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Dragon Blooded

This document is a fan-made supplement for Warhammer Fantasy Roleplay 4th edition that introduces the Shugengan of Grand Cathay, powerful individuals with significant magical and political influence. It includes new species, careers, magic lores, talents, skills, mounts, equipment, and spells, emphasizing the importance of harmony in Cathayan society. The supplement details various character careers, including Great Longma Riders and Celestial Dragon Guard, along with expanded rules for weapons and magic associated with these characters.
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© © All Rights Reserved
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0% found this document useful (0 votes)
77 views7 pages

Dragon Blooded

This document is a fan-made supplement for Warhammer Fantasy Roleplay 4th edition that introduces the Shugengan of Grand Cathay, powerful individuals with significant magical and political influence. It includes new species, careers, magic lores, talents, skills, mounts, equipment, and spells, emphasizing the importance of harmony in Cathayan society. The supplement details various character careers, including Great Longma Riders and Celestial Dragon Guard, along with expanded rules for weapons and magic associated with these characters.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

About this supplement.

This is a fan-made supplement for Warhammer


Fantasy Roleplay 4th edition which adds rules for
the Shugengan of Grand Cathay. These are very
influential and powerful people, with great magical
power, physical strength and political influence.
They are to be used with care. All species, ca-
reers and magic lores are made by Leo E Gunne-
marsson as are new talents, skills, mounts, equip-
ment and spells associated with them.

Contents
Shugengan...2
Great Longma Rider– 3
Celestial Dragon Guard-4
Armoury and Bestiary Expanded-5
Lore of Yin-6
Lore of Yang-7
Shugengan connection, especially when the Dragon-blooded
allow their abilities to develop into arrogance.
Many Dragon-Blooded Shugengan can unleash ei-
Harmony is the driving force of Cathayan society.
ther the Lore of Yang or the Lore of Yin. Each lore
The teachings of the Dragon Emperor are such that
draws its power from the Celestial Dragon Emper-
everyone must work in concert with themselves and
or or the Moon Empress, respectively, and is a
the land for the betterment of all and to find their
unique school passed down through the ages
natural place. This quest for harmony drives every-
among the Shugengan. While they may ride to bat-
thing in Cathay, from their magic lores of Yin and
tle mounted on a warhorse, the Dragon-blooded are
Yang to how the Cathayan Dragons govern their
uniquely able to ride atop a Jade Longma as the
people. Far from tyrants or aloof aristocrats, the
creature respects their innate Cathayan Dragon her-
Cathayan Dragons act as teachers and wardens for
itage, the Shugengan not being an exception.
the Human populace. They see little point in creat-
ing an imbalance between mortals and themselves Species Skills: Chan-
WS 30+2d10
when the ever-present threat of Chaos will happily nelling (Any), Lan-
destroy them all. BS 20+2d10 guange (Magick), Ride
S 30+2d10 (Longma), Melee (Any),
The Cathayan Dragons often move among the peo-
T 30+2d10 Lore (Politics), Lore
ple in Human form. While still evidently far beyond a
(Heraldry), Lore
commoner, they only transform into their true Drag- I 30+2d10
(Philosophy), Evaluate,
on Forms when there is need, embracing their herit- Agi 20+2d10 Leadership, Art (Any),
age to lay waste to a battlefield and fly far above
Dex 20+2d10 Swim, Cool
their military forces. In war, the harmony of the
Cathayan way of life is ever-present, their forces Int 30+2d10 Species Talents:
acting in concert to lay waste to enemies with dev- Wp 30+2d10 Read/Write, Noble
astating precision and calm. Blood, Petty Magic, Yin
Fel 20+2d10
-Blooded or Yang-
Over the centuries, the Dragon Emperor and Moon M 4 Blooded
Empress' nine Cathayan Dragon children have
Resilience 1
themselves had children, born of the mortal men
and women they rule over in their Far East- Fate 0
ern empire. These mortal offspring of the Cathayan Additional 1
Dragons are known as Shugengan, the "Dragon- Points
blooded." In time, these mortal children have them-
selves become the progenitors of en-
New Talent:
tire noble dynasties, their people able to trace their
ancestry back to the Celestial Dragon Emperor him- Yin-Blooded
self. While the Dragon-blooded remain relatively ra- Max: 1
re, there are still many thousands of them in Cathay.
Tests: Language (Magick) to attack
Given their lineage and the political
Your blood aligns you to the lore of Yin. You can only take the
and magical power that comes with it, the Dragon-
lore of Yin as your arcane lore. You can never learn divine mag-
blooded typically rise to positions of authority, as ic or gain the pray skill. In addition as a Shugengan you can
important rulers or magistrates in the lands con- tame and ride Longma.
trolled by their forefathers and mothers.
Yang-Blooded
Dragon-blooded rise to positions of power in Cathay
Max: 1
not least out of respect for their heritage, but also
due to the power that comes from being a part of the Tests: Language (Magick) to augment or dispel
Imperial family. Most Shugengan are skilled combat- Your blood aligns you to the lore of Yang. You can only take the
ants, natural wizards, and talented political and mili- lore of Yang as your arcane lore. You can never learn divine
tary leaders, or at least become so over time. As magic or gain the pray skill. In addition as a Shugengan you can
tame and ride Longma.
one can imagine, their lineage can be a source of
some jealousy and resentment from other high-
ranking Cathayan mortals who lack that ancestral
Warrior Career

