What is operating system
An operating system (OS) is a software that manages all the hardware and software on a
computer or device. It acts as an intermediary between you and the computer hardware,
allowing you to use applications and perform tasks without needing to understand the details
of the hardware.
types of operating systems
1. Batch Operating Systems: These systems execute batches of jobs without user
interaction. They are typically used for processing large amounts of data.
2. Time-Sharing Operating Systems: These allow multiple users to access the computer
resources simultaneously. Each user gets a small time slice to use the CPU, making it feel
like they have their own computer.
3. Distributed Operating Systems: These systems manage a group of independent
computers and make them appear as a single coherent system to users. They are used in
networks.
4. Network Operating Systems: These provide services to computers connected to a
network. They manage resources like printers and file storage for multiple users.
5. Real-Time Operating Systems: These are designed to process data as it comes in,
usually without any delay. They are used in systems that require immediate responses, like
in medical devices or industrial machines.
6. Mobile Operating Systems: These are designed specifically for mobile devices like
smartphones and tablets. Examples include Android and iOS.
Structure of an OS Layered with basic diagram
Operating systems are often structured in a layered approach to manage complexity. Each
layer builds upon the functionality provided by the layers below it, offering a specific set of
services to the layer above. This modularity makes the OS easier to design, implement, and
maintain.
Basic Layers of an Operating System:
Hardware Layer: This is the foundation of the system and consists of the physical
components like the CPU, memory, I/O devices (disk, keyboard, monitor, etc.). The OS
directly interacts with this layer.
Kernel Layer: This is the core of the operating system. It provides the most fundamental
services and manages the system's resources. Key components of the kernel typically
include:
* Process Management: Creating, scheduling, and terminating processes.
* Memory Management: Allocating and deallocating memory to processes.
* File System Management: Organizing and managing files and directories.
* Device Management: Controlling and interacting with hardware devices through device
drivers.
* Inter-Process Communication (IPC): Providing mechanisms for processes to
communicate with each other.
* System Call Interface Layer: This layer provides a well-defined interface through which
user-level programs can request services from the kernel. System calls act as the bridge
between user mode and kernel mode.
* System Programs/Utilities Layer: These are programs that are not part of the kernel but
are essential for managing the system and providing user functionalities. Examples include
command interpreters (shells), file managers, text editors, compilers, and system
configuration tools. These programs utilize the system call interface to access kernel
services.
* User Layer/Application Layer: This is the outermost layer where user applications reside
and execute. These applications interact with the system through the system call interface
(indirectly via libraries and system programs). Examples include web browsers, word
processors, games, and custom software.
Basic Diagram:
+-------------------------+
| User Applications | (User Layer)
+-------------------------+
|
+-------------------------+
| System Programs/ | (System Programs/Utilities Layer)
| Utilities |
+-------------------------+
|
+-------------------------+
| System Call | (System Call Interface Layer)
| Interface |
+-------------------------+
|
+-------------------------+
| Kernel | (Kernel Layer)
| (Process, Memory, |
| File, Device Mgmt, |
| IPC, etc.) |
+-------------------------+
|
+-------------------------+
| Hardware | (Hardware Layer)
| (CPU, Memory, I/O) |
+-------------------------+
Microkernel operating systems
Microkernel operating systems are designed to be minimal and efficient. In a microkernel
architecture, only the most essential services are included in the kernel, such as
communication between hardware and software. Other services, like file management and
device drivers, run in user space as separate processes. This design enhances stability and
security since if a service crashes, it doesn't affect the entire system.
virtual machine (VM)
it's a software emulation of a physical computer. It allows you to run multiple operating
systems on a single physical machine. Each VM operates independently with its own
operating system and applications, as if it were a separate computer. This is useful for
testing software, running applications that require different operating systems, or maximizing
hardware utilization.
Process
A process is essentially a program in execution. It includes the program code, its current
activity, and the resources it needs to run.
Process Relationship: Processes can have relationships with each other, such as parent
and child processes. A parent process creates child processes, and these child processes
can, in turn, create their own child processes. This forms a hierarchy.
Different States of a Process:
1. New: The process is being created.
2. Ready: The process is ready to run and waiting for CPU time.
3. Running: The process is currently being executed by the CPU.
4. Waiting: The process is waiting for some event to occur (like I/O completion).
5. Terminated: The process has finished execution.
Process State Transitions: A process can move between these states based on certain
events:
- From New to Ready when it's ready to run.
- From Ready to Running when the CPU is allocated.
- From Running to Waiting when it needs to wait for an event.
- From Waiting to Ready when the event occurs.
