aden with looted gold, many professional adventurers have taken
L COPE
S
out expensive insurance policies against death. Should they meet an 1-2: 1 client
untimely end in a dungeon, their bodies will be recovered and 3-5: D3+1 clients
brought back to life at the Guild of Necromancers. 6: D3+3 clients
OU are a member of one of the C-List teams disposed to handle
Y ODILY INTEGRITY
B
the jobs no-one else wants: difficult clients, dangerous GM: roll a D100 for each client to determine their current bodily
environments, and bad pay. But you’re in debt to some nasty people, integrity - more integrity is good and makes resurrection easier.
and unless you keep up repayments, you and yours are in trouble. Each day you spend faffing about reduces the bodily integrity of
each client by 10%. Damage to the remains can reduce it further; a
OU ARE.... MIRACLE WORKERS
Y body can’t be reduced below 10% integrity without serious effort.
An RPG by Grant Howitt, 2024
Rules based on Into the Odd by Chris McDowall ([Link]) ERY DANGEROUS LOCATION(or: use any dungeon map)
V
1: Temple of Shadow
AITH
F 2: Vault of Brazen Flame
You worship one of the less-popular gods. Each faith comes with a 3: Mausoleum of Evil
spell that you can cast in place of any others you know (that spell is 4: Darkmire Ruins
spent) and a piece of equipment in [square brackets]. 5: Ossory Spire
6: Tunnel of Neck-High Spinning Blades
: ULLA, HOAR-FROST MAIDEN.Cruel, unremitting winterdeity from the
1
backwater mountains to the north - half-valkyrie, half yeti.Ulla’s Breath. DVERSARIES(roll twice, assign HP and damage appropriately)
A
Freeze a body solid, stopping any further degradation. 1: Up-and-coming goblin bandits, eager to make a deal, and one troll
[Bear-leather Armour, (Armour 2, -3 DEX)].
2: Catatonic necromancer guarded by dozens of undead creatures
: AHRAEL, THE ENDLESS CHORUS.Cauldron Angel exiledfrom heaven.
2
3: Vile vermin at the intersection between dogs, snakes and rats
Millstone of Sin.When you strike someone, the moresins they have 4: Demon-worshipping cult on the verge of their first major incursion
committed, the more weight they feel on their shoulders. 5: Magic punks huffing summoned elementals
[Communicant’s Blade (light, +1 damage)] 6: More mimics than you’d expect in a dungeon of this size
7: Brass automatons from the depths, tasked with cleaning the pits
: BOVIS THE OX GOD.Working-class farm deity froma bygone era -
3 8: You’re not going to believe this, but: agoddamndragon
stoicism, elbow grease, and home-grown wisdom.BovisBears The Bounty.
You can shoulder inhuman burdens. If you rest for more than a minute, the
HARACTER CREATION
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spell ends. [War Mattock (hefty, ignores armour)]
Stats are STR, DEX, WILL. Roll 3D6x3 to determine your scores,
: LIBRIS, GRAND ARCHIVIST.Wisest amongst all thegods, knows all
4 assigning them however you wish. You have D6 HP. Character with
things, kind of a dork.Celestial Directory.Describewhat you are looking for; the lowest STR gets an additional spell; character with lowest Dex
if it is nearby, you now know where it is. The more accurate a description you +3HP; character with lowest WILL a D8 weapon. Then, take a light
can give, the larger the area of effect. [Vellum scroll holding 1 random spell] weapon (ranged or melee, roll under DEX) or a hefty weapon
(melee, D6, roll under STR) and some incidental gewgaws.
: LALUNE.Buck-toothed hare trickster from the deepforests far inland;
5
prizes survival above all else.Nightling Wisp.Conjurean illusory copy of
ECHANICS - ADAPTED FROM INTO THE ODD
M
yourself in shadows. It persists for a minute or so. [Boreal Cloak, Armour 1]
([Link])
: THE FRUITFUL VOID.Mystical steppe god who drawsin ascetics from
6
Roll under stat on a D20 to succeed or avoid negative
across the world seeking enlightenment from being exposed to huge consequences. If you’re close, GM can offer you a bargain or
amounts of nothing.Seventh Stillness of the Soul.As long as you do not downside in exchange for achieving your aims. There aren’t rules for
move or make a sound, you become invisible. everything so the GM will have to make some up; this is fine.
[4x Medicinal Crystals (consume to heal 2HP or 1 stat point)]
on’t roll to hit, just apply damage to HP minus armour: light D4,
D
PELLS
S standard D6 and heavy D8. If you run out of HP, damage is applied
Choose one spell and roll up two more random ones; you can cast to STR- roll under reduced STR each time or pass out. 0 STR and
each spell once per day. Name spells and invent casting methods in you’re dead. Get back all your HP when you rest for a minute; heal
accordance with your faith. STR in town at the temple - 5 points of STR costs 1 debt.
: Heal D6 damage from someone within arm’s reach.
1 EBT
D
2: Seal a door, making it impossible to open (but it can be destroyed) Start play with 2D6 debt. Add D3 debt each month - you get maybe
3: Inflict 2D6 damage with a touch one job a week. If your debt hits 13 or higher, you either flee the city
4: Ask a corpse three questions; it answers them truthfully permanently or are killed by your creditors to make an example.
5: Strike fear into the hearts of undead, demons, etc
6: Create, find or summon several gallons of clean water hen you bring a client’s remains back to the Guild Temple, roll
W
7: Restore D3 points to a stat D100 under their current bodily integrity to clear 1 debt each.
8: Target rolls with advantage on its next action
9: Inflict D6 damage at range If you bring back some decent treasure, roll a D20 for each
10: Raise the dead (for precisely one minute) significant piece you manage to pawn off. Clear 1 debt for each 15+
THE JOB you roll.
GM: roll on the following tables to generate the mission the player
characters have been offered this week.