Game Instructions for Educational and Strategy Games
Hangman
One player thinks of a word and writes out a series of blank spaces corresponding to each
letter of the word. The other player guesses letters one at a time. For each incorrect guess, a
part of a stick-figure is drawn, typically forming a "hangman." The game ends when the
guesser correctly identifies the word or the drawing is completed. The challenge is to guess
the word before the hangman is fully drawn.
Word Search
Players are presented with a grid of letters and a list of words to find. Words are hidden in
straight lines, which can run horizontally, vertically, or diagonally, and sometimes even
backward. The player’s task is to circle or highlight all listed words in the grid as quickly as
possible.
TAKI
Similar to UNO, each player is dealt a hand of cards with colors and numbers. On a player's
turn, they must play a card that matches the color or number of the top card in the discard
pile. Special action cards like +2, STOP, or TAKI allow for unique plays, like playing multiple
cards of the same color. The goal is to be the first player to discard all your cards. Calling out
“Last card!” before your final play is required to win.
Simon
Simon consists of a circular electronic device with colored buttons that light up and play
sounds in a specific sequence. The player must watch and listen to the sequence, then
repeat it by pressing the buttons in the correct order. The sequence grows by one step each
round, and the game continues until the player makes a mistake.
Connect 4
Two players take turns dropping colored discs from the top into a vertically-suspended
grid. The goal is to be the first to connect four of their discs in a row, either horizontally,
vertically, or diagonally. The game ends when one player achieves this or the grid is
completely filled with no winner.
Tic-Tac-Toe
Played on a 3x3 grid, two players take turns marking X or O in the empty squares. The first
player to align three of their marks in a horizontal, vertical, or diagonal row wins the game.
If all squares are filled without a winning line, the game ends in a draw.
Minesweeper
Players are presented with a grid of covered tiles. Clicking on a tile reveals a number
indicating how many mines are adjacent to it. Using these clues, players must uncover all
safe tiles without triggering a mine. A right-click can be used to mark suspected mines.
1–15 Sliding Puzzle
This puzzle features a 4x4 grid with 15 numbered tiles and one empty space. Players slide
tiles one at a time into the empty space to rearrange them in numerical order. The goal is to
achieve the correct sequence from 1 to 15, left to right, top to bottom.
Hidato
Players are given a grid with some numbers pre-filled. The goal is to fill in the remaining
cells with consecutive numbers that connect horizontally, vertically, or diagonally. The first
number and last number are given, and players must find the correct continuous path
between them.
Numbrix
Players must fill in a grid with numbers so that they form a continuous path from 1 to the
final number, moving horizontally or vertically only. Some numbers are pre-filled to guide
the solution. The puzzle is solved when the sequence is complete with correct adjacency.
Solitaire
Using a standard deck of 52 cards, the goal is to move all cards into foundation piles sorted
by suit and in ascending order. Players rearrange cards in tableau columns, alternating
colors in descending order, while drawing from a stockpile to uncover new cards.
N-Queens Puzzle
The goal is to place N queens on an N×N chessboard so that no two queens threaten each
other. Queens can attack along rows, columns, and diagonals, so strategic placement is
essential. Players use logic and backtracking to find valid configurations.
Sudoku
A 9x9 grid must be filled so that each row, column, and 3x3 box contains all digits from 1 to
9. Some numbers are pre-filled as clues. The game is won when all spaces are correctly filled
without duplicating numbers in any section.
Chess
Played on an 8x8 board, each player controls 16 pieces with different movement rules. The
objective is to checkmate the opponent’s king — a position where it is under attack and
cannot escape. Strategy, tactics, and foresight are crucial to winning.
Checkers
Two players take turns moving pieces diagonally on a board. Pieces can capture opponents
by jumping over them. The goal is to eliminate all of the opponent’s pieces or block them
from making moves. Reaching the opposite side of the board crowns a piece as a 'king'.
Blokus
Players take turns placing Tetris-like pieces of their color on a shared board. Each new piece
must touch another piece of the same color, but only at the corners. The game ends when no
more pieces can be placed, and the player with the fewest unused squares wins.
Shikaku
Players divide a rectangular grid into smaller rectangles such that each contains one
number. That number indicates the area (in squares) of the rectangle. The puzzle is
complete when the entire grid is covered and all rules are met.
Qwirkle
Players take turns placing tiles with different shapes and colors into lines. Each line must
share either a common shape or color without duplicates. Points are scored based on the
number of tiles in the line. Strategy involves maximizing points and blocking opponents.
Rubik’s Race
Players shake a mini Rubik’s cube frame to reveal a pattern and then race to match it by
sliding tiles in a 5x5 grid. The first to recreate the center 3x3 pattern wins. The game tests
speed, pattern recognition, and planning.
Scrabble
Players use letter tiles to form words on a game board. Each letter has a point value, and
bonus squares multiply scores. The goal is to form high-scoring words and strategically use
the board to block or maximize opportunities.
Boggle
Players shake a cube with 16 letter dice, forming a 4x4 grid of letters. In a limited time, they
find as many words as possible by connecting adjacent letters. Words must be at least three
letters long and cannot be reused.
Wordle
Players have six attempts to guess a five-letter word. After each guess, feedback is provided
with colored tiles showing correct letters in the correct place (green), correct letters in the
wrong place (yellow), or incorrect letters (gray).
Pyramid Math
Players fill a pyramid where each brick is the sum of the two bricks directly below it.
Starting with a base row of numbers, the goal is to calculate upward until the top brick is
reached. This strengthens mental addition and problem-solving.