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UI & UX Question Set

The document outlines the practical end-semester examination details for the B.E/B.Tech. program in UI & UX Design for the sixth semester, scheduled for April/May 2024. It includes a list of examination questions focusing on various aspects of UI/UX design, such as responsive layouts, UI interaction patterns, and user research. The examination will take place at LMCET with a total of 100 marks allocated across different evaluation criteria.

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0% found this document useful (0 votes)
436 views2 pages

UI & UX Question Set

The document outlines the practical end-semester examination details for the B.E/B.Tech. program in UI & UX Design for the sixth semester, scheduled for April/May 2024. It includes a list of examination questions focusing on various aspects of UI/UX design, such as responsive layouts, UI interaction patterns, and user research. The examination will take place at LMCET with a total of 100 marks allocated across different evaluation criteria.

Uploaded by

examcell9615
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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B.E/B.Tech.

PRACTICAL END-SEMESTER EXAMINATIONS APRIL/MAY 2024


Sixth Semester

CCS370 – UI & UX DESIGN


(Regulations 2021)
Time: 3 Hours Answer any one Question Max. Marks: 100

Centre : LMCET Subject: UI & UX DESIGN

Centre code : 9636 Subject Code : CCS370

Branch code/Name : 104 / CSE Semester / Year : VI/ III

Venue : Computer Lab Date : 08.05.2024 (FN)

Aim/Principle/Apparatus Tabulation/Circuit/ Calculation Viva Voce Record Total


required/Procedure Program/Drawing & Results

20 30 30 10 10 100

1. Designing a responsive layout for a societal application

2. Exploring various UI interaction patterns.

3. Developing an interface with a proper UI style guide.

4. Draw a wireflow diagram for an application.

5. Explore various open-source collaborative interface platforms.

6. Handson on design thinking for a new product.

7. Explain the brainstorming feature for a proposed product.

8. Define the look and feel of a new product.

9. Create a simple pattern library for a product.

10. Solve a customer problem by identifying it.

11. Explain end-to-end user research.

12. Sketch, Design, Prototype, perform useability testing and identify improvements of a project.

13. Create a brainstorming feature for a gaming application.

14. Draw a wireflow diagram for a gaming application.

15. Solve the customer problem for chat applications.


16. Find end-to-end user research for gaming applications.

17. Develop an interface for an online tutorial application.

18. Sketch, Design, Prototype, performing useability testing for a Quiz application.

19. Design thinking for a Quiz application.

20. Draw a wireflow diagram for an e-Library application.

INTERNAL EXAMINER EXTERNAL EXAMINER

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