And Arrays

Unlike arrays, each element of a structure can have its own type, which may differ from
the types of any other elements.

Setting Up A Structure

A template is the master plan describing how a structure is put together.

In our example, we can have the following template;

struct student
{
char name[SIZE];
int marks;
};

The above describes a structure made up of a character array name, and int variable
marks.

Explanation
 The keyword struct announces to the computer that what follows is a structure data
77
type template.
 The tag follows: which is a shorthand label that can be used later to refer to this
structure. In the above example, the tag name is student.
 A list of structure members enclosed in a pair of braces. Each member is described
by its own declaration. For example; the name portion is a character array of SIZE
elements.
Note: Members of a structure can be any data types including other structures.

Example: Bank Account


Account number (integer)
Account type (character)
Account holder name [30]
Account balance (float)

struct Bank_ account


{
int acc_number;
char acc_type;
char holder_name [30];
float balance;
};

Defining a Structure Variable

The structure template doesn‟t tell the computer how to represent the data. Having set
up the template we can declare a structure variable as follows;

struct student mystudent;

The computer creates a variable mystudent following the structure template. It allocates
space for a character array of SIZE elements and for an integer variable.

One can declare as many variables of type student as possible. For example,
struct student mystudent, student1, x, y, z; etc.

Note: One can combine the process of defining the structure template and the process
of defining a structure variable as follows;
struct student
{
char name;
int marks;
}mystudent;

A general form of a structure can be given as follows;


78
struct tagname{
type1 element1;
type2 element2;
typeN elementN;
}variable list;

Initializing A Structure

A structure can be initialized like any other variable - external, static or automatic. This
will depend on where the structure is defined.

Example
static struct student mystudent =
{
“Fred Otieno”,25;
};
Each member is given its own line of initialization and a comma separator, one member
initialization from the next.

Accessing Structure Members

Individual structure members are accessed using a period (.) - structure member
operator.

For example mystudent.marks which means the marks portion of struct mystudent.

Note: You can use mystudent.marks exactly the way you use other integer variables.
For example, you can use gets(mystudent.name);

or

scanf(“%d”, &mystudent.marks);

Note: Although mystudent is a structure, mystudent.marks is an int type and is like any
other integer variable. Therefore;

The use of scanf(“%d”.........) requires the address of an integer and that is what
&mystudent.marks does.

If stud1 is another student structure declared as follows;

struct student stud1;, then it is possible to read the name and marks into
the variable using the statements;

gets(stud1.name)
79
scanf(“%d”, &stud1.marks);

Example: A student structure program


#include<stdio.h>
#define SIZE 40
struct student
{
char name[SIZE];
int marks;
};

main()
{

80
struct student mystudent; /* declare mystudent as a student type */
printf(“Please enter the name of the student \n”);
scanf(“%s”, mystudent.name);
printf(“Enter the marks obtained \n”);
scanf(“%d”, &mystudent.marks);
printf(“%s: got %d “, mystudent.name, mystudent.marks);
return 0;
}

Arrays Of Structures

Let us extend our student program to handle a greater number of students.

One student can be described by one structure variable of type student, 2 students by
two variables, 3 students by three variables, n students by n such structure variables,
etc.

To have n students (n being any number), we use an array structure of n elements.

Example: Entering a student‟s details using an array structure

#include<stdio.h>
#define SIZE 40
#define MAXSTU 30
struct student
{
char name[SIZE];
int marks;
};
main()
{
struct student mystudent[MAXSTU];
int count;
for(count=0; count<MAXSTU; count++)
{
printf(“Enter the name and marks of student %d “, count+1);
scanf(“%s”, mystudent[count].name);
scanf(“%d”, &mystudent[count].marks);
81
}
return 0;
}

Use of Structures
Where are structures useful?

The immediate application that comes to mind is database management. For example,
to maintain data about employees in an organization, books in a library, items in a store,
financial transactions in a company, etc.

Their use however, stretches beyond database management. They can be used for a
variety of applications like:
 Checking the memory size of the computer.
 Hiding a file from a directory
 Displaying the directory of a disk.
 Interacting with the mouse
 Formatting a floppy
 Drawing any graphics shape on the screen.
 Changing the size of the cursor.

To program the above applications, you need thorough knowledge of internal details of
the operating system

Enumerated data types


This is a data type that gives you an opportunity to invent your own data type and define
what values the variable of this data type can take. This can help in making the program
listings more readable, which can be an advantage when a program gets complicated.

Using enumerated data type can also help reduce programming errors.

Example
We could invent a data type called mar_status (for marital status) which can have four
possible values - single, married, widowed or divorced. (Do not confuse these names

82
with variable names; they are only possible values for marital status).

The format of the enum definition is similar to that of a structure. The example can be
implemented as follows:

enum mar_status
{
single,
married,
divorced,
widowed
};

enum mar_status person1, person2;

Like structures, this declaration has two parts:


(a) The first part declares the data type and specifies its possible values. These
values are called „enumerators‟.
(b) The second part declares variables of this type.

Now we can give values to these variables:


person1 = married;
person2 = divorced;

We cannot use the values that are not in the original declaration. Thus the expression,
person1 = unknown;
would cause an error.
Internally, the compiler treats the enumerators as integers. Each value on the list of
permissible values corresponds to an integer, starting with 0. Thus in our example,
single is stored as 0, married is stored as 1, divorced as 2 and widowed as 3.

This way of assigning numbers can be overridden by the programmer by initializing the
enumerators to different integer values as shown below.

enum mar_status
{
single = 100,
married = 200,
divorced = 300,
widowed = 400
};
enum mar_status person1, person2;

Uses of Enumerated data type


Enumerated variables are usually used to clarify the operation of a program. For
example, if we need to use employee departments in a payroll, it makes the listing
easier to read if we use values like Assembly, Manufacturing, Accounts, rather than the
integer values 0, 1, 2, etc.

