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Mod

The document is a user script for the game Moomoo.io, named 'Chaos Mod', which allows users to modify gameplay through various functions. It includes features for pathfinding and tile management, enabling users to set acceptable tiles, costs, and conditions for movement. The script is designed for use on specific game URLs and is authored by multiple contributors.

Uploaded by

8b5gpkzvgt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
75 views203 pages

Mod

The document is a user script for the game Moomoo.io, named 'Chaos Mod', which allows users to modify gameplay through various functions. It includes features for pathfinding and tile management, enabling users to set acceptable tiles, costs, and conditions for movement. The script is designed for use on specific game URLs and is authored by multiple contributors.

Uploaded by

8b5gpkzvgt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

// ==UserScript==

// @name Chaos Mod


// @namespace -
// @author real chao, spedy x, hax
// @version v4.5
// @description send mod
// @match *://*.[Link]/*
// @match *://[Link]/*
// @grant none
// ==/UserScript==

let useHack = true;

let log = [Link];


let testMode = [Link] == "[Link]";
let imueheua = true;

function getEl(id) {
return [Link](id);
}

var EasyStar = function(e) {


var o = {};
function r(t) {
if (o[t]) return o[t].exports;
var n = o[t] = {
i: t,
l: !1,
exports: {}
};
return e[t].call([Link], n, [Link], r), n.l = !0, [Link]
}
return r.m = e, r.c = o, r.d = function(t, n, e) {
r.o(t, n) || [Link](t, n, {
enumerable: !0,
get: e
})
}, r.r = function(t) {
"undefined" != typeof Symbol && [Link] &&
[Link](t, [Link], {
value: "Module"
}), [Link](t, "__esModule", {
value: !0
})
}, r.t = function(n, t) {
if (1 & t && (n = r(n)), 8 & t) return n;
if (4 & t && "object" == typeof n && n && n.__esModule) return n;
var e = [Link](null);
if (r.r(e), [Link](e, "default", {
enumerable: !0,
value: n
}), 2 & t && "string" != typeof n)
for (var o in n) r.d(e, o, function(t) {
return n[t]
}.bind(null, o));
return e
}, r.n = function(t) {
var n = t && t.__esModule ? function() {
return [Link]
} : function() {
return t
};
return r.d(n, "a", n), n
}, r.o = function(t, n) {
return [Link](t, n)
}, r.p = "/bin/", r(r.s = 0)
}([function(t, n, e) {
var P = {},
M = e(1),
_ = e(2),
A = e(3);
[Link] = P;
var E = 1;
[Link] = function() {
var c, i, f, s = 1.4,
p = !1,
u = {},
o = {},
r = {},
l = {},
a = !0,
h = {},
d = [],
y = Number.MAX_VALUE,
v = !1;
[Link] = function(t) {
t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f
= [t])
}, [Link] = function() {
p = !0
}, [Link] = function() {
p = !1
}, [Link] = function() {
v = !0
}, [Link] = function() {
v = !1
}, [Link] = function(t) {
c = t;
for (var n = 0; n < [Link]; n++)
for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] =
1)
}, [Link] = function(t, n) {
o[t] = n
}, [Link] = function(t, n, e) {
void 0 === r[n] && (r[n] = {}), r[n][t] = e
}, [Link] = function(t, n) {
void 0 !== r[n] && delete r[n][t]
}, [Link] = function() {
r = {}
}, [Link] = function(t, n, e) {
void 0 === l[n] && (l[n] = {}), l[n][t] = e
}, [Link] = function() {
l = {}
}, [Link] = function(t) {
y = t
}, [Link] = function(t, n) {
void 0 === u[n] && (u[n] = {}), u[n][t] = 1
}, [Link] = function(t, n) {
void 0 !== u[n] && delete u[n][t]
}, [Link] = function() {
a = !0
}, [Link] = function() {
a = !1
}, [Link] = function() {
u = {}
}, [Link] = function(t, n, e, o, r) {
function i(t) {
p ? r(t) : setTimeout(function() {
r(t)
})
}
if (void 0 === f) throw new Error("You can't set a path without first
calling setAcceptableTiles() on EasyStar.");
if (void 0 === c) throw new Error("You can't set a path without first
calling setGrid() on EasyStar.");
if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n >
[Link] - 1 || e > c[0].length - 1 || o > [Link] - 1) throw new Error("Your
start or end point is outside the scope of your grid.");
if (t !== e || n !== o) {
for (var s = c[o][e], u = !1, l = 0; l < [Link]; l++)
if (s === f[l]) {
u = !0;
break
} if (!1 !== u) {
var a = new M;
[Link] = new A(function(t, n) {
return [Link]() - [Link]()
}), [Link] = !1, [Link] = {}, [Link] =
t, [Link] = n, [Link] = e, [Link] = o, [Link] = i, [Link](O(a,
[Link], [Link], null, 1));
o = E++;
return h[o] = a, [Link](o), o
}
i(null)
} else i([])
}, [Link] = function(t) {
return t in h && (delete h[t], !0)
}, [Link] = function() {
if (0 !== [Link] && void 0 !== c && void 0 !== f)
for (i = 0; i < y; i++) {
if (0 === [Link]) return;
p && (i = 0);
var t = d[0],
n = h[t];
if (void 0 !== n)
if (0 !== [Link]()) {
var e = [Link]();
if ([Link] !== e.x || [Link] !== e.y) ([Link] = 0) <
e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0,
+b(e.x + 1, e.y)), e.y < [Link] - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x
&& T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x,
e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y -
1)), e.x < c[0].length - 1 && e.y < [Link] - 1 && (a || g(c, f, e.x, e.y + 1, e)
&& g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x <
c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1,
e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < [Link] - 1
&& (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s
* b(e.x - 1, e.y + 1)));
else {
var o = [];
[Link]({
x: e.x,
y: e.y
});
for (var r = [Link]; null != r;) [Link]({
x: r.x,
y: r.y
}), r = [Link];
[Link](), [Link](o), delete h[t], [Link]()
}
} else [Link](null), delete h[t], [Link]();
else [Link]()
}
};
var T = function(t, n, e, o, r) {
e = n.x + e, o = n.y + o;
void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0
=== (o = O(t, e, o, n, r)).list ? ([Link] = 1, [Link](o)) : [Link] +
r < [Link] && ([Link] = [Link] + r, [Link] = n,
[Link](o)))
},
g = function(t, n, e, o, r) {
var i = l[o] && l[o][e];
if (i) {
var s = x(r.x - e, r.y - o);
if (! function() {
for (var t = 0; t < [Link]; t++)
if (i[t] === s) return !0;
return !1
}()) return !1
}
for (var u = 0; u < [Link]; u++)
if (t[o][e] === n[u]) return !0;
return !1
},
x = function(t, n) {
if (0 === t && -1 === n) return [Link];
if (1 === t && -1 === n) return P.TOP_RIGHT;
if (1 === t && 0 === n) return [Link];
if (1 === t && 1 === n) return P.BOTTOM_RIGHT;
if (0 === t && 1 === n) return [Link];
if (-1 === t && 1 === n) return P.BOTTOM_LEFT;
if (-1 === t && 0 === n) return [Link];
if (-1 === t && -1 === n) return P.TOP_LEFT;
throw new Error("These differences are not valid: " + t + ", " + n)
},
b = function(t, n) {
return r[n] && r[n][t] || o[c[n][t]]
},
O = function(t, n, e, o, r) {
if (void 0 !== [Link][e]) {
if (void 0 !== [Link][e][n]) return [Link][e][n]
} else [Link][e] = {};
var i = m(n, e, [Link], [Link]),
r = null !== o ? [Link] + r : 0,
i = new _(o, n, e, r, i);
return [Link][e][n] = i
},
m = function(t, n, e, o) {
var r, i;
return v ? (r = [Link](t - e)) < (i = [Link](n - o)) ? s * r +
i : s * i + r : (r = [Link](t - e)) + (i = [Link](n - o))
}
}, [Link] = "TOP", P.TOP_RIGHT = "TOP_RIGHT", [Link] = "RIGHT",
P.BOTTOM_RIGHT = "BOTTOM_RIGHT", [Link] = "BOTTOM", P.BOTTOM_LEFT =
"BOTTOM_LEFT", [Link] = "LEFT", P.TOP_LEFT = "TOP_LEFT"
}, function(t, n) {
[Link] = function() {
[Link] = {}, [Link], [Link], [Link],
[Link], [Link], [Link] = {}, [Link]
}
}, function(t, n) {
[Link] = function(t, n, e, o, r) {
[Link] = t, this.x = n, this.y = e, [Link] = o,
[Link] = r, [Link] = function() {
return [Link] + [Link]
}
}
}, function(t, n, e) {
[Link] = e(4)
}, function(u, T, t) {
var g, x;
(function() {
var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f;
function s(t) {
[Link] = null != t ? t : p, [Link] = []
}
l = [Link], v = [Link], p = function(t, n) {
return t < n ? -1 : n < t ? 1 : 0
}, y = function(t, n, e, o, r) {
var i;
if (null == e && (e = 0), null == r && (r = p), e < 0) throw new
Error("lo must be non-negative");
for (null == o && (o = [Link]); e < o;) r(n, t[i = l((e + o) / 2)]) <
0 ? o = i : e = i + 1;
return [].[Link](t, [e, e - e].concat(n)), n
}, n = function(t, n, e) {
return null == e && (e = p), [Link](n), c(t, 0, [Link] - 1, e)
}, d = function(t, n) {
var e, o;
return null == n && (n = p), e = [Link](), [Link] ? (o = t[0], t[0] =
e, f(t, 0, n)) : o = e, o
}, e = function(t, n, e) {
var o;
return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o
}, a = function(t, n, e) {
var o;
return null == e && (e = p), [Link] && e(t[0], n) < 0 && (n = (o =
[t[0], n])[0], t[0] = o[1], f(t, 0, e)), n
}, h = function(e, t) {
var n, o, r, i, s, u;
for (null == t && (t = p), s = [], o = 0, r = (i = function() {
u = [];
for (var t = 0, n = l([Link] / 2); 0 <= n ? t < n : n < t; 0 <= n
? t++ : t--) [Link](t);
return u
}.apply(this).reverse()).length; o < r; o++) n = i[o], [Link](f(e, n,
t));
return s
}, i = function(t, n, e) {
if (null == e && (e = p), -1 !== (n = [Link](n))) return c(t, 0, n,
e), f(t, n, e)
}, o = function(t, n, e) {
var o, r, i, s, u;
if (null == e && (e = p), !(r = [Link](0, n)).length) return r;
for (h(r, e), i = 0, s = (u = [Link](n)).length; i < s; i++) o = u[i],
a(r, o, e);
return [Link](e).reverse()
}, r = function(t, n, e) {
var o, r, i, s, u, l, a, c, f;
if (null == e && (e = p), 10 * n <= [Link]) {
if (!(i = [Link](0, n).sort(e)).length) return i;
for (r = i[[Link] - 1], s = 0, l = (a = [Link](n)).length; s <
l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), [Link](), r = i[[Link] - 1]);
return i
}
for (h(t, e), f = [], u = 0, c = v(n, [Link]); 0 <= c ? u < c : c <
u; 0 <= c ? ++u : --u) [Link](d(t, e));
return f
}, c = function(t, n, e, o) {
var r, i, s;
for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >>
1]) < 0;) t[e] = i, e = s;
return t[e] = r
}, f = function(t, n, e) {
var o, r, i, s, u;
for (null == e && (e = p), r = [Link], i = t[u = n], o = 2 * n + 1; o
< r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n =
o) + 1;
return t[n] = i, c(t, u, n, e)
}, [Link] = n, [Link] = d, [Link] = e, [Link] = a, [Link] = h,
[Link] = i, [Link] = o, [Link] = r, [Link] = function(t) {
return n([Link], t, [Link])
}, [Link] = function() {
return d([Link], [Link])
}, [Link] = function() {
return [Link][0]
}, [Link] = function(t) {
return -1 !== [Link](t)
}, [Link] = function(t) {
return e([Link], t, [Link])
}, [Link] = function(t) {
return a([Link], t, [Link])
}, [Link] = function() {
return h([Link], [Link])
}, [Link] = function(t) {
return i([Link], t, [Link])
}, [Link] = function() {
return [Link] = []
}, [Link] = function() {
return 0 === [Link]
}, [Link] = function() {
return [Link]
}, [Link] = function() {
var t = new s;
return [Link] = [Link](0), t
}, [Link] = function() {
return [Link](0)
}, [Link] = [Link], [Link] =
[Link], [Link] = [Link], [Link] =
[Link], [Link] = [Link], t = s, g = [], void 0
=== (x = "function" == typeof (x = function() {
return t
}) ? [Link](T, g) : x) || ([Link] = x)
}).call(this)
}]);
let easystar = new [Link]();
!function(run) {
if (!run) return;
let codes = {
setup: () => {
"use strict";
let newFont = [Link]("link");
[Link] = "stylesheet";
[Link] = "[Link]
[Link] = "text/css";
[Link](newFont);
let min = [Link]("script");
[Link] =
"[Link]
[Link](min);
},
main: () => {
"use strict";
/*let scriptTags = [Link]("script");
for (let i = 0; i < [Link]; i++) {
if (scriptTags[i].[Link]("[Link]")) {
scriptTags[i].remove();
break;
}
}*/
[Link] = function() {
return false;
};
let config = [Link];
// CLIENT:
[Link] = 0; // Aim Packet Send Rate
[Link] = 9;
// UI:
[Link] = 0;
// CHECK IN SANDBOX:
[Link] = [Link] == "[Link]";
// CUSTOMIZATION:
[Link] = ["#bf8f54", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c",
"#ecaff7", "#738cc3",
"#8bc373", "#91b2db"
];
[Link] = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];

// VISUAL:
[Link] = true;
[Link] = false;
[Link] = false;

function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}

let changed = false;


let botSkts = [];

// STORAGE:
let canStore;
if (typeof(Storage) !== "undefined") {
canStore = true;
}
function saveVal(name, val) {
if (canStore)
[Link](name, val);
}
function deleteVal(name) {
if (canStore)
[Link](name);
}
function getSavedVal(name) {
if (canStore)
return [Link](name);
return null;
}
// CONFIGS:
let gC = function(a, b) {
try {
let res = [Link](getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch(e) {
alert("dieskid");
return b;
}
};

function setCommands() {
return {
"help": {
desc: "Show Commands",
action: function(message) {
for (let cmds in commands) {
addMenuChText("/" + cmds, commands[cmds].desc,
"lime", 1);
}
}
},
"clear": {
desc: "Clear Chats",
action: function(message) {
resetMenuChText();
}
},
"debug": {
desc: "Debug Mod For Development",
action: function(message) {
addDeadPlayer(player);
addMenuChText("Debug", "Done", "#99ee99", 1);
}
},
"play": {
desc: "Play Music ( /play [link] )",
action: function(message) {
let link = [Link](" ");
if (link[1]) {
let audio = new Audio(link[1]);
[Link]();
} else {
addMenuChText("Warn", "Enter Link ( /play
[link] )", "#99ee99", 1);
}
}
},
"bye": {
desc: "Leave Game",
action: function(message) {
[Link]();
}
},
};
}
function setConfigs() {
return {
killChat: true,
autoBuy: true,
autoBuyEquip: true,
autoPush: true,
revTick: false,
spikeTick: true,
predictTick: true,
autoPlace: true,
autoReplace: true,
antiTrap: true,
slowOT: false,
attackDir: false,
noDir: true,
showDir: true,
autoRespawn: true
};
}

let commands = setCommands();


let configs = setConfigs();

[Link] = function() {
for (let cF in configs) {
deleteVal(cF, configs[cF]);
}
};

for (let cF in configs) {


configs[cF] = gC(cF, configs[cF]);
}

// MENU FUNCTIONS:
[Link] = function() {};
[Link] = function() {};
[Link] = function() {};
[Link] = function() {};

// PAGE 1:
[Link] = function() {};

// PAGE 3:
[Link] = function() {};
[Link] = function() {};
[Link] = function() {};
[Link] = function() {};
[Link] = function() {};

// SOME FUNCTIONS:
[Link] = function() {};
[Link] = function() {};

// nah hahahahahhh why good ping


[Link] = imueheua ? 86 : 0;

class deadfuturechickenmodrevival {
constructor(flarez, lore) {
[Link] = false;
[Link] = flarez + lore;
[Link] = "ae86";
[Link] = 0;
[Link] = undefined;
[Link] = function () {
[Link] !== "ae86" ? [Link]++ : [Link]--;
if ([Link] >= 1) return "bl4cky";
return "noting for you";
};
this.x2 = 0;
this.y2 = 0;
[Link] = "nOOB";
[Link] = function (tmpObj) {
this.x2 = tmpObj.x;
this.y2 = tmpObj.y;
[Link] = [Link] + " ur so bad XDDDD";
};
[Link] = function (cmd) {
cmd == "rv3link" && [Link]("[Link]
cmd == "woah" &&
[Link]("[Link]
return cmd;
};
[Link] = "11yearold";
[Link] = "69yearold";
[Link] = function (tmpObj) {
let ratio = setInterval(() => {
this.x2 = tmpObj.x + 20;
this.y2 = tmpObj.y - 20;
[Link] = "UR SO BAD LOL";
if ([Link] == "ae86") {
[Link] = "omg ae86 go run";
setTimeout(() => {
[Link] = false;
clearInterval(ratio);
}, 1000);
}
}, 1234);
};
this.AntiChickenModV69420 = function (tmpObj) {
return "!c!dc user " + [Link];
};
}
};
class HtmlAction {
constructor(element) {
[Link] = element;
};
add(code) {
if (![Link]) return undefined;
[Link] += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
[Link](result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
[Link] && (newCheck += ` id = ${[Link]}`);
[Link] && (newCheck += ` style = $
{[Link](" ", "")}`);
[Link] && (newCheck += ` class = ${[Link]}`);
[Link] && (newCheck += ` checked`);
[Link] && (newCheck += ` onclick = $
{[Link]}`);
newCheck += `>`;
[Link](newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
[Link] && (newText += ` id = ${[Link]}`);
[Link] && (newText += ` style = $
{[Link](" ", "")}`);
[Link] && (newText += ` class = ${[Link]}`);
[Link] && (newText += ` size = ${[Link]}`);
[Link] && (newText += ` maxLength = $
{[Link]}`);
[Link] && (newText += ` value = ${[Link]}`);
[Link] && (newText += ` placeHolder = $
{[Link](" ", "&nbsp;")}`);
newText += `>`;
[Link](newText);
};
select(setting) {
let newSelect = `<select`;
[Link] && (newSelect += ` id = ${[Link]}`);
[Link] && (newSelect += ` style = $
{[Link](" ", "")}`);
[Link] && (newSelect += ` class = ${[Link]}`);
newSelect += `>`;
for (let options in [Link]) {
newSelect += `<option value = $
{[Link][options].id}`
[Link][options].selected && (newSelect += `
selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
[Link](newSelect);
};
button(setting) {
let newButton = `<button`;
[Link] && (newButton += ` id = ${[Link]}`);
[Link] && (newButton += ` style = $
{[Link](" ", "")}`);
[Link] && (newButton += ` class = ${[Link]}`);
[Link] && (newButton += ` onclick = $
{[Link]}`);
newButton += `>`;
[Link] && (newButton += [Link]);
newButton += `</button>`;
[Link](newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (![Link]) {
alert("please put id skid");
return;
}
window[[Link] + "Func"] = function() {};
[Link] && (newSelect += ` id = ${[Link]}`);
[Link] && (newSelect += ` style = $
{[Link](" ", "")}`);
[Link] && (newSelect += ` class = ${[Link]}`);
newSelect += ` onchange = window.${[Link] + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in [Link]) {
newSelect += `<option value = ${"option_" + options} id = $
{"O_" + options}`;
[Link][options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${[Link][options] ?
"#000" : "#fff"}; background: ${[Link][options] ? "#8ecc51" : "#cc5151"};">$
{options}</option>`;
i++;
}
newSelect += `</select>`;

[Link](newSelect);

i = 0;
for (let options in [Link]) {
window[options + "Func"] = function() {
[Link][options] = getEl("check_" +
options).checked ? true : false;
saveVal(options, [Link][options]);

getEl("O_" + options).[Link] =
[Link][options] ? "#000" : "#fff";
getEl("O_" + options).[Link] =
[Link][options] ? "#8ecc51" : "#cc5151";

//getEl([Link]).[Link] = [Link][options]
? "#8ecc51" : "#cc5151";

};
[Link]({id: "check_" + options, style: `display: ${i
== 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options +
"Func"}()`, checked: [Link][options]});
i++;
}

last = "check_" + getEl([Link]).[Link]("_")[1];


window[[Link] + "Func"] = function() {
getEl(last).[Link] = "none";
last = "check_" + getEl([Link]).[Link]("_")[1];
getEl(last).[Link] = "inline-block";
//getEl([Link]).[Link] =
[Link][[Link]("_")[1]] ? "#8ecc51" : "#fff";

};
};
};
class Html {
constructor() {
[Link] = null;
[Link] = null;
[Link] = null;
[Link] = function (setting, func) {

let newDiv = [Link]("div");


[Link] && ([Link] = [Link]);
[Link] && ([Link] = [Link]);
[Link] && ([Link] = [Link]);
[Link](newDiv);
[Link] = newDiv;

let addRes = new HtmlAction(newDiv);


typeof func == "function" && func(addRes);

};
[Link] = function (setting, func) {

let newDiv = [Link]("div");


[Link] && ([Link] = [Link]);
[Link] && ([Link] = [Link]);
[Link] && ([Link] = [Link]);
[Link] &&
getEl([Link]).appendChild(newDiv);
[Link] = newDiv;

let addRes = new HtmlAction(newDiv);


typeof func == "function" && func(addRes);

};
};
set(id) {
[Link] = getEl(id);
[Link] = new HtmlAction([Link]);
};
resetHTML(text) {
if (text) {
[Link] = ``;
} else {
[Link] = ``;
}
};
setStyle(style) {
[Link] = style;
};
setCSS(style) {
[Link](`<style>` + style + `</style>`);
};
};

let HTML = new Html();


let nightMode = [Link]("div");
[Link] = "nightMode";
[Link](nightMode);
[Link]("nightMode");
[Link](`
display: none;
position: absolute;
pointer-events: none;
background-color: rgb(0, 45, 120);
opacity: 0;
top: 0%;
width: 100%;
height: 100%;
animation-duration: 5s;
animation-name: night2;
`);
[Link]();
[Link](`
@keyframes night1 {
from {opacity: 0;}
to {opacity: 0.35;}
}
@keyframes night2 {
from {opacity: 0.35;}
to {opacity: 0;}
}
`);

let menuDiv = [Link]("div");


[Link] = "menuDiv";
[Link](menuDiv);
[Link]("menuDiv");
[Link](`
position: absolute;
left: 20px;
top: 20px;
`);
[Link]();
[Link](`
.menuClass{
color: #fff;
font-size: 31px;
text-align: left;
padding: 10px;
padding-top: 7px;
padding-bottom: 5px;
width: 300px;
background-color: rgba(0, 0, 0, 0.25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
.menuC {
display: none;
font-family: "Hammersmith One";
font-size: 12px;
max-height: 180px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.menuB {
text-align: center;
background-color: rgb(25, 25, 25);
color: #fff;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
cursor: pointer;
}
.menuB:hover {
border: 2px solid #fff;
}
.menuB:active {
color: rgb(25, 25, 25);
background-color: rgb(200, 200, 200);
}
.customText {
color: #000;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
}
.customText:focus {
background-color: yellow;
}
.checkB {
position: relative;
top: 2px;
accent-color: #888;
cursor: pointer;
}
.Cselect {
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
background-color: rgb(75, 75, 75);
color: #fff;
border: 1px solid #000;
}
#menuChanger {
position: absolute;
right: 10px;
top: 10px;
background-color: rgba(0, 0, 0, 0);
color: #fff;
border: none;
cursor: pointer;
}
#menuChanger:hover {
color: #000;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-track {
opacity: 0;
}
::-webkit-scrollbar-thumb {
background-color: rgb(25, 25, 25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
::-webkit-scrollbar-thumb:active {
background-color: rgb(230, 230, 230);
}
`);
[Link]({id: "menuHeadLine", class: "menuClass"}, (html) => {
[Link](`Mod:`);
[Link]({id: "menuChanger", class: "material-icons", innerHTML:
`sync`, onclick: "[Link]()"});
[Link]({id: "menuButtons", style: "display: block; overflow-y:
visible;", class: "menuC", appendID: "menuHeadLine"}, (html) => {
[Link]({class: "menuB", innerHTML: "Debug", onclick:
"[Link]()"});
[Link]({class: "menuB", innerHTML: "Night Mode", onclick:
"[Link]()"});
});
[Link]({id: "menuMain", style: "display: block", class:
"menuC", appendID: "menuHeadLine"}, (html) => {
[Link]({class: "menuB", innerHTML: "Toggle Wasd Mode",
onclick: "[Link]()"});
[Link]();
[Link]({class: "menuB", innerHTML: "Disconnect Smiley's
Script", onclick: "[Link]()"});
[Link]();
[Link](`Break Objects Range: `);
[Link]({id: "breakRange", class: "customText", value: "700",
size: "3em", maxLength: "4"});
[Link]();
[Link](`Render Placers: `);
[Link]({id: "placeVis", class: "checkB"});
[Link]();
[Link](`AutoPlace Mode: `);
[Link]({id: "autoPlaceMode", class: "Cselect", option: {
Smart: {
id: "Smart",
selected: true
},
Spammy: {
id: "Spammy"
}
}});
[Link]();
[Link](`PlayStyle: `);
[Link]({id: "playstyle", class: "Cselect", option: {
Chaos: {
id: "chao",
},
Nezart: {
id: "nezart",
selected: true
},
Chicken: {
id: "chiken"
}
}});
[Link]();
[Link](`Weapon Grinder: `);
[Link]({id: "weaponGrind", class: "checkB", onclick:
"[Link]()"});
[Link](2);
[Link]({style: "font-size: 16px; color: #99ee99;",
appendID: "menuMain"}, (html) => {
[Link](`Dev settings:`);
});
[Link](`New Healing Beta:`);
[Link]({id: "healingBeta", class: "checkB", checked:
true});
[Link]();
});
[Link]({id: "menuConfig", class: "menuC", appendID:
"menuHeadLine"}, (html) => {
[Link](`AutoPlacer Placement Tick: `);
[Link](`Configs: `);
[Link]({id: "configsChanger", class: "Cselect", menu:
configs});
[Link]();
[Link](`Insta Kill Config: `);
[Link]({id: "instaType", class: "Cselect", option: {
OneShot: {
id: "Smart",
selected: true
},
Spammer: {
id: "Spammy"
}
}});
[Link]();
[Link](`Anti Bull Config: `);
[Link]({id: "antiBullType", class: "Cselect", option: {
"Off": {
id: "noab",
selected: true
},
"When Reloaded": {
id: "abreload",
},
"Primary Reloaded": {
id: "abalway"
}
}});
[Link]();
[Link](`NoBull Insta: `);
[Link]({id: "backupNobull", class: "checkB"});
[Link]();
[Link](`Turret Gear Include Spiketick: `);
[Link]({id: "turretCombat", class: "checkB", checked:
true});
[Link]();
[Link](`Body Count: `);
[Link]({id: "safeAntiSpikeTick", class: "checkB",
checked: true});
[Link]();
});
[Link]({id: "menuOther", class: "menuC", appendID:
"menuHeadLine"}, (html) => {
[Link]({class: "menuB", innerHTML: "Connect Bots",
onclick: "[Link]()"});
[Link]({class: "menuB", innerHTML: "Disconnect Bots",
onclick: "[Link]()"});
[Link]();
[Link]({class: "menuB", innerHTML: "Reset Break Objects",
onclick: "[Link]()"});
[Link]();
[Link](`Predict Movement Type: `);
[Link]({id: "predictType", class: "Cselect", option: {
"Disable Render": {
id: "disableRender",
selected: true
},
"X/Y and 2": {
id: "pre2",
},
"X/Y and 3": {
id: "pre3"
}
}});
[Link]();
[Link](`Visuals: `);
[Link]({id: "visualType", class: "Cselect", option: {
"Simplized v16": {
id: "smp16",
selected: true
},
"Ueheua": {
id: "ueh2",
},
}});
[Link](2);
[Link]({class: "menuB", innerHTML: "Toggle RAD", onclick:
"[Link]()"});
[Link]();
[Link](`Circle Rad: `);
[Link]({id: "circleRad", class: "customText", value: "200",
size: "3em", maxLength: "4"});
[Link]();
[Link](`Rad Speed: `);
[Link]({id: "radSpeed", class: "customText", value: "0.1",
size: "2em", maxLength: "3"});
[Link](2);
[Link](`Cross World: `);
[Link]({id: "funni", class: "checkB"});
[Link]();
[Link]({class: "menuB", innerHTML: "Toggle Another
Visual", onclick: "[Link]()"});
[Link]();
});
});

let menuChatDiv = [Link]("div");