- From Running to Terminated when it finishes execution.
Process Control Block (PCB): The PCB is a data structure used by the operating system
to store all the information about a process. This includes the process state, process ID,
CPU registers, memory management information, and I/O status.
Context Switching: This is the process of saving the state of a currently running process
and loading the state of another process. This allows multiple processes to share the CPU
effectively. During a context switch, the operating system saves the PCB of the current
process and loads the PCB of the next process to be executed.
Thread
A thread is like a lightweight process; it’s the smallest unit of processing that can be
scheduled by the operating system. Threads share the same memory space and resources
of their parent process, making them more efficient for certain tasks.
Various States of a Thread:
1. New: The thread is created but not yet started.
2. Runnable: The thread is ready to run and waiting for CPU time.
3. Blocked: The thread is waiting for some resource (like I/O).
4. Terminated: The thread has finished executing.
Benefits of Threads:
- Efficiency: Threads are lighter than processes, so they use fewer resources.
- Responsiveness: They can make applications more responsive by performing tasks in the
background.
- Resource Sharing: Since threads share the same memory space, they can communicate
more easily with each other.
Types of Threads:
1. User Threads: Managed by the user-level libraries and the operating system is unaware
of them.
2. Kernel Threads: Managed directly by the operating system, which can schedule them
independently.
Concept of Multithreading: This is when multiple threads exist within the context of a single
process. It allows for concurrent execution of tasks, which can lead to better performance
and resource utilization. For example, a web browser can have multiple threads for loading
different tabs simultaneously.
Definition of Deadlock: A deadlock is a situation in a multi-threaded or multi-process
environment where two or more processes are unable to proceed because each is waiting
for the other to release a resource. In other words, it's a standstill where processes cannot
continue their execution.
Necessary and Sufficient Conditions for Deadlock: For a deadlock to occur, the following
four conditions must hold true simultaneously:
1. Mutual Exclusion: At least one resource must be held in a non-shareable mode; that is,
only one process can use the resource at any given time.
2. Hold and Wait: A process holding at least one resource is waiting to acquire additional
resources that are currently being held by other processes.
3. No Preemption: Resources cannot be forcibly taken from a process; they must be
voluntarily released.
4. Circular Wait: There exists a set of processes such that each process is waiting for a
resource held by the next process in the set, forming a circular chain.
Deadlock Prevention: This involves ensuring that at least one of the necessary conditions
for deadlock cannot hold. Some strategies include:
- Eliminating Mutual Exclusion: Make resources shareable wherever possible.
- Eliminating Hold and Wait: Require processes to request all required resources at once.
- Preemption: Allow resources to be forcibly taken from processes.
- Eliminating Circular Wait: Impose a strict ordering on resource allocation.
Deadlock avoidance
Deadlock avoidance is crucial in operating systems to ensure that processes can run
smoothly without getting stuck. The Banker's algorithm is a well-known method used for
deadlock avoidance. Here's how it works:
Banker's Algorithm:
The Banker's algorithm simulates the allocation of resources to processes and checks
whether the system is in a safe state. The key concepts involved are:
1. Processes and Resources: The algorithm deals with multiple processes and a limited
number of resources. Each process has a maximum number of resources it may need.
2. Data Structures: The algorithm uses several data structures:
- Max: The maximum demand of each process.
- Allocation: The current allocation of resources to each process.
- Need: The remaining resources needed by each process, calculated as `Need = Max -
Allocation`.
- Available: The number of available resources in the system.
3. Safe State: A system is in a safe state if there exists a sequence of processes that can
finish executing without causing a deadlock. The Banker's algorithm checks for this by
simulating resource allocation.
4. Request Handling: When a process requests resources, the algorithm checks if granting
the request would lead to a safe state. If it does, the resources are allocated; if not, the
request is denied.
Deadlock Detection and Recovery:
In this approach, the system allows deadlocks to occur but has mechanisms to detect and
recover from them.
1. Detection: The system periodically checks for deadlocks by constructing a wait-for graph,
where processes are represented as nodes and edges indicate which process is waiting for
which resource. If there is a cycle in this graph, a deadlock exists.
2. Recovery: Once a deadlock is detected, the system can take several actions to recover:
- Process Termination: Kill one or more processes involved in the deadlock. This can be
done based on criteria like priority or the amount of resources held.
- Resource Preemption: Temporarily take resources away from one process and allocate
them to another, allowing the latter to proceed and potentially break the deadlock.