Great Longma Rider the Celestial Host for the honour it brings often
Shugengan become Great Longma Riders, essentially a form
of heavy aerial shock cavalry whose steeds
The Celestial Dragon Guard are formidable sol- are Longma, a horse-like flying creature native to
diers, easily the equal to the best mortal troops of Grand Cathay with horns and scaly wings and
other realms. Supplementing their natural skill, skin. Swifter than normal horses and able to spear
they are given the best equipment in the Cathayan their foes on their horns, Great Longma are the
empire – often carrying Celestial blades and ar- ultimate shock horse soldiers anywhere in the
mour forged in the workshops of Kunlan. world.
Their presence on the battlefield almost guaran- Flying to battle alongside other elements of the
tees victory for the Cathayans, and other troops in Celestial Host, they are the solution to endless
the army draw courage from the sight of the Drag- problems on the battlefield, from eliminating ene-
on Emperor’s personal troops. my flyers to assaulting the hardiest of ground
troops. While Grand Cathay's military is often fo-
The Great Longma Riders are the flying heavy
cused on dealing damage from afar, anything in
shock cavalry units of the Grand Imperial Ar-
the way of the Great Longma Riders is unlikely to
my of Grand Cathay. Dragon-blooded nobles of
survive for long. Such is the strength of the
the Celestial Empire who are yet to rise to their
Longma's charge that enemies have been known
own prominence or prefer a place within
to flee in fear before they are even beaten.
WS BS S T I Agi Dex Int Wp Fel As Longma poorly tolerate the care of humans the
 @  E   Shugengan have to be their tenders and caretak-
ers in the army and so many start with what
seems a humiliating position for one so elevated,
Career Path a Longma tender, almost a glorified stableboy.
Celestial Dragon Guard Longma Tender— Silver 3 However, they rarely stay so for long. Moving on
Skills: Animal Care, Animal Training (Longma), Ride (Longma), Charm Animal, Cool, to be a true rider once they prove their affinity for
Language (Battle Tongue), Trade (Ferrier), Intuition the Longma.
Talents: Animal Affinity, Coolheaded, Drilled, Etiquette (Celestial Dragon Guard)
The Righteous Lances of Wei-Jin are among the
Trappings: Trade Tools (Ferrier), Uniform, Longma brush, Quality Feedbucket most skilled of the units of Great Longma Riders
Great Longma Rider — Gold 2 serving in the Grand Imperial Army. Originally
Skills: Intimidate, Melee (Cavalry), Melee (Basic), Navigation, Perception, Dodge raised from the population of the Cathayan capital
Talents: Catfall, Resolute, Roughrider, Berserk Charge city of Wei-Jin, the Righteous Lances have the
Trappings: Great Longma, Riding gear and harness, Full leather armour, full plate armour,
honour of riding alongside the Cathayan Dragons,
Lance, Shield acting as bodyguards for their millenia-old rulers.
Great Longma Champion — Gold 3

Skills: Endurance, Play (Horn), Leadership, Melee (Any)