[Link] = "menuChatDiv";
[Link](menuChatDiv);
[Link]("menuChatDiv");
[Link](`
position: absolute;
display: none;
left: 0px;
top: 0px;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65);
`);
[Link]();
[Link](`
.chDiv{
color: #fff;
padding: 5px;
width: 340px;
height: 280px;
background-color: rgba(0, 0, 0, 0.35);
}
.chMainDiv{
font-family: "Ubuntu";
font-size: 12px;
max-height: 235px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.chMainBox{
position: absolute;
left: 5px;
bottom: 10px;
width: 335px;
height: 30px;
background-color: rgb(128, 128, 128, 0.35);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
color: #fff;
font-family: "Ubuntu";
font-size: 12px;
border: none;
outline: none;
}
`);
[Link]({id: "mChDiv", class: "chDiv"}, (html) => {
[Link]({id: "mChMain", class: "chMainDiv", appendID:
"mChDiv"}, (html) => {
});
[Link]({id: "mChBox", class: "chMainBox", placeHolder: `To chat
click here or press "Enter" key`});
});

let menuChats = getEl("mChMain");


let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;

[Link] = "";
[Link]("focus", () => {
menuCBFocus = true;
});
[Link]("blur", () => {
menuCBFocus = false;
});

function addMenuChText(name, message, color, noTimer) {


[Link]("menuChatDiv");
color = color||"white";

let time = new Date();


let min = [Link]();
let hour = [Link]();

let getAMPM = hour >= 12 ? "PM" : "AM";


let text = ``;
if (!noTimer) text += `[${(hour % 12) + ":" + min + " " +
getAMPM}]`;
if (name) text += `${(!noTimer ? " - " : "") + name}`;
if (message) text += `${(name ? ": " : !noTimer ? " - " : "") +
message}\n`;

[Link]({id: "menuChDisp" + menuChCounts, style: `color: $


{color}`, appendID: "mChMain"}, (html) => {
[Link](text);
});
[Link] = [Link];
menuChCounts++;
}
function resetMenuChText() {
[Link] = ``;
menuChCounts = 0;
addMenuChText(null, "Chat '/help' for a list of chat commands.",
"white", 1)
}
resetMenuChText();

let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
[Link] = function() {
getEl(menus[menuIndex % [Link]]).[Link] = "none";
menuIndex++;
getEl(menus[menuIndex % [Link]]).[Link] = "block";
};

let mStatus = [Link]("div");


[Link] = "status";
getEl("gameUI").appendChild(mStatus);
[Link]("status");
[Link](`
display: block;
position: absolute;
color: #ddd;
font: 15px Hammersmith One;
bottom: 215px;
left: 20px;
`);
[Link]();
[Link](`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
[Link]({id: "uehmod", class: "sizing"}, (html) => {
[Link](`Ping: `);
[Link]({id: "pingFps", class: "mod", appendID: "uehmod"},
(html) => {
[Link]("None");
});
[Link]();
[Link](`Packet: `);
[Link]({id: "packetStatus", class: "mod", appendID: "uehmod"},
(html) => {
[Link]("None");
});
});

/*function modLog() {
let logs = [];
for (let i = 0; i < [Link]; i++) {
[Link](arguments[i]);
}
getEl("modLog").innerHTML = logs;
}*/

let openMenu = false;

let WS = undefined;
let socketID = undefined;

let useWasd = false;


let secPacket = 0;
let secMax = 110;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function (set, tick) {
if ([Link][[Link] + tick]) {
[Link][[Link] + tick].push(set);
} else {
[Link][[Link] + tick] = [set];
}
},
tickRate: (1000 / [Link]),
tickSpeed: 0,
lastTick: [Link]()
};
let modConsole = [];

let dontSend = false;


let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];

[Link] = [Link];
[Link] = function (message) {
if (!WS) {
WS = this;
[Link]("message", function (msg) {
getMessage(msg);
});
[Link]("close", (event) => {
if ([Link] == 4001) {
[Link]();
}
});
}
if (WS == this) {
dontSend = false;

// EXTRACT DATA ARRAY:


let data = new Uint8Array(message);
let parsed = [Link](data);
let type = parsed[0];
data = parsed[1];

// SEND MESSAGE:
if (type == "6") {

if (data[0]) {
// ANTI PROFANITY:
let profanity = [];
let tmpString;
[Link]((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < [Link]; ++i) {
if (i == 1) {
tmpString += [Link](0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});
// FIX CHAT:
data[0] = data[0].slice(0, 30);
}
} else if (type == "L") {
// MAKE SAME CLAN:
data[0] = data[0] + ([Link](0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "unknown" :
data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" :
data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if (([Link] == data[0]) || [null,
undefined].includes(data[0])) {
dontSend = true;
} else {
[Link] = data[0];
}
} else if (type == "d") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
[Link] = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "S") {
[Link] = ![Link];
dontSend = true;
} else if (type == "a") {
if (data[1]) {
if ([Link] == data[0]) {
dontSend = true;
}
[Link] = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = [Link]([type, data]);
[Link](binary);
// START COUNT:
if (![Link]) {
[Link] = true;
setTimeout(() => {
[Link] = false;
secPacket = 0;
}, secTime);
}
secPacket++;
}
} else {
[Link](message);
}
}

function packet(type) {
// EXTRACT DATA ARRAY:
let data = [Link](arguments, 1);

// SEND MESSAGE:
let binary = [Link]([type, data]);
[Link](binary);
}
function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = [Link](arguments, 1);

// SEND MESSAGE:
let binary = [Link]([type, data]);
[Link](binary);
}

[Link] = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};

//...lol
let io = {
send: packet
};

function getMessage(message) {
let data = new Uint8Array([Link]);
let parsed = [Link](data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData,
//B: disconnect,
C: setupGame,
D: addPlayer,
E: removePlayer,
a: updatePlayers,
G: updateLeaderboard,
H: loadGameObject,
I: loadAI,
J: animateAI,
K: gatherAnimation,
L: wiggleGameObject,
M: shootTurret,
N: updatePlayerValue,
O: updateHealth,
P: killPlayer,
Q: killObject,
R: killObjects,
S: updateItemCounts,
T: updateAge,
U: updateUpgrades,
V: updateItems,
X: addProjectile,
Y: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
2: allianceNotification,
3: setPlayerTeam,
4: setAlliancePlayers,
5: updateStoreItems,
6: receiveChat,
7: updateMinimap,
8: showText,
9: pingMap,
//0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}

// MATHS:
[Link] = function (value1, value2, amount) {
let difference = [Link](value2 - value1);
if (difference > [Link]) {
if (value1 > value2) {
value2 += [Link] * 2;
} else {
value1 += [Link] * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= [Link] * 2) return value;
return value % ([Link] * 2);
};

// REOUNDED RECTANGLE:
[Link] = function (x, y, w, h, r)
{
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
[Link]();
[Link](x+r, y);
[Link](x+w, y, x+w, y+h, r);
[Link](x+w, y+h, x, y+h, r);
[Link](x, y+h, x, y, r);
[Link](x, y, x+w, y, r);
[Link]();
return this;
};

// GLOBAL VALUES:

let petals = [];


let allChats = [];

let ais = [];


let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let projectiles = [];
let deadPlayers = [];

let breakObjects = [];

let player;
let playerSID;
let tmpObj;

let enemy = [];


let nears = [];
let near = [];

let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function (tmpObj) {
return [0, 8].includes([Link]);
},
safeSecondary: function (tmpObj) {
return [10, 11, 14].includes([Link]);
},
lastDir: 0,
autoPush: false,
pushData: {}
}

// FIND OBJECTS BY ID/SID:


function findID(tmpObj, tmp) {
return [Link]((THIS) => [Link] == tmp);
}

function findSID(tmpObj, tmp) {


return [Link]((THIS) => [Link] == tmp);
}

function findPlayerByID(id) {
return findID(players, id);
}

function findPlayerBySID(sid) {
return findSID(players, sid);
}

function findAIBySID(sid) {
return findSID(ais, sid);
}

function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}

function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}

let gameName = getEl("gameName");


[Link] = "Project Chaos";
let adCard = getEl("adCard");
[Link]();
let promoImageHolder = getEl("promoImgHolder");
[Link]();

let chatButton = getEl("chatButton");


[Link]();
let gameCanvas = getEl("gameCanvas");
let mainContext = [Link]("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = [Link]("2d");
[Link] = 300;
[Link] = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
[Link] = "off";
[Link] = "center";
[Link] = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = [Link];
let maxScreenHeight = [Link];
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = [Link]();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;

let outlineColor = "#525252";


let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;

let isNight = false;


let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
let attackState = 0;
let inGame = false;

let macro = {};


let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;

let lastLeaderboardData = [];

// ON LOAD:
let inWindow = true;
[Link] = function () {
inWindow = false;
};
[Link] = function () {
inWindow = true;
if (player && [Link]) {
// resetMoveDir();
}
};

let placeVisible = [];


let profanityList = ["cunt", "whore", "fuck", "shit", "faggot",
"nigger",
"nigga", "dick", "vagina", "minge", "cock",
"rape", "cum", "sex",
"tits", "penis", "clit", "pussy", "meatcurtain",
"jizz", "prune",
"douche", "wanker", "damn", "bitch", "dick",
"fag", "bastard"];

/** CLASS CODES */


class Utils {
constructor() {

// MATH UTILS:
let mathABS = [Link],
mathCOS = [Link],
mathSIN = [Link],
mathPOW = [Link],
mathSQRT = [Link],
mathATAN2 = Math.atan2,
mathPI = [Link];

let _this = this;

// GLOBAL UTILS:
[Link] = function(n, v) {
return [Link](n * v) / v;
};
[Link] = function (angle) {
return angle * (mathPI / 180);
};
[Link] = function (radian) {
return radian / (mathPI / 180);
};
[Link] = function (min, max) {
return [Link]([Link]() * (max - min + 1)) + min;
};
[Link] = function (min, max) {
return [Link]() * (max - min + 1) + min;
};
[Link] = function (value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
[Link] = function (val, cel) {
if (val > 0)
val = [Link](0, val - cel);
else if (val < 0)
val = [Link](0, val + cel);
return val;
};
[Link] = function (x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
[Link] = function (tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1
== 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1
== 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2
== 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2
== 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x +
(tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
[Link] = function (x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
[Link] = function (tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1
== 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1
== 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2
== 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2
== 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
[Link] = function (a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
[Link] = function (n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
[Link] = function (s) {
return (s && typeof s == "string");
};
[Link] = function (num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
[Link] = function (num) {
let fixs = [
{num: 1e3, string: "k"},
{num: 1e6, string: "m"},
{num: 1e9, string: "b"},
{num: 1e12, string: "q"}
].reverse();
let sp = [Link](v => num >= [Link]);
if (!sp) return num;
return (num / [Link]).toFixed(1) + [Link];
};
[Link] = function (string) {
return [Link](0).toUpperCase() + [Link](1);
};
[Link] = function (n, v) {
return parseFloat([Link](v));
};
[Link] = function (a, b) {
return parseFloat([Link]) - parseFloat([Link]);
};
[Link] = function (recX, recY, recX2, recY2, x1, y1,
x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if ([Link](dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
[Link] = function (element, x, y) {
let bounds = [Link]();
let left = [Link] + [Link];
let top = [Link] + [Link];
let width = [Link];
let height = [Link];

let insideHorizontal = x > left && x < left + width;


let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
[Link] = function (event) {
let touch = [Link][0];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
};
[Link] = function (element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = [Link] ?
{passive: true} : false;
let passive = false;
[Link]("touchstart",
[Link](touchStart), passive);
[Link]("touchmove",
[Link](touchMove), passive);
[Link]("touchend",
[Link](touchEnd), passive);
[Link]("touchcancel",
[Link](touchEnd), passive);
[Link]("touchleave",
[Link](touchEnd), passive);

function touchStart(e) {
_this.mousifyTouchEvent(e);
[Link](true);
if (preventDefault) {
[Link]();
[Link]();
}
if ([Link])
[Link](e);
isHovering = true;
}

function touchMove(e) {
_this.mousifyTouchEvent(e);
[Link](true);
if (preventDefault) {
[Link]();
[Link]();
}
if (_this.containsPoint(element, [Link], [Link])) {
if (!isHovering) {
if ([Link])
[Link](e);
isHovering = true;
}
} else {
if (isHovering) {
if ([Link])
[Link](e);
isHovering = false;
}
}
}

function touchEnd(e) {
_this.mousifyTouchEvent(e);
[Link](true);
if (preventDefault) {
[Link]();
[Link]();
}
if (isHovering) {
if ([Link])
[Link](e);
if ([Link])
[Link](e);
isHovering = false;
}
}
};
[Link] = function (element) {
while ([Link]()) {
[Link]([Link]);
}
};
[Link] = function (config) {
let element = [Link]([Link] || "div");

function bind(configValue, elementValue) {


if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if ([Link])
[Link] = [Link]([Link]);
if ([Link])
[Link] =
[Link]([Link]);
if ([Link])
[Link] =
[Link]([Link]);
if ([Link]) {
[Link] = [Link];
}
if ([Link]) {
[Link](element);
}
if ([Link]) {
[Link](element);
}
if ([Link]) {
for (let i = 0; i < [Link]; i++) {
[Link]([Link][i]);
}
}
return element;
};
[Link] = function (callback) {
return function (ev) {
if (ev && ev instanceof Event && (ev && typeof
[Link] == "boolean" ? [Link] : true)) {
callback(ev);
} else {
//[Link]("Event is not trusted.", ev);
}
};
};
[Link] = function (length) {
let text = "";
let possible =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += [Link]([Link]([Link]() *
[Link]));
}
return text;
};
[Link] = function (array, val) {
let count = 0;
for (let i = 0; i < [Link]; i++) {
if (array[i] === val) count++;
}
return count;
};
[Link] = function(hex) {
return [Link](1).match(/.{1,2}/g).map(g => parseInt(g,
16));
};
[Link] = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
[Link] = function(x, y, scale, speed, life, text, color) {
this.x = x;
this.y = y;
[Link] = color;
[Link] = scale;
[Link] = [Link];
[Link] = scale * 1.5;
[Link] = 0.7;
[Link] = speed;
[Link] = life;
[Link] = text;
[Link] = 1;
[Link] = 0;
[Link] = life;
[Link] = [Link](-1, 1);
};

// UPDATE:
[Link] = function(delta) {
if ([Link]) {
[Link] -= delta;
if ([Link]) {
this.y -= [Link] * delta * [Link];
[Link] -= delta / ([Link] / 2.5);
if ([Link] <= 200) {
if ([Link] > 0) {
[Link] = [Link](0, [Link] -
(delta / 300));
}
} else {
if ([Link] < 1) {
[Link] = [Link](1, [Link] +
(delta / 100));
}
}
this.x += [Link];
} else {
this.y -= [Link] * delta;
}
[Link] += [Link] * delta;
if ([Link] >= [Link]) {
[Link] = [Link];
[Link] *= -1;
} else if ([Link] <= [Link]) {
[Link] = [Link];
[Link] = 0;
}
if ([Link] <= 0) {
[Link] = 0;
}
}
};

// RENDER:
[Link] = function(ctxt, xOff, yOff) {
[Link] = 10;
[Link] = [Link];
[Link] = [Link] + "px " + ([Link] ?
"Arial" : "Hammersmith One");
if ([Link]) {
[Link] = [Link];
[Link] = darkOutlineColor;
[Link]([Link], this.x - xOff, this.y -
yOff);
}
[Link]([Link], this.x - xOff, this.y - yOff);
[Link] = 1;
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
[Link] = [];
[Link] = [];

// UPDATE:
[Link] = function(delta, ctxt, xOff, yOff) {
[Link] = "middle";
[Link] = "center";
for (let i = 0; i < [Link]; ++i) {
if ([Link][i].life) {
[Link][i].update(delta);
[Link][i].render(ctxt, xOff, yOff);
}
}
};

// SHOW TEXT:
[Link] = function(x, y, scale, speed, life, text, color)
{
let tmpText;
for(let i = 0; i < [Link]; ++i) {
if (![Link][i].life) {
tmpText = [Link][i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
[Link](tmpText);
}
[Link](x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
[Link] = sid;

// INIT:
[Link] = function (x, y, dir, scale, type, data, owner) {
data = data || {};
[Link] = {};
[Link] = [];
[Link] = true;
[Link] = true;
[Link] = [Link];
this.x = x;
this.y = y;
if ([Link]) {
[Link] = dir + [Link];
} else {
[Link] = dir;
}
[Link] = dir;
[Link] = 0;
[Link] = 0;
[Link] = scale;
[Link] = scale;
[Link] = type;
[Link] = [Link];
[Link] = owner;
[Link] = [Link];
[Link] = ([Link] != undefined);
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = 2;
if ([Link] != undefined) {
[Link] = [Link];
} else if ([Link] == 0) {
[Link] = 3;
} else if ([Link] == 2) {
[Link] = 0;
} else if ([Link] == 4) {
[Link] = -1;
}
[Link] = [Link] || 1;
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link] || 0;
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = 0;
[Link] = false;
[Link] = [Link]||1;
[Link] = [Link]||1;
[Link] = 0;
};

// GET HIT:
[Link] = function (amount, doer) {
[Link] += amount;
return ([Link] <= 0);
};

// GET SCALE:
[Link] = function (sM, ig) {
sM = sM || 1;
return [Link] * (([Link] || [Link] == 2 ||
[Link] == 3 || [Link] == 4) ?
1 : (0.6 * sM)) * (ig ? 1 :
[Link]);
};

// VISIBLE TO PLAYER:
[Link] = function (player) {
return !([Link]) || ([Link] && ([Link]
== player ||

([Link] && [Link] == [Link])));


};

// UPDATE:
[Link] = function (delta) {
if ([Link]) {
if ([Link]) {
[Link] *= [Link](0.99, delta);
}
if ([Link]) {
[Link] *= [Link](0.99, delta);
}
if ([Link]) {
let d2 = [Link]([Link],
[Link]);
if (d2 > 0.01) {
[Link] += d2 / 5;
} else {
[Link] = [Link];
}
} else {
if ([Link] && [Link]) {
[Link] += [Link] * delta;
}
}
} else {
if ([Link]) {
[Link] -= delta / (200 / [Link]);
[Link] += delta / ([Link] / 2.5);
if ([Link] <= 0) {
[Link] = 0;
[Link] = false;
}
}
}
};

// CHECK TEAM:
[Link] = function (tmpObj) {
return [Link] == null ? true : ([Link] &&
[Link] == [Link] || [Link]([Link]));
};
}
}
class Items {
constructor() {
// ITEM GROUPS:
[Link] = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];

// PROJECTILES:
[Link] = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];

// WEAPONS:
[Link] = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];

// ITEMS:
[Link] = [{
group: [Link][0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function (doer) {
return [Link](20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: [Link][0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function (doer) {
return [Link](40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: [Link][0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function (doer) {
if ([Link](30, doer) || [Link] < 100) {
[Link] = -10;
[Link] = doer;
[Link] = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: [Link][1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: [Link][1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: [Link][1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: [Link][2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
}, {
age: 5,
group: [Link][2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: [Link][2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: [Link][2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: [Link][3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: [Link][3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: [Link][3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: [Link][4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: [Link][11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: [Link][5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: [Link][6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: [Link][7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: [Link][8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: [Link][9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: [Link][10],
name: "spawn pad",
desc: "you will spawn here when you die but it will
dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: [Link][12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: [Link][13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];

// CHECK ITEM ID:


[Link] = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 :
[3, 4, 5].includes(id) ? 1 :
[6, 7, 8, 9].includes(id) ? 2 :
[10, 11, 12].includes(id) ? 3 :
[13, 14].includes(id) ? 5 :
[15, 16].includes(id) ? 4 :
[17, 18, 19, 21, 22].includes(id) ?
[13, 14].includes(myItems) ? 6 :
5 :
id == 20 ?
[13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}

// ASSIGN IDS:
for (let i = 0; i < [Link]; ++i) {
[Link][i].id = i;
if ([Link][i].pre) [Link][i].pre = i -
[Link][i].pre;
}

// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = [Link] - 1; i > 0; i--) {
const j = [Link]([Link]() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle([Link]);
}
}
}
class Objectmanager {
constructor(GameObject, gameObjects, UTILS, config, players,
server) {
let mathFloor = [Link],
mathABS = [Link],
mathCOS = [Link],
mathSIN = [Link],
mathPOW = [Link],
mathSQRT = [Link];

[Link] = false;
[Link] = [];

// DISABLE OBJ:
[Link] = function (obj) {
[Link] = false;
if ([Link]) {
} else {
[Link] = false;
}
};

// ADD NEW:
let tmpObj;
[Link] = function (sid, x, y, dir, s, type, data, setSID,
owner) {
tmpObj = findObjectBySid(sid);
if (!tmpObj) {
tmpObj = [Link]((tmp) => ![Link]);
if (!tmpObj) {
tmpObj = new GameObject(sid);
[Link](tmpObj);
}
}
if (setSID) {
[Link] = sid;
}
[Link](x, y, dir, s, type, data, owner);
};

// DISABLE BY SID:
[Link] = function (sid) {
let find = findObjectBySid(sid);
if (find) {
[Link](find);
}
};

// REMOVE ALL FROM PLAYER:


[Link] = function (sid, server) {
[Link]((tmp) => [Link] && [Link] &&
[Link] == sid).forEach((tmp) => [Link](tmp));
};
// CHECK IF PLACABLE:
[Link] = function (x, y, s, sM, indx,
ignoreWater, placer) {
let cantPlace = [Link]((tmp) => [Link] &&
[Link](x, y, tmp.x, tmp.y) < s + ([Link] ? [Link] :
[Link](sM, [Link])));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= [Link] / 2
- [Link] / 2 && y <= [Link] / 2 + [Link] / 2) return
false;
return true;
};

}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS,
server) {

// INIT:
[Link] = function (indx, x, y, dir, spd, dmg, rng, scl,
owner) {
[Link] = true;
[Link] = true;
[Link] = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
[Link] = dir;
[Link] = true;
[Link] = spd;
[Link] = dmg;
[Link] = scl;
[Link] = rng;
this.r2 = rng;
[Link] = owner;
};

// UPDATE:
[Link] = function (delta) {
if ([Link]) {
let tmpSpeed = [Link] * delta;
if (![Link]) {
this.x += tmpSpeed * [Link]([Link]);
this.y += tmpSpeed * [Link]([Link]);
[Link] -= tmpSpeed;
if ([Link] <= 0) {
this.x += [Link] * [Link]([Link]);
this.y += [Link] * [Link]([Link]);
tmpSpeed = 1;
[Link] = 0;
[Link] = false;
}
} else {
[Link] = false;
}
}
};
[Link] = function (delta) {
if ([Link]) {
let tmpSpeed = [Link] * delta;
if (![Link]) {
this.x2 += tmpSpeed * [Link]([Link]);
this.y2 += tmpSpeed * [Link]([Link]);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * [Link]([Link]);
this.y2 += this.r2 * [Link]([Link]);
tmpSpeed = 1;
this.r2 = 0;
[Link] = false;
}
} else {
[Link] = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
[Link] = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased
damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased
speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];

// STORE ACCESSORIES:
[Link] = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager,
items, config, UTILS, server) {
[Link] = function (x, y, dir, range, speed, indx,
owner, ignoreObj, layer, inWindow) {
let tmpData = [Link][indx];
let tmpProj;
for (let i = 0; i < [Link]; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager,
items, config, UTILS, server);
[Link] = [Link];
[Link](tmpProj);
}
[Link](indx, x, y, dir, speed, [Link], range,
[Link], owner);
[Link] = ignoreObj;
[Link] = layer || [Link];
[Link] = inWindow;
[Link] = [Link];
return tmpProj;
};
}
};
class AiManager {

// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS,
scoreCallback, server) {
// AI TYPES:
[Link] = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}];

// SPAWN AI:
[Link] = function (x, y, dir, index) {
let tmpObj = [Link]((tmp) => ![Link]);
if (!tmpObj) {
tmpObj = new AI([Link], objectManager, players,
items, UTILS, config, scoreCallback, server);
[Link](tmpObj);
}
[Link](x, y, dir, index, [Link][index]);
return tmpObj;
};
}

};
class AI {
constructor(sid, objectManager, players, items, UTILS, config,
scoreCallback, server) {
[Link] = sid;
[Link] = true;
[Link] = [Link](0, [Link] - 1);

// INIT:
[Link] = function (x, y, dir, index, data) {
this.x = x;
this.y = y;
[Link] = [Link] ? x : null;
[Link] = [Link] ? y : null;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = dir;
[Link] = 0;
[Link] = index;
[Link] = [Link];
if ([Link]) [Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = 0;
[Link] = 1000;
[Link] = 0;
[Link] = 0;
[Link] = true;
[Link] = true;
[Link] = null;
[Link] = null;
[Link] = {};
};

let tmpRatio = 0;
let animIndex = 0;
[Link] = function (delta) {
if ([Link] > 0) {
[Link] -= delta;
if ([Link] <= 0) {
[Link] = 0;
[Link] = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / ([Link] *
[Link]);
[Link] = [Link](0, [Link],
[Link](1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / ([Link] * (1 -
[Link]));
[Link] = [Link](0, [Link],
[Link](0, tmpRatio));
}
}
}
};

// ANIMATION:
[Link] = function () {
[Link] = [Link] = 600;
[Link] = [Link] * 0.8;
tmpRatio = 0;
animIndex = 0;
};

};

};
class Petal {
constructor(x, y) {
this.x = x;
this.y = y;
[Link] = 10;
[Link] = 10;
[Link] = [Link];
[Link] = false;
[Link] = false;
[Link] = 1500;
[Link] = 0;
[Link] = 0;
[Link] = 1;
[Link] = 9;
[Link] = [Link];
}
};
class addCh {
constructor(x, y, chat, tmpObj) {
this.x = x;
this.y = y;
[Link] = 0;
[Link] = true;
[Link] = false;
[Link] = chat;
[Link] = tmpObj;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant,
skinColor, scale, name) {
this.x = x;
this.y = y;
[Link] = dir;
[Link] = dir + [Link];
[Link] = buildIndex;
[Link] = weaponIndex;
[Link] = weaponVariant;
[Link] = skinColor;
[Link] = scale;
[Link] = 0;
[Link] = name;
[Link] = 1;
[Link] = true;
[Link] = function(delta) {
let d2 = [Link]([Link], [Link]);
if (d2 > 0.01) {
[Link] += d2 / 20;
} else {
[Link] = [Link];
}
if ([Link] < [Link]) {
[Link] += delta / ([Link] / 2);
if ([Link] >= [Link]) {
[Link] = [Link];
}
}
[Link] -= delta / 30000;
if ([Link] <= 0) {
[Link] = 0;
[Link] = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager,
objectManager, players, ais, items, hats, accessories, server, scoreCallback,
iconCallback) {
[Link] = id;
[Link] = sid;
[Link] = 0;
[Link] = null;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = {};
for (let i = 0; i < [Link]; ++i) {
if (accessories[i].price <= 0)
[Link][accessories[i].id] = 1;
}
[Link] = {};
for (let i = 0; i < [Link]; ++i) {
if (hats[i].price <= 0)
[Link][hats[i].id] = 1;
}
[Link] = 0;
[Link] = 0;
[Link] = false;
[Link] = {};
[Link] = true;
[Link] = 0;
[Link] = undefined;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
this.dist2 = 0;
this.aim2 = 0;
[Link] = 1;
[Link] = {
message: null,
count: 0
};
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = 0.1;
[Link] = 0;

// SPAWN:
[Link] = function (moofoll) {
[Link] = false;
[Link] = false;
[Link] = 0;
[Link] = false;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = true;
[Link] = true;
[Link] = false;
[Link] = false;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = {};
[Link] = 0;
[Link] = 0;
[Link] = {};
[Link] = 9;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = -1;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = undefined;
[Link] = undefined;
[Link] = {};
[Link] = 0;
[Link] = 300;
[Link] = 0;
[Link] = 1;
[Link] = 0;
[Link] = 2;
[Link] = 0;
this.x = 0;
this.y = 0;
[Link] = {
x: 0,
y: 0
};
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 1;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 100;
[Link] = [Link];
[Link] = [Link];
[Link] = 0;
[Link] = [Link];
[Link] = [Link];
[Link]();
[Link](moofoll);
[Link] = [0, 3, 6, 10];
[Link] = [0];
[Link] = 0;
[Link] = [];
[Link] = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
[Link] = {
9: 0,
12: 0,
13: 0,
15: 0,
};
[Link] = 0;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = 0;
[Link] = 0;
[Link] = false;
[Link] = false;
[Link] = 2;
};
// RESET MOVE DIR:
[Link] = function () {
[Link] = undefined;
};

// RESET RESOURCES:
[Link] = function (moofoll) {
for (let i = 0; i < [Link]; ++i) {
this[[Link][i]] = moofoll ? 100 : 0;
}
};