Example: Illustrating the use of enumerated data type


83
#include<string.h>
#include<stdio.h>
main()
{
enum emp_dept
{
assembly,
manufacturing,
accounts,
stores
};
struct employee
{
char name[30];
int age;
float bs;
enum emp_dept department;
};
struct employee e;
strcpy(e.name, “Rodgers Okumu”);
e.age = 30;
e.bs = 20000.50;
e.department = manufacturing;

printf(“ Name is %s \n”, e.name);


printf(“ Age = %d\n”,e.age);
printf(“Basic Salary = %f \n”, e.bs);
printf(“Department = %d \n”, e.department);

if(e.department == accounts)
printf(“Rodgers is an accountant”);
else
printf(“Rodgers is not an accountant”);
return 0;
}

Explanation
We first defined the data type enum emp_dept and specified the four possible values,
namely assembly, manufacturing, accounts and stores. Then we defined a variable
department of the type enum emp_dept in a structure. The structure employee has
three other elements containing employee information.

The program first assigns values to the variables in the structure. The statement,
e.department = manufacturing;
assigns the value manufacturing to e.department variable. This is much more
informative to anyone reading the program than a statement like,

e.department = 1;
A weakness of using enum variables is shown in the next part of the program. There is
no way to use enumerated variables in input/output functions like
printf( ) and scanf( ).

The printf( ) function is not smart enough to perform the translation and hence the
84
department is printed out as 1 and not manufacturing.

User Defined Types (typedef)

The typedef feature allows users to define new data types that are equivalent to existing
data types. Once a user defined type has been established, then new variables, arrays,
structures, etc. can be declared in terms of this new data type.

For example,
typedef int age;

In this declaration, age is a user defined data type which is equivalent to type int.
Hence the declaration:
age male, female; - is equivalent to writing int male,male;

In other words, male and female are regarded as variables of type age, though they are
actualy integer type variables.

Similarly, the declarations;


typedef float height[100];
height men , women; - define height as a 100 - element floating type array,
hence men and women are 100 element floating point arrays.

typedef is particularly convenient when defining structures, since it eliminates the need
to write the struct tag whenever a structure is referenced.

Example: Demonstrating typedef

typedef struct
{
char name[SIZE];
int marks;
}student; /*Student is a user defined data type*/
student student1,student2;

Example 2: typedef further demonstrated

typedef struct
{
int month;
int day;
int year;
}date; /*date is a user defined data type*/
85
typedef struct
{
int acc_number;
char acc_type;
char name[30];
float balance;
date lastpayment;
}BankAcct; /*BankAcct is a user defined type */
BankAcct customer[100];

Unions

A union is a single memory location that stores two or more variables. Members within a
union all share the same storage area, whereas each member within a structure is
assigned its own unique storage area.

Thus, unions are used to conserve memory. They are useful for applications involving
multiple members, where values need not be assigned to all members at a time.

The similarity between structures and unions is that both contain members whose
individual data types may differ from one another.

Format of a union

union tag
{
member 1;
member 2;
…..
…..
member n;
};
Or

union tag
{
member 1;
member 2;
…..
…..
member n;
}variable list;
Consider that a C program contains the following union declaration:

union id{
86
char color[12];
int size;
}shirt, blouse;

Explanation

(i) There are two union variables shirt and blouse. Each variable can represent
either a 2 character string (colour) or a integer quantity (size) at any one time. The
12-character string will require more storage area within the computer‟s memory
than the integer quantity.

Therefore a block of memory large enough for the 12-character string will be
allocated to each union variable.

(ii) A union may be a member of a structure and a structure may be a member of a


union and may be freely mixed with arrays.

Also consider the following example.

union id{
char color[12];
int size;
};

struct clothes
{
char manufact[20];
float cost;
union id descr;
}shirt,blouse;
Explanation

shirt and blouse are structure variables of type clothes


Each variable will contain the following members;
 A string manufact
 A floating point quantity cost
 A union descr. The union may represent either a string (color) or an integer quantity
(size).

An alternative declaration of the variables shirt and blouse is:


struct clothes
{
char manufact[20];

87
float cost;
union
{
char color[12];
int size;
}descr;
};shirt, blouse;

Revision Exercises

1. How is a structure different from:


(a) a union?
(b) an array?
2. Give a suitable structure declaration for a bank account that should hold the details;
Account number (int), Account type (character), account holder name (string),
account balance (float)
3. Show how to create a structure called s_type that contains these five elements:
char ch;
float d;
int i;
char str[80];
double balance;

Also define one variable called s_var using this structure.


4. What is wrong with this fragment?

struct s_type
{
int a;
char b;
float bal;
}myvar,*p;
p = &myvar;
p.a = 10;
5. Set up a suitable structure for an invoice that should hold the following details:
Element Type
Invoice number integer
Customer number integer
Invoice date structure
(with three integer elements; day, month, year)
Customer address string (20 characters)
88
Item structure
[with product code (integer), unit price (float)
quantity (float) , amount (double)]
Invoice Total double
6. How is a structure different from a union?

7. (a) What is a user defined data type?

(b) Using a user defined type named invoices set up the structure template in (a)
above. Show how you can set two simple structure variables invoice1, invoice2
using the new type.

8. (a) Declare a structure card which stores the following library information.
Student Number (int)
Student Name (25 characters)
Course Code (int)
Telephone (12 characters)
Address (14 Characters)
(b) Set up a structure called card1 using typedef. It should store similar data items to
card.

89
CHAPTER NINE: FILE HANDLING

Introduction
Disk input/output (I/O) operations are performed on entities called files.

Although C does not have any built – in method of performing file I/O, the standard C
library contains a very rich set of I/O functions.

High-level Disk I/O functions are more commonly used in C programs, since they are
easier to use than low-level disk I/O functions.

The low-level disk I/O functions are more closely related to the computer‟s operating
system than the high-level disk I/O functions.

Low-level disk I/O is harder to program than high-level disk I/O. However, low-level disk
I/O is more efficient both in terms of operation and the amount of memory used by the
program.

This chapter is concerned with the high level functions.

Understanding the concepts of streams


In C, the stream is a common, logical interface to the various devices that comprise the
computer. In its most common form, it is a logical interface to a file.

A stream is linked to a file using an open operation. A stream is dissociated from a file
using a close operation.

There are two types of streams; text and binary. A text stream is used with ASCII
characters. When a text stream is being used, some character translations take place.
For example, when the new line character is output, it is converted into a carriage
return/line feed sequence. For this reason, there may not be a one-to-one
correspondence between what is sent to the stream and what is written to the file.

A binary stream is used with any type of data. No character translations will occur, and
there is a one-to-one correspondence between what is sent to the stream and what is
actually contained in the file.

