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Charactersheet

The document is a character sheet for a level 10 Kokiri Fighter named Little Link and Navi, detailing attributes, skills, abilities, and inventory. It includes information on hero points, defenses, and various character traits and feats. The character has a strong focus on physical skills such as Athletics and Stealth, along with a variety of class and ancestry abilities.

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0% found this document useful (0 votes)
28 views4 pages

Charactersheet

The document is a character sheet for a level 10 Kokiri Fighter named Little Link and Navi, detailing attributes, skills, abilities, and inventory. It includes information on hero points, defenses, and various character traits and feats. The character has a strong focus on physical skills such as Athletics and Stealth, along with a variety of class and ancestry abilities.

Uploaded by

jacobsemail
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Little link and Navi
Character Sheet 10 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Kokiri Feral Child Fighter
Heritage and Traits Size Background Notes Class Notes
Grovetender Kokiri
Attributes

+5 Strength
Partial Boost +4 Dexterity
Partial Boost +4 Constitution
Partial Boost +0 Intelligence
Partial Boost +2 Wisdom
Partial Boost +4 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

27 + / 21 E
M
L
19 E
M
L
17 E
M
L
158 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
4 + 16 + 1 4 + 14 + 1 2 + 14 + 1
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 4 + 12 + 1 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
4 12 0 0 Skill Notes
Acrobatics 16 E + + - T
None selected
19
M E

25
+ +
L Dex Prof Item Armor M
L
2 16 1 feet
T Wis Prof Item
Arcana 0 E
M
0 + 0 + 0 Senses and Notes Special Movement
L Int Prof Item
T Darkvision
Athletics 21 E
M
5 + 16 + 0 - 0
L Str Prof Item Armor
T
0 0 0 Strikes
Crafting 0 E + +
M
L Int Prof Item Melee Strikes
T
4 0 0 Weapon Damage
Deception 4 E + +
M B
+ +
L Cha Prof Item P
S
T Str Prof Item
Diplomacy 4 E
M
4 + 0 + 0 Traits and Notes
L Cha Prof Item
T Weapon Damage
Intimidation 4 E
M
4 + 0 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Lore
+ +
E
M
Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
2 12 0 Traits and Notes
Medicine 14 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 15 E
M
2 +
12 + 1 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 0 E
M
0 +
0 +
0
L Int Prof Item Traits and Notes
T
4 12 0 Weapon Damage
Performance 16 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 2 E
M
2 +
0 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 0 E
M
0 +
0 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 19 E
M
4 +
14 + 1 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 14 E
M
L
2 + 12
Wis Prof Item
+ 0
27 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 4 E
M
4 +
0 + 0 - 0 10 + 5 + 12 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Grovetender Kokiri Vicious Swing
Imprecise Scent
Ancestry Feat
Feral Child Vision (Darkvision)
Luminous Fairy
Low-Light Vision
Darkvision
Background Skill Feat
Rewrite Fate
Forager
Forest Fairy
Reactive Strike
Mythic Calling (Guardian's Calling)
Skill Feat Class Feat Lunge
2 Battle Medicine Bastion Dedication
Bastion Dedication

General Feat Adopted Ancestry (Halfling) Class Feature Consumables Bulk


3 Glad-Hand

Skill Feat Switch Places Class Feat Swipe

4 Disarming Block
Disarming Block

Ancestry Feat Clever Fairy Boosts Class Feature


5

Skill Feat Deadlift Class Feat Shielded Stride

6 Shielded Stride

General Feat Toughness Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 +1 Armor Resilient Unarmored 0.0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
0 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Battle Medicine 1 General, Healing, Manipulate, Skill Correct the Story [reaction] Misfortune, Mythic
Effects Trigger
An enemy critically succeeds at an attack roll or saving throw.
Prerequisites: trained in Medicine. Requirements: You're holding or
Effects
wearing a healer's toolkit. You can patch up wounds, even in combat.
You know the story of your journey well and can correct it when your
Attempt a Medicine check with the same DC as for Treat Wounds and
Name Actions Traits Page # enemy tells it incorrectly. Spend
Name [free-action] a Mythic
Traits Point. The enemy must reroll
Page #
restore the corresponding amount of HP; this doesn't remove the
Deadlift 1 General, Skill, 3rd Party the triggering
Disarming [reaction] and take the new result.
Blockattack roll or save
wounded condition. As with Treat Wounds, you can attempt checks
Effects Trigger
against higher DCs if you have the minimum proficiency rank. The target You Shield Block a melee Strike made with a held weapon.
Prerequisites: trained in Athletics . Requirements: You aren’t fatigued.
is then immune to your Battle Medicine for 1 day. This does not make Effects
For 1 minute, you can carry 4 more Bulk than normal before becoming
them immune to, or otherwise count as, Treat Wounds. With deft and practiced movement, you block at an angle to potentially
encumbered. The amount you can carry increases to 6 at expert, 8 at
Name Actions Traits Page # dislodge the weapon. You attempt
Name [free-action] to Disarm the creature whose attack
Traits Page #
master, and 10 at legendary. When the benefits of this feat end, you
Lunge 1 Prescience [reaction] attacked
you blocked of the weapon they Mythic,you with. You can do so even if
Prediction
become fatigued for 10 minutes.
Effects you don't
Trigger haveabout
You're a hand
to free.
roll initiative.
Requirements: You are wielding a melee weapon. You attack an enemy
Effects
at the edge of your reach. Make a Strike with a melee weapon,
Mythic power floods through your mind, filling you with visions of
increasing your reach by 5 feet for that Strike. If the weapon has the
Name Actions Traits Page # possible futures, events that[free-action]
Name might or might not happen, and warnings
Traits Page #
disarm, shove, or trip trait, you can use the corresponding action instead
Swipe 2 Flourish of thingsShield
Reactive [reaction] a Mythic
that might be. Spend Point and roll your initiative
Fighter
of a Strike.
Effects check using mythic proficiency. Until the end of your first turn, you have
Trigger
An enemy hits you with a melee Strike.
You make a wide, arcing swing. Make a melee Strike and compare the a +1 status bonus to AC and all saves.
Effects
attack roll result to the AC of up to two foes, each of whom must be
Requirements: You are wielding a shield. You can snap your shield into
within your melee reach and adjacent to each other. Roll damage only
place just as you would take a blow, avoiding the hit at the last second.
onceThree—Notes
Page and apply itand
to each creature
Actions  you hit. A Swipe©2023
counts
Paizoas
Inc.,two
Paizo,attacks
Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
You immediately use the Raise a Shield action and gain your shield's
Magical Tradition Spell Slots
Arcane Occult 0 0 0 0 0 0 0 0
Prepared Caster
Spontaneous Caster
Spells per Day 0 0
Primal Divine
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
+4 E
M
4 +
0 14 E
M
10 + 4 +
0
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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