// ADD ITEM:
[Link] = function(id) {
let findindx = [Link]((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return [Link](id, [Link]);
}
};

// SET DATA:
[Link] = function (data) {
[Link] = data[0];
[Link] = data[1];
[Link] = data[2];
this.x = data[3];
this.y = data[4];
[Link] = data[5];
[Link] = data[6];
[Link] = data[7];
[Link] = data[8];
[Link] = data[9];
};

// UPDATE POISON TICK:


[Link] = function() {

[Link] -= 1;
if ([Link] <= 0) {
[Link] = false;
[Link] = [Link] - 1;
[Link] = [Link];
}
[Link] -= 1;
if ([Link] <= 0) {
[Link] = false;
[Link] = [Link] - 1;
[Link] = [Link];
}

};
[Link] = function(delta) {
if ([Link] == playerSID) {
[Link] = parseInt(getEl("circleRad").value)||0;
[Link] =
parseFloat(getEl("radSpeed").value)||0;
[Link] += [Link];
}
if ([Link]) {

// MOVE:
let gear = {
skin: findID(hats, [Link]),
tail: findID(accessories, [Link])
}
let spdMult = (([Link] >= 0) ? 0.5 : 1) *
([Link][[Link]].spdMult || 1) * ([Link] ? ([Link] ||
1) : 1) * ([Link] ? ([Link] || 1) : 1) * (this.y <=
[Link] ? (([Link] && [Link]) ? 1 : [Link]) : 1)
* [Link];
[Link] = spdMult;

}
};

let tmpRatio = 0;
let animIndex = 0;
[Link] = function(delta) {
if ([Link] > 0) {
[Link] -= delta;
if ([Link] <= 0) {
[Link] = 0;
[Link] = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / ([Link] *
[Link]);
[Link] = [Link](0, [Link],
[Link](1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / ([Link] * (1-
[Link]));
[Link] = [Link](0, [Link],
[Link](0, tmpRatio));
}
}
}
};

// GATHER ANIMATION:
[Link] = function (didHit, index) {
[Link] = [Link] =
[Link][index].speed;
[Link] = (didHit ? -[Link] : -[Link]);
tmpRatio = 0;
animIndex = 0;
};

// CAN SEE:
[Link] = function(other) {
if (!other) return false;
let dx = [Link](other.x - this.x) - [Link];
let dy = [Link](other.y - this.y) - [Link];
return dx <= ([Link] / 2) * 1.3 && dy <=
([Link] / 2) * 1.3;
};

// SHAME SYSTEM:
[Link] = function () {
if ([Link] < [Link]) {
if ([Link]) {
let timeSinceHit = [Link] - [Link];
[Link] = [Link];
[Link] = 0;
if (timeSinceHit < 2) {
[Link]++;
} else {
[Link] = [Link](0, [Link] -
2);
}
}
} else if ([Link] > [Link]) {
[Link] = [Link];
}
};
[Link] = function () {
[Link] = 0;
[Link] = 30;
let interval = setInterval(() => {
[Link]--;
if ([Link] <= 0) {
clearInterval(interval);
}
}, 1000);
};

// CHECK TEAM:
[Link] = function (tmpObj) {
return (this == tmpObj || ([Link] && [Link] ==
[Link]));
};

// FOR THE PLAYER:


[Link] = function (sid) {
return [Link] ? [Link]((THIS) => THIS ===
sid) : null;
};
[Link] = function (nobull) {
let totally = 0;
if ([Link] && inGame) {
let primary = {
weapon: [Link][0],
variant: [Link],
dmg: [Link][0] == undefined ? 0 :
[Link][[Link][0]].dmg,
};
let secondary = {
weapon: [Link][1],
variant: [Link],
dmg: [Link][1] == undefined ? 0 :
[Link][[Link][1]].Pdmg,
};
let bull = [Link][7] && !nobull ? 1.5 : 1;
let pV = [Link] != undefined ?
[Link][[Link]].val : 1;
if ([Link] != undefined &&
[Link][[Link]] == 0) {
totally += [Link] * pV * bull;
}
if ([Link] != undefined &&
[Link][[Link]] == 0) {
totally += [Link];
}
if ([Link][53] && [Link][53] <=
([Link][1] == 10 ? 0 : [Link]) && [Link] != 22) {
totally += 25;
}
totally *= [Link] == 6 ? 0.75 : 1;
return totally;
}
return 0;
};

// UPDATE WEAPON RELOAD:


[Link] = function () {
if ([Link][53]) {
[Link][53] = 0;
[Link][53] = (2500 - [Link]);
} else {
if ([Link][53] > 0) {
[Link][53] = [Link](0, [Link][53] -
[Link]);
}
}
if ([Link] || [Link][1]) {
if ([Link]) {
[Link] = 0;
[Link][[Link]] =
([Link][[Link]].speed * ([Link] == 20 ? 0.78 : 1));
[Link] = true;
}
if ([Link][1]) {
[Link][1] = 0;
[Link][[Link]] =
([Link][[Link]].speed * ([Link] == 20 ? 0.78 : 1));
[Link] = true;
}
} else {
[Link] = false;
if ([Link] < 0) {
if ([Link][[Link]] > 0) {
[Link][[Link]] = [Link](0,
[Link][[Link]] - [Link]);
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < [Link] * 2; i+=
[Link] / 2) {
checkPlace([Link](22),
i);
}
}
}
if ([Link][[Link]] == 0 &&
[Link][[Link]] == 0) {
[Link]++;
[Link](() => {
[Link] = 0;
}, 1);
}
}
}
}
};

// FOR ANTI INSTA:


[Link] = function (tmpObj) {
let primary = {
weapon: [Link],
variant: [Link]
};
[Link] = [Link] == undefined ? 45 :
[Link][[Link]].dmg;
let secondary = {
weapon: [Link],
variant: [Link]
};
[Link] = [Link] == undefined ? 50 :
[Link][[Link]].Pdmg;
let bull = 1.5;
let pV = [Link] != undefined ?
[Link][[Link]].val : 1.18;
let sV = [Link] != undefined ? [9, 12, 13,
15].includes([Link]) ? 1 : [Link][[Link]].val :
1.18;
if ([Link] == undefined ? true :
[Link][[Link]] == 0) {
[Link] += [Link] * pV * bull;
}
if ([Link] == undefined ? true :
[Link][[Link]] == 0) {
[Link] += [Link] * sV;
}
if ([Link][53] <= [Link]) {
[Link] += 25;
}
[Link] *= [Link] == 6 ? 0.75 : 1;
if (![Link](tmpObj)) {
if (this.dist2 <= 300) {
[Link] += [Link];
}
}
};

}
};

// SOME CODES:
function sendUpgrade(index) {
[Link][index] = 0;
packet("H", index);
}

function storeEquip(id, index) {


packet("c", 0, id, index);
}

function storeBuy(id, index) {


packet("c", 1, id, index);
}

function buyEquip(id, index) {


let nID = [Link][6] ? 6 : 0;
if ([Link] && inGame) {
if (index == 0) {
if ([Link][id]) {
if ([Link] != id) {
packet("c", 0, id, 0);
}
} else {
if ([Link]) {
let find = findID(hats, id);
if (find) {
if ([Link] >= [Link]) {
//setTimeout(()=>{
packet("c", 1, id, 0);
//setTimeout(()=>{
packet("c", 0, id, 0);
//}, 120);
//}, 120);
} else {
if ([Link] != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if ([Link] != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if ([Link] != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (useWasd && (id != 11 && id != 0)) {
if ([Link] != 0) {
packet("c", 0, 0, 1);
}
return;
}
if ([Link][id]) {
if ([Link] != id) {
packet("c", 0, id, 1);
}
} else {
if ([Link]) {
let find = findID(accessories, id);
if (find) {
if ([Link] >= [Link]) {
packet("c", 1, id, 1);
// setTimeout(()=>{
packet("c", 0, id, 1);
//}, 120);
} else {
if ([Link] != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if ([Link] != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if ([Link] != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}
function selectToBuild(index, wpn) {
packet("G", index, wpn);
}
function selectWeapon(index, isPlace) {
if (!isPlace) {
[Link] = index;
}
packet("G", index, 1);
}
function sendAutoGather() {
packet("K", 1, 1);
}
function sendAtck(id, angle) {
packet("d", id, angle, 1);
}

function place(id, rad, rmd) {


try {
if (id == undefined) return;
let item = [Link][[Link][id]];
let tmpS = [Link] + [Link] + ([Link] || 0);
let tmpX = player.x2 + tmpS * [Link](rad);
let tmpY = player.y2 + tmpS * [Link](rad);
if (id === 0 || testMode || ([Link] && inGame &&
[Link][[Link]] == undefined ? true :
[Link][[Link]] < ([Link] ? id === 3 || id === 5 ? 299 :
99 : [Link] ? [Link] : 99))) {
selectToBuild([Link][id]);
sendAtck(1, rad);
selectWeapon([Link], 1);
if (rmd && getEl("placeVis").checked) {
[Link]({
x: tmpX,
y: tmpY,
name: [Link],
scale: [Link],
dir: rad
});
[Link](() => {
[Link]();
}, 1)
}
}
} catch (e) { }
}

function checkPlace(id, rad) {


try {
if (id == undefined) return;
let item = [Link][[Link][id]];
let tmpS = [Link] + [Link] + ([Link] || 0);
let tmpX = player.x2 + tmpS * [Link](rad);
let tmpY = player.y2 + tmpS * [Link](rad);
if ([Link](tmpX, tmpY, [Link],
0.6, [Link], false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}

// HEALING:
function soldierMult() {
return [Link] == 6 ? 0.75 : 1;
}

function healthBased() {
if ([Link] == 100)
return 0;
if (([Link] != 45 && [Link] != 56)) {
return [Link]((100 - [Link]) /
[Link][[Link][0]].healing);
}
return 0;
}

function getAttacker(damaged) {
let attackers = [Link](tmp => {
//let damages = new Damages(items);
//let dmg = [Link][[Link]];
//let by = [Link] < 9 ? [dmg[0], dmg[1], dmg[2],
dmg[3]] : [dmg[0], dmg[1]];
let rule = {
//one: tmp.dist2 <= 300,
//two: [Link](damaged),
three: [Link]
}
return /*[Link] && [Link] && */[Link];
});
return attackers;
}

function healer() {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}

function antiSyncHealing(timearg) {
[Link] = true;
let healAnti = setInterval(() => {
if ([Link] < 5) {
place(0, getAttackDir());
}
}, 75);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
[Link] = false;
}, [Link]);
}, [Link]);
}

function biomeGear(mover, returns) {


if (player.y2 >= [Link] / 2 - [Link] / 2 &&
player.y2 <= [Link] / 2 + [Link] / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= [Link]) {
if (returns) return mover && [Link] == undefined ?
22 : 15;
buyEquip(mover && [Link] == undefined ? 22 : 15,
0);
} else {
if (returns) return mover && [Link] == undefined ?
22 : 12;
buyEquip(mover && [Link] == undefined ? 22 : 12,
0);
}
}
if (returns) return 0;
}

function woah(mover) {
buyEquip(mover && [Link] == undefined ? 0 : 11, 1);
}

let advHeal = [];

class Traps {
constructor(UTILS, items) {
[Link] = 0;
[Link] = 0;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = {};
[Link] = function() {
return [Link][1] == 10 && (([Link] >
[Link][[Link][0]].dmg) || [Link][0] == 5);
}
[Link] = function (id, first = -([Link] / 2),
repeat = ([Link] / 2), plus = ([Link] / 18), radian, replacer, yaboi) {
try {
let item = [Link][[Link][id]];
let tmpS = [Link] + [Link] +
([Link] || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
[Link]((p) => {
[Link]({
x: p.x,
y: p.y,
active: [Link],
blocker: [Link],
scale: [Link],
isItem: [Link],
type: [Link],
colDiv: [Link],
getScale: function(sM, ig) {
sM = sM||1;
return [Link] * (([Link]||
[Link]==2||[Link]==3||[Link]==4)
?1:(0.6*sM)) * (ig?
1:[Link]);
},
});
});
for (let i = first; i < repeat; i += plus) {
[Link]++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * [Link](relAim);
let tmpY = player.y2 + tmpS * [Link](relAim);
let cantPlace = [Link]((tmp) => [Link]
&& [Link](tmpX, tmpY, tmp.x, tmp.y) < [Link] + ([Link] ?
[Link] : [Link](0.6, [Link])));
if (cantPlace) continue;
if ([Link] != 18 && tmpY >= [Link] / 2 -
[Link] / 2 && tmpY <= [Link] / 2 + [Link] / 2)
continue;
if ((!replacer && yaboi) || useWasd) {
if (useWasd ? false : [Link]) {
if ([Link](near.aim2 + [Link],
relAim + [Link]) <= [Link]) {
place(2, relAim, 1);
} else {
[Link][4] == 15 && place(4,
relAim, 1);
}
} else {
if ([Link](near.aim2, relAim)
<= [Link] / 1.5) {
place(2, relAim, 1);
} else {
[Link][4] == 15 && place(4,
relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
[Link]({
x: tmpX,
y: tmpY,
active: true,
blocker: [Link],
scale: [Link],
isItem: true,
type: null,
colDiv: [Link],
getScale: function() {
return [Link];
},
});
if ([Link](near.aim2, relAim) <= 1) {
[Link]++;
}
}
if ([Link] > 0 && replacer && [Link]) {
if (near.dist2 <=
[Link][[Link][0]].range + ([Link] * 1.8) && [Link])
{
[Link] = true;
}
}
} catch (err) {
}
};
[Link] = function() {
try {
if (![3, 4, 5].includes([Link])) return
false;
if ((getEl("safeAntiSpikeTick").checked || [Link])
? false : [Link] == undefined ? true : ([Link][[Link]]
> [Link])) return false;
// more range for safe. also testing [Link]
|| 5
if (near.dist2 <= [Link][[Link] ||
5].range + ([Link] * 1.8)) {
let item = [Link][9];
let tmpS = [Link] + [Link] +
([Link] || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1/10) {
[Link]++;
let relAim = [Link](player, near, 2,
2) + i;
let tmpX = near.x2 + tmpS * [Link](relAim);
let tmpY = near.y2 + tmpS * [Link](relAim);
let cantPlace = [Link]((tmp) =>
[Link] && [Link](tmpX, tmpY, tmp.x, tmp.y) < [Link] +
([Link] ? [Link] : [Link](0.6, [Link])));
if (cantPlace) continue;
if (tmpY >= [Link] / 2 -
[Link] / 2 && tmpY <= [Link] / 2 + [Link] / 2)
continue;
danger++;
[Link] = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
[Link] = "Body Count = " +
[Link];
[Link] = 2000;
return true;
}
}
} catch (err) {
return null;
}
return false;
}
[Link] = function (aim) {
if (![Link]) return;
if ([Link][4]) {
[Link](2, -([Link] / 2), ([Link] / 2),
([Link] / 18), aim + [Link]);
[Link] = true;
}
};
[Link] = function () {
if ([Link] && [Link] && ![Link]) {
if ([Link]) {
let near2 = {
inTrap: false,
};
let nearTrap = [Link](e => [Link]
&& [Link] && [Link](player) && [Link](e, near, 0, 2) <=
([Link] + [Link]() + 5)).sort(function (a, b) {
return [Link](a, near, 0, 2) -
[Link](b, near, 0, 2);
})[0];
if (nearTrap) {
[Link] = true;
} else {
[Link] = false;
}
if (testMode ? [Link] : (near.dist2 <=
450)) {
if (near.dist2 <= 200) {
[Link](2, 0, ([Link] * 2),
([Link] / 24), near.aim2, 0, {inTrap: [Link]});
[Link](2, 0, ([Link] * 2),
([Link] / 24), near.aim2);
} else {
[Link][4] == 15 &&
[Link](4, 0, ([Link] * 2), ([Link] / 24), near.aim2);
}
}
} else {
if (testMode ? [Link] : (near.dist2 <=
450)) {
[Link][4] == 15 &&
[Link](4, 0, ([Link] * 2), ([Link] / 24), near.aim2);
}
}
}
};
[Link] = function (findObj) {
if (!findObj || ![Link]) return;
if (!inGame) return;
if ([Link]) return;
[Link](() => {
let objAim = [Link](findObj, player, 0, 2);
let objDst = [Link](findObj, player, 0, 2);
if (getEl("weaponGrind").checked && objDst <=
[Link][[Link]].range + [Link]) return;
if (objDst <= 400 && near.dist2 <= 400) {
let danger = [Link]();
if (!danger && near.dist2 <=
[Link][[Link] || 5].range + ([Link] * 1.8)) {
//[Link](2, -([Link] / 2), ([Link]
/ 2), ([Link] / 18), objAim, 1);
[Link](2, 0, ([Link] * 2), ([Link]
/ 24), objAim, 1);
} else {
[Link][4] == 15 && [Link](4,
0, ([Link] * 2), ([Link] / 24), objAim, 1);
}
[Link] = true;
}
}, 1);
};
}
};

class Instakill {
constructor() {
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = false;
[Link] = function (type) {
[Link] = false;
[Link] = true;
[Link] = true;
let instaLog = [type];
let backupNobull = [Link];
[Link] = false;
[Link](() => {
[Link]([Link]);
[Link](() => {
if ([Link] == 22 &&
getEl("backupNobull").checked) {
[Link] = true;
}
[Link]([Link]);
}, 1);
}, 1);
if (type == "rev") {
selectWeapon([Link][1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
[Link](() => {
selectWeapon([Link][0]);
buyEquip(7, 0);
buyEquip(21, 1);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
}, 1);
}, 1);
} else if (type == "nobull") {
selectWeapon([Link][0]);
if (getEl("backupNobull").checked && backupNobull) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
buyEquip(21, 1);
sendAutoGather();
[Link](() => {
if ([Link] == 22) {
if (getEl("backupNobull").checked) {
[Link] = true;
}
buyEquip(6, 0);
} else {
buyEquip(53, 0);
}
selectWeapon([Link][1]);
buyEquip(21, 1);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
}, 1);
}, 1);
} else if (type == "normal") {
selectWeapon([Link][0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
[Link](() => {
selectWeapon([Link][1]);
buyEquip([Link][53] == 0 ? 53 : 6, 0);
buyEquip(21, 1);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
}, 1);
}, 1);
} else {
setTimeout(() => {
[Link] = false;
[Link] = false;
}, 50);
}
};
[Link] = function () {
[Link] = true;
[Link] = true;
selectWeapon([Link][0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
[Link](() => {
if ([Link][53] == 0 &&
getEl("turretCombat").checked) {
selectWeapon([Link][0]);
buyEquip(53, 0);
buyEquip(21, 1);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
}, 1);
} else {
sendAutoGather();
[Link] = false;
[Link] = false;
}
}, 1);
};
[Link] = function () {
[Link] = true;
[Link] = true;
selectWeapon([Link][0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
[Link](() => {
if ([Link][53] == 0 &&
getEl("turretCombat").checked) {
selectWeapon([Link][0]);
buyEquip(53, 0);
buyEquip(21, 1);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
}, 1);
} else {
sendAutoGather();
[Link] = false;
[Link] = false;
}
}, 1);
};
[Link] = function (type) {
[Link] = true;
[Link] = true;
if (type == "ageInsta") {
[Link] = false;
if ([Link][5] == 18) {
place(5, near.aim2);
}
packet("a", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
[Link](() => {
selectWeapon([Link][1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
[Link](() => {
sendUpgrade(12);
selectWeapon([Link][1]);
buyEquip(53, 0);
buyEquip(21, 1);
[Link](() => {
sendUpgrade(15);
selectWeapon([Link][1]);
buyEquip(53, 0);
buyEquip(21, 1);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon([Link][1]);
if ([Link][53] == 0 && near.dist2 <= 700 &&
[Link] != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(11, 1);
sendAutoGather();
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
}, 1);
}
};
[Link] = function () {
[Link] = true;
[Link] = true;
selectWeapon([Link][1]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2, 1);
if ([Link][1] == 15) {
[Link] = true;
sendAutoGather();
}
[Link](() => {
[Link] = false;
selectWeapon([Link][0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
if ([Link][1] != 15) {
sendAutoGather();
}
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
packet("a", undefined, 1);
}, 1);
}, 1);
};
[Link] = function () {
[Link] = true;
[Link] = true;
selectWeapon([Link][[10,
14].includes([Link][1]) ? 1 : 0]);
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
[Link](() => {
selectWeapon([Link][[10,
14].includes([Link][1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2, 1);
[Link](() => {
selectWeapon([Link][0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
packet("a", near.aim2, 1);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
[Link] = function () {
[Link] = true;
[Link] = true;
[Link] = true;
selectWeapon([Link][1]);
buyEquip(53, 0);
buyEquip(11, 1);
sendAutoGather();
packet("a", near.aim2, 1);
[Link](() => {
[Link] = false;
selectWeapon([Link][0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
packet("a", undefined, 1);
}, 1);
}, 1);
};
[Link] = function () {
/*[Link] = true;
[Link] = true;
selectWeapon([Link][0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("33", near.aim2);
[Link](() => {
place(4, near.aim2);
selectWeapon([Link][1]);
biomeGear();
buyEquip(11, 1);
sendAutoGather();
packet("33", near.aim2);
[Link](() => {
selectWeapon([Link][0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("33", near.aim2);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
packet("33", undefined);
}, 1);
}, 1);
}, 1);*/
[Link] = true;
[Link] = true;
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
[Link](() => {
if ([Link][1] == 15) {
[Link] = true;
}
selectWeapon([Link][[9, 12, 13,
15].includes([Link][1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 13, 15].includes([Link][1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
place(4, near.aim2);
[Link](() => {
[Link] = false;
selectWeapon([Link][0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes([Link][1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
[Link](() => {
sendAutoGather();
[Link] = false;
[Link] = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
[Link] = function (goto, OT) {
let slowDists = (weeeee) => weeeee * [Link];
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= [Link] / 2 -
[Link] / 2 && player.y2 <= [Link] / 2 + [Link] / 2
&& awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if ([Link]) {
let dst = near.dist2;
[Link] = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(11, 1);
if ([Link] != [Link][[10,
14].includes([Link][1]) ? 1 : 0] || [Link] > -1) {
selectWeapon([Link][[10,
14].includes([Link][1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(10, 1);
if ([Link]) {
[Link] !=
[Link][1] && selectToBuild([Link][1]);
} else {
if (([Link] !=
[Link][[10, 14].includes([Link][1]) ? 1 : 0]) || [Link]
> -1) {

selectWeapon([Link][[10, 14].includes([Link][1]) ? 1 : 0]);


}
}
} else {
bQ(22, 0);
bQ(19, 1);
if (([Link] !=
[Link][[10, 14].includes([Link][1]) ? 1 : 0]) || [Link]
> -1) {

selectWeapon([Link][[10, 14].includes([Link][1]) ? 1 : 0]);


}
}
} else {
bQ(6, 0);
bQ(12, 1);
if (([Link] !=
[Link][[10, 14].includes([Link][1]) ? 1 : 0]) || [Link]
> -1) {
selectWeapon([Link][[10,
14].includes([Link][1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if (([Link] !=
[Link][[10, 14].includes([Link][1]) ? 1 : 0]) || [Link]
> -1) {
selectWeapon([Link][[10,
14].includes([Link][1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + [Link],
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(9, 1);
if ([Link]) {
[Link] !=
[Link][1] && selectToBuild([Link][1]);
} else {
if (([Link] !=
[Link][[10, 14].includes([Link][1]) ? 1 : 0]) || [Link]
> -1) {

selectWeapon([Link][[10, 14].includes([Link][1]) ? 1 : 0]);


}
}
} else {
bQ(22, 0);
bQ(19, 1);
if (([Link] !=
[Link][[10, 14].includes([Link][1]) ? 1 : 0]) || [Link]
> -1) {

selectWeapon([Link][[10, 14].includes([Link][1]) ? 1 : 0]);


}
}
} else {
bQ(6, 0);
bQ(12, 1);
if (([Link] !=
[Link][[10, 14].includes([Link][1]) ? 1 : 0]) || [Link]
> -1) {
selectWeapon([Link][[10,
14].includes([Link][1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if (([Link] !=
[Link][[10, 14].includes([Link][1]) ? 1 : 0]) || [Link]
> -1) {
selectWeapon([Link][[10,
14].includes([Link][1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
[Link] = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
[Link] = function () {
let moveMent = [Link](685, 3);
if ([Link]) {
if ([Link][53] == 0 && ![Link]) {
[Link]("ageInsta");
} else {
packet("a", [Link], 1);
}
} else {
packet("a", [Link], 1);
}
},
[Link] = function () {
let moveMent = [Link](([10,
14].includes([Link][1]) && player.y2 > [Link]) ? 240 :
[Link][1] == 15 ? 250 : player.y2 <= [Link] ? [10,
14].includes([Link][1]) ? 270 : 265 : 275, 3);
if ([Link]) {
if (![6, 22].includes([Link]) &&
[Link][53] == 0 && ![Link]) {
([10, 14].includes([Link][1]) && player.y2
> [Link]) || ([Link][1] == 15) ? [Link]() :
[Link]();
} else {
packet("a", [Link], 1);
}
} else {
packet("a", [Link], 1);
}
},
[Link] = function () {
let moveMent = [Link](240, 3);
if ([Link]) {
if ([Link] != 22 && [Link][53] == 0
&& ![Link] && (([Link] - [Link]) % [Link] == 8))
{
[Link]();
} else {
packet("a", [Link], 1);
}
} else {
packet("a", [Link], 1);
}
},
[Link] = function () {
let dist = [Link][1] == 9 ? 365 : [Link][1]
== 12 ? 380 : [Link][1] == 13 ? 390 : [Link][1] == 15 ? 365 : 370;
let actionDist = [Link][1] == 9 ? 2 :
[Link][1] == 12 ? 1.5 : [Link][1] == 13 ? 1.5 : [Link][1]
== 15 ? 2 : 3;
let moveMent = [Link](dist, actionDist);
if ([Link]) {
if ([Link][53] == 0 && ![Link]) {
[Link]();
} else {
packet("a", [Link], 1);
}
} else {
packet("a", [Link], 1);
}
}
/** wait 1 tick for better quality */
[Link] = function(pl, nr) {
if ([Link] == 11 && [Link](nr.aim2 +
[Link], nr.d2) <= [Link]) return false;
if (![9, 12, 13, 15].includes([Link][1])) return
true;
let pjs = {
x: nr.x2 + (70 * [Link](nr.aim2 + [Link])),
y: nr.y2 + (70 * [Link](nr.aim2 + [Link]))
};
if ([Link](pl.x2 - [Link], pl.y2 - [Link],
pl.x2 + [Link], pl.y2 + [Link], pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = [Link](tmp => [Link]).find((tmp) => {
if ([Link](tmp.x2 - [Link], tmp.y2 -
[Link], tmp.x2 + [Link], tmp.y2 + [Link], pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = [Link](tmp => [Link]).find((tmp) =>
{
let tmpScale = [Link]();
if (![Link] && [Link](tmp.x -
tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y,
pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
return true;
}
}
};

class Autobuy {
constructor(buyHat, buyAcc) {
[Link] = function() {
[Link]((id) => {
let find = findID(hats, id);
if (find && ![Link][id] && [Link] >=
[Link]) packet("c", 1, id, 0);
});
};
[Link] = function() {
[Link]((id) => {
let find = findID(accessories, id);
if (find && ![Link][id] && [Link] >=
[Link]) packet("c", 1, id, 1);
});
};
}
};

class Autoupgrade {
constructor() {
[Link] = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(9);
upg(38);
};
[Link] = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(25);
};
[Link] = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(9);
upg(38);
};
[Link] = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(10);
upg(38);
upg(28);
upg(25);
};
[Link] = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(9);
upg(34);
};
/* old functions */
[Link] = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(15);
};
};
};

class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
[Link] = function(dmg, val) {
return dmg * val;
};
[Link] = function(dmg) {
return [[Link](dmg, 0.75), dmg, [Link](dmg,
1.125), [Link](dmg, 1.5)];
};
[Link] = [];
for (let i = 0; i < [Link]; i++) {
let wp = [Link][i];
let name = [Link](" ").length <= 1 ? [Link] :
([Link](" ")[0] + "_" + [Link](" ")[1]);
[Link]([Link](i > 8 ? [Link] :
[Link]));
this[name] = [Link][i];
}
}
}

/** CLASS CODES */


// jumpscare code warn
let tmpList = [];

// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS,
config);
let store = new Store();
let hats = [Link];
let accessories = [Link];
let projectileManager = new ProjectileManager(Projectile, projectiles,
players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config,
UTILS);
let textManager = new Textmanager();

let traps = new Traps(UTILS, items);


let instaC = new Instakill();
let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 20, 40], [11, 13,
19, 18, 21]);
let autoUpgrade = new Autoupgrade();

let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;

let breakTrackers = [];

let pathFindTest = 0;
let grid = [];
let pathFind = {
active: false,
grid: 40,
scale: 1440,
x: 14400,
y: 14400,
chaseNear: false,
array: [],
lastX: [Link] / 2,
lastY: [Link] / 2
};

function sendChat(message) {
packet("6", [Link](0, 30));
}

let runAtNextTick = [];


function checkProjectileHolder(x, y, dir, range, speed, indx, layer,
sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 :
indx == 5 && 15;
let projOffset = [Link] * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * [Link](dir),
y: indx == 1 ? y : y - projOffset * [Link](dir),
};
let nearPlayer = [Link]((e) => [Link] &&
[Link](projXY, e, 0, 2) <= [Link]).sort(function (a, b) {
return [Link](projXY, a, 0, 2) - [Link](projXY,
b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
[Link][53] = 1;
} else {
[Link] = weaponIndx;
[Link][1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;

function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {


if (![Link](player)) {
tmpDir = [Link](player, tmpObj, 2, 2);
if ([Link](tmpDir, dir) <= 0.2) {
[Link][weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
[Link][weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if ([Link][9] >= 1 && ([Link][12] >= 1
|| [Link][15] >= 1)) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (![Link]) {
antiSyncHealing(4);
}
} else {
if (projectileCount >= 2) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (![Link]) {
antiSyncHealing(4);
}
}
}
}
}
}

// SHOW ITEM INFO:


function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
[Link](itemInfoHolder);
[Link]("visible");
[Link]({
id: "itemInfoName",
text: [Link]([Link]),
parent: itemInfoHolder
});
[Link]({
id: "itemInfoDesc",
text: [Link],
parent: itemInfoHolder
});
if (isStoreItem) {

} else if (isWeapon) {
[Link]({
class: "itemInfoReq",
text: ![Link]?"primary":"secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < [Link]; i += 2) {
[Link]({
class: "itemInfoReq",
html: [Link][i] + "<span class='itemInfoReqVal'>
x" + [Link][i + 1] + "</span>",
parent: itemInfoHolder
});
}
if ([Link]) {
[Link]({
class: "itemInfoLmt",
text: ([Link][[Link]] || 0) + "/"
+ ([Link] ? 99 : [Link]),
parent: itemInfoHolder
});
}
}
} else {
[Link]("visible");
}
}
// RESIZE:
[Link]("resize", [Link](resize));

function resize() {
screenWidth = [Link];
screenHeight = [Link];
/*let scaleFillNative = [Link](screenWidth / maxScreenWidth,
screenHeight / maxScreenHeight) * pixelDensity;
[Link] = screenWidth * pixelDensity;
[Link] = screenHeight * pixelDensity;
[Link] = screenWidth + "px";
[Link] = screenHeight + "px";
[Link](
scaleFillNative, 0,
0, scaleFillNative,
(screenWidth * pixelDensity - (maxScreenWidth *
scaleFillNative)) / 2,
(screenHeight * pixelDensity - (maxScreenHeight *
scaleFillNative)) / 2
);*/
}
resize();
gameCanvas = [Link]("touch-controls-fullscreen");
// MOUSE INPUT:
[Link]("mousemove", gameInput, false);

function gameInput(e) {
mouseX = [Link];
mouseY = [Link];
}
let clicks = {
left: false,
middle: false,
right: false,
};
[Link]("mousedown", mouseDown, false);

function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if ([Link] == 0) {
[Link] = true;
} else if ([Link] == 1) {
[Link] = true;
} else if ([Link] == 2) {
[Link] = true;
}
}
}
[Link]("mouseup", [Link](mouseUp));

function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if ([Link] == 0) {
[Link] = false;
} else if ([Link] == 1) {
[Link] = false;
} else if ([Link] == 2) {
[Link] = false;
}
}
}
[Link]("wheel", wheel, false);

function wheel(e) {
if ([Link] < 0) {
[Link] = true;
} else {
[Link] = false;
}
}
// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}

function getSafeDir() {
if (!player)
return 0;
if (![Link]) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX -
(screenWidth / 2));
}
return lastDir || 0;
}

function getAttackDir(debug) {
if (debug) {
if (!player)
return "0";
if ([Link] || (([Link] || (useWasd && near.dist2 <=
[Link][[Link][0]].range + [Link] * 1.8 && ![Link])) &&
[Link][[Link][0]] == 0))
lastDir = getEl("weaponGrind").checked ? "getSafeDir()" :
[Link] ? [Link] ? "(near.aim2 + [Link])" : "near.aim2" : "getSafeDir()";
else
if ([Link] && [Link][[Link][1] == 10 ?
[Link][1] : [Link][0]] == 0)
lastDir = "getSafeDir()";
else
if ([Link] && [Link][[Link]() ?
[Link][1] : [Link][0]] == 0)
lastDir = "[Link]";
else
if (![Link]) {
if ([Link]) return "undefined";
lastDir = "getSafeDir()";
}
return lastDir;
} else {
if (!player)
return 0;
if ([Link] || (([Link] || (useWasd && near.dist2 <=
[Link][[Link][0]].range + [Link] * 1.8 && ![Link])) &&
[Link][[Link][0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() :
[Link] ? [Link] ? (near.aim2 + [Link]) : near.aim2 : getSafeDir();
else
if ([Link] && [Link][[Link][1] == 10 ?
[Link][1] : [Link][0]] == 0)
lastDir = getSafeDir();
else
if ([Link] && [Link][[Link]() ?
[Link][1] : [Link][0]] == 0)
lastDir = [Link];
else
if (![Link]) {
if ([Link]) return undefined;
lastDir = getSafeDir();
}
return lastDir || 0;
}
}

function getVisualDir() {
if (!player)
return 0;
if ([Link] || (([Link] || (useWasd && near.dist2 <=
[Link][[Link][0]].range + [Link] * 1.8 && ![Link])) &&
[Link][[Link][0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() :
[Link] ? [Link] ? (near.aim2 + [Link]) : near.aim2 : getSafeDir();
else
if ([Link] && [Link][[Link][1] == 10 ?
[Link][1] : [Link][0]] == 0)
lastDir = getSafeDir();
else
if ([Link] && [Link][[Link]() ?
[Link][1] : [Link][0]] == 0)
lastDir = [Link];
else
if (![Link]) {
lastDir = getSafeDir();
}
return lastDir || 0;
}

// KEYS:
function keysActive() {
return ([Link] != "block" &&
[Link] != "block" &&
!menuCBFocus);
}

function toggleMenuChat() {
if ([Link] != "none") {
[Link] = "none";
if ([Link] != "") {
//commands[[Link](1)]
let cmd = function(command) {
return {
found: [Link]("/") &&
commands[[Link](1).split(" ")[0]],
fv: commands[[Link](1).split(" ")[0]]
}
}
let command = cmd([Link]);
if ([Link]) {
if (typeof [Link] === "function") {
[Link]([Link]);
}
} else {
sendChat([Link]);
}
[Link] = "";
[Link]();
} else {
if (menuCBFocus) {
[Link]();
} else {
[Link]();
}
}
}
}

function keyDown(event) {
let keyNum = [Link] || [Link] || 0;
if (player && [Link] && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[[Link]] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 67) {
updateMapMarker();
} else if ([Link][keyNum - 49] != undefined) {
[Link] = [Link][keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if ([Link] == "m") {
[Link] = ![Link];
} else if ([Link] == "z") {
[Link] = ![Link];
} else if ([Link] == "Z") {
typeof [Link] == "function" && [Link]();
} else if (keyNum == 32) {
packet("d", 1, getSafeDir(), 1);
packet("d", 0, getSafeDir(), 1);
} else if ([Link] == ",") {
[Link] = true;
}
}
}
}
addEventListener("keydown", [Link](keyDown));

function keyUp(event) {
if (player && [Link]) {
let keyNum = [Link] || [Link] || 0;
if (keyNum == 13) {
toggleMenuChat();
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[[Link]] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if ([Link] == ",") {
[Link] = false;
}
}
}
}
}
[Link]("keyup", [Link](keyUp));

function sendMoveDir() {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined ||
[Link](newMoveDir - lastMoveDir) > 0.3) {
if (![Link]) {
packet("a", newMoveDir, 1);
}
lastMoveDir = newMoveDir;
}
}

// BUTTON EVENTS:
function bindEvents() {}
bindEvents();

/** PATHFIND TEST */


function chechPathColl(tmp) {
return (([Link] + [Link]()) / ([Link] *
[Link][[Link]].spdMult)) + ([Link] && ![Link](player)
? 35 : 0);
return [Link] == 0.5 ? ([Link] * [Link]) :
![Link](player) && [Link] ? ([Link] +
[Link]) :
[Link](player) && [Link] ? 0 : [Link];
}

function checkObject() {
let checkColl = [Link](tmp => [Link](tmp) &&
[Link]);
for (let y = 0; y < [Link]; y++) {
grid[y] = [];
for (let x = 0; x < [Link]; x++) {
let tmpXY = {
x: (player.x2 - ([Link] / 2)) +
(([Link] / [Link]) * x),
y: (player.y2 - ([Link] / 2)) +
(([Link] / [Link]) * y)
}
if ([Link]([Link] ? near : pathFind,
tmpXY, [Link] ? 2 : 0, 0) <= ([Link] ? 35 : 60)) {
[Link] = x;
[Link] = y;
grid[y][x] = 0;
continue;
}
let find = [Link](tmp => [Link](tmp, tmpXY,
0, 0) <= chechPathColl(tmp));
if (find) {
if ([Link]) {
grid[y][x] = 0;
continue;
}
grid[y][x] = 1;
} else {
grid[y][x] = 0;
}
}
}
}

function createPath() {
grid = [];
checkObject();
}

function Pathfinder() {
[Link] = ([Link] / 2) * 1.3;
if (![Link] && ([Link] ? [Link] : true)) {
if (near.dist2 <= [Link][[Link][0]].range) {
packet("a", undefined, 1);
} else {
createPath();
[Link](grid);
[Link]([0]);
[Link]();
[Link]((grid[0].length / 2), ([Link] / 2),
[Link], [Link], function (path) {
if (path === null) {
[Link] = [];
if (near.dist2 <=
[Link][[Link][0]].range) {
packet("a", undefined, 1);
} else {
packet("a", near.aim2, 1);
}
} else {
[Link] = path;
if ([Link] > 1) {
let tmpXY = {
x: (player.x2 - ([Link] / 2)) +
(([Link] / [Link]) * path[1].x),
y: (player.y2 - ([Link] / 2)) +
(([Link] / [Link]) * path[1].y)
}
packet("a", [Link](tmpXY, player, 0,
2), 1);
}
}
});
[Link]();
}
}
}
/** PATHFIND TEST */

// ITEM COUNT DISPLAY:


let isItemSetted = [];
function updateItemCountDisplay(index = undefined) {
for (let i = 3; i < [Link]; ++i) {
let id = [Link][i].[Link];
let tmpI = [Link] + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = [Link]("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" +
tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = [Link][id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML =
[Link][index] || 0;
}
}
}

// AUTOPUSH:
function autoPush() {
let nearTrap = [Link](tmp => [Link] && [Link] &&
[Link](player) && [Link](tmp, near, 0, 2) <= ([Link] +
[Link]() + 5)).sort(function (a, b) {
return [Link](a, near, 0, 2) - [Link](b, near, 0,
2);
})[0];
if (nearTrap) {
let spike = [Link](tmp => [Link] && [Link] &&
[Link](player) && [Link](tmp, nearTrap, 0, 0) <= ([Link] +
[Link] + [Link])).sort(function (a, b) {
return [Link](a, near, 0, 2) - [Link](b,
near, 0, 2);
})[0];
if (spike) {
let pos = {
x: spike.x + (250 * [Link]([Link](near,
spike, 2, 0))),
y: spike.y + (250 * [Link]([Link](near,
spike, 2, 0))),
x2: spike.x + (([Link](near, spike, 2, 0) +
[Link]) * [Link]([Link](near, spike, 2, 0))),
y2: spike.y + (([Link](near, spike, 2, 0) +
[Link]) * [Link]([Link](near, spike, 2, 0)))
};
let finds = [Link](tmp =>
[Link]).find((tmp) => {
let tmpScale = [Link]();
if (![Link] && [Link](tmp.x -
tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2,
player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if ([Link]) {
[Link] = false;
packet("a", lastMoveDir||undefined, 1);
}
} else {
[Link] = true;
[Link] = {
x: spike.x,
y: spike.y,
x2: pos.x2,
y2: pos.y2
};
let scale = ([Link] / 10);
if ([Link](player.x2 - scale, player.y2 -
scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("a", near.aim2, 1);
} else {
packet("a", [Link](pos, player, 2, 2), 1);
}
}
} else {
if ([Link]) {
[Link] = false;
packet("a", lastMoveDir||undefined, 1);
}
}
} else {
if ([Link]) {
[Link] = false;
packet("a", lastMoveDir||undefined, 1);
}
}
}

// ADD DEAD PLAYER:


function addDeadPlayer(tmpObj) {
[Link](new DeadPlayer(tmpObj.x, tmpObj.y, [Link],
[Link], [Link], [Link], [Link],
[Link], [Link]));
}

/** APPLY SOCKET CODES */

// SET INIT DATA:


function setInitData(data) {
alliances = [Link];
}

// SETUP GAME:
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
packet("d", 0, getAttackDir(), 1);
[Link] = true;
if (firstSetup) {
firstSetup = false;
[Link] = 0;
}
}

// ADD NEW PLAYER:


function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS,
projectileManager,
objectManager, players, ais, items,
hats, accessories);
[Link](tmpPlayer);
if (data[1] != playerSID) {
addMenuChText("Game", `Encountered ${data[2]} {$
{data[1]}}.`, "lightblue");
}
} else {
if (data[1] != playerSID) {
addMenuChText("Game", `Encountered ${data[2]} {${data[1]}}
times.`, "lightblue");
}
}
[Link](isYou ? true : null);
[Link] = false;
[Link] = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
[Link](data);
if (isYou) {
if (!player) {
[Link](tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
[Link] = 0;
updateItems();
updateAge();
updateItemCountDisplay();
for (let i = 0; i < 5; i++) {
[Link](new Petal(player.x, player.y));
}
if ([Link][7]) {
[Link] = true;
}
}
}

// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < [Link]; i++) {
if (players[i].id == id) {
addMenuChText("Game", players[i].name + " left the game",
"yellow");
[Link](i, 1);
break;
}
}
}

// UPDATE HEALTH:
function updateHealth(sid, value) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
[Link] = [Link];
[Link] = value;
[Link]();
if ([Link] > [Link]) {
[Link] = [Link] - [Link];
[Link]([sid, value, [Link]]);
} else {
}
if ([Link] <= 0) {
[Link]((hmm) => {
[Link] = [Link];
});
}
}
}

// KILL PLAYER:
function killPlayer() {
petals = [];
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
/*[Link] = "block";
[Link] = "block";
[Link] = "none";*/
if ([Link]) {
getEl("ot-sdk-btn-floating").[Link] = "none";
packet("M", {
name: lastsp[0],
moofoll: lastsp[1],
skin: lastsp[2]
});
}
}

// UPDATE PLAYER ITEM VALUES:


function updateItemCounts(index, value) {
if (player) {
[Link][index] = value;
updateItemCountDisplay(index);
}
}

// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
[Link] = xp;
if (mxp != undefined)
[Link] = mxp;
if (age != undefined)
[Link] = age;
}

// UPDATE UPGRADES:
function updateUpgrades(points, age) {
[Link] = points;
[Link] = age;
if (points > 0) {
[Link] = 0;
[Link](upgradeHolder);
for (let i = 0; i < [Link]; ++i) {
if ([Link][i].age == age && (testMode ||
[Link][i].pre == undefined || [Link]([Link][i].pre)
>= 0)) {
let e = [Link]({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function () {
showItemInfo();
},
parent: upgradeHolder
});
[Link] = getEl("actionBarItem" +
i).[Link];
[Link](i);
}
}
for (let i = 0; i < [Link]; ++i) {
if ([Link][i].age == age && (testMode ||
[Link][i].pre == undefined || [Link]([Link][i].pre) >= 0)) {
let tmpI = ([Link] + i);
let e = [Link]({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function () {
showItemInfo();
},
parent: upgradeHolder
});
[Link] = getEl("actionBarItem" +
tmpI).[Link];
[Link](tmpI);
}
}
for (let i = 0; i < [Link]; i++) {
(function (i) {
let tmpItem = getEl('upgradeItem' + i);
[Link] = function () {
if ([Link][i]) {
showItemInfo([Link][i], true);
} else {
showItemInfo([Link][i -
[Link]]);
}
};
[Link] = [Link](function () {
packet("H", i);
});
[Link](tmpItem);
})(tmpList[i]);
}
if ([Link]) {
[Link] = "block";
[Link] = "block";
[Link] = "SELECT ITEMS (" + points + ")";
} else {
[Link] = "none";
[Link] = "none";
showItemInfo();
}
} else {
[Link] = "none";
[Link] = "none";
showItemInfo();
}
}

// KILL OBJECT:
function killObject(sid) {
let findObj = findObjectBySid(sid);
[Link](sid);
if (player) {
for (let i = 0; i < [Link]; i++) {
if (breakObjects[i].sid == sid) {
[Link](i, 1);
break;
}
}
if (![Link](findObj)) {
[Link]({x: findObj.x, y: findObj.y});
}
if ([Link] > 8) {
[Link]();
}
[Link](findObj);
}
}

// KILL ALL OBJECTS BY A PLAYER:


function killObjects(sid) {
if (player) [Link](sid);
}

// UPDATE PLAYER DATA:


function updatePlayers(data) {
[Link]++;
enemy = [];
nears = [];
near = [];
[Link] = [Link]() - [Link];
[Link] = [Link]();
[Link]((tmp) => {
[Link] = ![Link];
[Link] = false;
});
for (let i = 0; i < [Link];) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
tmpObj.t1 = (tmpObj.t2 === undefined) ? [Link] :
tmpObj.t2;
tmpObj.t2 = [Link];
[Link].x2 = tmpObj.x2;
[Link].y2 = tmpObj.y2;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 1];
tmpObj.y2 = data[i + 2];
tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - [Link].x2);
tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - [Link].y2);
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] :
tmpObj.d2;
tmpObj.d2 = data[i + 3];
[Link] = 0;
[Link] = data[i + 4];
[Link] = data[i + 5];
[Link] = data[i + 6];
[Link] = data[i + 7];
[Link] = data[i + 8];
[Link] = [Link];
[Link] = [Link];
[Link] = data[i + 9];
[Link] = data[i + 10];
[Link] = data[i + 11];
[Link] = data[i + 12];
[Link] = true;
[Link]([Link]);
tmpObj.dist2 = [Link](tmpObj, player, 2, 2);
tmpObj.aim2 = [Link](tmpObj, player, 2, 2);
tmpObj.dist3 = [Link](tmpObj, player, 3, 3);
tmpObj.aim3 = [Link](tmpObj, player, 3, 3);
[Link] = 0;
if ([Link] == 45 && [Link] <= 0) {
[Link]();
}
if ([Link] == 45 && [Link] != 45) {
[Link] = 0;
[Link] = 0;
if (tmpObj == player) {
healer();
}
}
if (tmpObj == player) {
if ([Link]) {
[Link]((tmp) => {
[Link] = false;
if ([Link]) {
if (![Link] && [Link](tmp,
tmpObj, 0, 2) <= [Link] + [Link][[Link][0]].range) {
[Link] = true;
}
if ([Link] && [Link]) {
if (![Link] && [Link] ==
[Link] && [Link](tmp, tmpObj, 0, 2) >
(parseInt(getEl("breakRange").value)||0) && ![Link] && ![13, 14,
20].includes([Link])) {
[Link] = true;
[Link]({
x: tmp.x,
y: tmp.y,
sid: [Link]
});
}
}
}
});
let nearTrap = [Link](e => [Link] &&
[Link] && [Link](e, tmpObj, 0, 2) <= ([Link] + [Link]() + 5)
&& ![Link](tmpObj)).sort(function (a, b) {
return [Link](a, tmpObj, 0, 2) -
[Link](b, tmpObj, 0, 2);
})[0];
if (nearTrap) {
[Link] = [Link](nearTrap, tmpObj, 0,
2);
[Link] = [Link](nearTrap, tmpObj,
0, 2);
if (![Link]) {
[Link]([Link]);
}
[Link] = true;
[Link] = nearTrap;
} else {
[Link] = false;
[Link] = {};
}
} else {
[Link] = false;
}
}
if ([Link] < 9) {
[Link] = [Link];
[Link] = [Link];
} else if ([Link] > 8) {
[Link] = [Link];
[Link] = [Link];
}
}
i += 13;
}
if ([Link]) {
let stacks = [];
let notstacks = [];
let num = 0;
let num2 = 0;
let pos = {
x: null,
y: null
};
let pos2 = {
x: null,
y: null
}
[Link]((text) => {
if ([Link] >= 0) {
if (num == 0) pos = {
x: text.x,
y: text.y
};
num += [Link]([Link]);
} else {
if (num2 == 0) pos2 = {
x: text.x,
y: text.y
};
num2 += [Link]([Link]);
}
});
if (num2 > 0) {
[Link](pos2.x, pos2.y, [Link](45,
[Link](50, num2)), 0.18, 500, num2, "#8ecc51");
}
if (num > 0) {
[Link](pos.x, pos.y, [Link](45,
[Link](50, num)), 0.18, 500, num, "#fff");
}
[Link] = [];
}
if ([Link]) {
[Link]((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < [Link];) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
if (![Link](player)) {
[Link](tmpObj);
if (tmpObj.dist2 <= [Link][[Link]
== undefined ? 5 : [Link]].range + ([Link] * 2)) {
[Link](tmpObj);
}
}
[Link]();
if (tmpObj != player) {
[Link](player);
}
}
i += 13;
}
/*[Link]((proj) => {
tmpObj = proj;
if ([Link]) {
[Link]([Link]);
}
});*/
if (player && [Link]) {
if ([Link]) {
near = [Link](function (tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
} else {
// [Link]("no enemy");
}
if ([Link][[Link]]) {
[Link][[Link]].forEach((action) => {
action();
});
[Link][[Link]] = null;
}
if ([Link]) {
[Link]((updHealth) => {
let sid = updHealth[0];
let value = updHealth[1];
let damaged = updHealth[2];
tmpObj = findPlayerBySID(sid);

let bullTicked = false;

if ([Link] <= 0) {
if (![Link]) {
[Link] = true;
if (tmpObj != player) {
addMenuChText("", `${[Link]} {$
{[Link]}} has died.`, "red");
}
addDeadPlayer(tmpObj);
}
}
if (tmpObj == player) {
if ([Link] == 7 && (damaged == 5 ||
([Link] == 13 && damaged == 2))) {
if ([Link]) {
[Link] = false;
[Link] = true;
}
bullTicked = true;
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val *
[Link][[Link][0]].dmg * soldierMult());
let includeSpikeDmgs = !bullTicked &&
[Link](damaged);
let healTimeout = 1000/9;
let slowHeal = function(timer) {
setTimeout(() => {
healer();
}, timer);
}
if (getEl("healingBeta").checked) {
if ([Link]) {
let by = [Link]((tmp) => {
if (tmp.dist2 <= ([Link] <
9 ? 300 : 700)) {
tmpDir =
[Link](player, tmp, 2, 2);
if ([Link](tmpDir,
tmp.d2) <= [Link]) {
return tmp;
}
}
});
if ([Link]) {
let maxDamage = (includeSpikeDmgs ?
10 : 10);
if (damaged > maxDamage &&
([Link] - [Link]) > 1) {
[Link] = true;
[Link] = [Link];
let shame = 5;
if ([Link] < shame)
{
healer();
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else {
if (damaged >= (includeSpikeDmgs ? 8 : 20)
&& [Link] >= 25 && ([Link] - [Link]) > 1) {
[Link] = true;
[Link] = [Link];
let shame = 5;
if ([Link] < shame) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
}
if (damaged >= 20 && [Link] == 11)
[Link] = true;
}
} else {
if (![Link] && ([Link] == 5
|| ([Link] == 13 && [Link] == 2))) {
[Link] = true;
}
}
});
advHeal = [];
}
[Link]((tmp) => {
if (![Link] && player != tmp) {
[Link] = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if ([Link]) {
[Link] = 0;
}
if ([Link]) {
[Link] = 0;
}
[Link]();
});
if (inGame) {
if ([Link]) {
if ([Link]) {
[Link] = false;
if (near.dist2 <= 300 && ![Link](near) && !
[Link](near)) {
if ([Link][53] == 0){
[Link] = true;
[Link] = false;
//modLog("EmpAnti");
} else {
[Link] = false;
[Link] = true;
//modLog("SoldierAnti");
}
}
}
let prehit = [Link](tmp => [Link] &&
[Link] && [Link](player) && [Link](tmp, near, 0, 3) <=
([Link] + [Link])).sort(function (a, b) {
return [Link](a, near, 0, 2) -
[Link](b, near, 0, 2);
})[0];
if (prehit) {
if (near.dist2 <=
[Link][[Link][0]].range + [Link] * 1.8 && [Link])
{
[Link] = true;
[Link] = true;
if ([Link] && [Link][1] == 15
&& [Link][53] == 0 && [Link](player, near)) {
[Link] = true;
}
}
}
let antiSpikeTick = [Link](tmp => [Link]
&& [Link] && ![Link](player) && [Link](tmp, player, 0, 3) <
([Link] + [Link])).sort(function (a, b) {
return [Link](a, player, 0, 2) -
[Link](b, player, 0, 2);
})[0];
if (antiSpikeTick && ![Link]) {
if (near.dist2 <= [Link][5].range +
[Link] * 1.8) {
my.anti0Tick = 1;
[Link] = "I just fucked " + " " +
[Link] + " ";
[Link] = 2000;
}
}
}
if ((useWasd ? true : (([Link](true) >= 100 ?
[Link](true) : [Link](false)) >= ([Link][1] ==
10 ? 95 : 100))) && near.dist2 <= [Link][[Link][1] == 10 ?
[Link][1] : [Link][0]].range + [Link] * 1.8 && ([Link] ||
(useWasd && [Link]([Link]() * 5) == 0)) && ![Link] && ![Link]
&& [Link][[Link][0]] == 0 && [Link][[Link][1]] == 0
&& (useWasd ? true : getEl("instaType").value == "oneShot" ? ([Link][53] <=
([Link][1] == 10 ? 0 : [Link])) : true) && [Link](player,
near)) {
if ([Link](true) >= 100) {
[Link] = false;
} else {
[Link] = false;
}
[Link] = true;
} else {
[Link] = false;
}
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(5, getSafeDir());
macro.h && place([Link](22), getSafeDir());
macro.n && place(3, getSafeDir());
if ([Link] % 2 == 0) {
if ([Link]) {
let plcAng = 1.25;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, [Link]([Link],
player, 2, 2) + i);
}
} else {
if ([Link]) {
for (let i = 0; i < [Link] * 2; i += [Link] /
2) {
checkPlace([Link](20),
[Link]([Link], player, 2, 2) + i);
}
}
}
}
if ([Link]) {
[Link]([Link][1] == 10 ? "rev" :
"normal");
}
if ([Link]) {
[Link] = false;
if ([Link][[Link][0]] == 0 && !
[Link]) {
[Link]();
}
}
if ([Link]) {
[Link] = false;
if ([Link]) {
[Link] = false;
if ([1, 2, 3, 4, 5, 6].includes([Link][0])
&& [Link][[Link][1]] == 0 && ![Link]) {
[Link]("rev");
addMenuChText("[Game]", "Rev SyncHit",
"green");
}
} else {
if ([1, 2, 3, 4, 5, 6].includes([Link][0])
&& [Link][[Link][0]] == 0 && ![Link]) {
[Link]();
if ([Link]) {
addMenuChText("[Game]", "SyncHit",
"green");
}
}
}
}
if (![Link] && ([Link] || [Link]) && !
[Link]) {
if (([Link] != ([Link] &&
[Link][1] == 10 ? [Link][1] : [Link][0])) ||
[Link] > -1) {
selectWeapon([Link] && [Link][1] ==
10 ? [Link][1] : [Link][0]);
}
if ([Link][[Link] && [Link][1] ==
10 ? [Link][1] : [Link][0]] == 0 && ![Link]) {
sendAutoGather();
[Link] = 1;
[Link](() => {
sendAutoGather();
[Link] = 0;
}, 1);
}
}
if (useWasd && ![Link] && ![Link] && !
[Link] && near.dist2 <= ([Link][[Link][0]].range + [Link]
* 1.8) && ![Link]) {
if (([Link] != [Link][0]) ||
[Link] > -1) {
selectWeapon([Link][0]);
}
if ([Link][[Link][0]] == 0 && !
[Link]) {
sendAutoGather();
[Link] = 1;
[Link](() => {
sendAutoGather();
[Link] = 0;
}, 1);
}
}
if ([Link]) {
if (![Link] && ![Link] && ![Link]) {
if ([Link] != ([Link]() ?
[Link][1] : [Link][0]) || [Link] > -1) {
selectWeapon([Link]() ?
[Link][1] : [Link][0]);
}
if ([Link][[Link]() ?
[Link][1] : [Link][0]] == 0 && ![Link]) {
sendAutoGather();
[Link] = 1;
[Link](() => {
sendAutoGather();
[Link] = 0;
}, 1);
}
}
}
if ([Link] && ![Link]) {
if (![Link] && [Link][[Link][1]]
== 0) {
if ([Link] && [Link][0] != 4 &&
[Link][1] == 9 && [Link] >= 9 && [Link]) {
[Link]();
} else {
[Link]();
}
}
}
if (macro.t && ![Link]) {
if (![Link] && [Link][[Link][0]]
== 0 && ([Link][1] == 15 ? ([Link][[Link][1]] == 0) : true)
&& ([Link][0] == 5 || ([Link][0] == 4 && [Link][1] == 15)))
{
instaC[([Link][0] == 4 && [Link][1]
== 15) ? "kmTickMovement" : "tickMovement"]();
}
}
if (macro["."] && ![Link]) {
if (![Link] && [Link][[Link][0]]
== 0 && ([9, 12, 13, 15].includes([Link][1]) ?
([Link][[Link][1]] == 0) : true)) {
[Link]();
}
}
if ([Link][1] && ![Link] && ![Link] && !
[Link] && ![Link] && !(useWasd && near.dist2 <=
[Link][[Link][0]].range + [Link] * 1.8)) {
if ([Link][[Link][0]] == 0 &&
[Link][[Link][1]] == 0) {
if (![Link]) {
[Link] = true;
let fastSpeed =
[Link][[Link][0]].spdMult < [Link][[Link][1]].spdMult
? 1 : 0;
if ([Link] !=
[Link][fastSpeed] || [Link] > -1) {
selectWeapon([Link][fastSpeed]);
}
}
} else {
[Link] = false;
if ([Link][[Link][0]] > 0) {
if ([Link] != [Link][0] ||
[Link] > -1) {
selectWeapon([Link][0]);
}
} else if ([Link][[Link][0]] == 0
&& [Link][[Link][1]] > 0) {
if ([Link] != [Link][1] ||
[Link] > -1) {
selectWeapon([Link][1]);
}
}
}
}
if (![Link] && ![Link] && ![Link]) {
[Link]();
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !
macro.n) {
packet("D", getAttackDir());
}
let hatChanger = function () {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if ([Link] || [Link]) {
if ([Link]) {

buyEquip([Link][[Link][0]] == 0 ? getEl("weaponGrind").checked ? 40
: 7 : [Link] ? 22 : [Link] ? 6 : (getEl("antiBullType").value
== "abreload" && [Link] > 0) ? 11 : near.dist2 <= 300 ?
(getEl("antiBullType").value == "abalway" && [Link][[Link]] ==
0) ? 11 : 6 : biomeGear(1, 1), 0);
} else if ([Link]) {
buyEquip([Link][[Link] &&
[Link][1] == 10 ? [Link][1] : [Link][0]] == 0 ? 40 :
[Link] ? 22 : [Link] ? 6 : (getEl("antiBullType").value ==
"abreload" && [Link] > 0) ? 11 : near.dist2 <= 300 ?
(getEl("antiBullType").value == "abalway" && [Link][[Link]] ==
0) ? 11 : 6 : biomeGear(1, 1), 0);
}
} else if ([Link]) {
if ([Link] <=
[Link][[Link]].dmg ? false : ([Link][[Link][1]
== 10 ? [Link][1] : [Link][0]] == 0)) {
buyEquip(40, 0);
} else {
buyEquip(([Link] || near.dist2
> 300 || ![Link]) ? 22 : 6, 0);
}
} else {
if ([Link] || [Link]) {
buyEquip([Link] ? 22 : 6, 0);
} else {
if (near.dist2 <= 300) {

buyEquip((getEl("antiBullType").value == "abreload" && [Link] > 0) ? 11 :