One final concept you need to understand is that of the current location. The current
location also referred to as the current position is the location is a file where the next file
access will begin. For example, if a file is 100 bytes long and half the file has been read,
the next read operation will occur at location 50, which is the current location.

90
Opening a file
Before we can write information to a file or disk or read it we must open the file.
Opening a file establishes a link between the program and the operating system. We
provide the operating system with the name of the file and whether we plan to read or
write to it.
To open a file and associate it with a stream, use fopen() function.

The link between our program and the operating system is a structure called FILE
(which has been defined in the header file stdio.h.

If the open operation is successful, what we get back is a pointer to the structure FILE.
That is why we make the following declaration before opening the file,

FILE *fp;

Each file we open will have its own file structure. The file structure contains information
about the file being used, such as its current size, memory location, access modes, etc.

Consider the following statements,

FILE *fp;
Fp = fopen(“myfile.txt”, “r”);

Meaning? fp is a pointer variable, which contains address of the structure FILE which
has been defined in the “stdio.h” header file.

fopen( ) will open a file “myfile.txt” in „read‟ mode, which tells the C compiler that we
would be reading the contents of the file.

Legal values for modes that can be used with fopen() are summarised below.

File opening modes

“r” Searches file. If the file exists, loads it into memory and sets up a pointer which
points to the first character in it. If the file doesn‟t exist it returns NULL.

Operation possible - reading from the file.

“w” Searches file. If the file exists, its contents are overwritten. If the file doesn’t exist, a new file is
created; Returns NULL if unable to open file.

Operations possible – Writing to the file.

“a” Searches file. If the file exists, loads it into memory and sets up a pointer which
points to the first character in it. If the file doesn‟t exist, a new file is created.
Returns NULL if unable to open file.

91
Operations possible – Appending new contents at end of file.

“r+” Searches file. If the file exists, loads it into memory and sets up a pointer which
points to the first character in it. Returns NULL if unable to open file.
Operations possible – Reading existing contents, writing new contents, modifying
contents of the file.
“w+” Searches file. If the file exists, its contents are destroyed. If the file doesn‟t exist,
a new file is created. Returns NULL if unable to open file.

Operations possible – Writing new contents, reading them back and modifying existing contents of
the file.

“a+” Searches a file. If the file exists, loads it into memory and sets up a pointer which
points to the first character in it. Returns NULL if unable to open file.

Operations possible: Reading existing contents, appending new contents,


appending new contents to end of file. Cannot modify existing contents.

Note
The header file “stdio.h” defines the macro NULL which is defined to be a null pointer.

It is very important to ensure that a valid file pointer has been returned You must check
the value returned by fopen( ) to be sure that it is not NULL.

For example, the proper way to open a file called myfile.txt for text input is shown
below.

FILE *fp;
fp = fopen(“myfile.txt”, “r”);
if (fp = = NULL)
{
printf(“Error opening file \n”);
exit();
}

Reading from a file


Once the file has been opened for reading using fopen(), the file‟s contents are brought
into memory (partly or wholly) and a pointer points to the very first character. To read
the file‟s contents from the memory there exists a standard library function called fgetc(
).

For example,
A character declared as char ch; may be used to read the contents of a file as
below:
ch = fgetc(fp);

92
fgetc( ) function reads the character from current pointer position , advances the
pointer position so that it now points to the next character, and returns the character
that is
read, which we collected in the variable ch. Note that once the file has been opened,
we no longer refer to the file by its name, but through the file pointer fp.

Closing The File


When we have finished reading from the file, we need to close it. This is done using the
function fclose( ) through the statement,

fclose(fp);

This deactivates the file and it can no longer be accessed using fgetc( ),

Writing to a file
The function fputc( ), also from the C standard library writes to the file signified by
the file pointer such as fp.

Note: The fgetc( ) function reads the next byte from the file described by fp and
returns an integer. The reason that it returns an integer is that if an error occurs,
fgetc( )
returns EOF (A macro has been defined in the file stdio.h), which is an integer
value. The fgetc( ) also returns EOF when the end of file is reached.

The fputc( ) returns the character written if successful or EOF if an error occurs.

Historical note: The traditional names for fgetc( ) and fputc( ) are getc( ) and putc(
). The ANSI standard still defines these names, and they are essentially
interchangeable with fgetc( ) and fputc( ). One reason the names were added was
for consistency. All other ANSI file system functions names begin with „f‟ and so the
„f‟ was added to the getc( ) and the putc( ). The traditional names are still supported
by the ANSI standard. If you see programs that use getc( ) and putc( ), do not worry,
they are essentially
different names for fgetc( ) and fputc( ).

Example: Basic file - system functions

1. The program demonstrates the four file – system functions you have learned so
far. First, it opens a file called MYFILE for output. Next, it writes the string “This
is a file system test” to the file. Then it closes the file and reopens it for read
operations. Finally, it displays the contents of the file on the screen and closes
the file.

#include <stdio.h>
#include <stdlib.h>

93
char str80] = “This is a file system test”;
main()
{
FILE
*fp;
char
*p; int
i;

/* Open myfile for output */


if((fp = fopen((“myfile”, “w”)) = = NULL)
{
printf(“Cannot open file \n”);
exit(1);
}
/* Write str to disk */
p = str;

while *p)
{
if(fputc(*p, fp)= = EOF)
{
printf(“Error writing file \n”);
exit(1);
}
p++;
}

94
fclose(fp);

/* Open file for input */


if((fp = fopen((“myfile”, “r”)) = = NULL)
{
printf(“Cannot open file \n”);
exit(1);
}
/* read back the file */
for(; ;)
{
i= fgetc(fp);
if(i = = EOF)
break;
putchar(i)
;
}
fclose(fp);
return 0;
}

Note:
The exit( ) function is used to terminate execution of a program.

putchar( ) outputs a character to the screen (Its input opposite is getchar( ). If an


output error occurs, EOF is returned. If output to the screen fails, the computer
has probably crashed anyway, so most programmers do not bother checking the
return value of putchar( ) for errors.

The reason that you might want to use putchar( ) rather than printf( ) with the
%c specifier to output a character is that putchar( ) is faster and more efficient.