Memory Management
Memory management is a critical function of an operating system that involves the
coordination and handling of computer memory. It ensures that each process has enough
memory to execute while also optimizing the use of the overall memory resources. Here are
the key concepts related to memory management:
1. Allocation: Memory management is responsible for allocating memory to processes
when they need it. This can be done dynamically (during runtime) or statically (at compile
time).
2. Deallocation: When a process finishes execution or no longer needs the memory, the
memory manager must free up that memory for use by other processes.
3. Paging: This technique divides memory into fixed-size units called pages. The operating
system maintains a page table to keep track of the mapping between logical and physical
addresses.
4. Segmentation: Unlike paging, segmentation divides memory into variable-sized
segments based on the logical structure of a program, like functions or arrays. Each
segment has a starting address and a length.
5. Virtual Memory: This concept allows the execution of processes that may not be entirely
in physical memory. It uses disk space to extend the available memory, enabling larger
applications to run on systems with limited RAM.
6. Fragmentation: This occurs when memory is allocated and deallocated over time,
leading to small free memory blocks that are not usable. There are two types: external
fragmentation (free space is scattered) and internal fragmentation (allocated memory may
be larger than needed).
Logical Address:
This is the address generated by the CPU during a program's execution. It is also known as
a virtual address. The logical address space is the set of all logical addresses generated by
a program, and it allows the operating system to manage memory more efficiently and
provide an abstraction layer for the processes.
Physical Address:
This refers to the actual address in the computer's memory hardware (RAM). The physical
address is what the memory unit uses to access data. The physical address space is the
range of addresses that the memory hardware can use.
Logical and Physical Address Mapping:
The mapping between logical and physical addresses is managed by the Memory
Management Unit (MMU).
1. Address Translation: When a program accesses a logical address, the MMU translates it
into a physical address. This translation is often done using a data structure called a page
table in systems that use paging.
2. Paging: In a paging system, the logical address is divided into two parts: a page number
and an offset. The page number is used to look up the corresponding frame in physical
memory, and the offset specifies the exact location within that page.
3. Segmentation: In segmentation, the logical address consists of a segment number and
an offset. Each segment can be of different lengths and is mapped to a physical address.
Contiguous memory allocation
Contiguous memory allocation is a memory management technique where each process is
allocated a single contiguous block of memory. This method can be divided into two
categories: fixed partitioning and variable partitioning.
1. Fixed Partitioning: In this method, the memory is divided into fixed-size partitions before
execution. Each partition can hold exactly one process. The main advantage is simplicity, but
it can lead to inefficient memory use since a process may not fully utilize the allocated
space.
2. Variable Partitioning: Here, memory is allocated based on the actual size of the process.
Partitions are created dynamically as needed. This method is more efficient as it reduces
wasted space, but it can lead to fragmentation.
Fragmentation
Fragmentation occurs when memory is allocated and deallocated, leading to inefficient use
of memory space. There are two types of fragmentation:
1. Internal Fragmentation: This occurs when a process is allocated more memory than it
needs. The unused space within the allocated partition remains wasted. For example, if a
partition of 100 KB is allocated to a process that only needs 80 KB, the remaining 20 KB is
considered internal fragmentation.
2. External Fragmentation: This happens when free memory is scattered in small blocks
throughout the system, making it difficult to allocate larger contiguous blocks of memory. For
instance, if several processes of varying sizes have been allocated memory and then
deallocated, the remaining free memory may not be enough to satisfy a new request for a
large block.
Compaction
Compaction is a technique used to reduce external fragmentation. It involves rearranging the
memory contents to combine free memory blocks into a single contiguous block. This
process can improve memory allocation efficiency but may require additional processing
time and can disrupt running processes.
Paging
Paging is a memory management scheme that eliminates the need for contiguous allocation
of physical memory and thus eliminates the problems of fitting varying sized memory chunks
onto the backing store. Here’s a breakdown of the key concepts related to paging:
1. Principle of Operation:
- In paging, the process is divided into fixed-size pages, while the physical memory is
divided into frames of the same size. When a process is executed, its pages can be loaded
into any available memory frames, allowing for non-contiguous memory allocation.
- The operating system maintains a page table for each process, which keeps track of the
mapping between the process's pages and the frames in physical memory.
2. Page Allocation:
- When a process needs memory, the operating system allocates frames for its pages. If a
page is not currently in memory, a page fault occurs, prompting the system to load the
required page from disk into a free frame.
3. Hardware Support for Paging:
- Hardware support for paging is typically provided by the Memory Management Unit
(MMU). The MMU translates logical addresses (used by the process) into physical
addresses (used by the memory). It uses the page table to perform this translation.
