Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects",
which can contain data and code to manipulate that data. The main characteristics of OOP are:
1. Encapsulation:
Bundling data (attributes) and methods (functions) that operate on the data into a single unit or class.
Helps in hiding the internal state of the object and only exposing a controlled interface.
2. Abstraction:
Hiding complex implementation details and showing only essential features.
Allows the user to interact with objects at a higher level without needing to understand the underlying
code.
3. Inheritance:
Allows a class (child or derived class) to inherit properties and methods from another class (parent or
base class).
Promotes code reusability and hierarchical classification.
4. Polymorphism:
Allows objects to be treated as instances of their parent class rather than their actual class.
Includes method overloading (same method name with different parameters) and method overriding
(redefining a method in the derived class).
5. Class and Object:
A class is a blueprint for creating objects.
An object is an instance of a class.
6. Message Passing:
Objects communicate with each other using messages (typically method calls).
Promotes modular and decoupled system design.
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