In this version, the return value of fgetc( ) is assigned to int. The value of this integer
is then checked to see if the end of the file has been reached. For most compiler,
however, you can simply assign the value returned by fgetc( ) to a char and still check
for EOF as is shown in the following version.

#include <stdio.h>
#include <stdlib.h>

char str80] = “This is a file system test”;


main()
{
FILE *fp;
char ch, *p;

/* Open myfile for output */


if((fp = fopen((“myfile”, “w”)) = = NULL)
{
printf(“Cannot open file \n”);
exit(1);
}
/* Write str to disk */
95
p = str;

while *p)
{
if(fputc(*p, fp)= = EOF)
{
printf(“Error writing file \n”);
exit(1);
}
p++;
}
fclose(fp);

/* Open file for input */


if((fp = fopen((“myfile”, “r”)) = = NULL)
{
printf(“Cannot open file \n”);
exit(1);
}
/* read back the file */
for(; ;)
{
c = fgetc(fp);
if(ch = = EOF)
break;
putchar(ch);
}
fclose(fp);
return 0;
}

The reason this approach works with most C compilers is that when a char is being
compared with an int, the char value is automatically elevated to an equivalent int
value.

There is however, even a better way to code this program. For example, there is no
need for a separate comparison step because the assignment and the comparison can
be performed at the same time within the if, as shown here.

#include <stdio.h>
#include <stdlib.h>

96
char str80] = “This is a file system test”;
main()
{
FILE *fp;
char ch, *p;

/* Open myfile for output */


if((fp = fopen((“myfile”, “w”)) = = NULL)
{
printf(“Cannot open file \n”);
exit(1);
}
/* Write str to disk */
p = str;

while *p)
{
if(fputc(*p, fp)= = EOF)
{
printf(“Error writing file \n”);
exit(1);
}
p++;
}
fclose(fp);

/* Open file for input */


if((fp = fopen((“myfile”, “r”)) = = NULL)
{
printf(“Cannot open file \n”);
exit(1);
}
/* read back the file */
for(; ;)
{
if(ch = c = fgetc(fp)) = = EOF) /* The change is
here */
break;
putchar(ch);
}
fclose(fp);
return 0;
}

A professional programmer would write the last if structure as follows:

if(ch = c = fgetc(fp)) != EOF) /* The change is


here */
putchar(ch);
Notice that now each character is read, assigned to ch and tested against EOF, all
within the expression of the while loop that controls the input process. This is much
more efficient than the original version.
97
Understanding feof( ) and ferror( )
As learnt, when fgetc( ) returns EOF, either an error has occurred or the end of the file
has been reached, but how do you know which event has occurred?

The feof( ) function returns non - 0 if the file associated with fp has reached the end of
file. Otherwise, it returns 0. This method works for both text and binary files.

The ferror( ) function returns non -0 if the file associated with fp has experienced an
error, otherwise, it returns 0.

Using the feof( ) function, this code fragment shows how to read the end of a file.

FILE *fp;
.
.
.
while(!feof(fp))
fgetc(fp);

This code works for any kind of file and is better in general than checking for EOF.
However, it does not provide for error checking. Error checking is added here:

FILE *fp;
.
.
.
while(!feof(fp))
{
fgetc(fp);
if ferror(fp))
{
printf(“ file error \n”);
break;
}
}

Instead of printing the error message using printf( ), we can use the standard library
function perror( ) which prints the error message specified by the compiler.

For example, the above fragment, instead of writing ,


printf(“ file error \n”); we could write perror(“TRIAL”);
When the error occurs, the error message that is displayed is:

TRIAL: Permission denied

String (line) I/O functions : fputs( ) and fgets( )


When working with text files, C provides four functions which make file operations
easier. These are fputs( ), fgets( ), fprintf( ) and fscanf( ).

Similar to fgetc( ) and fputc( ), fgets( ) and fputs(


98 ) read strings from and writes stings to
a file respectively.

Example: Using fputs( )

/* Receives string from keyboard and writes them to file */


#include <stdio.h>
#include <string.h>
#include <stdlib.h>

main()
{
FILE *fp;
char str[80];
fp = fopen(“POEM.TXT”, “w”);
if(fp==NULL)
{
printf(“Cannot open file \n“);
exit(1);
}
printf(“\n Enter a few lines of text: \n“);
while(strlen(gets(str)) > 0)
{
fputs(str, fp);
fputs(“\n”);
}
fclose(fp);
return 0;
}

And here is a sample run of the above poem program..

Enter a few lines of text:


The earth and the underworld
Lie side by side
They face each other
Like antagonistic pairs

Notice that each string is terminated by hitting the <ENTER> key. To terminate the
execution of the program, hit <ENTER> at the beginning of a line. This creates a string
of zero length., which the program recognises as the signal to close the file and exit.

We have set up a character array (str) to receive the string; the fputs( ) function then
writes the contents of the array to the disk. Since fputs( ) does not automatically add a
new line character to the end of the string, we must do this explicitly to make it easier to
read the string back from the file.

Example: Using fgets( )

/* Reads strings from the file and displays them on the screen */
#include <stdio.h>
#include <stdlib.h>
99
main()
{
FILE *fp;
char str[80];

fp = fopen(“POEM.TXT”, “r”);
if(fp = = NULL)
{
printf(“Cannot open file \n“);
exit(1);
}
while(fgets(str,79, fp)!= NULL)
printf(“%s”, str);
fclose(fp);
return 0;
}
And here is the output:

The earth and the underworld


Lie side by side
They face each other
Like antagonistic pairs

The function fgets( ) takes three arguments. The first is the address where the string is
stored and the second is the maximum length of the string. The argument prevents
fgets( ) from reading in too long a string and overflowing the array. The third pointer as
usual, is the pointer to the structure FILE. When all the lines from the file have been
read, we attempt to read one more line, in which case fgets( )returns a NULL.

Formatted disk I/O functions: fprintf( ) and fscanf( )

The functions fprintf( ) and fscanf( ) operate exactly like printf( )and scanf( ) except
that they work with files.

Here is a program which illustrates the use of these functions.

