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Backflip Script

The document contains a Lua script for a Roblox game feature called 'feFlip', which allows players to perform frontflips, backflips, and air jumps using specific keybinds. It includes functions for each action, binds them to keys, and provides a notification upon successful loading of the script. The script is attributed to the creator Zeezy#7203 and is versioned as 2.00.
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0% found this document useful (0 votes)
205 views2 pages

Backflip Script

The document contains a Lua script for a Roblox game feature called 'feFlip', which allows players to perform frontflips, backflips, and air jumps using specific keybinds. It includes functions for each action, binds them to keys, and provides a notification upon successful loading of the script. The script is attributed to the creator Zeezy#7203 and is versioned as 2.00.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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wait(5)

--[[ Info ]]--

local ver = "2.00"


local scriptname = "feFlip"

--[[ Keybinds ]]--

local FrontflipKey = Enum.KeyCode.Z


local BackflipKey = Enum.KeyCode.X
local AirjumpKey = Enum.KeyCode.B

--[[ Dependencies ]]--

local ca = game:GetService("ContextActionService")
local zeezy = game:GetService("Players").LocalPlayer
local h = 0.0174533
local antigrav

--[[ Functions ]]--

function zeezyFrontflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame =
zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(-h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end

function zeezyBackflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame =
zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end
function zeezyAirjump(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
wait()
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end

--[[ Binds ]]--

ca:BindAction("zeezyFrontflip",zeezyFrontflip,false,FrontflipKey)
ca:BindAction("zeezyBackflip",zeezyBackflip,false,BackflipKey)
ca:BindAction("zeezyAirjump",zeezyAirjump,false,AirjumpKey)

--[[ Load Message ]]--

print(scriptname .. " " .. ver .. " loaded successfully")


print("made by Zeezy#7203")

local notifSound = Instance.new("Sound",workspace)


notifSound.PlaybackSpeed = 1.5
notifSound.Volume = 0.15
notifSound.SoundId = "rbxassetid://170765130"
notifSound.PlayOnRemove = true
notifSound:Destroy()
game.StarterGui:SetCore("SendNotification", {Title = "feFlip", Text = "feFlip
loaded successfully!", Icon = "rbxassetid://505845268", Duration = 5, Button1 =
"Okay"})

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