Ranger Noble
Class & Level Background
Mark of healing halfling
Race Alignment
Vander Havendew Caleb
Character Name Experience Points XP Next Level Player’s Name
STRENGTH +2 PROFICIENCY BONUS INITIATIVE
11
● ____ Saving Throw
____ Athletics
ARMOR CLASS
11
HIT POINTS MAXIMUM __________
DEXTERITY
16
● ____ Saving Throw
Leather armour 11 + dex
+3 ____ Acrobatics CURRENT HIT POINTS
____ Sleight of Hand
____ Stealth e ARMOR, SHIELD, PROTECTIONS
CONSTITUTION
13 ____ Saving Throw
Advantage against fear, TEMPORARY HIT POINTS
1D10
HIT DICE MAXIMUM ____________
INTELLIGENCE
11 ____ Saving Throw
HIT DICE SPENT
____ Arcana
____ History Successes Failed
____ Investigation ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES
____ Nature
____ Religion Weapon Attack Damage/Type Range Weight
Dagger +5 1D4+3 Pierce 5/60
WISDOM
16 ____ Saving Throw
Light, Finesse, thrown
+3 ● ____ Animal Handling
Sling +5 1D4+3 Bludgeon 120
● ____ Insight
Ammunition
● ____ Medicine
Longbow* 1D8+3 Pierce 600
● ____ Perception
Ammunition, heavy, two handed
●◆ ____
+7 Survival
CHARISMA
8 ____ Saving Throw
____ Deception
____ Intimidation
____ Performance
____ Persuasion
Proficient | Expertise | e Armor penalty
WEAPONS & AMMUNITIONS
13 PASSIVE WISDOM (PERCEPTION)
■ Favoured foe
INSPIRATION
VISION
SPEED
base hour day
25
special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 1
Armor: Light | Medium | Heavy Character creation date
Shields || Weapons: Simple | Martial Place and date of birth
Playing cards, Deity and Domain
Age Gender
Height Weight
Size Hair
Eyes Skin
Appearance
PROFICIENCIES
Common, halfling, dwarvish, Sylvan, Primordial
Personality traits
Ideals
LANGUAGES
Halfling nimbleness
Medical intuition (1d4 for medicine and herbalism) Bonds
Favoured foe
Sharpshooter (-5/+10)
Lighting Rod: weak to lighting damage Flaws
Friends and allies
Enemies
Background/other
RACE & CLASS FEATURES
CHARACTER DATA
Brave
Healing touch
Deft explorer
Position of privilege
Sharpshooter ignore cover
FEATS NOTES CHARACTER PORTRAIT
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 2
Item D B P _____
Platinum piece (pp)
Dagger
Gold piece (gp) 25
Dart
Electrum piece (ep)
Explorers pack
Silver piece (sp)
Longbow
Copper piece (cp)
Arrow
Fine clothes
Signet ring 1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.
Scroll of pedigree COINS
Purse
GEMS AND JEWELERY
Where How much When
Loaned, deposited or received values or goods
VALUABLES
MOUNT
Total Weight
Each size category above Medium x2, Tiny creatures ½
Total weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING LIFT
D – Donned
B – Backpack (max ______ lb.)
Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (n. ____; max ______ lb.)
___ – _________________________ (n. ____; max ______ lb.) Speed –10 ft. Spd. –20ft. | Disadvantage on
Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 3
SPELL SAVE DC
SPELL SLOTS
SORCERY POINTS
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
N° PREPARED
SPELLS USED SLOTS
POINTS USED
Wis
SPELLCASTING ABILITY __________
Cure wounds (1 free)
1st LEVEL 2nd LEVEL
3rd LEVEL 4th LEVEL
5th LEVEL 6th LEVEL
7th LEVEL 8th LEVEL
9th LEVEL CANTRIPS
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 4