Example: fprintf( ) demonstrated

#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
main( )
{
FILE *fp;
char another =‟Y‟;
char name[40];
int age;
float bs;

fp=fopen(“EMPLOYEE.DAT“,”w”);
if(fp==NULL)
100
{
printf(“Cannot open file”);
exit(1);
}
while(another==‟Y‟)
{
printf(“\n Enter name, age and basic salary \n”);
scanf(“%s%d%f”, name,&age,&bs);
fprintf(fp, ”%s%d%f\n”, name,&age,&bs);

printf(“\n Another employee (Y/N)? ”);


fflush(stdin);
another=getche();
}
fclose(fp);
return 0;
}

And here is the output of the program.

Enter name, age and basic salary


James 34 1550
Another employee (Y/N)? Y
Enter name, age and basic salary
Mary 24 1200
Another employee (Y/N)? Y
Enter name, age and basic salary
Peter 26 2000
Another employee (Y/N)? N

The key to this program is the function fprintf( ), which writes the values of the three
variables to the file. This function is similar tom printf( ), except that a FILE pointer is
included as the first argument.

As in printf( ), we can format the data in a variety of ways, by using fprintf(). In fact all
the format conventions of printf() function work with fprintf()as well.

Why use the fflush( ) function? The reason is to get rid of peculiarity of scanf(). After
supplying data for one employee, we would hit the <ENTER> key. What scanf() does
is it assigns name, age and salary to appropriate variables and keeps the enter key
unread in the keyboard buffer. So when it is time to supply Y or N for the question
„Another employee (Y/N)?‟, getch( ) will read the enter key from the buffer thinking the
user has entered the <ENTER> key. To avoid this problem we use the function fflush().
It is designed to remove or „flush out‟ any data remaining in the buffer. The argument to
fflush() must be the buffer which we want to flush out here we use „stdin‟, which means
buffer related with standard input device, the key board.

Suppose we want to read back the names, ages and basic salaries of different
employees which we stored through the earlier program into the EMPOYMENT.DAT”
file. The following program does just this:
101
Example: fscanf ( ) demonstrated

#include <stdio.h>
#include <stdlib.h>
main()
{
FILE *fp;
char name[40];
int age;
float bs;

fp=fopen(“EMPLOYEE.DAT”,”r”);
if (fp==NULL)
{
printf(“cannot open file”);
exit(1);
}
while(fscanf(fp,”%s%d%f”, name,&age,&bs)!=EOF)
printf(“%s %d %f\n”, name, &age, &bs);

fclose (fp);
return 0;
}

And here is the out put .

James 34 1550.000000
Mary 24 1200.000000
Peter 26 2000.000000

This program uses the fscanf( ), function to read the data from disk. This function is
similar to scanf( ) ,except that as with fprintf( ), a pointer to FILE is included as the first
argument.

So far we have seen programs which write characters, strings or number to a file. if we
desire to write a combination of these, that is a combination of dissimilar data types,
what should we do? Use structures.

Example: Use of structures for writing records of employees

/*writing records to a file using structure*/


#include <stdio.h>
#include <stdlib.h>
#include <conio.h>

main()
{
FILE *fp;
char another =‟Y‟;
102
struct emp
{
char name[40];
int age;
float bs;
};
struct emp e;

fp = fopen(“EMPLOYEE.DATA”,”w”);
if(fp==NULL)
{
printf(“cannot open file”);
exit(1);
}
while(another==‟Y‟)
{
printf(“\n Enter name, age and basic salary: ”);
scanf(“%s%d%f“, e.name,&e.age,&e.bs);
fprintf(fp, “%s %d %f\n”,e.name,e.age,e.bs);
printf(“\n Add another record (Y/N)? ”);
fflush(stdin),
another=getche();
}
fclose(fp);
return 0;
}

And here is the output of the program.


Enter name, age and basic salary: John 34 1250
Add another record (Y/N)? Y
Enter name, age and basic salary: Anne 21 1300
Add another record (Y/N)? Y
Enter name, age and basic salary: Rodgers 34 1400
Add another record (Y/N)? N

In the above program, we are just reading data into a structure using scanf( ) and
dumping it into disk file using fprintf( ). The user can input as many records as he
desires. The procedure ends when the user supplies „N‟ for the question „Add another
record (Y/N)?‟.

The above program has two disadvantages:


(a) The numbers (basic salary) would occupy more number of bytes, since the file
has been occupied in text mode. This is because when the file is opened in text
mode, each number is stored as a character string.
(b) If the number of fields in the structure increase (say, by adding address, house
rent allowance etc), in that case writing structures using fprintf( ), or reading
them using fscanf( ) becomes quite clumsy.

Before we can eliminate these disadvantages, let us first complete the program that
reads employee records created by the above program.
103
/*Read records from a file using structure*/
#include <stdio.h>
#include <stdlib.h>

main()
{
FILE *fp;
struct emp
{
char name[40];
int age;
float bs;
};
struct emp e;

fp = fopen(“EMPLOYEE.DATA”,”w”);
if(fp==NULL)
{
printf(“cannot open file”);
exit(1);
}
while(fscanf(fp, “%s%d%f”,e.name,&e.age,&e.bs)!= EOF)
printf(“\n %s %d %f”, e.name,e.age,e.bs);
fclose(fp);
return 0;
}

And here is the output of the program.

John 34 1250.000000
Anne 21 1300.000000
Rodgers 34 1400.000000

Using fread( ) and fwrite( ) functions.


Let us now see a more efficient way of reading/writing records (structures). This makes
use of two functions fread( ) and fwrite( ).

Example: Program to write records to a file using fwrite( )

/*Receiving records from the key board & writing them to a file in a
binary mode*/
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>

main( )
{
FILE *fp;
char another = ‟Y‟;
struct emp
104
{
char name[40];
int age;
float bs;
};
struct emp e;

fp=fopen(“EMP.DAT”,”wb”);
if(fp==NULL)
{
printf(“cannot open file”);
exit(1);
}
while (another ==‟Y‟)
{
printf(“\n Enter name, age and basic salary: ”);
scanf(“%s%d%f”, e.name,&e.age,&e.bs);
fwrite(&e,sizeof(e), 1, fp);
printf(“ \n Add another record (Y/N)? ”);
fflush(stdin);
another=getche( );
}

fclose(fp);
return 0;
}

And here is the out put.