Talents: Combat Master, Relentless, Stout-hearted, Strike Mighty Blow

Trappings: Quality Helmet,

Righteous Lance of Wei-Jin— Gold 4

Skills: Language (Dragon Tongue), Lore (Politics)

Talents: Combat Aware, Iron Jaw, Trick Riding, Warrior Born

Trappings: Quality Lance, Quality Shield

Disclaimer: Unofficial supplement to WFRP 4th edition made by Leo Gunnemarsson


Warrior Career

Celestial Dragon Guard The Dragon Crossbows of the Celestial High


Human, Shugengonen Guard are the work of Grand Cathay’s master
weaponsmiths. They are massive repeating weap-
The Celestial Dragon Guard are the personal bod- ons, able to lay down a steady stream of heavy
yguard of the Dragon Emperor and Empress, and bolts.
form the Celestial Host – the greatest soldiers in
Only the most powerful warriors of Cathay's ar-
all Cathay. As the most elite warriors in the em-
mies rise to the rank of Grand General of the Ce-
pire, they enjoy the finest weapons and armour
lestial Host. These individuals are often Dragon-
and are almost always led by a member of the
blooded, though not always, for the Dragons are
Dragon-blooded.
willing to reward valour and obedience in any of
Though “Bodyguard” is not too accurate, they do their subjects. Regardless of their origins, each
fill that role but the host is sent far from the Em- Celestial General is a skilled fighter, and as befits
peror and Empress, all across the realm and be- their rank carries weapons and armour gifted to
yond to guard the lands. Their presence on the them from the armouries of Wei-Jin. They lead
battlefield almost guarantees victory for the from the front in battle, leaving strategy and trick-
Cathayans, and other troops in the army draw ery to the likes of Wizards and magistrates, their
courage from the sight of the Dragon Emperor’s presence in the thick of the fighting inspiring the
personal troops. armies of the Dragon Emperor.
New Talent:
WS BS S T I Agi Dex Int Wp Fel
Celestial Sweep
 E  @  
Max: SB

Career Path Tests: Attacks following deathblow


You are trained to swing your weapon with amazing force.
Celestial Dragon Guard Aspirant— Silver 4
If you use the deathblow optional rule then a number of times
Skills: Melee (Polearm), Cool, Endurance, Language (Battle), Play (Drum), Atheltics, per round equal to your ranks in this talent you may make a
Consume Alcohol, Climb deathblow attack (pg 60 core rulebook) to follow an attack
even if you didn´t kill the target (as long as you hit and
Talents: Drilled, Etiquette (Celestial Dragon Guard), Read/Write, Warrior Born
caused damage).
Trappings: Quality Halberd, Full leather armour, Metal Chestplate, Open Helmet If you don´t normally run the deathblow optional rule then it
Celestial Dragon Guard— Gold 1 allows you to use the rule to make extra attacks as if you did.
These extra attacks can not exceed the number of ranks in
Skills: Melee (Basic), Leadership, Evaluate, Intimidate, Lore (Heraldry), Intuition Celestial Sweep or your Weaponskill bonus.
Talents: Combat Aware, Combat Master, Strong-Minded, Sturdy

Trappings: Quality Shield

Celestial High Guard — Gold 2

Skills: Ranged (Crossbow), Bribery, Dodge, Perception

Talents: Well-prepared, Sure Shot, Rapid Reload, Marksman

Trappings: Dragon Crossbow

Grand General— Gold 4

Skills: Melee (Two-handed), Lore (Politics)

Talents: Commanding Presence, Strike Mighty Blow, Inspiring, Celestial Sweep

Trappings: Quality Warhammer, Regiments of the Celestial Host

Disclaimer: Unofficial supplement to WFRP 4th edition made by Leo Gunnemarsson


Armoury and Bestiary Expanded
The rules in this supplement reference some different weapons, armours and items not part of the base rules, equipment that need rules. This part of the book offers
rules for them.

Dragon Crossbow
The Dragon Crossbows of the Celestial High Guard are the work of Grand Cathay’s master weaponsmiths. They are massive repeating weapons, able to lay down a
steady stream of heavy bolts. Masterwork items better even than the repeater crossbows of the Druchi. They are a weapon of the Crossbow weapon group and have
the following rules.

