Ranger 3 Tim
CLASS & LEVEL PLAYER NAME
Nasseroth Nightshade
Half-Elf Folk Hero (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+4 Constitution +4 15 34 --
18 +3 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
+4
+4 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
18 DEFENSES HIT DICE DEATH SAVES
+4 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
18 P +6
+3
Animal Handling WIS
Arcana INT
Longsword, Martial Weapons, Shortbow,
Simple Weapons
+4 P +6 Athletics STR === TOOLS ===
ABILITY SAVE DC Alchemist's Supplies, Vehicles (Land)
+4 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+4 Insight WIS Common, Draconic, Dwarvish, Elvish
30 ft. (Walking)
17 +4 Intimidation CHA
+3 Investigation INT
+3 +4 Medicine WIS SPEED
+5 Nature INT PROFICIENCIES & TRAINING
P
WISDOM P +6 Perception WIS
P +6 Performance CHA === ACTIONS ===
19 +4 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+3 Religion INT
+4 Grapple, Shove, Improvise, Two-Weapon Fighting,
+4 Sleight of Hand DEX Interact with an Object, Study, Influence
P +6 Stealth DEX === REACTIONS ===
CHARISMA Giant Killer
P +6 Survival WIS
When a Large or larger creature you can see within
18 5 ft. of you hits or misses you with an attack, you can
use your reaction to attack that creature immediately
after its attack.
+4
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
16 PASSIVE PERCEPTION
Longbow +6 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)
Shortsword +6 1d6+4 Piercing Martial, Finesse, Light, Vex
14 PASSIVE INSIGHT
Shortsword +6 1d6+4 Piercing Martial, Finesse, Light, Vex
13 PASSIVE INVESTIGATION
Unarmed Strike +6 5 Bludgeoning
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Ranger 3 NazerothNightshade
CLASS & LEVEL PLAYER NAME
Nasseroth Nightshade
Half-Elf Folk Hero (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === | Two-Weapon Fighting • PHB
When you engage in two-weapon fighting, you can add * Darkvision • BR 39
* Hit Points • PHB 90 your ability modifier to the damage of the second You can see in darkness (shades of gray) up to 60 ft.
attack.
* Proficiencies • PHB 90 * Fey Ancestry • BR 39
* Spellcasting • PHB 91 You have advantage on saving throws against being
* Favored Enemy • PHB 91 You can cast known ranger spells using WIS as your charmed, and magic can’t put you to sleep.
You have advantage on Survival checks to track your spellcasting modifier (Spell DC 14, Spell Attack +6).
favored enemies, as well as on INT checks to recall * Skill Versatility • BR 39
information about them. You also learn one language * Ranger Archetype • PHB 92 You gain proficiency in two skills of your choice.
of your choice that is spoken by your favored enemies,
if they speak one at all. | Hunter
| Dragons • PHB * Primeval Awareness • PHB 92
Dragons are large reptilian creatures of ancient origin As an action, you can expend one ranger spell slot (1
and tremendous power. True dragons are highly minute per level of spell slot) to sense whether any
intelligent and have innate magic. aberrations, celestials, dragons, elementals, fey,
fiends, or undead are present within 1 mile of you (or
* Natural Explorer • PHB 91 within up to 6 miles if you are in your favored terrain).
You have a favored terrain type. Your proficiency This feature doesn’t reveal the creatures’ location or
bonus is doubled for proficient skills when you make number.
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain | 1 Action
doesn’t slow your group’s travel, your group can’t
become lost except by magical means, you remain * Hunter’s Prey • PHB 93
alert to danger even when you are engaged in another You gain an additional attack feature.
activity, you can move stealthily at a normal pace
(while alone), you find twice as much food while | Giant Killer • PHB
foraging, and while tracking creatures, you learn the When a Large or larger creature you can see within 5
exact number, sizes, and how long ago they passed ft. of you hits or misses you with an attack, you can
through the area. use your reaction to attack that creature immediately
after its attack.
| Underdark • PHB
You are particularly familiar with one type of natural | 1 Reaction
environment and are adept at traveling and surviving in
such regions.
=== HALF-ELF SPECIES TRAITS ===
* Fighting Style • PHB 91
You adopt a particular style of fighting as your * Ability Score Increase • BR 39
specialty. Your Charisma score increases by 2, and two other
ability scores of your choice increase by 1.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Torch 10 10 lb.
Shortsword 1 2 lb. Waterskin 1 5 lb.
SP 0 Shortsword 1 2 lb.
Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.
Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.
Pot, Iron 1 10 lb.
PP 0 Shovel 1 5 lb.
Alchemist's Supplies 1 8 lb.
WEIGHT CARRIED
102 lb. Bedroll 1 7 lb.
ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
270 lb. Rations (1 day) 10 20 lb.
PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.
540 lb. Tinderbox 1 1 lb.
EQUIPMENT
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male 25 Medium 5'10 182
GENDER AGE SIZE HEIGHT WEIGHT
Nasseroth Nightshade Chaotic Neutral tan with grey accents
copper black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I judge people by their actions, not their words.
When I set my mind to something, I follow through no matter what gets in my
way.
I judge people by their actions, not their words.
If someone is in trouble, I’m always ready to lend help.
I’m confident in my own abilities and do what I can to instill confidence in others.
PERSONALITY TRAITS
Freedom. Tyrants must not be allowed to oppress the people.
(Chaotic)
Freedom. Tyrants must not be allowed to oppress the people.
(Chaotic)
Respect. People deserve to be treated with dignity and respect.
IDEALS
I protect those who cannot protect themselves.
I protect those who cannot protect themselves.
My tools are symbols of my past life, and I carry them so that I will
never forget my roots.
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 1st LEVEL === 3 Slots OOO
O Detect Magic Ranger -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Jump Ranger -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M
O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S
SPELLS
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