Enter name, age and basic salary: Sarah 24 1250


Add another record (Y/N)? Y
Enter name, age and basic salary: Richard 21 1300
Add another record (Y/N)?Y
Enter name, age and basic salary: Harriet 28 1400
Add another record (Y/N)? N

Most of this program is in similar to the one that we wrote earlier, which used fprintf()
instead of fwrite( ). Note, however, that the file “EMP.DAT” has now been opened in
binary mode.

The information obtained about the employee from the key board is placed in the
structure variable e. then, the following statement writes to the structure to the file:

fwrite(&e,sizeof9e),1,fp);
Here, the first argument is the address of the structure to be written to the disk.

The second argument is the size of the structure in bytes. Instead of counting the bytes
occupied by the structure ourselves, we let the program do it for us by using the sizeof()
operator which gives the size of variable in bytes. This keeps the program unchanged in
event of change in the elements of the structure. The third argument is the number of
105
such structures that we want to write at one time. In this case, we want to write only one
structure at a time. Had we had an array of structures, for example, we might want have
wanted to write the entire array at once.

The last argument is the pointer to the file we want to write to.

Example: Program to read records from a file using fread( )

/*Read the records from the binary file and display them on VDU*/
#include <stdio.h>
#include <stdlib.h>
main( )
{
FILE *fp;
struct emp
{
char name[40];
int age;
float bs;
};

struct emp e;

fp=fopen(“EMP.DAT”, “rb”);
if(fp==NULL)
{
printf(“cannot open file”);
exit(1);
}

while (fread(&e, sizeof(e),1,fp)==1)


printf(“%s %d % f \n”,e.name,e.age,e.bs);
fclose(fp);
return 0;
}

Here the fread() function causes the data read from the disk to be placed in the
structure variable e. The format of fread() is same as that of fwrite().

The function fread() returns the number of records read. Ordinarily, this should
correspond to the third argument, the number of records we asked for - 1 in this case. If
we have reached the end of file, since fread() cannot read anything, it returns a 0.

Note: You can now appreciate that any database management application in C must
make use of fread() and fwrite() functions, since they store numbers more efficiently,
and make writing/reading of structures quite easy. Note that even if the number
belonging to the structures increases, the format of fread() and fwrite()remains same.

106
Example: Simple database management application

The following application uses a menu driven program. It has a provision to Add,
Modify, List and Delete records, the operations that are common in any database
management.

The following comments would help you in understanding the program easily.
 Addition of records must always take place at the end of existing records in the file,
much in the same way you would add new records in a register manually.
 Listing records means displaying the existing records on the screen. Naturally,
records should be listed from the first record to last record.
 In modifying records, first we must ask the user which record he intends to modify.
Instead of asking the record number to be modified, it would be more meaningful to
ask for the name of the employee whose record is to be modified. On modifying the
record, the existing record gets overwritten by the new record.
 In deleting records, except for the record to be deleted, rest of the records must first
be written to a temporary file, then the original file must be deleted, and the temporary
file must be renamed back to original.
 Observe carefully the way the file has been opened, first for reading and writing, and if
this fails(the first time you run this program it would certainly fail, because that time
there is no data file existing), for writing and reading. It is imperative that file should be
opened in binary mode.
 Note that the file is being opened only once and being closing only once, which is
quite logical.

/*A menu driven program for elementary database management*/

#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<string.h>
main( )
{
FILE *fp,*ft;
char another, choice;
struct emp
{
char name[40];
int age;
float bs;
};

struct emp e;
char empname[40];

fp=fopen(“EMP.DAT”, “rb+”);
if (fp==NULL)
{
fp=fopen(“EMP.DAT”, “wb+”);
if(fp==NULL)
{
107
printf(“cannot open file”);
exit(1);
}
}
while(1)
{
printf(“\n1. Add Records”);
printf(“\n2. List Records”);
printf(“\n3. Modify Records”);
printf(“\n4. Delete Records”);
printf(“\n0.Exit”);
printf(“\n\n Your choice ”);

choice=getche();

switch(choice)
{
case „1‟:
fseek(fp,0,SEEK_END);
another = ‟Y‟;
while(another==‟Y‟)
{
printf(“\n Enter name,age and basic sal. ”);
scanf(“%s %d %f”,e.name, &e.age, &e.bs);
fwrite(&e,sizeof(e), 1, fp);
printf(“\n Add another Record(Y/N) ”);
fflush(stdin);
another = getche( );
}
break;

case „2‟:
rewind(fp);
while (fread(&e,sizeof(e),1,fp)==1)
printf(“%s %d %f\n”,e.name,e.age, e.bs);
break;

case ‟3‟:
another = ‟Y‟;
while (another==‟Y‟)
{
printf(“\n Enter name of employees to modify ”);
scanf(“%s”,empname);
rewind(fp);
while(fread(&e, sizeof(e), 1,fp)==1)
{
if(strcmp(e.name,empname)==0)
{
printf(“\nEnter new name, age & bs ”);
scanf(“%s %d %f”, e.name, &e.age, &e.bs);
fseek(fp, -sizeof(e), SEEK_CUR);
fwrite(&e, sizeof(e), 1, fp);
break;
}
108
}

printf(“\n Modify another record(Y/N) ”);


fflush(stdin);
another = getche();
}
break;
case ‟4‟:
another =‟Y‟;
while(another==‟Y‟)
{
printf(“\n Enter name of employee to delete ”);
scanf(“%s”, empname);

ft = fopen(“TEMP.DAT”, “wb”);
rewind(fp);
while(fread(&e, sizeof(e),1,fp)==1)
{
if (strcmp(e.name,empname)!=0)
fwrite(&e, sizeof(e), 1, ft);
}

fclose(fp);
fclose(ft);

remove(“EMP.DAT”);
rename(“TEMP.DAT”,”EMP.DAT”);

fp = fopen(“EMP.DAT”, “rb+”);

printf(“Delete another Record (Y/N) ”);


fflush(stdin);
another = getche();
}
break;

case ‟0‟:
fclose(fp);
exit(1);
}
}
}

To understand how this program works, you need to be familiar with the concept of
pointers.

A pointer is initiated whenever we open a file. On opening a file, a pointer is setup which
points to the first record in the file. On using the functions fread() or fwrite(), the pointer
moves to the beginning of next record. On closing a file the pointer is deactivated.