- The MMU also helps in managing page faults and can implement features like protection
and sharing.
4. Protection and Sharing:
- Paging provides a level of protection by ensuring that a process can only access its own
pages. The page table can include access control bits to specify whether a page can be
read, written, or executed.
- Sharing can be achieved by mapping the same physical frame into the page tables of
multiple processes. This allows processes to share code or data without duplicating it in
memory.
5. Disadvantages of Paging:
- Internal Fragmentation: Although paging avoids external fragmentation, it can still suffer
from internal fragmentation if the last page of a process is not fully utilized.
- Overhead: The management of page tables adds overhead, as the system needs to
keep track of many entries, especially for processes with large address spaces.
- Page Faults: Frequent page faults can lead to performance degradation, especially if the
system is low on physical memory and has to swap pages in and out of disk storage
regularly.
- Complexity: The paging mechanism adds complexity to the design of the operating
system, requiring more sophisticated algorithms for page replacement and management.
Basics of Virtual Memory
Virtual memory is a memory management technique that allows an operating system to use
hardware and software to allow a computer to compensate for physical memory shortages,
by temporarily transferring data from random access memory (RAM) to disk storage. Here
are the basics of virtual memory:
1. Concept: Virtual memory creates an abstraction of the physical memory, allowing the
system to use disk space as an extension of RAM. This enables larger applications to run on
systems with limited physical memory.
2. Paging: Virtual memory often uses paging, where the virtual address space is divided into
pages, and the physical memory is divided into frames. The operating system manages the
mapping between virtual pages and physical frames.
3. Page Table: Each process has a page table that keeps track of where its pages are
located in physical memory. This table is used by the Memory Management Unit (MMU) to
translate virtual addresses to physical addresses.
4. Swapping: When the physical memory is full, the operating system can swap out less
frequently used pages to disk (a process called paging out) and bring in the required pages
(paging in) when needed. This ensures that the most frequently accessed data stays in
RAM.
5. Benefits:
- Isolation: Each process operates in its own virtual address space, providing isolation and
security.
- Efficiency: Programs can use more memory than is physically available, improving the
utilization of resources.
- Simplified Memory Management: Developers can write programs without worrying
about the physical memory limitations.
6. Disadvantages:
- Performance Overhead: Accessing data in virtual memory can be slower than
accessing data in physical memory, especially if there are many page faults.
- Complexity: Managing virtual memory requires additional overhead for the operating
system, including maintaining page tables and handling page faults.
Page replacement algorithms( you need to solve all numerical questions for each
type)
Page replacement algorithms are essential for managing how pages are swapped in and out
of physical memory.
1. Optimal Page Replacement: This algorithm replaces the page that will not be used for
the longest period of time in the future. While it provides the best possible performance, it is
impractical to implement in real systems because it requires future knowledge of page
references.
2. First In First Out (FIFO): In FIFO, the oldest page in memory is replaced first. This
method is straightforward but can lead to suboptimal performance, as it does not consider
how frequently or recently a page is used.
3. Second Chance (SC): This is an enhancement of FIFO. When a page is to be replaced, if
it has been used (indicated by a reference bit), it is given a "second chance" and its
reference bit is cleared. The algorithm continues to check the next pages until it finds one
that hasn’t been used recently.
4. Not Recently Used (NRU): NRU classifies pages based on their reference and modified
bits. Pages are divided into four classes:
- Class 0: Not referenced, not modified
- Class 1: Not referenced, modified
- Class 2: Referenced, not modified
- Class 3: Referenced, modified
The algorithm periodically resets the reference bits and replaces pages from the lowest
class.
5. Least Recently Used (LRU): LRU replaces the page that has not been used for the
longest time. It is based on the assumption that pages used recently will likely be used again
soon. While it provides better performance than FIFO, it can be more complex to implement
due to the need to track the order of page usage.
I/O devices
I/O devicesare hardware components that allow the computer to communicate with the
outside world. They can be classified into two main categories: input devices and output
devices.
- Input Devices: These devices are used to provide data and control signals to a computer.
Examples include keyboards, mice, scanners, and microphones.
- Output Devices: These devices receive data from a computer and present it to the user.
Examples include monitors, printers, and speakers.
Device Controllers
Device Controllers are specialized hardware components that manage the operation of I/O
devices. Each device controller acts as an interface between the CPU and the I/O device.
The controller is responsible for translating the commands from the CPU into device-specific
operations. It also handles data transfer between the device and the system memory.
The device controller typically contains registers for storing control information and data, and
it may include a buffer to manage data transfer rates between the device and the computer.