(getEl("antiBullType").value == "abalway" && [Link][[Link]] ==
0) ? 11 : 6, 0);
} else {
biomeGear(1);
}
}
}
}
}
let accChanger = function () {
if ([Link] || [Link]) {
buyEquip([Link] ? 11 :
[Link][[Link][0]] == 0 ? 21 : 11, 1);
} else if ([Link]) {
buyEquip(near.dist3 <=
([Link][[Link]].range + ([Link] * 1.8)) &&
[Link][[Link]] == 0 ? 21 : 11, 1);
} else {
if (near.dist2 <= 300) {
buyEquip(19, 1);
} else {
buyEquip(11, 1);
}
}
}
let wasdGears = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if ([Link] || [Link]) {
if (([Link] > 0 && ([Link] -
[Link]) % [Link] === 0 && [Link] != 45) ||
[Link]) {
buyEquip(7, 0);
} else {
if ([Link]) {

buyEquip([Link][[Link][0]] == 0 ? getEl("weaponGrind").checked ? 40
: 7 : [Link] ? 22 : 6, 0);
} else if ([Link]) {
buyEquip([Link][[Link] &&
[Link][1] == 10 ? [Link][1] : [Link][0]] == 0 ? 40 :
[Link] ? 22 : 6, 0);
}
}
} else if (near.dist2 <=
[Link][[Link][0]].range + [Link] * 1.8 && ![Link]) {
if (([Link] > 0 && ([Link] -
[Link]) % [Link] === 0 && [Link] != 45) ||
[Link]) {
buyEquip(7, 0);
} else {
buyEquip([Link][[Link][0]]
== 0 ? 7 : [Link] ? 22 : 6, 0);
}
} else if ([Link]) {
if ([Link] <=
[Link][[Link]].dmg ? false : ([Link][[Link][1]
== 10 ? [Link][1] : [Link][0]] == 0)) {
buyEquip(40, 0);
} else {
if (([Link] > 0 && ([Link] -
[Link]) % [Link] === 0 && [Link] != 45) ||
[Link]) {
buyEquip(7, 0);
} else {
buyEquip([Link] ? 22 : 6, 0);
}
}
} else {
if ([Link]) {
buyEquip(22, 0);
} else {
if (([Link] > 0 && ([Link] -
[Link]) % [Link] === 0 && [Link] != 45) ||
[Link]) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
}
}
}
if ([Link] || [Link]) {
if ([Link]) {
buyEquip(0, 1);
} else if ([Link]) {
buyEquip(11, 1);
}
} else if (near.dist2 <=
[Link][[Link][0]].range + [Link] * 1.8 && ![Link]) {
buyEquip(0, 1);
} else if ([Link]) {
buyEquip(0, 1);
} else {
buyEquip(11, 1);
}
}
if ([Link] != "block" && ![Link] &&
![Link]) {
if (useWasd) {
wasdGears();
} else {
hatChanger();
accChanger();
}
}
//lastMoveDir = getSafeDir();
//packet("33", lastMoveDir, 1);
if ([Link] && [Link] && ![Link] && !
[Link]) {
autoPush();
} else {
if ([Link]) {
[Link] = false;
packet("a", lastMoveDir||undefined, 1);
}
}
if (![Link] && [Link]) {
Pathfinder();
}
if ([Link]) {
[Link] = false;
}
if ([Link]) {
[Link] = false;
}
if ([Link]) {
[Link] = false;
}
if ([Link]) {
[Link] = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--;
}
if ([Link]) {
[Link] = false;
}
if ([Link]) {
[Link] = false;
}
}
}
if ([Link]) {
[Link]((bots) => {
if (true) {
bots[0].ssend("player", player, near, botIDS);
}
});
}
}

// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
lastLeaderboardData = data;
return;
[Link](leaderboardData);
let tmpC = 1;
for (let i = 0; i < [Link]; i += 3) {
(function(i) {
[Link]({
class: "leaderHolder",
parent: leaderboardData,
children: [
[Link]({
class: "leaderboardItem",
style: "color:" + ((data[i] == playerSID) ?
"#fff" : "rgba(255,255,255,0.6)"),
text: tmpC + ". " + (data[i+1] != "" ?
data[i+1] : "unknown")
}),
[Link]({
class: "leaderScore",
text: [Link](data[i+2]) || "0"
})
]
});
})(i);
tmpC++;
}
}

// LOAD GAME OBJECT:


function loadGameObject(data) {
for (let i = 0; i < [Link];) {
[Link](data[i], data[i + 1], data[i + 2], data[i +
3], data[i + 4],
data[i + 5], [Link][data[i + 6]], true,
(data[i + 7] >= 0 ? {
sid: data[i + 7]
} : null));
// sid, x, y, dir, s, type, data, setSID, owner
/*let dist = [Link]({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
let aim = [Link]({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
find = findObjectBySid(data[i]);
if (data[i + 6] == 15) {
if (find && ![Link](player)) {
if (dist <= 100) {
[Link] = dist;
[Link] = aim;
[Link](aim);
}
}
}*/
i += 8;
}
}
// ADD AI:
function loadAI(data) {
for (let i = 0; i < [Link]; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = [Link]();
for (let i = 0; i < [Link];) {
tmpObj = findAIBySID(data[i]);
if (tmpObj) {
[Link] = data[i + 1];
tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime :
tmpObj.t2;
tmpObj.t2 = tmpTime;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 2];
tmpObj.y2 = data[i + 3];
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] :
tmpObj.d2;
tmpObj.d2 = data[i + 4];
[Link] = data[i + 5];
[Link] = 0;
[Link] = true;
} else {
tmpObj = [Link](data[i + 2], data[i + 3],
data[i + 4], data[i + 1]);
tmpObj.x2 = tmpObj.x;
tmpObj.y2 = tmpObj.y;
tmpObj.d2 = [Link];
[Link] = data[i + 5];
if (![Link][data[i + 1]].name)
[Link] = [Link][data[i + 6]];
[Link] = true;
[Link] = data[i];
[Link] = true;
}
i += 7;
}
}
}

// ANIMATE AI:
function animateAI(sid) {
tmpObj = findAIBySID(sid);
if (tmpObj) [Link]();
}

// GATHER ANIMATION:
function gatherAnimation(sid, didHit, index) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
[Link](didHit, index);
[Link] = index;
[Link] = 1;
if (didHit) {
let tmpObjects = [Link];
[Link] = [];
[Link](() => {
// refind
tmpObj = findPlayerBySID(sid);
let val = [Link][index].dmg *
([Link][tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * ([Link][index].sDmg || 1) * ([Link] == 40 ?
3.3 : 1);
[Link]((healthy) => {
[Link] -= val;
});
}, 1);
}
}
}

// WIGGLE GAME OBJECT:


function wiggleGameObject(dir, sid) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
[Link] += [Link] * [Link](dir);
[Link] += [Link] * [Link](dir);
if ([Link]) {
//[Link] = [Link](255, [Link] + 60);
[Link](tmpObj);
}
}
}

// SHOOT TURRET:
function shootTurret(sid, dir) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
if ([Link]) {
[Link] = dir;
} else {
[Link] = dir;
}
[Link] += [Link] * [Link](dir +
[Link]);
[Link] += [Link] * [Link](dir +
[Link]);
}
}

// UPDATE PLAYER VALUE:


function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if ([Link]) {
[Link]();
[Link]();
}
} else if (index == "kills") {
if ([Link]) {
sendChat("sad5");
}
}
}
}

// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
[Link] = data;
[Link] = [Link][0];
[Link] = [Link][1];
if (![Link]) {
selectWeapon([Link][0]);
}
} else {
[Link] = data;
}
}
for (let i = 0; i < [Link]; i++) {
let tmpI = [Link] + i;
getEl("actionBarItem" + tmpI).[Link] =
[Link]([Link][i].id) >= 0 ? "inline-block" : "none";
}
for (let i = 0; i < [Link]; i++) {
getEl("actionBarItem" + i).[Link] =
[Link][[Link][i].type] == [Link][i].id ? "inline-block" :
"none";
}
let kms = [Link][0] == 3 && [Link][1] == 15;
if (kms) {
getEl("actionBarItem3").[Link] = "none";
getEl("actionBarItem4").[Link] = "inline-block";
}
}

// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
[Link](x, y, dir, range, speed, indx,
null, null, layer, inWindow).sid = sid;
[Link]([Link](arguments));
}

// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < [Link]; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let tmpObjects = [Link];
[Link] = [];
[Link](() => {
let val = projectiles[i].dmg;
[Link]((healthy) => {
if ([Link]) {
[Link] -= val;
}
});
}, 1);
}
}
}
// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) {}
}

function setPlayerTeam(team, isOwner) {


if (player) {
[Link] = team;
[Link] = isOwner;
if (team == null)
alliancePlayers = [];
}
}

function setAlliancePlayers(data) {
alliancePlayers = data;
}

// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
[Link][id] = 1;
else {
[Link] = id;
}
} else {
if (!type)
[Link][id] = 1,
id == 7 && ([Link] = true); // testing perfect
bulltick...
else {
[Link] = id;
}
}
}

// SEND MESSAGE:
function receiveChat(sid, message) {
let tmpPlayer = findPlayerBySID(sid);
if (tmpPlayer) {

function get() {
if(tmpPlayer != player && [Link] != [Link]) {
return "#c95563";
} else if ([Link] && [Link] == [Link]) {
return "#fff";
} else {
return "#0949aa"; //2394e8
}
}
let me = false;
if(tmpPlayer == player) me = true
else me = false;

addMenuChText(`${[Link]} {${[Link]}}`, message,


get());
if ([Link]) {
[Link](new addCh(tmpPlayer.x, tmpPlayer.y, message,
tmpPlayer));
} else {
[Link] = ((text) => {
let tmpString;
[Link]((list) => {
if ([Link](list) > -1) {
tmpString = "";
for (var y = 0; y < [Link]; ++y) {
tmpString += [Link]?"o":"M";
}
var re = new RegExp(list, 'g');
text = [Link](re, tmpString);
}
});
return text;
})(message);
[Link] = [Link];
}
} else {
addMenuChText(`${"Anonymous"} {null}`, message, "white");
}
}

// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}

// SHOW ANIM TEXT:


function showText(x, y, value, type) {
if ([Link]) {
[Link]({x: x, y: y, value: value});
} else {
[Link](x, y, 50, 0.18, 500, [Link](value),
(value>=0)?"#fff":"#8ecc51");
}
}

/** APPLY SOCKET CODES */

// BOT:
let bots = [];
let ranLocation = {
x: [Link](35, 14365),
y: [Link](35, 14365)
};
setInterval(() => {
ranLocation = {
x: [Link](35, 14365),
y: [Link](35, 14365)
};
}, 60000);
class Bot {
constructor(id, sid, hats, accessories) {
[Link] = id;
[Link] = sid;
[Link] = null;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = [];
[Link] = [];
this.dist2 = 0;
this.aim2 = 0;
[Link] = 0;
[Link] = {};
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = {};
for (let i = 0; i < [Link]; ++i) {
if (accessories[i].price <= 0)
[Link][accessories[i].id] = 1;
}
[Link] = {};
for (let i = 0; i < [Link]; ++i) {
if (hats[i].price <= 0)
[Link][hats[i].id] = 1;
}
[Link] = function(moofoll) {
[Link] = 0;
[Link] = [];
[Link] = [];
[Link] = true;
[Link] = true;
[Link] = false;
[Link] = false;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = {};
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = -1;
[Link] = 0;
[Link] = {};
[Link] = 0;
[Link] = 300;
[Link] = 0;
[Link] = 1;
[Link] = 0;
[Link] = 2;
[Link] = 0;
this.x = 0;
this.y = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 1;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 0;
[Link] = 100;
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link]();
[Link](moofoll);
[Link] = [0, 3, 6, 10];
[Link] = [0];
[Link] = 0;
[Link] = [];
[Link] = {};
[Link] = "";
};
// RESET MOVE DIR:
[Link] = function () {
[Link] = undefined;
};

// RESET RESOURCES:
[Link] = function (moofoll) {
for (let i = 0; i < [Link]; ++i) {
this[[Link][i]] = moofoll ? 100 : 0;
}
};

// SET DATA:
[Link] = function (data) {
[Link] = data[0];
[Link] = data[1];
[Link] = data[2];
this.x = data[3];
this.y = data[4];
[Link] = data[5];
[Link] = data[6];
[Link] = data[7];
[Link] = data[8];
[Link] = data[9];
};

// SHAME SYSTEM:
[Link] = function () {
if ([Link] < [Link]) {
if ([Link]) {
let timeSinceHit = [Link] - [Link];
[Link] = 0;
if (timeSinceHit < 2) {
[Link]++;
} else {
[Link] = [Link](0, [Link] -
2);
}
}
} else if ([Link] > [Link]) {
[Link] = [Link];
}
};

[Link] = function(websc) {
[Link]();
};

[Link] = function(websc, whydie) {


[Link]("H", "fixed by " + whydie + "XD");
};
}
};

class BotObject {
constructor(sid) {
[Link] = sid;
// INIT:
[Link] = function (x, y, dir, scale, type, data, owner) {
data = data || {};
[Link] = true;
this.x = x;
this.y = y;
[Link] = scale;
[Link] = owner;
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link] != undefined;
};

}
};
class BotObjManager {
constructor(botObj, fOS) {
// DISABLE OBJ:
[Link] = function (obj) {
[Link] = false;
if ([Link]) {
} else {
[Link] = false;
}
};

// ADD NEW:
let tmpObj;
[Link] = function (sid, x, y, dir, s, type, data, setSID,
owner) {
tmpObj = fOS(sid);
if (!tmpObj) {
tmpObj = [Link]((tmp) => ![Link]);
if (!tmpObj) {
tmpObj = new BotObject(sid);
[Link](tmpObj);
}
}
if (setSID) {
[Link] = sid;
}
[Link](x, y, dir, s, type, data, owner);
};

// DISABLE BY SID:
[Link] = function (sid) {
let find = fOS(sid);
if (find) {
[Link](find);
}
};

// REMOVE ALL FROM PLAYER:


[Link] = function (sid, server) {
[Link]((tmp) => [Link] && [Link] &&
[Link] == sid).forEach((tmp) => [Link](tmp));
};
}
};

function botSpawn(id) {
let bot;
if (testMode) {
return;
bot = id && new
WebSocket(`[Link]
} else {
bot = id && new WebSocket([Link]("&")[0] + "&token=" +
encodeURIComponent(id));
}
let botPlayer = new Map();
let botSID;
let botObj = [];
let nearObj = [];
let bD = {
x: 0,
y: 0,
inGame: false,
closeSocket: false,
whyDie: "disney"
};
let oldXY = {
x: 0,
y: 0,
};

let botObjManager = new BotObjManager(botObj, function(sid)


{ return findSID(botObj, sid); });

[Link] = "arraybuffer";
[Link] = true;
[Link] = function (type) {
// EXTRACT DATA ARRAY:
let data = [Link](arguments, 1);

// SEND MESSAGE:
let binary = [Link]([type, data]);
[Link](binary);
};
[Link] = function () {
[Link]("M", {
name: "XDDD ASS PUB",
moofoll: 1,
skin: "__proto__"
});
};
[Link] = function(index) {
[Link]("H", index);
};
[Link] = function(id, a) {
try {
let item = [Link][[Link][id]];
if ([Link][[Link]] == undefined ? true
: [Link][[Link]] < ([Link] ? 99 : [Link] ?
[Link] : 99)) {
[Link]("G", [Link][id]);
[Link]("d", 1, a);
[Link]("G", [Link], true);
}
} catch (e) {
}
};
[Link] = function(id, index) {
let nID = 0;
if ([Link] && [Link]) {
if (index == 0) {
if ([Link][id]) {
if ([Link] != id) {
[Link]("c", 0, id, 0);
}
} else {
let find = findID(hats, id);
if (find) {
if ([Link] >= [Link]) {
[Link]("c", 1, id, 0);
[Link]("c", 0, id, 0);
} else {
if ([Link] != nID) {
[Link]("c", 0, nID, 0);
}
}
} else {
if ([Link] != nID) {
[Link]("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if ([Link][id]) {
if ([Link] != id) {
[Link]("c", 0, id, 1);
}
} else {
let find = findID(accessories, id);
if (find) {
if ([Link] >= [Link]) {
[Link]("c", 1, id, 1);
[Link]("c", 0, id, 1);
} else {
if ([Link] != 0) {
[Link]("c", 0, 0, 1);
}
}
} else {
if ([Link] != 0) {
[Link]("c", 0, 0, 1);
}
}
}
}
}
};
[Link] = function() {
if (botPlayer.y2 >= [Link] / 2 - [Link] / 2
&& botPlayer.y2 <= [Link] / 2 + [Link] / 2) {
[Link](31, 0);
} else {
if ([Link] == undefined) {
[Link](22, 0);
} else {
if (botPlayer.y2 <= [Link]) {
[Link](15, 0);
} else {
[Link](12, 0);
}
}
}
};
let heal = function() {
let healthBased = function() {
if ([Link] == 100)
return 0;
if ([Link] != 45 && [Link] != 56)
{
return [Link]((100 - [Link]) /
[Link][[Link][0]].healing);
}
return 0;
};
for (let i = 0; i < healthBased(); i++) {
[Link](0, [Link]);
}
};
[Link] = function(message) {
let data = new Uint8Array([Link]);
let parsed = [Link](data);
let type = parsed[0];
data = parsed[1];
if (type == "C") {
[Link]();
}
if (type == "C") {
botSID = data[0];
}
if (type == "D") {
if (data[1]) {
botPlayer = new Bot(data[0][0], data[0][1], hats,
accessories);
[Link](data[0]);
[Link] = true;
[Link] = true;
botPlayer.x2 = undefined;
botPlayer.y2 = undefined;
[Link](1);
oldXY = {
x: data[0][3],
y: data[0][4]
}
[Link] = true;
[Link]("K", 1);
if ([Link]) {
[Link] = false;
[Link](bD);
}
}
}
if (type == "P") {
[Link]();
[Link] = false;
[Link] = false;
}
if (type == "a") {
let tmpData = data[0];
[Link]++;
[Link] = [];
//[Link]();
[Link] = [];
nearObj = [];
for (let i = 0; i < [Link];) {
if (tmpData[i] == [Link]) {
botPlayer.x2 = tmpData[i + 1];
botPlayer.y2 = tmpData[i + 2];
botPlayer.d2 = tmpData[i + 3];
[Link] = tmpData[i + 4];
[Link] = tmpData[i + 5];
[Link] = tmpData[i + 6];
[Link] = tmpData[i + 7];
[Link] = tmpData[i + 8];
[Link] = tmpData[i + 9];
[Link] = tmpData[i + 10];
[Link] = tmpData[i + 11];
[Link] = tmpData[i + 12];
[Link] = true;
bD.x2 = botPlayer.x2;
bD.y2 = botPlayer.y2;
}
i += 13;
}
if ([Link]) {
[Link](bot);
}
if ([Link] != "") {
[Link](bot, [Link]);
[Link] = "";
}
if ([Link]) {
if ([Link]) {
if ([Link] != [Link] &&
([Link] % 9 === 0)) {
[Link] && ([Link]("N"));
[Link]("10", [Link]);
}
}
if ([Link]) {
if ([Link] > 0) {
if ([Link] > 0) {
let gotoDist =
[Link](breakObjects[0], botPlayer, 0, 2);
let gotoAim =
[Link](breakObjects[0], botPlayer, 0, 2);
nearObj = [Link]((e) => [Link] &&
(findSID(breakObjects, [Link]) ? true : !([Link] && ([Link] == [Link] ||
[Link]([Link])))) && [Link] && [Link](e, botPlayer,
0, 2) <= ([Link][[Link]].range + [Link])).sort(function(a,
b) {
return [Link](a, botPlayer, 0,
2) - [Link](b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed =
[Link](breakObjects[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(breakObjects,
[Link]) ? true : ([Link] || [Link] || [Link])) {
if ([Link] !=
undefined) {
[Link] =
undefined;
[Link]("a",
[Link]);
}
} else {
[Link] = gotoAim;
[Link]("a",
[Link]);
}
if ([Link] !=
[Link](nearObj, botPlayer, 0, 2)) {
[Link] =
[Link](nearObj, botPlayer, 0, 2);
[Link]("D",
[Link]);
}
[Link](40, 0);
[Link](11, 1);
} else {
[Link] = gotoAim;
[Link]("a", [Link]);
[Link]();
[Link](11, 1);
}
} else {
[Link] = gotoAim;
[Link]("a", [Link]);
[Link]();
[Link](11, 1);
}
if (gotoDist > 300) {
if ([Link](oldXY, botPlayer, 0,
2) > 90) {
let aim = [Link](oldXY,
botPlayer, 0, 2);
[Link](3, aim + ([Link] /
2.3));
[Link](3, aim - ([Link] /
2.3));
[Link](3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}
}
} else {
if ([Link] != undefined) {
[Link] = undefined;
[Link]("a", [Link]);
}
nearObj = [Link]((e) => [Link] &&
(findSID(breakObjects, [Link]) ? true : !([Link] && ([Link] == [Link] ||
[Link]([Link])))) && [Link] && [Link](e, botPlayer,
0, 2) <= ([Link][[Link]].range + [Link])).sort(function(a,
b) {
return [Link](a, botPlayer, 0,
2) - [Link](b, botPlayer, 0, 2);
})[0];
if (nearObj) {
if ([Link] !=
[Link](nearObj, botPlayer, 0, 2)) {
[Link] =
[Link](nearObj, botPlayer, 0, 2);
[Link]("D", [Link]);
}
[Link](40, 0);
[Link](11, 1);
} else {
[Link]();
[Link](11, 1);
}
}
} else {
if ([Link] != undefined) {
[Link] = undefined;
[Link]("a", [Link]);
}
}
}
}
}
if (type == "H") {
let tmpData = data[0];
for (let i = 0; i < [Link];) {
[Link](tmpData[i], tmpData[i + 1], tmpData[i
+ 2], tmpData[i + 3], tmpData[i + 4],
tmpData[i + 5], [Link][tmpData[i
+ 6]], true, (tmpData[i + 7] >= 0 ? {
sid: tmpData[i + 7]
} : null));
i += 8;
}
}
if (type == "N") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer[index] = value;
}
}
if (type == "O") {
if (data[0] == botSID) {
[Link] = [Link];
[Link] = data[1];
[Link]();
if ([Link] > [Link]) {
if ([Link] < 5) {
heal();
} else {
setTimeout(() => {
heal();
}, 70);
}
}
}
}
if (type == "Q") {
let sid = data[0];
[Link](sid);
}
if (type == "R") {
let sid = data[0];
if ([Link]) [Link](sid);
}
if (type == "S") {
let index = data[0];
let value = data[1];
if (botPlayer) {
[Link][index] = value;
}
}
if (type == "U") {
if (data[0] > 0) {
if ([Link] == 0) {
[Link](3);
} else if ([Link] == 1) {
[Link](17);
} else if ([Link] == 2) {
[Link](31);
} else if ([Link] == 3) {
[Link](27);
} else if ([Link] == 4) {
[Link](9);
} else if ([Link] == 5) {
[Link](38);
} else if ([Link] == 6) {
[Link](4);
} else if ([Link] == 7) {
[Link](25);
}
[Link]++;
}
}
if (type == "V") {
let tmpData = data[0];
let wpn = data[1];
if (tmpData) {
if (wpn) [Link] = tmpData;
else [Link] = tmpData;
}
[Link]("G", [Link][0], true);
}
if (type == "5") {
let type = data[0];
let id = data[1];
let index = data[2];
if (index) {
if (!type)
[Link][id] = 1;
else
[Link] = id;
} else {
if (!type)
[Link][id] = 1;
else
[Link] = id;
}
}
};
[Link] = function() {
[Link] = false;
[Link] = false;
};
}

// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * [Link](r));
let endY = y + (l * [Link](r));
let width = l * 0.4;
[Link](x, y);
[Link]();
[Link](((x + endX) / 2) + (width * [Link](r +
[Link] / 2)),
((y + endY) / 2) + (width * [Link](r +
[Link] / 2)), endX, endY);
[Link](((x + endX) / 2) - (width * [Link](r +
[Link] / 2)),
((y + endY) / 2) - (width * [Link](r +
[Link] / 2)), x, y);
[Link]();
[Link]();
[Link]();
}

// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
[Link]();
[Link](x, y, scale, 0, 2 * [Link]);
if (!dontFill) [Link]();
if (!dontStroke) [Link]();
}

function renderHealthCircle(x, y, scale, tmpContext, dontStroke,


dontFill) {
tmpContext = tmpContext || mainContext;
[Link]();
[Link](x, y, scale, 0, 2 * [Link]);
if (!dontFill) [Link]();
if (!dontStroke) [Link]();
}

// RENDER STAR SHAPE:


function renderStar(ctxt, spikes, outer, inner) {
let rot = [Link] / 2 * 3;
let x, y;
let step = [Link] / spikes;
[Link]();
[Link](0, -outer);
for (let i = 0; i < spikes; i++) {
x = [Link](rot) * outer;
y = [Link](rot) * outer;
[Link](x, y);
rot += step;
x = [Link](rot) * inner;
y = [Link](rot) * inner;
[Link](x, y);
rot += step;
}
[Link](0, -outer);
[Link]();
}

function renderHealthStar(ctxt, spikes, outer, inner) {


let rot = [Link] / 2 * 3;
let x, y;
let step = [Link] / spikes;
[Link]();
[Link](0, -outer);
for (let i = 0; i < spikes; i++) {
x = [Link](rot) * outer;
y = [Link](rot) * outer;
[Link](x, y);
rot += step;
x = [Link](rot) * inner;
y = [Link](rot) * inner;
[Link](x, y);
rot += step;
}
[Link](0, -outer);
[Link]();
}

// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) [Link](x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) [Link](x - (w / 2), y - (h / 2), w, h);
}

function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {


if (!dontFill) [Link](x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) [Link](x - (w / 2), y - (h / 2), w, h);
}

// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill)
{
[Link]();
[Link](x, y);
seg = [Link](seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
[Link]([Link] / seg);
}
[Link]();
}

// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = [Link] / 2 * 3;
let x, y;
let step = [Link] / spikes;
let tmpOuter;
[Link]();
[Link](0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = [Link](outer + 0.9, outer * 1.2);
[Link]([Link](rot + step) * tmpOuter,
[Link](rot + step) * tmpOuter,
[Link](rot + (step * 2)) * inner,
[Link](rot + (step * 2)) * inner);
rot += step * 2;
}
[Link](0, -inner);
[Link]();
}

// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || mainContext;
let h = s * ([Link](3) / 2);
[Link]();
[Link](0, -h / 2);
[Link](-s / 2, h / 2);
[Link](s / 2, h / 2);
[Link](0, -h / 2);
[Link]();
[Link]();
}

// PREPARE MENU BACKGROUND:


function prepareMenuBackground() {
var tmpMid = [Link] / 2;
[Link](0, tmpMid, tmpMid + 200, 0, [Link][3],
0);
[Link](1, tmpMid, tmpMid - 480, 0, [Link][3],
0);
[Link](2, tmpMid + 300, tmpMid + 450, 0,
[Link][3], 0);
[Link](3, tmpMid - 950, tmpMid - 130, 0,
[Link][2], 0);
[Link](4, tmpMid - 750, tmpMid - 400, 0,
[Link][3], 0);
[Link](5, tmpMid - 700, tmpMid + 400, 0,
[Link][2], 0);
[Link](6, tmpMid + 800, tmpMid - 200, 0,
[Link][3], 0);
[Link](7, tmpMid - 260, tmpMid + 340, 0,
[Link][3], 1);
[Link](8, tmpMid + 760, tmpMid + 310, 0,
[Link][3], 1);
[Link](9, tmpMid - 800, tmpMid + 100, 0,
[Link][3], 1);
[Link](10, tmpMid - 800, tmpMid + 300, 0,
[Link][4].scale, [Link][4].id, [Link][10]);
[Link](11, tmpMid + 650, tmpMid - 390, 0,
[Link][4].scale, [Link][4].id, [Link][10]);
[Link](12, tmpMid - 400, tmpMid - 450, 0,
[Link][2], 2);
}
const speed = 35;

// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset) {
[Link] = "#91b2db";
[Link](dead => [Link]).forEach((dead) => {
[Link](delta);

[Link] = [Link];
[Link] = outlineColor;

[Link]();
[Link](dead.x - xOffset, dead.y - yOffset);

// RENDER PLAYER:
[Link]([Link]);
[Link]([Link] / [Link], [Link] /
[Link]);
renderDeadPlayer(dead, mainContext);
[Link]();

[Link] = "20px Ubuntu";


let tmpSize = [Link]("imagine using fixed mod
L");
let tmpH = 60;
let tmpW = [Link] + 10;
[Link] = "middle";
[Link] = "center";

[Link] = "#ccc";
[Link] = "#999";
[Link](dead.x - xOffset - (tmpW / 2), dead.y -
yOffset - (tmpH / 2) + ([Link] * 1.5), tmpW, tmpH, 6);
[Link]();
[Link]();

[Link] = "#fff";
[Link] = "#000";
[Link]("disney", dead.x - xOffset, dead.y +
([Link] * 1.5) - yOffset);
[Link]("fixed", dead.x - xOffset, dead.y +
([Link] * 1.5) - yOffset);
[Link]([Link], dead.x - xOffset, dead.y +
([Link] * 1.5) + 20 - yOffset);
[Link]([Link], dead.x - xOffset, dead.y +
([Link] * 1.5) + 20 - yOffset);

// same color in bundle


[Link] = "#91b2db";

});
}

// RENDER PLAYERS:
function renderPlayers(xOffset, yOffset, zIndex) {
[Link] = 1;
[Link] = "#91b2db";
for (var i = 0; i < [Link]; ++i) {
tmpObj = players[i];
if ([Link] == zIndex) {
[Link](delta);
if ([Link]) {
[Link] += (0.002 * delta);
tmpDir = (![Link] && !useWasd && tmpObj ==
player) ? [Link] ? getVisualDir() : getSafeDir() : ([Link]||0);
[Link]();
[Link](tmpObj.x - xOffset, tmpObj.y -
yOffset);

// RENDER PLAYER:
[Link](tmpDir + [Link]);
renderPlayer(tmpObj, mainContext);
[Link]();

}
}
}
}

// RENDER DEAD PLAYER:


function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
[Link] = outlineWidth;
[Link] = "miter";
let handAngle = ([Link] / 4) *
([Link][[Link]].armS||1);
let oHandAngle = ([Link] < 0)?
([Link][[Link]].hndS||1):1;
let oHandDist = ([Link] < 0)?
([Link][[Link]].hndD||1):1;
// WEAPON BELLOW HANDS:
if ([Link] < 0 && !
[Link][[Link]].aboveHand) {
renderTool([Link][[Link]],
[Link][[Link]].src, [Link], 0, ctxt);
if ([Link][[Link]].projectile != undefined && !
[Link][[Link]].hideProjectile) {
renderProjectile([Link], 0,

[Link][[Link][[Link]].projectile], mainContext);
}
}

// HANDS:
[Link] = [Link][[Link]];
renderCircle([Link] * [Link](handAngle), ([Link] *
[Link](handAngle)), 14);
renderCircle(([Link] * oHandDist) * [Link](-handAngle *
oHandAngle),
([Link] * oHandDist) * [Link](-handAngle *
oHandAngle), 14);

// WEAPON ABOVE HANDS:


if ([Link] < 0 && [Link][[Link]].aboveHand)
{
renderTool([Link][[Link]],
[Link][[Link]].src, [Link], 0, ctxt);
if ([Link][[Link]].projectile != undefined && !
[Link][[Link]].hideProjectile) {
renderProjectile([Link], 0,

[Link][[Link][[Link]].projectile], mainContext);
}
}

// BUILD ITEM:
if ([Link] >= 0) {
var tmpSprite = getItemSprite([Link][[Link]]);
[Link](tmpSprite, [Link] -
[Link][[Link]].holdOffset, -[Link] / 2);
}

// BODY:
renderCircle(0, 0, [Link], ctxt);

[Link] = 2;
[Link] = "#555";
[Link] = "35px Hammersmith One";
[Link] = "middle";
[Link] = "center";

[Link]("(", 20, 5);

[Link]([Link] / 2);
[Link] = "30px Hammersmith One";
[Link]("X", -15, 15/2);
[Link]("D", 15, 15/2);

}
// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
[Link] = outlineWidth;
[Link] = "miter";
let handAngle = ([Link] / 4) *
([Link][[Link]].armS||1);
let oHandAngle = ([Link] < 0)?
([Link][[Link]].hndS||1):1;
let oHandDist = ([Link] < 0)?
([Link][[Link]].hndD||1):1;

let katanaMusket = (obj == player && [Link][0] == 3 &&


[Link][1] == 15);

// TAIL/CAPE:
if ([Link] > 0) {
renderTail([Link], ctxt, obj);
}

// WEAPON BELLOW HANDS:


if ([Link] < 0 && !
[Link][[Link]].aboveHand) {
renderTool([Link][katanaMusket ? 4 : [Link]],
[Link][[Link]].src, [Link], 0, ctxt);
if ([Link][[Link]].projectile != undefined && !
[Link][[Link]].hideProjectile) {
renderProjectile([Link], 0,

[Link][[Link][[Link]].projectile], mainContext);
}
}

// HANDS:
[Link] = [Link][[Link]];
renderCircle([Link] * [Link](handAngle), ([Link] *
[Link](handAngle)), 14);
renderCircle(([Link] * oHandDist) * [Link](-handAngle *
oHandAngle),
([Link] * oHandDist) * [Link](-handAngle *
oHandAngle), 14);

// WEAPON ABOVE HANDS:


if ([Link] < 0 && [Link][[Link]].aboveHand)
{
renderTool([Link][[Link]],
[Link][[Link]].src, [Link], 0, ctxt);
if ([Link][[Link]].projectile != undefined && !
[Link][[Link]].hideProjectile) {
renderProjectile([Link], 0,

[Link][[Link][[Link]].projectile], mainContext);
}
}

// BUILD ITEM:
if ([Link] >= 0) {
var tmpSprite = getItemSprite([Link][[Link]]);
[Link](tmpSprite, [Link] -
[Link][[Link]].holdOffset, -[Link] / 2);
}

// BODY:
renderCircle(0, 0, [Link], ctxt);

// SKIN:
if ([Link] > 0) {
[Link]([Link]/2);
renderSkin([Link], ctxt, null, obj);
}

// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
function renderSkin(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
[Link] = function() {
[Link] = true;
[Link] = null;
};
[Link] = "[Link] + index +
".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = parentSkin||skinPointers[index];
if (!tmpObj) {
for (let i = 0; i < [Link]; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if ([Link])
[Link](tmpSkin, -[Link]/2, -[Link]/2,
[Link], [Link]);
if (!parentSkin && [Link]) {
[Link]();
[Link]([Link]);
renderSkin(index + "_top", ctxt, tmpObj, owner);
[Link]();
}
}

// RENDER TAIL:
let accessSprites = {};
let accessPointers = {};
function renderTail(index, ctxt, owner) {
tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
[Link] = function() {
[Link] = true;
[Link] = null;
};
[Link] = "[Link] +
index + ".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = accessPointers[index];
if (!tmpObj) {
for (let i = 0; i < [Link]; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if ([Link]) {
[Link]();
[Link](-20 - ([Link] || 0), 0);
if ([Link])
[Link]([Link]);
[Link](tmpSkin, -([Link] / 2), -([Link] /
2), [Link], [Link]);
[Link]();
}
}

// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
let tmpSrc = [Link] + (variant||"");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
[Link] = function() {
[Link] = true;
}
[Link] = "[Link] + tmpSrc +
".png";
toolSprites[tmpSrc] = tmpSprite;
}
if ([Link])
[Link](tmpSprite, x + [Link] - ([Link] / 2), y +
[Link] - ([Link] / 2), [Link], [Link]);
}

// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
for(let i = 0; i < [Link]; i++) {
tmpObj = projectiles[i];
if ([Link] && [Link] == layer && [Link])
{
[Link](delta);
if ([Link] && isOnScreen(tmpObj.x - xOffset,
tmpObj.y - yOffset, [Link])) {
[Link]();
[Link](tmpObj.x - xOffset, tmpObj.y -
yOffset);
[Link]([Link]);
renderProjectile(0, 0, tmpObj, mainContext, 1);
[Link]();
}
}
};
}

// RENDER PROJECTILE:
let projectileSprites = {};
function renderProjectile(x, y, obj, ctxt, debug) {
if ([Link]) {
let tmpSrc = [Link][[Link]].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
[Link] = function() {
[Link] = true;
}
[Link] = "[Link] + tmpSrc +
".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if ([Link])
[Link](tmpSprite, x - ([Link] / 2), y -
([Link] / 2), [Link], [Link]);
} else if ([Link] == 1) {
[Link] = "#939393";
renderCircle(x, y, [Link], ctxt);
}
}

// RENDER AI:
let aiSprites = {};
function renderAI(obj, ctxt) {
let tmpIndx = [Link];
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
[Link] = function() {
[Link] = true;
[Link] = null;
};
[Link] = "[Link] + [Link] +
".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if ([Link]) {
let tmpScale = [Link] * 1.2 * ([Link] || 1);
[Link](tmpSprite, -tmpScale, -tmpScale, tmpScale * 2,
tmpScale * 2);
}
}

// RENDER WATER BODIES:


function renderWaterBodies(xOffset, yOffset, ctxt, padding) {

// MIDDLE RIVER:
let tmpW = [Link] + padding;
let tmpY = ([Link] / 2) - yOffset - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
[Link](0, tmpY, maxScreenWidth, tmpW);
}
}

// RENDER GAME OBJECTS:


let gameObjectSprites = {};
function getResSprite(obj) {
let biomeID = (obj.y>=[Link])?2:
((obj.y<=[Link])?1:0);
let tmpIndex = ([Link] + "_" + [Link] + "_" + biomeID);
let tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
let blurScale = 15;
let tmpCanvas = [Link]("canvas");
[Link] = [Link] = ([Link] * 2.1) +
outlineWidth;
let tmpContext = [Link]('2d');
[Link](([Link] / 2), ([Link] /
2));
[Link]([Link](0, [Link]));
[Link] = outlineColor;
[Link] = outlineWidth;
if (isNight) {
[Link] = blurScale;
[Link] = `rgba(0, 0, 0, ${[Link]})`;
}
if ([Link] == 0) {
let tmpScale;
let tmpCount = [Link](5, 7);
[Link] = isNight ? 0.6 : 0.8;
for (let i = 0; i < 2; ++i) {
tmpScale = [Link] * (!i?1:0.5);
renderStar(tmpContext, tmpCount, tmpScale, tmpScale *
0.7);
[Link] = !biomeID?(!
i?"#9ebf57":"#b4db62"):(!i?"#e3f1f4":"#fff");
[Link]();
if (!i) {
[Link]();
[Link] = null;
[Link] = null;
[Link] = 1;
}
}
} else if ([Link] == 1) {
if (biomeID == 2) {
[Link] = "#606060";
renderStar(tmpContext, 6, [Link] * 0.3, [Link] *
0.71);
[Link]();
[Link]();

//[Link] = null;
//[Link] = null;

[Link] = "#89a54c";
renderCircle(0, 0, [Link] * 0.55, tmpContext);
[Link] = "#a5c65b";
renderCircle(0, 0, [Link] * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, [Link], [Link] *
0.7);
[Link] = biomeID?"#e3f1f4":"#89a54c";
[Link]();
[Link]();

//[Link] = null;
//[Link] = null;

[Link] = biomeID?"#6a64af":"#c15555";
let tmpRange;
let berries = 4;
let rotVal = ([Link] * 2) / berries;
for (let i = 0; i < berries; ++i) {
tmpRange = [Link]([Link]/3.5,
[Link]/2.3);
renderCircle(tmpRange * [Link](rotVal * i),
tmpRange * [Link](rotVal * i),
[Link](10, 12), tmpContext);
}
}
} else if ([Link] == 2 || [Link] == 3) {
[Link] = ([Link]==2)?
(biomeID==2?"#938d77":"#939393"):"#e0c655";
renderStar(tmpContext, 3, [Link], [Link]);
[Link]();
[Link]();

[Link] = null;
[Link] = null;

[Link] = ([Link]==2)?
(biomeID==2?"#b2ab90":"#bcbcbc"):"#ebdca3";
renderStar(tmpContext, 3, [Link] * 0.55, [Link] *
0.65);
[Link]();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}

// GET ITEM SPRITE:


let itemSprites = [];
function getItemSprite(obj, asIcon) {
let tmpSprite = itemSprites[[Link]];
if (!tmpSprite || asIcon) {
let blurScale = !asIcon && isNight ? 15 : 0;
let tmpCanvas = [Link]("canvas");
let reScale = ((!asIcon && [Link] == "windmill") ?
[Link][4].scale : [Link]);
[Link] = [Link] = (reScale * 2.5) +
outlineWidth + ([Link][[Link]].spritePadding || 0) + blurScale;
if ([Link]) {
let gl = [Link]("webgl");
[Link](0, 0, 0, 0);
[Link](gl.COLOR_BUFFER_BIT);

let buffer = [Link]();


[Link](gl.ARRAY_BUFFER, buffer);

function render(vs, fs, vertice, type) {

let vShader = [Link](gl.VERTEX_SHADER);


[Link](vShader, vs);
[Link](vShader);
[Link](vShader, gl.COMPILE_STATUS);

let fShader = [Link](gl.FRAGMENT_SHADER);


[Link](fShader, fs);
[Link](fShader);
[Link](fShader, gl.COMPILE_STATUS);

let program = [Link]();


[Link](program, vShader);
[Link](program, fShader);
[Link](program);
[Link](program, gl.LINK_STATUS);
[Link](program);

let vertex = [Link](program, "vertex");


[Link](vertex);
[Link](vertex, 2, [Link], false, 0,
0);

let vertices = [Link] / 2;


[Link](gl.ARRAY_BUFFER, new
Float32Array(vertice), gl.DYNAMIC_DRAW);
[Link](type, 0, vertices);
}

function hexToRgb(hex) {
return [Link](1).match(/.{1,2}/g).map(g =>
parseInt(g, 16));
}

function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}

let max = 100;


for (let i = 0; i < max; i++) {
let radian = ([Link] * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`,`
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))},
1);
}
`, [
0 + ([Link](radian) * 0.5), 0 + ([Link](radian)
* 0.5),
0, 0,
], gl.LINE_LOOP);
}
} else {
let tmpContext = [Link]("2d");
[Link](([Link] / 2),
([Link] / 2));
[Link](asIcon ? 0 : ([Link] / 2));
[Link] = outlineColor;
[Link] = outlineWidth * (asIcon ?
([Link] / 81) : 1);
if (isNight && !asIcon) {
[Link] = blurScale;
[Link] = `rgba(0, 0, 0, $
{[Link]([Link] == "pit trap" ? 0.6 : 0.3, [Link])})`;
}
if ([Link] == "apple") {
[Link] = "#c15555";
renderCircle(0, 0, [Link], tmpContext);
[Link] = "#89a54c";
let leafDir = -([Link] / 2);
renderLeaf([Link] * [Link](leafDir), [Link] *
[Link](leafDir),
25, leafDir + [Link] / 2, tmpContext);
} else if ([Link] == "cookie") {
[Link] = "#cca861";
renderCircle(0, 0, [Link], tmpContext);
[Link] = "#937c4b";
let chips = 4;
let rotVal = ([Link] * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = [Link]([Link] / 2.5, [Link]
/ 1.7);
renderCircle(tmpRange * [Link](rotVal * i),
tmpRange * [Link](rotVal * i),
[Link](4, 5), tmpContext,
true);
}
} else if ([Link] == "cheese") {
[Link] = "#f4f3ac";
renderCircle(0, 0, [Link], tmpContext);
[Link] = "#c3c28b";
let chips = 4;
let rotVal = ([Link] * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = [Link]([Link] / 2.5, [Link]
/ 1.7);
renderCircle(tmpRange * [Link](rotVal * i),
tmpRange * [Link](rotVal * i),
[Link](4, 5), tmpContext,
true);
}
} else if ([Link] == "wood wall" || [Link] == "stone
wall" || [Link] == "castle wall") {
[Link] = ([Link] == "castle wall") ?
"#83898e" : ([Link] == "wood wall") ?
"#a5974c" : "#939393";
let sides = ([Link] == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, [Link] * 1.1,
[Link] * 1.1);
[Link]();
[Link]();
[Link] = ([Link] == "castle wall") ?
"#9da4aa" : ([Link] == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, [Link] * 0.65,
[Link] * 0.65);
[Link]();
} else if ([Link] == "spikes" || [Link] == "greater
spikes" || [Link] == "poison spikes" ||
[Link] == "spinning spikes") {
[Link] = ([Link] == "poison spikes") ?
"#7b935d" : "#939393";
let tmpScale = ([Link] * 0.6);
renderStar(tmpContext, ([Link] == "spikes") ? 5 : 6,
[Link], tmpScale);
[Link]();
[Link]();
[Link] = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
[Link] = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if ([Link] == "windmill" || [Link] == "faster
windmill" || [Link] == "power mill") {
[Link] = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
[Link] = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4,
tmpContext);
[Link] = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if ([Link] == "mine") {
[Link] = "#939393";
renderStar(tmpContext, 3, [Link], [Link]);
[Link]();
[Link]();
[Link] = "#bcbcbc";
renderStar(tmpContext, 3, [Link] * 0.55, [Link] *
0.65);
[Link]();
} else if ([Link] == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = [Link] * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale *
0.7);
[Link] = (!i ? "#9ebf57" :
"#b4db62");
[Link]();
if (!i) [Link]();
}
} else if ([Link] == "pit trap") {
[Link] = "#a5974c";
renderStar(tmpContext, 3, [Link] * 1.1, [Link] *
1.1);
[Link]();
[Link]();
[Link] = outlineColor;
renderStar(tmpContext, 3, [Link] * 0.65, [Link] *
0.65);
[Link]();
} else if ([Link] == "boost pad") {
[Link] = "#7e7f82";
renderRect(0, 0, [Link] * 2, [Link] * 2,
tmpContext);
[Link]();
[Link]();
[Link] = "#dbd97d";
renderTriangle([Link] * 1, tmpContext);
} else if ([Link] == "turret") {
[Link] = "#a5974c";
renderCircle(0, 0, [Link], tmpContext);
[Link]();
[Link]();
[Link] = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, [Link] * 0.9, tmpLen,
tmpContext);
renderCircle(0, 0, [Link] * 0.6, tmpContext);
[Link]();
[Link]();
} else if ([Link] == "platform") {
[Link] = "#cebd5f";
let tmpCount = 4;
let tmpS = [Link] * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -([Link] / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, [Link] *
2, tmpContext);
[Link]();
[Link]();
tmpX += tmpS / tmpCount;
}
} else if ([Link] == "healing pad") {
[Link] = "#7e7f82";
renderRect(0, 0, [Link] * 2, [Link] * 2,
tmpContext);
[Link]();
[Link]();
[Link] = "#db6e6e";
renderRectCircle(0, 0, [Link] * 0.65, 20, 4,
tmpContext, true);
} else if ([Link] == "spawn pad") {
[Link] = "#7e7f82";
renderRect(0, 0, [Link] * 2, [Link] * 2,
tmpContext);
[Link]();
[Link]();
[Link] = "#71aad6";
renderCircle(0, 0, [Link] * 0.6, tmpContext);
} else if ([Link] == "blocker") {
[Link] = "#7e7f82";
renderCircle(0, 0, [Link], tmpContext);
[Link]();
[Link]();
[Link]([Link] / 4);
[Link] = "#db6e6e";
renderRectCircle(0, 0, [Link] * 0.65, 20, 4,
tmpContext, true);
} else if ([Link] == "teleporter") {
[Link] = "#7e7f82";
renderCircle(0, 0, [Link], tmpContext);
[Link]();
[Link]();
[Link]([Link] / 4);
[Link] = "#d76edb";
renderCircle(0, 0, [Link] * 0.5, tmpContext, true);
}
}
tmpSprite = tmpCanvas;
if (!asIcon)
itemSprites[[Link]] = tmpSprite;
}
return tmpSprite;
}

function getItemSprite2(obj, tmpX, tmpY) {


let tmpContext = mainContext;
let reScale = ([Link] == "windmill" ? [Link][4].scale :
[Link]);
[Link]();
[Link](tmpX, tmpY);
[Link]([Link]);
[Link] = outlineColor;
[Link] = outlineWidth;
if ([Link] == "apple") {
[Link] = "#c15555";
renderCircle(0, 0, [Link], tmpContext);
[Link] = "#89a54c";
let leafDir = -([Link] / 2);
renderLeaf([Link] * [Link](leafDir), [Link] *
[Link](leafDir),
25, leafDir + [Link] / 2, tmpContext);
} else if ([Link] == "cookie") {
[Link] = "#cca861";
renderCircle(0, 0, [Link], tmpContext);
[Link] = "#937c4b";
let chips = 4;
let rotVal = ([Link] * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = [Link]([Link] / 2.5, [Link] / 1.7);
renderCircle(tmpRange * [Link](rotVal * i), tmpRange *
[Link](rotVal * i),
[Link](4, 5), tmpContext, true);
}
} else if ([Link] == "cheese") {
[Link] = "#f4f3ac";
renderCircle(0, 0, [Link], tmpContext);
[Link] = "#c3c28b";
let chips = 4;
let rotVal = ([Link] * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = [Link]([Link] / 2.5, [Link] / 1.7);
renderCircle(tmpRange * [Link](rotVal * i), tmpRange *
[Link](rotVal * i),
[Link](4, 5), tmpContext, true);
}
} else if ([Link] == "wood wall" || [Link] == "stone wall" ||
[Link] == "castle wall") {
[Link] = ([Link] == "castle wall") ?
"#83898e" : ([Link] == "wood wall") ?
"#a5974c" : "#939393";
let sides = ([Link] == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, [Link] * 1.1, [Link] *
1.1);
[Link]();
[Link]();
[Link] = ([Link] == "castle wall") ?
"#9da4aa" : ([Link] == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, [Link] * 0.65, [Link] *
0.65);
[Link]();
} else if ([Link] == "spikes" || [Link] == "greater spikes" ||
[Link] == "poison spikes" ||
[Link] == "spinning spikes") {
[Link] = ([Link] == "poison spikes") ?
"#7b935d" : "#939393";
let tmpScale = ([Link] * 0.6);
renderStar(tmpContext, ([Link] == "spikes") ? 5 : 6,
[Link], tmpScale);
[Link]();
[Link]();
[Link] = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
[Link] = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if ([Link] == "windmill" || [Link] == "faster windmill"
|| [Link] == "power mill") {
[Link] = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
[Link] = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
[Link] = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if ([Link] == "mine") {
[Link] = "#939393";
renderStar(tmpContext, 3, [Link], [Link]);
[Link]();
[Link]();
[Link] = "#bcbcbc";
renderStar(tmpContext, 3, [Link] * 0.55, [Link] * 0.65);
[Link]();
} else if ([Link] == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = [Link] * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
[Link] = (!i ? "#9ebf57" : "#b4db62");
[Link]();
if (!i) [Link]();
}
} else if ([Link] == "pit trap") {
[Link] = "#a5974c";
renderStar(tmpContext, 3, [Link] * 1.1, [Link] * 1.1);
[Link]();
[Link]();
[Link] = outlineColor;
renderStar(tmpContext, 3, [Link] * 0.65, [Link] * 0.65);
[Link]();
} else if ([Link] == "boost pad") {
[Link] = "#7e7f82";
renderRect(0, 0, [Link] * 2, [Link] * 2, tmpContext);
[Link]();
[Link]();
[Link] = "#dbd97d";
renderTriangle([Link] * 1, tmpContext);
} else if ([Link] == "turret") {
[Link] = "#a5974c";
renderCircle(0, 0, [Link], tmpContext);
[Link]();
[Link]();
[Link] = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, [Link] * 0.9, tmpLen,
tmpContext);
renderCircle(0, 0, [Link] * 0.6, tmpContext);
[Link]();
[Link]();
} else if ([Link] == "platform") {
[Link] = "#cebd5f";
let tmpCount = 4;
let tmpS = [Link] * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -([Link] / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, [Link] * 2,
tmpContext);
[Link]();
[Link]();
tmpX += tmpS / tmpCount;
}
} else if ([Link] == "healing pad") {
[Link] = "#7e7f82";
renderRect(0, 0, [Link] * 2, [Link] * 2, tmpContext);
[Link]();
[Link]();
[Link] = "#db6e6e";
renderRectCircle(0, 0, [Link] * 0.65, 20, 4, tmpContext,
true);
} else if ([Link] == "spawn pad") {
[Link] = "#7e7f82";
renderRect(0, 0, [Link] * 2, [Link] * 2, tmpContext);
[Link]();
[Link]();
[Link] = "#71aad6";
renderCircle(0, 0, [Link] * 0.6, tmpContext);
} else if ([Link] == "blocker") {
[Link] = "#7e7f82";
renderCircle(0, 0, [Link], tmpContext);
[Link]();
[Link]();
[Link]([Link] / 4);
[Link] = "#db6e6e";
renderRectCircle(0, 0, [Link] * 0.65, 20, 4, tmpContext,
true);
} else if ([Link] == "teleporter") {
[Link] = "#7e7f82";
renderCircle(0, 0, [Link], tmpContext);
[Link]();
[Link]();
[Link]([Link] / 4);
[Link] = "#d76edb";
renderCircle(0, 0, [Link] * 0.5, tmpContext, true);
}
[Link]();
}

let objSprites = [];


function getObjSprite(obj) {
let tmpSprite = objSprites[[Link]];
if (!tmpSprite) {
let blurScale = isNight ? 15 : 0;
let tmpCanvas = [Link]("canvas");
[Link] = [Link] = [Link] * 2.5 +
outlineWidth + ([Link][[Link]].spritePadding || 0) + blurScale;
let tmpContext = [Link]("2d");
[Link]([Link] / 2, [Link] /
2);
[Link]([Link] / 2);
[Link] = outlineColor;
[Link] = outlineWidth;
if (isNight) {
[Link] = blurScale;
[Link] = `rgba(0, 0, 0, ${[Link](0.3,
[Link])})`;
}
if ([Link] == "spikes" || [Link] == "greater spikes" ||
[Link] == "poison spikes" || [Link] == "spinning spikes") {
[Link] = [Link] == "poison spikes" ?
"#7b935d" : "#939393";
let tmpScale = [Link] * 0.6;
renderStar(tmpContext, [Link] == "spikes" ? 5 : 6,
[Link], tmpScale);
[Link]();
[Link]();
[Link] = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
[Link] = "#cc5151";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if ([Link] == "pit trap") {
[Link] = "#a5974c";
renderStar(tmpContext, 3, [Link] * 1.1, [Link] *
1.1);
[Link]();
[Link]();
[Link] = "#cc5151";
renderStar(tmpContext, 3, [Link] * 0.65, [Link] *
0.65);
[Link]();
}
tmpSprite = tmpCanvas;
objSprites[[Link]] = tmpSprite;
}
return tmpSprite;
}