The rewind () function places the pointer to the beginning of the file, irrespective of
where it is present right now.
109
Note that pointer movement is of utmost importance since fread always reads that
record where the file pointer is currently placed. Similarly, fwrite() always writes the
record where the file pointer is currently placed.

The fseek() function lets us move the file pointer from one place to another. In the
program above, to move the pointer to the previous record from its current position, we
used the function,

fseek(fp,-sizeof(e), SEEK_CUR);

Here, -sizeof (e) moves the pointer back by sizeof(e) bytes from the current position.
SEEK_CUR is a macro defined in “stdio.h”

Similarly, the following fseek() would place the pointer beyond the last record in the file.

in fact –sizeof (e) or 0 are just the offsets which tell the compiler by how many bytes
should the pointer be moved from a particular position. The third argument could be
either SEEK_END, SEEK_CUR or SEEK_SET all these act as reference from which
the pointer should be offset. SEEK_END means move the pointer from the end of the
file, SEEK_CUR means move the file in reference to its current position and
SEEK_SET means move the pointer with reference to the beginning of the file.

if we wish to know where the pointer is positioned right now, we can use the function
ftell(). It returns this position as a long int which is an offset from the beginning of the
file. the value returned by ftell() can be used in subsequent calls to fseek(). A sample
call to ftell( ) is shown below:

position=ftell(fp);

where position is a long int,

Revision Exercises

What will be the output of the following programs?


(a)
#include<stdio.h>
main( )
{
char str[20];
FILE *fp;

fp = fopen(strcpy(str,”ENGINE.C”), “W”);
fclose(fp);
return 0;
}

(b) 110
#include<stdlib.h>
#include<stdio.h>
main( )
{
FILE *fp;
char c;

fp = fopen(strcpy(str,”ENGINE.C”), “W”);
fclose(fp);

fp = fopen(“TRY.C”,”r”);
if(fp=NULL)
{
printf(“Cannot open file”);
exit(1);
}
while((c = getch(fp)) ! = EOF)
putch(c);
fclose(fp);
return 0;
}

(c)
#include<stdio.h>
main( )
{
FILE fp,*fs,*ft;
char str[80];

/* TRIAL–Contains only one line It‟s a round, round, round world */

fp = fopen(“TRIAL.C”, “r”);
while(fgets(str,80,fp) != EOF)
puts(str);

return 0;
}

111
Model Examination Paper

INSTRUCTIONS:

 This examination paper has eight (8) questions.


 The candidate is required to attempt any five (5) questions.
 Time: 3 Hours

Question One
(a) What do you understand by „structured programming‟?
(3 marks)
(b) C language is said to be both portable and efficient. Explain.
(4 marks)
(c) Give the meaning of the following components of a C program.
(i) Preprocessor directive
(ii) Declaration
(iii) Functions
(iv) Expression
(v) Comment
(10 marks)
(d) (i) What is a „keyword‟?
(2 marks)
(ii) What situation will make a keyword not to be recognised during the
compilation of a C program.
(1 mark)
Question Two
(a) Distinguish between a simple variable and an array variable.
(2 marks)
(b) Discuss four fundamental data types in C, giving examples and stating their
conventional storage requirements.
(12 marks)
(c) (i) What is a symbolic constant?
(2 marks)
(ii) What is the advantage of using symbolic constants over direct constants?
(1 mark)
(d) What is a storage class? Explain how any two of storage classes are used in C.
(3 marks)

112
Question Three
(a) What is a structure?
(3 marks)
(b) (i) Set up a suitable structure for an invoice that should hold the following details:
Element Type
Invoice number integer
Customer number integer
Invoice date structure
(with three integer elements; day, month, year)
Customer address string (20 characters)
Item structure
[with product code (integer), unit price (float)
quantity (float) , amount (double)]
Invoice Total double

(7 marks)
(ii) Write a declaration statement that would create a 5-element array variable
named invoice_file from the structure type in b(i).
(2 marks)
(c) How is a structure different from a union?
(2 marks)
(d) (i) What is a user defined data type?
(2 marks)
(ii) Using a user defined type named invoices set up the structure template in
b(i) above. Show how you can set two simple structure variables
invoice1, invoice2 using the new type.
(4 marks)

Question Four
(a) Outline the stages of developing a working program in C.
(14 marks)
(b) (i) Why is linking necessary in a program?
(2 marks)
(ii) A program may compile successfully but fail to generate desired results.
Why?
(2 marks)
(c) Kelly encountered the following error messages on compiling a program:
(i) Misplaced else
(ii) Statement missing

What advice would you offer him to debug the above errors?
(2 marks)

113
Question Five
(a) (i) C programs are basically made up of functions, one of which is called main.
State three advantages offered by functions in C programs.
(3 marks)
(ii) What is a function prototype?
(2 marks)
(b) Write a program that requests two integers values and outputs the larger value
on the screen. Use a function to perform the comparison of the two integers to
determine the larger one. The main function should pass the entered values to
this function.
(10 marks)
(c) Suggest the output of the following program.
#include <stdio.h>
int mult(int);
main()
{
int a, count;
for(count=1; count <=5; count++)
{
a = mult(count);
printf(“\n %d”, a);
}
}

int mult(int in_value)


{
int prod;
prod = in_value * in_value;
return(prod);
}
(5 marks)

Question Six
(a) Muajiri Company Ltd uses the following PAYE (Pay As You Earn) percentage tax
rates for all its employees salary categories.

Gross Salary (Ksh.) PAYE rate (%)


1. 50,000 and above 14
2. 40,000 - 50,000 12
3. 35,000 - 40,000 11
4. 25,000 - 35,000 8
5. 16,000 - 25,000 5
6. 9,500 - 16,000 3
7. Below 9500 0

(The rates are exclusive of the upper boundary salary figures for categories 2,3,4,5,6)
The following standard deductions apply to all employees.
N.S.S.F = Ksh. 80.00
N.H.I.F = Ksh. 200.00
114
Service charge = Ksh. 100.00

The overtime rate is Ksh. 300 for the first 50 hours an employee has worked
overtime. Any extra overtime hour is paid at Ksh. 350.

At the end of the month, the payroll clerk runs a payroll program though which he
enters each employee‟s basic salary into the computer and overtime hours
worked as recorded in a claims form filled by the employee. The computer in
turn adds up the basic salary and the overtime pay (if any) to get the gross pay.