By offloading the management of I/O operations to device controllers, the CPU can focus on
processing tasks, improving overall system efficiency.
Disk scheduling algorithms
Disk scheduling algorithms are essential for managing the order in which disk I/O requests
are processed. Here are some common disk scheduling algorithms:
1. First-Come, First-Served (FCFS): This is the simplest disk scheduling algorithm.
Requests are processed in the order they arrive, without any reordering. While it's
straightforward, it can lead to long wait times if a request is far from the current head
position.
2. Shortest Seek Time First (SSTF): This algorithm selects the disk I/O request that is
closest to the current head position. By minimizing the seek time, it reduces the overall
waiting time for requests. However, it can lead to starvation for requests that are far from the
current head position.
3. Scan (Elevator Algorithm): In this method, the disk arm moves in one direction, servicing
requests until it reaches the end of the disk, then reverses direction and services requests
on the return trip. This approach can help ensure that all requests are eventually serviced,
reducing wait times compared to FCFS.
4. C-SCAN (Circular Scan): Similar to the SCAN algorithm, but when the disk arm reaches
the end, it jumps back to the beginning without servicing any requests during the return. This
provides a more uniform wait time for all requests.
5. LOOK: This is a variation of the SCAN algorithm. Instead of going to the end of the disk,
the arm only goes as far as the last request in each direction before reversing. This can
reduce unnecessary movement, making it more efficient.
6. C-LOOK: Like C-SCAN, this algorithm only services requests in one direction and jumps
back to the first request without servicing during the return. It also aims for uniform wait
times.
file management:
1. Concept of a File: A file is a collection of data or information that is stored on a storage
device. Each file has a unique name and comes with some metadata such as size, type, and
permissions.
2. Access Methods: There are different methods to access files:
- Sequential Access: Data is read in a linear order, meaning from the beginning of the file
to the end. This is simple but can be inefficient for random access.
- Random Access: This method allows data to be read or written in any order, which can
be faster for certain applications.
3. File Types: Files can be categorized into different types based on their content and
usage:
- Text Files: Contain plain text and can be opened with text editors.
- Binary Files: Data is in a format that cannot be read as text, such as images or
executable files.
- Executable Files: Programs that can be run by the operating system.
4. File Operations: Common operations on files include:
- Creation: Making a new file.
- Opening: Accessing a file for reading or writing.
- Reading: Retrieving data from a file.
- Writing: Storing data in a file.
- Closing: Finishing access to a file to save any changes.
5. Directory Structure: Files are organized in a directory structure, which can be
hierarchical or flat. A hierarchical structure uses directories (or folders) to create a tree-like
organization, making it easier to organize and access files.
1. Disk Structure: A disk is divided into tracks and sectors. Tracks are concentric circles on
the disk surface, and each track is further divided into smaller units called sectors. A sector
typically holds 512 bytes of data. The combination of tracks and sectors allows for efficient
data organization and retrieval.
2. Disk Scheduling Algorithms:
- FCFS (First-Come, First-Served): This is the simplest scheduling algorithm. Requests
for disk access are processed in the order they arrive. While easy to implement, it can lead
to long wait times, especially if a request is far from the current position of the read/write
head.
- SSTF (Shortest Seek Time First): This algorithm selects the request that is closest to
the current position of the read/write head. It reduces the average seek time but can lead to
starvation of requests that are far from the head.
- SCAN: The disk arm moves in one direction, servicing requests until it reaches the end of
the disk, then it reverses direction. This method is more efficient than FCFS and SSTF, as it
reduces the overall seek time.
- C-SCAN (Circular SCAN): Similar to SCAN, but when the head reaches the end of the
disk, it jumps back to the beginning without servicing any requests on the return trip. This
provides a more uniform wait time for requests.
3. Disk Reliability: Disk reliability refers to the ability of a disk to function correctly over time
without failure. Factors affecting reliability include the quality of the disk, usage patterns, and
environmental conditions. Regular backups and using RAID configurations can enhance
reliability.
4. Disk Formatting: Formatting prepares a disk for use by creating a file system. It involves
setting up the disk structure (like tracks and sectors) and initializing the file system so that
data can be stored and retrieved efficiently.
5. Boot Block: The boot block is a specific area on a disk that contains the boot loader,
which is the program that loads the operating system into memory when the computer starts.
It is crucial for the startup process.
6. Bad Blocks: Bad blocks are sectors on the disk that are damaged and cannot reliably
hold data. Modern operating systems and disk management tools often have mechanisms to
detect and mark bad blocks to prevent data loss.