// GET MARK SPRITE:


function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
[Link] = outlineWidth;
[Link] = 1;
[Link] = outlineColor;
[Link]();
[Link](tmpX, tmpY);
[Link]([Link]);
if ([Link] == "wood wall" || [Link] == "stone wall" || [Link]
== "castle wall") {
let sides = [Link] == "castle wall" ? 4 : 3;
renderHealthStar(tmpContext, sides, [Link] * 1.1, [Link]
* 1.1);
[Link]();
} else if ([Link] == "spikes" || [Link] == "greater spikes" ||
[Link] == "poison spikes" || [Link] == "spinning spikes") {
let tmpScale = [Link] * 0.6;
renderHealthStar(tmpContext, [Link] == "spikes" ? 5 : 6,
[Link], tmpScale);
[Link]();
} else if ([Link] == "windmill" || [Link] == "faster windmill"
|| [Link] == "power mill") {
renderHealthCircle(0, 0, [Link], tmpContext, false, true);
} else if ([Link] == "mine") {
renderHealthStar(tmpContext, 3, [Link], [Link]);
[Link]();
} else if ([Link] == "sapling") {
let tmpScale = [Link] * 0.7;
renderHealthStar(tmpContext, 7, [Link], tmpScale);
[Link]();
} else if ([Link] == "pit trap") {
renderHealthStar(tmpContext, 3, [Link] * 1.1, [Link] *
1.1);
[Link]();
} else if ([Link] == "boost pad") {
renderHealthRect(0, 0, [Link] * 2, [Link] * 2,
tmpContext, false, true);
} else if ([Link] == "turret") {
renderHealthCircle(0, 0, [Link], tmpContext, false, true);
} else if ([Link] == "platform") {
renderHealthRect(0, 0, [Link] * 2, [Link] * 2,
tmpContext, false, true);
} else if ([Link] == "healing pad") {
renderHealthRect(0, 0, [Link] * 2, [Link] * 2,
tmpContext, false, true);
} else if ([Link] == "spawn pad") {
renderHealthRect(0, 0, [Link] * 2, [Link] * 2,
tmpContext, false, true);
} else if ([Link] == "blocker") {
renderHealthCircle(0, 0, [Link], tmpContext, false, true);
} else if ([Link] == "teleporter") {
renderHealthCircle(0, 0, [Link], tmpContext, false, true);
}
[Link]();
}
//renderCircle(tmpObj.x - xOffset, tmpObj.y - yOffset,
[Link](0.6, true), mainContext, false, true);

// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,

maxScreenHeight));
}

// RENDER GAME OBJECTS:


function renderGameObjects(layer, xOffset, yOffset) {
let tmpSprite;
let tmpX;
let tmpY;
[Link]((tmp) => {
tmpObj = tmp;
if ([Link]) {
tmpX = tmpObj.x + [Link] - xOffset;
tmpY = tmpObj.y + [Link] - yOffset;
if (layer == 0) {
[Link](delta);
}
[Link] = [Link];
if ([Link] == layer && isOnScreen(tmpX, tmpY,
[Link] + ([Link] || 0))) {
if ([Link]) {
if (([Link] || [Link]) && !
[Link](player)) {
tmpSprite = getObjSprite(tmpObj);
} else {
tmpSprite = getItemSprite(tmpObj);
}

[Link]();
[Link](tmpX, tmpY);
[Link]([Link]);
if (![Link]) {
[Link]([Link] /
[Link], [Link] / [Link]);
}
[Link](tmpSprite, -
([Link] / 2), -([Link] / 2));

if ([Link]) {
[Link] = "#db6e6e";
[Link] = 0.3;
[Link] = 6;
renderCircle(0, 0, [Link], mainContext,
false, true);
}
[Link]();
} else {
tmpSprite = getResSprite(tmpObj);
[Link](tmpSprite, tmpX -
([Link] / 2), tmpY - ([Link] / 2));
}
}
if (layer == 3 && !useWasd) {
if ([Link] < [Link]) {
var centerX = tmpObj.x - xOffset;
var centerY = tmpObj.y - yOffset;

var outerRadius = [Link] / 2 + 2;


var innerRadius = outerRadius - 4;

var startAngle = -[Link] / 2;


var endAngle = startAngle + ([Link] / [Link]) * ([Link]
* 2);

// HEALTH HOLDER:
[Link]();
[Link](centerX, centerY, outerRadius, 0, [Link] * 2);
[Link](centerX, centerY, innerRadius, 0, [Link] * 2, true);
[Link]();
[Link]();
[Link]();

// HEALTH BAR:

[Link] = [Link](player) ? "#0088ff" :


"#ff1414";
[Link]();
[Link](centerX, centerY, outerRadius, startAngle, endAngle);
[Link](centerX, centerY, innerRadius, endAngle, startAngle,
true);
[Link]();
[Link]();
}
}
}
});

// PLACE VISIBLE:
if (layer == 0) {
if ([Link]) {
[Link]((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
markObject(places, tmpX, tmpY);
});
}
}
}
function markObject(tmpObj, tmpX, tmpY) {
getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}

// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
[Link] = function (x, y) {
[Link] = 0;
this.x = x;
this.y = y;
[Link] = true;
};
[Link] = function (ctxt, delta) {
if ([Link]) {
[Link] += 0.05 * delta;
if ([Link] >= scale) {
[Link] = false;
} else {
[Link] = (1 - [Link](0, [Link] /
scale));
[Link]();
[Link]((this.x / [Link]) *
[Link], (this.y / [Link])
* [Link], [Link], 0, 2 *
[Link]);
[Link]();
}
}
};
[Link] = color;
}
}
function pingMap(x, y) {
tmpPing = [Link](pings => ![Link]);
if (!tmpPing) {
tmpPing = new MapPing("#fff", [Link]);
[Link](tmpPing);
}
[Link](x, y);
}
function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}
function renderMinimap(delta) {
if (player && [Link]) {
[Link](0, 0, [Link],
[Link]);

// RENDER PINGS:
[Link] = 4;
for (let i = 0; i < [Link]; ++i) {
tmpPing = mapPings[i];
[Link] = [Link];
[Link](mapContext, delta);
}

// RENDER BREAK TRACKS:


[Link] = 1;
[Link] = "#ff0000";
if ([Link]) {
[Link] = "#abcdef";
[Link] = "34px Hammersmith One";
[Link] = "middle";
[Link] = "center";
for (let i = 0; i < [Link];) {
[Link]("!",
(breakTrackers[i].x/[Link])*[Link],

(breakTrackers[i].y/[Link])*[Link]);
i += 2;
}
}

// RENDER PLAYERS:
[Link] = 1;
[Link] = "#fff";
renderCircle((player.x/[Link])*[Link],
(player.y/[Link])*[Link], 7,
mapContext, true);
[Link] = "rgba(255,255,255,0.35)";
if ([Link] && minimapData) {
for (let i = 0; i < [Link];) {

renderCircle((minimapData[i]/[Link])*[Link],

(minimapData[i+1]/[Link])*[Link], 7, mapContext, true);


i+=2;
}
}

// RENDER BOTS:
if ([Link]) {
[Link]((tmp) => {
if ([Link]) {
[Link] = 1;
[Link] = "#cc5151";
renderCircle((tmp.x2 / [Link]) *
[Link],
(tmp.y2 / [Link]) *
[Link], 7, mapContext, false, true);
}
});
}

// DEATH LOCATION:
if (lastDeath) {
[Link] = "#fc5553";
[Link] = "34px Hammersmith One";
[Link] = "middle";
[Link] = "center";
[Link]("x",
(lastDeath.x/[Link])*[Link],

(lastDeath.y/[Link])*[Link]);
}

// MAP MARKER:
if (mapMarker) {
[Link] = "#fff";
[Link] = "34px Hammersmith One";
[Link] = "middle";
[Link] = "center";
[Link]("x",
(mapMarker.x/[Link])*[Link],

(mapMarker.y/[Link])*[Link]);
}
}
}

// ICONS:
let crossHairs =
["[Link]
[Link]",
"[Link]
px-Crosshairs_Red.png"];
let crossHairSprites = {};
let iconSprites = {};
let icons = ["crown", "skull"];
function loadIcons() {
for (let i = 0; i < [Link]; ++i) {
let tmpSprite = new Image();
[Link] = function() {
[Link] = true;
};
[Link] = "./../img/icons/" + icons[i] + ".png";
iconSprites[icons[i]] = tmpSprite;
}
for (let i = 0; i < [Link]; ++i) {
let tmpSprite = new Image();
[Link] = function () {
[Link] = true;
};
[Link] = crossHairs[i];
crossHairSprites[i] = tmpSprite;
}
}
loadIcons();

// UPDATE GAME:
function updateGame() {

if ([Link]) {
[Link](0, 0, [Link],
[Link]);
[Link]();
}

if (true) {

// MOVE CAMERA:
if (player) {
if (false) {
camX = player.x;
camY = player.y;
} else {
let tmpDist = [Link](camX, camY, player.x,
player.y);
let tmpDir = [Link](player.x, player.y,
camX, camY);
let camSpd = [Link](tmpDist * 0.01 * delta, tmpDist);
if (tmpDist > 0.05) {
camX += camSpd * [Link](tmpDir);
camY += camSpd * [Link](tmpDir);
} else {
camX = player.x;
camY = player.y;
}
}
} else {
camX = [Link] / 2;
camY = [Link] / 2;
}

// INTERPOLATE PLAYERS AND AI:


let lastTime = now - (1000 / [Link]);
let tmpDiff;
for (let i = 0; i < [Link] + [Link]; ++i) {
tmpObj = players[i] || ais[i - [Link]];
if (tmpObj && [Link]) {
if ([Link]) {
tmpObj.x = tmpObj.x2;
tmpObj.y = tmpObj.y2;
[Link] = tmpObj.d2;
} else {
let total = tmpObj.t2 - tmpObj.t1;
let fraction = lastTime - tmpObj.t1;
let ratio = (fraction / total);
let rate = 170;
[Link] += delta;
let tmpRate = [Link](1.7, [Link] / rate);
tmpDiff = (tmpObj.x2 - tmpObj.x1);
tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
tmpDiff = (tmpObj.y2 - tmpObj.y1);
tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
if ([Link]) {
[Link] = [Link](tmpObj.d2,
tmpObj.d1, [Link](1.2, ratio));
} else {
[Link] = [Link](tmpObj.d2,
tmpObj.d1, [Link](1.2, ratio));
}
}
}
}

if (player) {
if (false) {
camX = player.x;
camY = player.y;
} else {
let tmpDist = [Link](camX, camY, player.x,
player.y);
let tmpDir = [Link](player.x, player.y,
camX, camY);
let camSpd = [Link](tmpDist * 0.01 * delta, tmpDist);
if (tmpDist > 0.05) {
camX += camSpd * [Link](tmpDir);
camY += camSpd * [Link](tmpDir);
} else {
camX = player.x;
camY = player.y;
}
}
} else {
camX = [Link] / 2;
camY = [Link] / 2;
}

// RENDER CORDS:
let xOffset = camX - (maxScreenWidth / 2);
let yOffset = camY - (maxScreenHeight / 2);

// RENDER BACKGROUND:
if ([Link] - yOffset <= 0 && [Link] -
[Link] - yOffset >= maxScreenHeight) {
[Link] = "#b6db66";
[Link](0, 0, maxScreenWidth,
maxScreenHeight);
} else if ([Link] - [Link] - yOffset <=
0) {
[Link] = "#dbc666";
[Link](0, 0, maxScreenWidth,
maxScreenHeight);
} else if ([Link] - yOffset >= maxScreenHeight) {
[Link] = "#fff";
[Link](0, 0, maxScreenWidth,
maxScreenHeight);
} else if ([Link] - yOffset >= 0) {
[Link] = "#fff";
[Link](0, 0, maxScreenWidth,
[Link] - yOffset);
[Link] = "#b6db66";
[Link](0, [Link] - yOffset,
maxScreenWidth,
maxScreenHeight - ([Link]
- yOffset));
} else {
[Link] = "#b6db66";
[Link](0, 0, maxScreenWidth,
([Link] - [Link]
- yOffset));
[Link] = "#dbc666";
[Link](0, ([Link] -
[Link] - yOffset), maxScreenWidth,
maxScreenHeight - ([Link] -
[Link] - yOffset));
}

// RENDER WATER AREAS:


if (!firstSetup) {
waterMult += waterPlus * [Link] * delta;
if (waterMult >= [Link]) {
waterMult = [Link];
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
[Link] = 1;
[Link] = "#dbc666";
renderWaterBodies(xOffset, yOffset, mainContext,
[Link]);
[Link] = "#91b2db";
renderWaterBodies(xOffset, yOffset, mainContext, (waterMult
- 1) * 250);
}

if (getEl("visualType").value != "smp16") {

// RENDER GRID:
[Link] = 4;
[Link] = "#000";
[Link] = 0.06;
[Link]();
for (let x = -camX; x < maxScreenWidth; x += useWasd ? 60 :
120) {
if (x > 0) {
[Link](x, 0);
[Link](x, maxScreenHeight);
}
}
for (let y = -camY; y < maxScreenHeight; y += useWasd ?
60 : 120) {
if (y > 0) {
[Link](0, y);
[Link](maxScreenWidth, y);
}
}
[Link]();

}
if (player) {

// DEATH LOCATION:
if (lastDeath) {
[Link] = 1;
[Link] = "#fc5553";
[Link] = "100px Hammersmith One";
[Link] = "middle";
[Link] = "center";
[Link]("x", lastDeath.x - xOffset,
lastDeath.y - yOffset);
}

// PATHFINDER LINE:
if ([Link]) {
if ([Link] && ([Link] ?
[Link] : true)) {
[Link] = [Link] / 5;
[Link] = 1;
[Link] = "red";
[Link]();
[Link]((path, i) => {
let pathXY = {
x: ([Link] / [Link]) *
path.x,
y: ([Link] / [Link]) *
path.y
}
let render = {
x: ((player.x2 - ([Link] / 2)) +
pathXY.x) - xOffset,
y: ((player.y2 - ([Link] / 2)) +
pathXY.y) - yOffset
}
if (i == 0) {
[Link](render.x, render.y);
} else {
[Link](render.x, render.y);
}
});
[Link]();
}
}

// RENDER DEAD PLAYERS:


[Link] = 1;
[Link] = outlineColor;
renderDeadPlayers(xOffset, yOffset);

// RENDER BOTTOM LAYER:


[Link] = 1;
[Link] = outlineColor;
renderGameObjects(-1, xOffset, yOffset);

// RENDER PROJECTILES:
[Link] = 1;
[Link] = outlineWidth;
renderProjectiles(0, xOffset, yOffset);

// RENDER PLAYERS:
renderPlayers(xOffset, yOffset, 0);

// RENDER AI:
[Link] = 1;
for (let i = 0; i < [Link]; ++i) {
tmpObj = ais[i];
if ([Link] && [Link]) {
[Link](delta);
[Link]();
[Link](tmpObj.x - xOffset, tmpObj.y -
yOffset);
[Link]([Link] + [Link] -
([Link] / 2));
renderAI(tmpObj, mainContext);
[Link]();
}
}

// RENDER GAME OBJECTS (LAYERED):


renderGameObjects(0, xOffset, yOffset);
renderProjectiles(1, xOffset, yOffset);
renderGameObjects(1, xOffset, yOffset);
renderPlayers(xOffset, yOffset, 1);
renderGameObjects(2, xOffset, yOffset);
renderGameObjects(3, xOffset, yOffset);

// MAP BOUNDARIES:
[Link] = "#000";
[Link] = 0.09;
if (xOffset <= 0) {
[Link](0, 0, -xOffset, maxScreenHeight);
} if ([Link] - xOffset <= maxScreenWidth) {
let tmpY = [Link](0, -yOffset);
[Link]([Link] - xOffset, tmpY,
maxScreenWidth - ([Link] - xOffset), maxScreenHeight - tmpY);
} if (yOffset <= 0) {
[Link](-xOffset, 0, maxScreenWidth + xOffset,
-yOffset);
} if ([Link] - yOffset <= maxScreenHeight) {
let tmpX = [Link](0, -xOffset);
let tmpMin = 0;
if ([Link] - xOffset <= maxScreenWidth)
tmpMin = maxScreenWidth - ([Link] - xOffset);
[Link](tmpX, [Link] - yOffset,
(maxScreenWidth - tmpX) - tmpMin,
maxScreenHeight - ([Link] - yOffset));
}

// RENDER DAY/NIGHT TIME:


[Link] = 1;
[Link] = "rgba(0, 0, 70, 0.60)";
[Link](0, 0, maxScreenWidth, maxScreenHeight);

// RENDER PLAYER AND AI UI:


[Link] = darkOutlineColor;
[Link] = 1;
for (let i = 0; i < [Link] + [Link]; ++i) {
tmpObj = players[i] || ais[i - [Link]];
if ([Link]) {
[Link] = darkOutlineColor;

// NAME AND HEALTH:


if ([Link] != 10 || (tmpObj==player) ||
([Link] && [Link]==[Link])) {
let tmpText = ([Link]?"["+[Link]+"] ":"")
+([Link]||"")+([Link]?" ":"");
if (tmpText != "") {
[Link] = ([Link]||30) + "px
Hammersmith One";
[Link] = "#fff";
[Link] = "middle";
[Link] = "center";
[Link] = ([Link]?
11:8);
[Link] = "round";
[Link](tmpText, tmpObj.x -
xOffset, (tmpObj.y - yOffset - [Link]) - [Link]);
[Link](tmpText, tmpObj.x -
xOffset, (tmpObj.y - yOffset - [Link]) - [Link]);
if ([Link] &&
iconSprites["crown"].isLoaded) {
let tmpS = [Link];
let tmpX = tmpObj.x - xOffset - (tmpS/2) -
([Link](tmpText).width / 2) - [Link];
[Link](iconSprites["crown"],
tmpX, (tmpObj.y - yOffset - [Link])
- [Link] -
(tmpS/2) - 5, tmpS, tmpS);
} if ([Link] == 1 &&
iconSprites["skull"].isLoaded) {
let tmpS = [Link] / 1;
let tmpX = tmpObj.x - xOffset - (tmpS/2) +
([Link](tmpText).width / 2) + [Link];
[Link](iconSprites["skull"],
tmpX, (tmpObj.y - yOffset - [Link])
- [Link] -
(tmpS/2) - 5, tmpS, tmpS);
} if ([Link] && [Link] && near ==
tmpObj && ([Link] ? crossHairSprites[1].isLoaded :
crossHairSprites[0].isLoaded) && [Link]) {
let tmpS = [Link] * 2.2;

[Link](([Link] ? crossHairSprites[1] :
crossHairSprites[0]), tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2,
tmpS, tmpS);
}
} if ([Link] > 0) {

// HEALTH HOLDER:
[Link] = darkOutlineColor;
[Link](tmpObj.x - xOffset -
[Link] - [Link],
(tmpObj.y - yOffset +
[Link]) + [Link], ([Link] * 2) +
([Link] *
2), 17, 8);
[Link]();

// HEALTH BAR:
[Link] = (tmpObj==player||
([Link]&&[Link]==[Link]))?"#8ecc51":"#cc5151";
[Link](tmpObj.x - xOffset -
[Link],
(tmpObj.y - yOffset +
[Link]) + [Link] + [Link],
(([Link] *
2) * ([Link] / [Link])), 17 - [Link] * 2, 7);
[Link]();

if ([Link]) {

[Link] = 1;

if (getEl("visualType").value == "smp16") {
let reloads = {
primary: ([Link] ==
undefined ? 1 : (([Link][[Link]].speed -
[Link][[Link]]) / [Link][[Link]].speed)),
secondary: ([Link]
== undefined ? 1 : (([Link][[Link]].speed -
[Link][[Link]]) /
[Link][[Link]].speed)),
turret: (2500 - [Link][53])
/ 2500
};
/*
// SECONDARY RELOAD HOLDER:
[Link] =
darkOutlineColor;
[Link](tmpObj.x -
xOffset - [Link],
(tmpObj.y -
yOffset + [Link]) + [Link] - 13, [Link] +

([Link] * 2), 17, 8);


[Link]();

// SECONDARY RELOAD BAR:


[Link] = "#136E6E";
[Link](tmpObj.x -
xOffset,
(tmpObj.y -
yOffset + [Link]) + [Link] - 13 + [Link],

([Link] * [Link]), 17 - [Link] * 2, 7);


[Link]();

// PRIMARY RELOAD HOLDER:


[Link] =
darkOutlineColor;
[Link](tmpObj.x -
xOffset - [Link] - [Link],
(tmpObj.y -
yOffset + [Link]) + [Link] - 13, [Link] +

([Link] * 2), 17, 8);


[Link]();

// PRIMARY RELOAD BAR:


[Link] = "#136E6E";
[Link](tmpObj.x -
xOffset - [Link],
(tmpObj.y -
yOffset + [Link]) + [Link] - 13 + [Link],

([Link] * [Link]), 17 - [Link] * 2, 7);


[Link]();
} else {
[Link] = "#136E6E";
if ([Link] == undefined ?
false : ([Link][[Link]] > 0)) {
// PRIMARY RELOAD BAR:
[Link](tmpObj.x -
xOffset - [Link],
(tmpObj.y -
yOffset + [Link]) + [Link] + [Link],

([Link] * ([Link][[Link]] /
[Link][[Link]].speed)), 17 - [Link] * 2, 7);
[Link]();
}
if ([Link] ==
undefined ? false : ([Link][[Link]] > 0)) {
// SECONDARY RELOAD BAR:
[Link](tmpObj.x -
xOffset + ([Link] * (([Link][[Link]].speed -
[Link][[Link]]) /
[Link][[Link]].speed)),
(tmpObj.y -
yOffset + [Link]) + [Link] + [Link],

([Link] * ([Link][[Link]] /
[Link][[Link]].speed)), 17 - [Link] * 2, 7);
[Link]();
}

if (tmpObj == player) {

/*
// TURRET RELOAD HOLDER:
[Link] =
darkOutlineColor;
[Link](tmpObj.x -
xOffset - [Link] - [Link],
(tmpObj.y -
yOffset + [Link]) + [Link] + 13, ([Link] * 2) +

([Link] * 2), 17, 8);


[Link]();

// TURRET RELOAD BAR:


[Link] = "#cc5151";
[Link](tmpObj.x -
xOffset - [Link],
(tmpObj.y -
yOffset + [Link]) + [Link] + 13 + [Link],

(([Link] * 2) * [Link]), 17 - [Link] * 2, 7);


[Link]();
*/

// RENDER DIR:
if ([Link] != undefined) {
[Link] = "#fff";
[Link] = 0.75;
renderCircle(tmpObj.x +
([Link]([Link]) * [Link][[Link][0]].range) - xOffset, tmpObj.y
+ ([Link]([Link]) * [Link][[Link][0]].range) - yOffset, 5,
mainContext, true, false);
}
}

// UNDER TEXT:
[Link] = 1;
[Link] = "20px Hammersmith One";
[Link] = "#fff";
[Link] = darkOutlineColor;
[Link] = "middle";
[Link] = "center";
[Link] = 8;
[Link] = "round";
let text = [];
if (tmpObj == player) {
/*if (getEl("visualType").value ==
"smp16") {
text = [[Link],
[Link]];
[Link]("[" +
[Link](",") + "]", tmpObj.x - xOffset, tmpObj.y - yOffset + [Link] +
[Link] + 13.5 * 2);
[Link]("[" +
[Link](",") + "]", tmpObj.x - xOffset, tmpObj.y - yOffset + [Link] +
[Link] + 13.5 * 2);
}*/
} else {
text = [[Link],
([Link] || 0), [Link]([Link], 2)];
[Link]("[" +
[Link](",") + "]", tmpObj.x - xOffset, tmpObj.y - yOffset + [Link] +
[Link] + 13.5 * 2);
[Link]("[" +
[Link](",") + "]", tmpObj.x - xOffset, tmpObj.y - yOffset + [Link] +
[Link] + 13.5 * 2);
}

// SHAME COUNT:
[Link] = 1;
[Link] = "21px Hammersmith One";
[Link] = (tmpObj==player||
([Link]&&[Link]==[Link]))? "#8ecc51" : "#cc5151";
[Link] = "#000";
[Link] = "middle";
[Link] = "center";
[Link] = [Link] ?
11 : 8;
[Link] = "round";
var tmpS = [Link];
var tmpX = tmpObj.x - xOffset - tmpS / 2 +
[Link](tmpText).width / 2 + [Link] + ([Link] ==
1 ? ([Link] || 30) * 2.75 : [Link] || 30);
[Link]([Link],
tmpObj.x - xOffset, tmpObj.y - yOffset + [Link] + [Link] + 30 * -2.2);
[Link]([Link],
tmpObj.x - xOffset, tmpObj.y - yOffset + [Link] + [Link] + 30 * -2.2);
// PLAYER TRACER:
if (![Link](player)) {
let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
let alpha = [Link](1,
([Link](0, 0, player.x - tmpObj.x, (player.y - tmpObj.y) * (16 / 9)) *
100) / ([Link] / 2) / center.y);
let dist = center.y * alpha;
let tmpX = dist *
[Link]([Link](tmpObj, player, 0, 0));
let tmpY = dist *
[Link]([Link](tmpObj, player, 0, 0));
[Link]();
[Link]((player.x -
xOffset) + tmpX, (player.y - yOffset) + tmpY);
[Link](tmpObj.aim2 +
[Link] / 2);
let by = 255 - ([Link] * 2);
[Link] = `rgb(${by}, $
{by}, ${by})`;
[Link] = alpha;
let renderTracer = function(s, ctx) {
ctx = ctx || mainContext;
let h = s * ([Link](3) / 2);
[Link]();
[Link](0, -h / 1.5);
[Link](-s / 2, h / 2);
[Link](s / 2, h / 2);
[Link](0, -h / 1.5);
[Link]();
[Link]();
}
renderTracer(25, mainContext);
[Link]();
}

if (getEl("predictType").value == "pre2") {
[Link] = 3;
[Link] = "#cc5151";
[Link] = 1;
[Link]();
let render = {
x: tmpObj.x2 - xOffset,
y: tmpObj.y2 - yOffset
};
[Link](tmpObj.x - xOffset,
tmpObj.y - yOffset);
[Link](render.x, render.y);
[Link]();
} else if (getEl("predictType").value ==
"pre3") {
[Link] = 3;
[Link] = "#cc5151";
[Link] = 1;
[Link]();
let render = {
x: tmpObj.x3 - xOffset,
y: tmpObj.y3 - yOffset
};
[Link](tmpObj.x - xOffset,
tmpObj.y - yOffset);
[Link](render.x, render.y);
[Link]();
}

}
}
}
}
}

if (player) {

// AUTOPUSH LINE:
if ([Link]) {
[Link] = 5;
[Link] = 1;
[Link]();

[Link] = "#0512ff";
[Link](player.x - xOffset, player.y -
yOffset);
[Link]([Link].x2 - xOffset,
[Link].y2 - yOffset);
[Link]([Link].x - xOffset,
[Link].y - yOffset);
[Link]();
}

// FUNNY:
if ([Link] && getEl("funni").checked) {

[Link] += 2.5 / 60;


let maxRad = 0;
if ([Link]) {
maxRad = 100;
} else if ([Link]) {
maxRad = 15;
} else {
maxRad = 40;
}
maxRad += [Link];

[Link]((petal, i) => {
if ([Link]) {
let petalRad = ([Link] * (i / ([Link] /
2)));
let pl = {
x: player.x + (maxRad *
[Link]([Link] + petalRad)),
y: player.y + (maxRad *
[Link]([Link] + petalRad))
};
let angle = [Link](pl, petal, 0, 0);
let dist = [Link](pl, petal, 0, 0);
petal.x += (dist / 7) * [Link](angle);
petal.y += (dist / 7) * [Link](angle);