Cost Enc Availability Range Damage Qualities and Flaws

10GC 3 Exotic 100 +9 Damaging, Salvo 6, Limited Rate-of-Fire 2

Limited Rate-of-Fire X
A salvo weapon may have this flaw, if it does then the number is the maximum ammounts of shots it can fire in one round using the Salvo rule.

Great Longma
Swifter than normal horses, capable of flight and able to spear their foes on their horns, Great Longma are the ultimate shock horse.

M WS BS S T I Agi Dex Int Wp Fel W


8 45 - 55 35 20 30 - 10 10 10 30

Talents and Traits: Bestial, Armour (3), Animosity (Humans), Size (Large), Stride, Weapon +9, Horns +12 (Horns), Flight (100), Hardy

Optional: Trained (Broken, Entertain, Magic, Mount, War, Guard)


Lore of Yin Blossom Wind
The Shugengan practise their own form of High Magic – CN: 4
focused on the Yang or Yin branches of the elemental Range: Special
winds – known as Feng Shi, and can conjure the most
Target: AoE special
powerful magics known to the empire. Only the Dragons
themselves are able to command the Elemental Winds Duration: Instant
more skilfully. A wind of leaves and blossoms rolls across the battlefield, cutting into the
The use of magic has a long history among the Men of enemy with supernatural power and blinding them with its fury. Make an area
of effect from the wizard, it is wpb wide and stretches 2x wpb away from the
Grand Cathay. In Cathayan magical traditions, Dark Mag-
caster. Overcasting on AoE increases length but can not affect width. It deals
ic and High Magic, known as Yin and Yang, respectively,
+WpB damage to all targets in the AoE and gives them a blinded condition.
are both held as sacred energies that define the nature of
the mortal world. Sometimes Cathayans use jet to craft Missile Mirror
fine pendants, bowls, rings or other trinkets that serve as
protective amulets against all forms of hostile magic, ex- CN: 4
cept for Yin and Yang and, for some reason, Ogre Gut Range: Willpower yards
Magic.
Target: 1
The Lore of Yin is composed of the Elemental Wind of
Duration: +Willpower bonus rounds
Wood (Ghur), The Elemental Wind of Metal (Chamon),
The Elemental Wind of Spirit (Shyish) and The Elemental A magical of shifting darkness and howling wind snatches the enemy’s missiles
Wind of Darkness (Ulgu) from the air, even as they are fired, and hurls them back at their owners. As
long as the spell is in effect you can oppose ranged attacks from the target
Lore Attribute: When cast at a target the caster may using ’Language (Magick)’ and deal damage on a succesful defense as if you
chose to lower their ap on the hit location by one perma- had the champion trait and defended in melee. The damage is dealt as if you
nently and reduce their movement by one for one round, were armed with the weapon the target is armed with.
if the spell does not normally target a specific location on
the target then randomize location to lower armour on.
Talons of Night
The Lore of Yin can chose spells from the Lore of Beasts, CN: 4
Lore of Metal, Lore of Death and Lore of Shadows as if
Range: Willpower yards
they were lore of Yin spells, they use the lore attribute of
the Lore of Yin if so used. A familliar of the lore of Yin can Target: Aoe (Wpb yards)
chose the ”suffused with” talent for Ghur, Chamon, Shy- Duration: Instant
ish or Ulgu and still count as a familliar for the lore of Yin.
An icy wind rolls out across the battlefield, filling those who enter its coiling
Storm of Shadows gloom with panic and fear. Targets must test cool at +0, on a failure they gain
a broken condition.
CN: 2
Ancestral Warrior
Range: Willpower yards
CN: 6
Target: AoE (WpB yards)
Range: Willpower yards
Duration: WpB rounds
Target: Special
Ghostly shadows spring from the caster’s outstretched arms, enveloping the
foe in dancing shades that make their footing uncertain and their vision con- Duration: Willpower bonus rounds
founded by the gloom. The targets reduce their movement by one (this stacks
The warriors' ancestors are summoned from the underworld, rising up to
with the lore attribute of Lore of Yin). In addition if the target at any point
strike at the enemy with a furious assault before vanishing into the earth once
during the spells duration take a sprint action they immediately roll a fumble.
more. Create a human (Core rulebook pg 311) with the elite and magical

