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Introduction To Mobile App Development

The document contains a series of multiple-choice questions related to graphical systems, covering topics such as pixel storage, rasterization, algorithms for line generation, and coordinate systems. It addresses various methods and devices used in graphics, including frame buffers, digitizers, and refresh rates. Additionally, it discusses transformations in graphics, such as translations and scaling.

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0% found this document useful (0 votes)
16 views5 pages

Introduction To Mobile App Development

The document contains a series of multiple-choice questions related to graphical systems, covering topics such as pixel storage, rasterization, algorithms for line generation, and coordinate systems. It addresses various methods and devices used in graphics, including frame buffers, digitizers, and refresh rates. Additionally, it discusses transformations in graphics, such as translations and scaling.

Uploaded by

mosiys2024
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

In graphical system, the array of pixels in the picture are stored in

a) Memory

b) Frame buffer

c) Processor

d) All of the mentioned

. In which system, the Shadow mask methods are commonly used

a) Raster-scan system

b) Random-scan system

c) Only b

d) Both a and b

The process of digitizing a given picture definition into a set of pixel-intensity for storage in the frame
buffer is called

a) Rasterization

b) Encoding

c) Scan conversion

d) True color system

In LCD, the refresh rate of the screen is

a) 60 frames/sec

b) 80 frames/sec

c) 30 frames/sec

d) 100 frames/sec

Answer: a

Which algorithm is a faster method for calculating pixel positions?


a) Bresenham’s line algorithm

b) Parallel line algorithm

c) Mid-point algorithm

d) DDA line algorithm

An accurate and efficient raster line-generating algorithm is

a) DDA algorithm

b) Mid-point algorithm

c) Parallel line algorithm

d) Bresenham’s line algorithm

Which is the best line algorithm to balance the processing load among the processers?

a) Parallel line algorithm

b) DDA line algorithm

c) Bresenham’s line algorithm

d) Position Bresenham’s line algorithm

The algorithm which uses multiple processors to calculate pixel positions is

a) Midpoint algorithm

b) Parallel line algorithm

c) Bresenham’s line algorithm

d) All of the mentioned

Which is the device that is constructed with the series of sensors that detects hand and finger motion?

a) Digitizers

b) Data glove

c) Joystick
d) Track ball

A common device for drawing, painting, or interactively selecting coordinate positions on an object is a

a) Image scanner

b) Digitizers

c) Data glove

d) Touch panels

Color information can be stored in

a) Main memory

b) Secondary memory

c) Graphics card

d) Frame buffer

__________ is a single character that can be displayed in different colors and in different sizes.

a) String

b) Marker symbol

c) Only a

d) Symbols

In which method, graph is used in form of line to line?

a) Stroke method

b) Bitmap method

c) Starbust method

d) Dot-matrix method
In which method, fixed pattern of a line is used to generate characters?

a) Stroke method

b) Bitmap method

c) Starbust method

d) Dot-matrix method

Any convenient co-ordinate system or Cartesian co-ordinates which can be used to define the picture is
called ___________

a) spherical co-ordinates

b) vector co-ordinates

c) viewport co-ordinates

d) world co-ordinates

The object space or the space in which the application model is defined is called ____________

a) World co-ordinate system

b) Screen co-ordinate system

c) World window

d) Interface window

What is the name of the space in which the image is displayed?

a) World co-ordinate system

b) Screen co-ordinate system

c) World window

d) Interface window

Rasterization combined with the process of rendering the picture scan line order is known as _________

(a) Scan conversion

(b) Randomization

(c) Recreation
(d) None of the above

The distance from one pixel to the next pixel is called ...........

a)Resolution

b)Dot Pitch

c)Pixmap

d)ppi

what is name of temporary memory where the graphics data is stored to be displayed on screen
a. RAM
b. ROM
c. Frame buffer
d. None

Two successive translations are___________________

a) Multiplicative

b) Inverse

c) Subtractive

d) Additive

. Two consecutive scaling transformation s1 and s2 are

a) Additive

b) Multiplicative

c) Subtractive

d) none of above

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