The computer then determines the PAYE amount payable from the gross pay.
Finally the employee‟s net pay is calculated using the formula:

Net pay = Gross pay - [PAYE + (N.S.S.F + N.H.I.F + Service charge)]

Required:
Write a program that performs the above mentioned payroll activities for a single
employee and outputs the following on the screen:
- Gross pay
- PAYE amount
- Net pay
(15 marks)

(b) Suggest the output of the following program.


#include <stdio.h>
main()
{
int pica = 0, delta = 0;
while (pica <= 20)
{
if (pica % 5 == 0)
{
delta + = pica;
printf(“ \n %d “, delta);
}
pica++;
}
}

(5 marks)

115
Question Seven
(a) Give the meaning of each of the following terms, giving examples.
(i) Escape sequence
(ii) Recursion
(iii) Binary operator
(iv) Conditional expression
(8 marks)
(b) Interpret the following statements:
(i) float sigma(int p, float s);
(ii) double *meta(float n, float m);
(iii) char char_value, *pc; pc = &char_value;
(iv) int nums[] = {34, 45, 67, 90, 57};
(4 marks)
(c) s and t are integers with values 500 and 800 and stored at memory locations
1200 and1205 respectively. ps and pt are integer pointers to s and t respectively.
Give the results of:
(i) *ps + *pt
(ii) *ps++
(iii) (*pt)++
(3 marks)
(d) Write a program using a for loop that counts down from 10 down to 0, displaying
only the even numbers in this range. The numbers should be displayed using a
pointer.
(5 marks)
Question Eight
(a) State with examples, four types of operators used in C.
(4 marks)
(b) List three types of unary operators. Give an expression in each case to show
how they are used.
(6 marks)
(c) The following table shows Kenya‟s average exports (in tonnes) of five
commodities over four years.
1974 1975 1976 1977
TEA 18000 19450 23890 28820
COFFEE 20000 27000 29000 33452
SISAL 3400 4501 3890 3973
SUGAR 6500 7200 8100 8805
FRUITS 12780 13210 14300 15302
Given that the name of the above table is EXPORTS;
(i) What are the values of EXPORTS[5][2], EXPORTS[3][1]/3 *2 ?
(4 marks)
(ii) Write a program that initializes the above export values in the table,
computes and displays the total and average sales for each year. (6 marks)

116
Bibliography

 Gottfried, Byron S. Schaum’s Outlines programming in C, 2nd Ed. Tata McGraw Hill

1996.

 Kanetkar, Yashavant. Let us C, 3rd Ed. New Delhi: BPB 1999.

 Kanetkar, Yashavant. Working with C.1st Ed. New Delhi: BPB 1994.

 Schild, Herbert. Teach Yourself C 2nd Ed. Osborne McGraw-Hill 1994.

 Waite, Mitchel. Prata, Stephen. C Step by Step 1st Ed. The Waite Group 1989.

117
Index

fputc, 99, 100, 101, 102, 104


A fputs, 104, 105
Actual argument, 54, 58 fread, 110, 111, 112, 114, 115, 116
Array, 61, 66, 78 fscanf, 104, 106, 107, 108, 109, 110
Assignment, 6, 9, 25, 29, 31, 32, 45, function call, 54
54, 66, 77, 81 fwrite, 110, 111, 112, 114, 115, 116
auto, 4, 20
G
B getc, 99
break , 4, 20, 39, 40, 41, 42 getchar, 100
Bubble sort, 68 getche, 106, 109, 111, 114, 115
gets, 70, 71, 74
C
H
Comment, 12, 118
Constant, 16, 23, 24, 25, 26, 27, 31, 32, Header file, 8, 72
40, 61, 64, 118
Continue statement, 42, 49 I
if else statement, 36
D if statement, 35, 36, 49
Database management, 87, 112, 113
Decrementing, 79 K
Dereferencing, 78 Keywords, 4

E L
enum, 5, 88, 89, 90 Linking, 4, 12
EOF, 99, 100, 101, 102, 103, 107, 110, Logical expression, 33
117 long int, 15, 29, 52, 53, 56, 57, 58, 59
Escape sequence, 10, 12, 122
Executable file, 2, 3, 4 M
extern, 5, 12, 20, 22, 66 MSDOS, 1
Multi dimensional arrays, 62
F
fclose, 99, 100, 101, 102, 103, 104, N
105, 106, 108, 109, 110, 111, 112, Nesting, 47
115, 116, 117 NULL, 97, 98, 100, 101, 102, 104, 105,
feof, 103 106, 107, 108, 110, 112, 113, 117
ferror, 103
fgetc, 98, 99, 100, 101, 102, 103, 104 O
fgets, vii, 104, 105, 117
fopen, 97, 98, 100, 101, 102, 104, 105, Object code, 2, 3, 4
106, 107, 108, 110, 112, 113, 115, One-dimensional array, 62, 64, 65
116, 117 Operand, 27, 28, 29, 31, 32
Formal arguments, 51, 54, 63 Operator, 9, 27, 29, 30, 31, 32, 34, 45,
fprintf, 104, 106, 107, 108, 109, 111 47, 76, 77, 78, 85, 122
118
P strcat, 72, 73
strcmp, 72, 73
perror, 104
Pointer, 76, 80 strcpy, 38, 72, 74
stream, 96, 97
Preprocessor directive, 8
putc, 99 structure, 35, 39, 40, 41, 47, 50, 74, 83,
putchar, 100, 101, 103 84, 85, 86, 87, 91, 92, 93, 94, 95, 119
switch, 5, 13, 39, 40, 41
R Symbolic constant, 24, 27
Recursion, 57, 122 T
register, 5, 20, 22
Type modifier, 15
S Type specifier, 7, 14, 53
typedef, 5, 90, 91, 95
SEEK_CUR, 114, 116
short, 2, 5, 15, 29, 58, 76 U
signed, 4, 14, 15
sizeof, 4, 27, 31, 32 Unary Operators, 32
Union, 5, 91, 92, 93, 94, 119
Source code, 2, 3
unsigned, 4, 14, 15, 18, 58
Start up code, 4
static, 5, 12, 20, 22, 23, 62, 63, 64, 78,
85
stdin, 106, 107, 109, 111, 114, 115 W
Storage class, 20, 118
while statement, 42

119

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