[Link]((tmp) => [Link] && tmp !=


player).forEach((tmp) => {
let angle = [Link](petal, tmp, 0,
0);
let dist = [Link](petal, tmp, 0, 0);
let sc = [Link] + [Link];
if (dist <= sc) {
let tD = dist - sc;
let diff = -tD;
petal.x += diff * [Link](angle);
petal.y += diff * [Link](angle);
[Link] -= 10;
[Link] += 125;
if ([Link] <= 0) {
[Link] = false;
}
}
});

} else {
[Link] += delta;

if ([Link]) {
[Link] -= delta / 200;
[Link] += delta / ([Link] *
2);
if ([Link] <= 0) {
[Link] = 0;
[Link] = false;
}
}

if ([Link] >= [Link]) {


[Link] = 0;
[Link] = true;
[Link] = true;
petal.x = player.x;
petal.y = player.y;
[Link] = [Link];
[Link] = 0;
[Link] = 1;
[Link] = [Link];
}
}

if ([Link]) {

let cD = function(r, g, b, dmg) {


return "rgb(" + `${[Link](255, r +
[Link](dmg))}, ${[Link](0, g - [Link](dmg))}, ${[Link](0, b -
[Link](dmg))}` + ")";
}

[Link] = [Link];
[Link] = 3;
[Link] = cD(255, 255, 255,
[Link]);
[Link] = cD(200, 200, 200,
[Link]);
[Link]();
[Link](petal.x - xOffset, petal.y -
yOffset, [Link], 0, [Link] * 2);
[Link]();
[Link]();

[Link] = [Link](0, [Link] -


(delta / 2));

});
}

[Link] = 1;

// RENDER ANIM TEXTS:


[Link](delta, mainContext, xOffset, yOffset);

// RENDER CHAT MESSAGES:


for (let i = 0; i < [Link]; ++i) {
tmpObj = players[i];
if ([Link]) {
if ([Link] > 0) {
[Link] -= delta;
if ([Link] <= 0)
[Link] = 0;
[Link] = "32px Hammersmith One";
let tmpSize =
[Link]([Link]);
[Link] = "middle";
[Link] = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - [Link] - yOffset - 90;
let tmpH = 47;
let tmpW = [Link] + 17;
[Link] = "rgba(0,0,0,0.2)";
[Link](tmpX-tmpW/2, tmpY-tmpH/2,
tmpW, tmpH, 6);
[Link]();
[Link] = "#fff";
[Link]([Link], tmpX,
tmpY);
}
if ([Link] > 0) {
if (!useWasd) {
[Link] -= delta;
if ([Link] <= 0)
[Link] = 0;
[Link] = "32px Hammersmith One";
let tmpSize =
[Link]([Link]);
[Link] = "middle";
[Link] = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - [Link] - yOffset +
(90 * 2);
let tmpH = 47;
let tmpW = [Link] + 17;
[Link] = "rgba(0,0,0,0.2)";
[Link](tmpX-tmpW/2, tmpY-tmpH/2,
tmpW, tmpH, 6);
[Link]();
[Link] = "#ffffff99";
[Link]([Link], tmpX,
tmpY);
} else {
[Link] = 0;
}
}
}
}

if ([Link]) {
[Link](ch => [Link]).forEach((ch) => {
if (![Link]) {
if ([Link] <= 1) {
[Link] += delta / 250;
if ([Link] >= 1) {
[Link] = 1;
[Link] = true;
}
}
} else {
[Link] -= delta / 5000;
if ([Link] <= 0) {
[Link] = 0;
[Link] = false;
}
}
if ([Link]) {
[Link] = "21px Ubuntu";
let tmpSize = [Link]([Link]);
[Link] = "middle";
[Link] = "center";
let tmpX = ch.x - xOffset;
let tmpY = ch.y - yOffset - 90;
let tmpH = 40;
let tmpW = [Link] + 15;

[Link] = [Link];

[Link] = [Link](player) ?
"#3877ff" : "#ff1f1f";
[Link] = "rgb(25, 25, 25)";
[Link]([Link], tmpX, tmpY -
45);
[Link]([Link], tmpX, tmpY -
45);

[Link] = 5;
[Link] = "#ccc";
[Link] = "rgb(25, 25, 25)";

[Link](tmpX - tmpW / 2, tmpY -


tmpH / 2, tmpW, tmpH, 6);
[Link]();
[Link]();
[Link] = "#fff";
[Link] = "#000";
[Link]([Link], tmpX, tmpY);
[Link]([Link], tmpX, tmpY);
ch.y -= delta / 100;
}
});
}
}

[Link] = 1;

// RENDER MINIMAP:
renderMinimap(delta);
}

// UPDATE & ANIMATE:


[Link] = function() {
return null;
}
[Link] = (function() {
return [Link] ||
[Link] ||
[Link] ||
function(callback) {
[Link](callback, 1000 / 60);
};
})();
function doUpdate() {
now = [Link]();
delta = now - lastUpdate;
lastUpdate = now;

let timer = [Link]();


let diff = timer - [Link];
if (diff >= 1000) {

[Link] = [Link] * (1000 / diff);

[Link] = timer;
[Link] = 0;
}
[Link]++;

getEl("pingFps").innerHTML = `${[Link]}ms | Fps: $


{[Link]([Link], 10)}`;
getEl("packetStatus").innerHTML = secPacket;
updateGame();
rAF(doUpdate);
}
prepareMenuBackground();
doUpdate();

function toggleUseless(boolean) {
getEl("instaType").disabled = boolean;
getEl("antiBullType").disabled = boolean;
getEl("predictType").disabled = boolean;
getEl("visualType").disabled = boolean;
}
toggleUseless(useWasd);

let changeDays = {};


[Link] = function() {
[Link] = 0;
[Link] = false;
[Link] = false;
[Link] = false;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
[Link] = function() {
clearTimeout(changeDays);
if ([Link] == "night1") {
[Link] = "night2";
[Link] = 0;
changeDays = setTimeout(() => {
[Link] = "none";
}, 1000 * parseFloat([Link]));
} else {
[Link] = "night1";
[Link] = 0.35;
[Link] = "block";
}
isNight = !isNight;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
[Link] = function() {
useWasd = !useWasd;
toggleUseless(useWasd);
};
[Link] = function() {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < [Link]*2; i+= [Link]/2) {
checkPlace([Link](22), i);
}
}
};
// REMOVED!!! so they cant abuse :)
let projects = [];
let botIDS = 0;
[Link] = function() {
botSkts = [];
botIDS = 0;
for (let i = 0; i < [Link]; i++) {
let test = new WebSocket(`[Link]
[Link] = "arraybuffer";

[Link] = function() {
[Link] = function(type) {
let data = [Link](arguments, 1);
let binary = [Link]([type, data]);
[Link](binary);
};
for (let i = 0; i < 4; i++) {
[Link]("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
action: "homepage"
}).then(function (token) {
[Link]("bots", [Link]("&")[0] + "&token="
+ encodeURIComponent(token), botIDS);
[Link]([test]);
botIDS++;
});
}
};
[Link] = function(message) {
let data = new Uint8Array([Link]);
let parsed = [Link](data);
let type = parsed[0];
data = parsed[1];
};
}
};
[Link] = function() {
for (let i = 0; i < ([Link] < 3 ? 3 : 4); i++) {

[Link]("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
action: "homepage"
}).then(function (token) {
// CONNECT SOCKET:
botSpawn(token);
});
}
};
[Link] = function() {
[Link]((botyyyyy)=>{
[Link] = true;
});
bots = [];
};
[Link] = function() {
if ([Link]) {
[Link]((tmp) => {
[Link] = false;
});
breakObjects = [];
}
};
[Link] = function() {
[Link] = ![Link];
};
[Link] = function() {
[Link] = ![Link];
[Link]((tmp) => {
if ([Link]) {
[Link] = [Link];
}
});
};
[Link] = function(tmpObj) {
resize();
// ACTION BAR:
[Link](actionBar);
for (let i = 0; i < ([Link] + [Link]); +
+i) {
(function(i) {
[Link]({
id: "actionBarItem" + i,
class: "actionBarItem",
style: "display:none",
onmouseout: function() {
showItemInfo();
},
parent: actionBar
});
})(i);
}
for (let i = 0; i < ([Link] + [Link]); +
+i) {
(function(i) {
let tmpCanvas = [Link]("canvas");
[Link] = [Link] = 66;
let tmpContext = [Link]("2d");
[Link](([Link] / 2),
([Link] / 2));
[Link] = false;
[Link] = false;
[Link] = false;
if ([Link][i]) {
[Link](([Link]/4)+[Link]);
let tmpSprite = new Image();
toolSprites[[Link][i].src] = tmpSprite;
[Link] = function() {
[Link] = true;
let tmpPad = 1 / ([Link] / [Link]);
let tmpMlt = ([Link][i].iPad || 1);
[Link](this, -
([Link]*tmpMlt*[Link]*tmpPad)/2, -
([Link]*tmpMlt*[Link])/2,

[Link]*tmpMlt*tmpPad*[Link],
[Link]*tmpMlt*[Link]);
[Link] = "rgba(0, 0, 70, 0.1)";
[Link] = "source-
atop";
[Link](-[Link] / 2, -
[Link] / 2, [Link], [Link]);
getEl('actionBarItem' + i).[Link] =
"url(" + [Link]() + ")";
};
[Link] = "./../img/weapons/" +
[Link][i].src + ".png";
let tmpUnit = getEl('actionBarItem' + i);
[Link] = [Link](function() {
showItemInfo([Link][i], true);
});
[Link] = [Link](function() {

selectWeapon([Link][[Link][i].type]);
});
[Link](tmpUnit);
} else {
let tmpSprite = getItemSprite([Link][i-
[Link]], true);
let tmpScale = [Link]([Link] -
[Link], [Link]);
[Link] = 1;
[Link](tmpSprite, -tmpScale / 2, -
tmpScale / 2, tmpScale, tmpScale);
[Link] = "rgba(0, 0, 70, 0.1)";
[Link] = "source-atop";
[Link](-tmpScale / 2, -tmpScale / 2,
tmpScale, tmpScale);
getEl('actionBarItem' + i).[Link] =
"url(" + [Link]() + ")";
let tmpUnit = getEl('actionBarItem' + i);
[Link] = [Link](function() {
showItemInfo([Link][i - [Link]]);
});
[Link] = [Link](function() {
selectToBuild([Link][[Link](i -
[Link])]);
});
[Link](tmpUnit);
}
})(i);
}
};
[Link] = function(data) {
if (data) {
// SET INITIAL NAME:
let noname = "unknown";

// VALIDATE NAME:
let name = data + "";
name = [Link](0, [Link]);
name = [Link](/[^\w:\(\)\/? -]+/gmi, " "); // USE SPACE
SO WE CAN CHECK PROFANITY
name = [Link](/[^\x00-\x7F]/g, " ");
name = [Link]();

let langFilter = {
"list": [
"ahole",
"anus",
"ash0le",
"ash0les",
"asholes",
"ass",
"Ass Monkey",
"Assface",
"assh0le",
"assh0lez",
"asshole",
"assholes",
"assholz",
"asswipe",
"azzhole",
"bassterds",
"bastard",
"bastards",
"bastardz",
"basterds",
"basterdz",
"Biatch",
"bitch",
"bitches",
"Blow Job",
"boffing",
"butthole",
"buttwipe",
"c0ck",
"c0cks",
"c0k",
"Carpet Muncher",
"cawk",
"cawks",
"Clit",
"cnts",
"cntz",
"cock",
"cockhead",
"cock-head",
"cocks",
"CockSucker",
"cock-sucker",
"crap",
"cum",
"cunt",
"cunts",
"cuntz",
"dick",
"dild0",
"dild0s",
"dildo",
"dildos",
"dilld0",
"dilld0s",
"dominatricks",
"dominatrics",
"dominatrix",
"dyke",
"enema",
"f u c k",
"f u c k e r",
"fag",
"fag1t",
"faget",
"fagg1t",
"faggit",
"faggot",
"fagg0t",
"fagit",
"fags",
"fagz",
"faig",
"faigs",
"fart",
"flipping the bird",
"fuck",
"fucker",
"fuckin",
"fucking",
"fucks",
"Fudge Packer",
"fuk",
"Fukah",
"Fuken",
"fuker",
"Fukin",
"Fukk",
"Fukkah",
"Fukken",
"Fukker",
"Fukkin",
"g00k",
"God-damned",
"h00r",
"h0ar",
"h0re",
"hells",
"hoar",
"hoor",
"hoore",
"jackoff",
"jap",
"japs",
"jerk-off",
"jisim",
"jiss",
"jizm",
"jizz",
"knob",
"knobs",
"knobz",
"kunt",
"kunts",
"kuntz",
"Lezzian",
"Lipshits",
"Lipshitz",
"masochist",
"masokist",
"massterbait",
"masstrbait",
"masstrbate",
"masterbaiter",
"masterbate",
"masterbates",
"Motha Fucker",
"Motha Fuker",
"Motha Fukkah",
"Motha Fukker",
"Mother Fucker",
"Mother Fukah",
"Mother Fuker",
"Mother Fukkah",
"Mother Fukker",
"mother-fucker",
"Mutha Fucker",
"Mutha Fukah",
"Mutha Fuker",
"Mutha Fukkah",
"Mutha Fukker",
"n1gr",
"nastt",
"nigger;",
"nigur;",
"niiger;",
"niigr;",
"orafis",
"orgasim;",
"orgasm",
"orgasum",
"oriface",
"orifice",
"orifiss",
"packi",
"packie",
"packy",
"paki",
"pakie",
"paky",
"pecker",
"peeenus",
"peeenusss",
"peenus",
"peinus",
"pen1s",
"penas",
"penis",
"penis-breath",
"penus",
"penuus",
"Phuc",
"Phuck",
"Phuk",
"Phuker",
"Phukker",
"polac",
"polack",
"polak",
"Poonani",
"pr1c",
"pr1ck",
"pr1k",
"pusse",
"pussee",
"pussy",
"puuke",
"puuker",
"queer",
"queers",
"queerz",
"qweers",
"qweerz",
"qweir",
"recktum",
"rectum",
"retard",
"sadist",
"scank",
"schlong",
"screwing",
"semen",
"sex",
"sexy",
"Sh!t",
"sh1t",
"sh1ter",
"sh1ts",
"sh1tter",
"sh1tz",
"shit",
"shits",
"shitter",
"Shitty",
"Shity",
"shitz",
"Shyt",
"Shyte",
"Shytty",
"Shyty",
"skanck",
"skank",
"skankee",
"skankey",
"skanks",
"Skanky",
"slag",
"slut",
"sluts",
"Slutty",
"slutz",
"son-of-a-bitch",
"tit",
"turd",
"va1jina",
"vag1na",
"vagiina",
"vagina",
"vaj1na",
"vajina",
"vullva",
"vulva",
"w0p",
"wh00r",
"wh0re",
"whore",
"xrated",
"xxx",
"b!+ch",
"bitch",
"blowjob",
"clit",
"arschloch",
"fuck",
"shit",
"ass",
"asshole",
"b!tch",
"b17ch",
"b1tch",
"bastard",
"bi+ch",
"boiolas",
"buceta",
"c0ck",
"cawk",
"chink",
"cipa",
"clits",
"cock",
"cum",
"cunt",
"dildo",
"dirsa",
"ejakulate",
"fatass",
"fcuk",
"fuk",
"fux0r",
"hoer",
"hore",
"jism",
"kawk",
"l3itch",
"l3i+ch",
"lesbian",
"masturbate",
"masterbat*",
"masterbat3",
"motherfucker",
"s.o.b.",
"mofo",
"nazi",
"nigga",
"nigger",
"nutsack",
"phuck",
"pimpis",
"pusse",
"pussy",
"scrotum",
"sh!t",
"shemale",
"shi+",
"sh!+",
"slut",
"smut",
"teets",
"tits",
"boobs",
"b00bs",
"teez",
"testical",
"testicle",
"titt",
"w00se",
"jackoff",
"wank",
"whoar",
"whore",
"*damn",
"*dyke",
"*fuck*",
"*shit*",
"@$$",
"amcik",
"andskota",
"arse*",
"assrammer",
"ayir",
"bi7ch",
"bitch*",
"bollock*",
"breasts",
"butt-pirate",
"cabron",
"cazzo",
"chraa",
"chuj",
"Cock*",
"cunt*",
"d4mn",
"daygo",
"dego",
"dick*",
"dike*",
"dupa",
"dziwka",
"ejackulate",
"Ekrem*",
"Ekto",
"enculer",
"faen",
"fag*",
"fanculo",
"fanny",
"feces",
"feg",
"Felcher",
"ficken",
"fitt*",
"Flikker",
"foreskin",
"Fotze",
"Fu(*",
"fuk*",
"futkretzn",
"gook",
"guiena",
"h0r",
"h4x0r",
"hell",
"helvete",
"hoer*",
"honkey",
"Huevon",
"hui",
"injun",
"jizz",
"kanker*",
"kike",
"klootzak",
"kraut",
"knulle",
"kuk",
"kuksuger",
"Kurac",
"kurwa",
"kusi*",
"kyrpa*",
"lesbo",
"mamhoon",
"masturbat*",
"merd*",
"mibun",
"monkleigh",
"mouliewop",
"muie",
"mulkku",
"muschi",
"nazis",
"nepesaurio",
"nigger*",
"orospu",
"paska*",
"perse",
"picka",
"pierdol*",
"pillu*",
"pimmel",
"piss*",
"pizda",
"poontsee",
"poop",
"porn",
"p0rn",
"pr0n",
"preteen",
"pula",
"pule",
"puta",
"puto",
"qahbeh",
"queef*",
"rautenberg",
"schaffer",
"scheiss*",
"schlampe",
"schmuck",
"screw",
"sh!t*",
"sharmuta",
"sharmute",
"shipal",
"shiz",
"skribz",
"skurwysyn",
"sphencter",
"spic",
"spierdalaj",
"splooge",
"suka",
"b00b*",
"testicle*",
"titt*",
"twat",
"vittu",
"wank*",
"wetback*",
"wichser",
"wop*",
"yed",
"zabourah",
"4r5e",
"5h1t",
"5hit",
"a55",
"anal",
"anus",
"ar5e",
"arrse",
"arse",
"ass",
"ass-fucker",
"asses",
"assfucker",
"assfukka",
"asshole",
"assholes",
"asswhole",
"a_s_s",
"b!tch",
"b00bs",
"b17ch",
"b1tch",
"ballbag",
"balls",
"ballsack",
"bastard",
"beastial",
"beastiality",
"bellend",
"bestial",
"bestiality",
"bi+ch",
"biatch",
"bitch",
"bitcher",
"bitchers",
"bitches",
"bitchin",
"bitching",
"bloody",
"blow job",
"blowjob",
"blowjobs",
"boiolas",
"bollock",
"bollok",
"boner",
"boob",
"boobs",
"booobs",
"boooobs",
"booooobs",
"booooooobs",
"breasts",
"buceta",
"bugger",
"bum",
"bunny fucker",
"butt",
"butthole",
"buttmuch",
"buttplug",
"c0ck",
"c0cksucker",
"carpet muncher",
"cawk",
"chink",
"cipa",
"cl1t",
"clit",
"clitoris",
"clits",
"cnut",
"cock",
"cock-sucker",
"cockface",
"cockhead",
"cockmunch",
"cockmuncher",
"cocks",
"cocksuck",
"cocksucked",
"cocksucker",
"cocksucking",
"cocksucks",
"cocksuka",
"cocksukka",
"cok",
"cokmuncher",
"coksucka",
"coon",
"cox",
"crap",
"cum",
"cummer",
"cumming",
"cums",
"cumshot",
"cunilingus",
"cunillingus",
"cunnilingus",
"cunt",
"cuntlick",
"cuntlicker",
"cuntlicking",
"cunts",
"cyalis",
"cyberfuc",
"cyberfuck",
"cyberfucked",
"cyberfucker",
"cyberfuckers",
"cyberfucking",
"d1ck",
"damn",
"dick",
"dickhead",
"dildo",
"dildos",
"dink",
"dinks",
"dirsa",
"dlck",
"dog-fucker",
"doggin",
"dogging",
"donkeyribber",
"doosh",
"duche",
"dyke",
"ejaculate",
"ejaculated",
"ejaculates",
"ejaculating",
"ejaculatings",
"ejaculation",
"ejakulate",
"f u c k",
"f u c k e r",
"f4nny",
"fag",
"fagging",
"faggitt",
"faggot",
"faggs",
"fagot",
"fagots",
"fags",
"fanny",
"fannyflaps",
"fannyfucker",
"fanyy",
"fatass",
"fcuk",
"fcuker",
"fcuking",
"feck",
"fecker",
"felching",
"fellate",
"fellatio",
"fingerfuck",
"fingerfucked",
"fingerfucker",
"fingerfuckers",
"fingerfucking",
"fingerfucks",
"fistfuck",
"fistfucked",
"fistfucker",
"fistfuckers",
"fistfucking",
"fistfuckings",
"fistfucks",
"flange",
"fook",
"fooker",
"fuck",
"fucka",
"fucked",
"fucker",
"fuckers",
"fuckhead",
"fuckheads",
"fuckin",
"fucking",
"fuckings",
"fuckingshitmotherfucker",
"fuckme",
"fucks",
"fuckwhit",
"fuckwit",
"fudge packer",
"fudgepacker",
"fuk",
"fuker",
"fukker",
"fukkin",
"fuks",
"fukwhit",
"fukwit",
"fux",
"fux0r",
"f_u_c_k",
"gangbang",
"gangbanged",
"gangbangs",
"gaylord",
"gaysex",
"goatse",
"God",
"god-dam",
"god-damned",
"goddamn",
"goddamned",
"hardcoresex",
"hell",
"heshe",
"hoar",
"hoare",
"hoer",
"homo",
"hore",
"horniest",
"horny",
"hotsex",
"jack-off",
"jackoff",
"jap",
"jerk-off",
"jism",
"jiz",
"jizm",
"jizz",
"kawk",
"knob",
"knobead",
"knobed",
"knobend",
"knobhead",
"knobjocky",
"knobjokey",
"kock",
"kondum",
"kondums",
"kum",
"kummer",
"kumming",
"kums",
"kunilingus",
"l3i+ch",
"l3itch",
"labia",
"lust",
"lusting",
"m0f0",
"m0fo",
"m45terbate",
"ma5terb8",
"ma5terbate",
"masochist",
"master-bate",
"masterb8",
"masterbat*",
"masterbat3",
"masterbate",
"masterbation",
"masterbations",
"masturbate",
"mo-fo",
"mof0",
"mofo",
"mothafuck",
"mothafucka",
"mothafuckas",
"mothafuckaz",
"mothafucked",
"mothafucker",
"mothafuckers",
"mothafuckin",
"mothafucking",
"mothafuckings",
"mothafucks",
"mother fucker",
"motherfuck",
"motherfucked",
"motherfucker",
"motherfuckers",
"motherfuckin",
"motherfucking",
"motherfuckings",
"motherfuckka",
"motherfucks",
"muff",
"mutha",
"muthafecker",
"muthafuckker",
"muther",
"mutherfucker",
"n1gga",
"n1gger",
"nazi",
"nigg3r",
"nigg4h",
"nigga",
"niggah",
"niggas",
"niggaz",
"nigger",
"niggers",
"nob",
"nob jokey",
"nobhead",
"nobjocky",
"nobjokey",
"numbnuts",
"nutsack",
"orgasim",
"orgasims",
"orgasm",
"orgasms",
"p0rn",
"pawn",
"pecker",
"penis",
"penisfucker",
"phonesex",
"phuck",
"phuk",
"phuked",
"phuking",
"phukked",
"phukking",
"phuks",
"phuq",
"pigfucker",
"pimpis",
"piss",
"pissed",
"pisser",
"pissers",
"pisses",
"pissflaps",
"pissin",
"pissing",
"pissoff",
"poop",
"porn",
"porno",
"pornography",
"pornos",
"prick",
"pricks",
"pron",
"pube",
"pusse",
"pussi",
"pussies",
"pussy",
"pussys",
"rectum",
"retard",
"rimjaw",
"rimming",
"s hit",
"s.o.b.",
"sadist",
"schlong",
"screwing",
"scroat",
"scrote",
"scrotum",
"semen",
"sex",
"sh!+",
"sh!t",
"sh1t",
"shag",
"shagger",
"shaggin",
"shagging",
"shemale",
"shi+",
"shit",
"shitdick",
"shite",
"shited",
"shitey",
"shitfuck",
"shitfull",
"shithead",
"shiting",
"shitings",
"shits",
"shitted",
"shitter",
"shitters",
"shitting",
"shittings",
"shitty",
"skank",
"slut",
"sluts",
"smegma",
"smut",
"snatch",
"son-of-a-bitch",
"spac",
"spunk",
"s_h_i_t",
"t1tt1e5",
"t1tties",
"teets",
"teez",
"testical",
"testicle",
"tit",
"titfuck",
"tits",
"titt",
"tittie5",
"tittiefucker",
"titties",
"tittyfuck",
"tittywank",
"titwank",
"tosser",
"turd",
"tw4t",
"twat",
"twathead",
"twatty",
"twunt",
"twunter",
"v14gra",
"v1gra",
"vagina",
"viagra",
"vulva",
"w00se",
"wang",
"wank",
"wanker",
"wanky",
"whoar",
"whore",
"willies",
"willy",
"xrated",
"xxx",
"jew",
"black",
"baby",
"child",
"white",
"porn",
"pedo",
"trump",
"clinton",
"hitler",
"nazi",
"gay",
"pride",
"sex",
"pleasure",
"touch",
"poo",
"kids",
"rape",
"white power",
"nigga",
"nig nog",
"doggy",
"rapist",
"boner",
"nigger",
"nigg",
"finger",
"nogger",
"nagger",
"nig",
"fag",
"gai",
"pole",
"stripper",
"penis",
"vagina",
"pussy",
"nazi",
"hitler",
"stalin",
"burn",
"chamber",
"cock",
"peen",
"dick",
"spick",
"nieger",
"die",
"satan",
"n|ig",
"nlg",
"cunt",
"c0ck",
"fag",
"lick",
"condom",
"anal",
"shit",
"phile",
"little",
"kids",
"free KR",
"tiny",
"sidney",
"ass",
"kill",
".io",
"(dot)",
"[dot]",
"mini",
"whiore",
"whore",
"faggot",
"github",
"1337",
"666",
"satan",
"senpa",
"discord",
"d1scord",
"mistik",
".io",
"[Link]",
"sidney",
"sid",
"senpaio",
"vries",
"asa"
],
"exclude": [],
"placeHolder": "*",
"regex": {},
"replaceRegex": {}
};

let isProfane = false;


let convertedName = [Link]().replace(/\s/g,
"").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
for (let word of [Link]) {
if ([Link](word) != -1) {
isProfane = true;
break;
}
}

if ([Link] > 0 && !isProfane) {


noname = name;
}

return noname;
}
};
[Link]();
},
webgl_test: () => {
return;
let canvas = [Link]("canvas");
[Link] = "WEBGL";
[Link] = [Link] = 300;
[Link] = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
`;

let fat = [Link]("div");


[Link] = "faku";
[Link] = [Link] = 300;
[Link] = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
font-size: 20px;
`;
[Link] = "Webgl Test Rendering";

let gl = [Link]("webgl");
if (!gl) {
alert("urbad");
return;
}

[Link](canvas);
[Link](fat);
log(gl);

[Link](0, 0, 0, 0.2);
[Link](gl.COLOR_BUFFER_BIT);

let buffer = [Link]();


[Link](gl.ARRAY_BUFFER, buffer);

function render(vs, fs, vertice, type) {

let vShader = [Link](gl.VERTEX_SHADER);


[Link](vShader, vs);
[Link](vShader);
[Link](vShader, gl.COMPILE_STATUS);

let fShader = [Link](gl.FRAGMENT_SHADER);


[Link](fShader, fs);
[Link](fShader);
[Link](fShader, gl.COMPILE_STATUS);

let program = [Link]();


[Link](program, vShader);
[Link](program, fShader);
[Link](program);
[Link](program, gl.LINK_STATUS);
[Link](program);

let vertex = [Link](program, "vertex");


[Link](vertex);
[Link](vertex, 2, [Link], false, 0, 0);
let vertices = [Link] / 2;
[Link](gl.ARRAY_BUFFER, new Float32Array(vertice),
gl.DYNAMIC_DRAW);
[Link](type, 0, vertices);
}

function hexToRgb(hex) {
return [Link](1).match(/.{1,2}/g).map(g => parseInt(g, 16));
}

function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}

let max = 50;


for (let i = 0; i < max; i++) {
let radian = ([Link] * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`,`
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1);
}
`, [
// moveto, lineto
0 + ([Link](radian) * 0.5), 0 + ([Link](radian) * 0.5),
0, 0,
], gl.LINE_LOOP);
}
}
};
if (codes) {
for (let code in codes) {
let func = codes[code];
typeof func === "function" && func();
}
[Link] = function() {
if (!useHack) {
useHack = true;
[Link]();
}
};
}
}(1);

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