Cloak of Yet traits. You can spend +2SL on overcast to summon another warrior, this can
be done any number of times.
CN: 4

Range: Willpower yards

Target: 1

Duration: WpB minutes

This shadowy barrier of dark Yin energy turns aside enemy sorceries, pro-
tecting those within its midnight embrace from the elemental winds. The
target gets the Magical Resistance (4) trait.
Lore of Yang Wall of Wind and Fire
The Shugengan practise their own form of High Magic – CN: 5
focused on the Yang or Yin branches of the elemental Range: Willpower Yards
winds – known as Feng Shi, and can conjure the most
Target: AoE (Wpb yards)
powerful magics known to the empire. Only the Dragons
themselves are able to command the Elemental Winds Duration: Wpb+ rounds
more skilfully. A vortex of fire and wind distorts everything seen through it and sows disorder
The use of magic has a long history among the Men of and confusion among the enemy, leaving them vulnerable. The targets in the
area when cast receive an ablaze condition, a blinded condition and a deaf-
Grand Cathay. In Cathayan magical traditions, Dark Mag-
ened condition. For every +2SL of overcast the caster can give one additional
ic and High Magic, known as Yin and Yang, respectively,
condition of one of the three given (for example a second ablaze condition).
are both held as sacred energies that define the nature of Any target that moves into or through the area get the same conditions. The
the mortal world. Sometimes Cathayans use jet to craft area blocks line of sight for the purposes of ranged attacks and spells due to
fine pendants, bowls, rings or other trinkets that serve as the distortion but it is possible to see disorted views through it.
protective amulets against all forms of hostile magic, ex-
cept for Yin and Yang and, for some reason, Ogre Gut Stone Ground Stance
Magic.
CN: 4
The Lore of Yang is composed of the Elemental Wind of
Range: Willpower yards
Water (Ghyran), The Elemental Wind of Fire (Aqshy),
The Elemental Wind of Stone (Azyr) and The Elemental Target: 1
Wind of Light (Hysh) Duration: +Willpower bonus rounds

Lore Attribute: When cast at a target the caster may The Yang of all loyal Cathayans present comes to the fore, making even the
chose to give that target a +10 to tests until the casters humblest footsoldiers resolute and ready to fight and die where they stand.
next turn. The Lore of Yang can chose spells from the The target can not be knocked prone, pushed, moved or entangled. If some-
one tries to grapple the target they fail. The target is immune to psychology.
Lore of Life, Lore of Fire, Lore of Heavens and Lore of
Light as if they were lore of Yang spells, they use the lore
attribute of the Lore of Yang if so used. A familliar of the
Might of Heaven and Earth
lore of Yang can chose the ”suffused with” talent for CN: 4
Ghyran, Aqshy, Azyr or Hysh and still count as a familliar
Range: Willpower yards
for the lore of Yang.
Target: 1
Shield of Jade Duration: Wpb+ rounds

CN: 4 Soldiers present are filled with the pure power of the Yang, which makes them
stronger and more skilled, and their weapons blaze with celestial energy. The
Range: Willpower yards
target gets the magical trait and any attack they make that hit gives an ablaze
Target: 1 condition.

Duration: WpB rounds+


Constellation of the Dragon
A blazing wind of light creates a potent barrier against harm, as well as invig-
orating all living things who shelter beneath its protection. The target gets +2 CN: 6
Armour Points on all locations. Range: Willpower yards

Dragon´s Breath Target: AoE (Wpb yards)

Duration: Instant
CN: 4
The Blazing starlight leaps from the Wizard’s fingertips, dancing and forming
Range: Special
the constellation of the Dragon Emperor before descending upon the foe and
Target: AoE (Special) exploding among their ranks. The attack deals +wpb+4 damage with the pene-
trating quality.
Duration: Instant

This If the enemy sees the Dragon in a single glance its fiery breath will burn
them to cinders. Make an area of effect from the wizard, it is wpb wide and
stretches 2x wpb away from the caster. Overcasting on AoE increases length
but can not affect width. It deals +WpB damage to all targets in the AoE and
gives them an ablaze condition.

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