# This file is part of the FidelityFX SDK.
#
# Copyright (C) 2024 Advanced Micro Devices, Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files(the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions :
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# Declare project
project(FFX_VRS)
# ---------------------------------------------
# Fidelity FX render module
# ---------------------------------------------
# Import SDK libs
add_library(ffx_vrs_native STATIC IMPORTED)
set_target_properties(ffx_vrs_native PROPERTIES
IMPORTED_CONFIGURATIONS
"DebugDX12;DebugVK;RelWithDebInfoDX12;RelWithDebInfoVK;ReleaseDX12;ReleaseVK"
IMPORTED_LOCATION_DEBUGDX12
"${SDK_ROOT}/bin/ffx_sdk/ffx_vrs_${CMAKE_GENERATOR_PLATFORM}d.lib"
IMPORTED_LOCATION_DEBUGVK
"${SDK_ROOT}/bin/ffx_sdk/ffx_vrs_${CMAKE_GENERATOR_PLATFORM}d.lib"
IMPORTED_LOCATION_RELEASEDX12
"${SDK_ROOT}/bin/ffx_sdk/ffx_vrs_${CMAKE_GENERATOR_PLATFORM}.lib"
IMPORTED_LOCATION_RELEASEVK
"${SDK_ROOT}/bin/ffx_sdk/ffx_vrs_${CMAKE_GENERATOR_PLATFORM}.lib"
IMPORTED_LOCATION_RELWITHDEBINFODX12
"${SDK_ROOT}/bin/ffx_sdk/ffx_vrs_${CMAKE_GENERATOR_PLATFORM}drel.lib"
IMPORTED_LOCATION_RELWITHDEBINFOVK
"${SDK_ROOT}/bin/ffx_sdk/ffx_vrs_${CMAKE_GENERATOR_PLATFORM}drel.lib")
# VRS
file(GLOB vrs_src
${CMAKE_CURRENT_SOURCE_DIR}/*rendermodule.h
${CMAKE_CURRENT_SOURCE_DIR}/*rendermodule.cpp)
file(GLOB vrs_shaders
${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.h
${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.hlsl)
set_source_files_properties(${vrs_shaders} PROPERTIES VS_TOOL_OVERRIDE "Text")
copyCommand("${vrs_shaders}" ${SHADER_OUTPUT})
# Add config file
set(config_file ${CMAKE_CURRENT_SOURCE_DIR}/config/vrsconfig.json)
copyCommand("${config_file}" ${CONFIG_OUTPUT})
# Add the sample to the solution
add_executable(${PROJECT_NAME} WIN32 ${default_icon_src} ${default_entry_point} $
{default_sample_files} ${config_file} ${vrs_src} ${vrs_shaders})
# Setup the correct exe based on backend name
set(EXE_OUT_NAME ${PROJECT_NAME}_)
# Link everything (including the compiler for now)
target_link_libraries(${PROJECT_NAME} LINK_PUBLIC Framework RenderModules
d3dcompiler ffx_vrs_native backend_interface)
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME_DEBUGDX12 "${EXE_OUT_NAME}DX12D"
OUTPUT_NAME_DEBUGVK "${EXE_OUT_NAME}VKD"
OUTPUT_NAME_RELEASEDX12 "${EXE_OUT_NAME}DX12"
OUTPUT_NAME_RELEASEVK "${EXE_OUT_NAME}VK"
OUTPUT_NAME_RELWITHDEBINFODX12 "${EXE_OUT_NAME}drelDX12"
OUTPUT_NAME_RELWITHDEBINFOVK "${EXE_OUT_NAME}drelVK"
VS_DEBUGGER_WORKING_DIRECTORY "${BIN_OUTPUT}")
# Add compile definitions to identify the sample
target_compile_definitions(${PROJECT_NAME} PRIVATE SampleName=L"FidelityFX Variable
Shading v2.1"
ConfigFileName=L"configs/vrsconfig.json"
ConfigSampleName="FidelityFX VRS"
#Add RenderModuleClass definition only if this sample will use a custom
rendermodule
#This will translate to <RenderModuleName>RenderModule as a class name / include
file name
RenderModuleName=VRS
#Add RenderModuleConfig (path to config file) only if this sample uses a custom
rendermodule requiring a config file
#RenderModuleConfig=L"${CMAKE_CURRENT_SOURCE_DIR}/config/config.json"
)
# Add manifest info
addManifest(${PROJECT_NAME})
# And solution layout definitions
source_group("" FILES ${default_entry_point})
source_group("Sample" FILES ${default_sample_files})
source_group("Icon" FILES ${default_icon_src})
source_group("Config" FILES ${config_file})
source_group("RenderModule" FILES ${vrs_src})
source_group("RenderModule\\Shaders" FILES ${vrs_shaders})