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6 Fighter Character

The document details a Dungeons & Dragons character sheet for a Human Fighter 6 (Champion) with specific attributes, skills, and equipment. The character has a neutral alignment, notable traits, and a background as an Acolyte, along with various combat abilities and proficiencies. It also includes gameplay mechanics, actions, and references to the Player's Handbook for further context.

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Griffin P. Ellis
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0% found this document useful (0 votes)
63 views4 pages

6 Fighter Character

The document details a Dungeons & Dragons character sheet for a Human Fighter 6 (Champion) with specific attributes, skills, and equipment. The character has a neutral alignment, notable traits, and a background as an Acolyte, along with various combat abilities and proficiencies. It also includes gameplay mechanics, actions, and references to the Player's Handbook for further context.

Uploaded by

Griffin P. Ellis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

9/26/23, 5:43 PM Fast Character | D&D Character Maker | Human Fighter 6 (Champion)

Fighter 6 (Champion) 14,840


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Human Acolyte
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+5 +3 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Neutral. I will help others, but
(AC) INITIATIVE avoid serious personal risks or loyalties
20 that don't benefit me.
SAVING THROWS
18 +3 30 ft.
Acolyte Background [PHB p. 127]
Armor Worn: chain mail, shield
+8 Strength Saves * • Feature: Shelter of the Faithful.
DEX +3 Dexterity Saves • Traits: Has divine visions. Obsessed with
HIT POINTS HIT DICE winning.
+3 +7 Constitution Saves *
+0 Intelligence Saves
64 6d10
• Ideal: Recover lost relics.
16 +1 Wisdom Saves • Bond: Renown foe of faith's enemies.
+0 Charisma Saves • Flaw: Overconfident on destiny.
DEATH SAVES: Success O O O Fail O O O
* Prof. bonus added
Human Traits [PHB p. 29]
CON SKILLS WEAPON & UNARMED ATTACKS
• Creature Type: Humanoid
• Age: 30 years old
+4 +3 Acrobatics (Dex) Extra Attack. When making an Attack action,
you may make two attacks rather than one.
• Medium Size (6' 1", 212 lbs.)
18 +1 Animal Handling (Wis)
+0 Arcana (Int) Fighter Class Features [PHB p. 70]
Battleaxe. Melee Weapon Attack: +8 to hit, • Fighting Style (Duelling)
+8 Athletics (Str) *
reach 5 ft. Hit: 1d8+5 slashing damage. • Second Wind (regain 1d10+6 h.p.)
+0 Deception (Cha)
INT (If used two-handed in melee, does • Action Surge (extra action in turn once
+0 History (Int) 1d10+5 damage.) betw. short rests)
+0 +4 Insight (Wis) * • Improved Critical (crit on 19 or 20)
11 +0 Intimidation (Cha) Javelin. Melee Weapon Attack: +8 to hit, reach 5 • Extra Attack (2/attack)
+0 Investigation (Int) ft. Hit: 1d6+5 piercing damage. (If thrown,
+1 Medicine (Wis) normal range to 30 ft.; disadvantage long
range 31 to 120 ft.)
+0 Nature (Int)
WIS
+4 Perception (Wis) * MAGIC, FEATS & SPECIAL ATTACKS
+1 +0 Performance (Cha)
Fighting Style: Duelling. Add 2 damage to each
13 +0 Persuasion (Cha)
melee weapon attack if no other weapon in
+3 Religion (Int) * other hand.
+3 Sleight of Hand (Dex)
+3 Stealth (Dex) (Disadv.) EQUIPMENT & TREASURE
CHA
+1 Survival (Wis) Carried Gear [PHB, p. 143]: chain mail armor
+0 (AC 16), shield (AC +2), battleaxe, javelin, set of
common clothes, holy symbol: amulet, prayer
10 * Prof. bonus added
book, 5 sticks of incense, vestments. (This load is
14 PASSIVE WISDOM
(PERCEPTION)
about 132 lbs.; add 1 lb. per 50 coins carried.)

Coins & Gems: 587 gold pieces (gp); 31 silver


pieces (sp); 9 copper pieces (cp); 2 gems (worth
PROFICIENCIES & LANGUAGES 50 gp each)
Armor: light armor, medium armor, heavy
armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Athletics, Insight, Perception, Religion
Languages: Common, Halfling, Orc, Celestial

ENCUMBRANCE
Lifting & Carrying: 300 lbs. max. carrying
capacity; 600 lbs. pushing or dragging (speed
-5 ft.); 600 lbs. max. lift.

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9/26/23, 5:43 PM Fast Character | D&D Character Maker | Human Fighter 6 (Champion)

PLAYING THE GAME ACTIONS (1 per turn) MOVEMENTS (limited by Speed)


• The Dungeon Master (DM) describes a • Attack: Roll to hit, melee or ranged. Some • Move: Distance equal to Speed.
scene and players take turns describing classes and creatures make extra attacks at • Crawl, Climb, Swim, Squeeze, Move
their characters' responses. higher levels with this action. Across Difficult Terrain or Move While
• For ability checks, saving throws, and • Cast Spell: If casting time 1 action. Grappling: "Half speed," uses up 10 ft.
attack rolls, roll 1d20 + one ability • Dash: Double Speed this turn. of Speed per 5 ft. distance.
modifier + proficiency bonus (if proficient • Disengage: Avoiding all opportunity attacks • Drop Prone: No cost to Speed.
in task). The higher the total, the better while moving; "defensive retreat." • Stand Up: From Prone position/condition,
the effort. The DM tracks minimum totals • Dodge: Give attackers disadvantage. costs half Speed that turn.
needed for successful results. • Escape: Try to break free from grapple. • Take Cover: At end of move, half cover
• For initiative rolls, roll 1d20 + Initiative • Grapple: Special melee attack. gives +2 to Armor Class and Dexterity
(Dex) modifier. Higher totals act before • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives
lower totals in the same 6-second round. check or attack roll. +5 AC and Dex saves.
• During a turn, a character or creature may • Hide: Stealth allowed only if unobserved.
do 1 movement, 1 action and up to 1 • Ready: Plan to take action as reaction when REACTIONS (1 between turns)
bonus action. Between turns, do up to 1 trigger occurs. • Cast Spell: If casting time 1 reaction.
reaction. • Search: Perception or Investigation check. • Opportunity Attack: May make one attack
• Advantage: Roll two d20s and use the • Shove: Special melee attack. if enemy moves out of reach.
higher result. Disadvantage: Roll two • Stabilze: DC 10 Medicine check to aid 0 • Readied Action: After trigger occurs, else
d20s and use the lower result. h.p. dying creature; automatic success if action wasted.
• On attack rolls only, a "natural 20" is using healer's kit.
FREE ACTIONS
always a critical hit, while a "natural 1" is • Use Object: Pick a lock, activate magical
• Concentration (Maintain A Spell): Ends if
always a miss. item, cover a hooded lantern, etc.
• Saving throws are rolled as needed at any • Use Potion: Drink or administer. caster starts another concentration spell,
time due to attacks, spells, or hazzards. • Use Shield: Equip or drop a shield. or the caster is incapacitated, stunned,
unconscious, or killed. If caster takes
• A character may die if failing three death
BONUS ACTIONS (up to 1 per turn) damage, a Constitution saving throw is
saves while at 0 hit points, gaining 6
• Offhand Attack: If doing Attack as action, needed to avoid immediately ending spell.
levels of exhaustion, or suffering certain
deadly spells and hazzards. may make one attack this turn if light DC is equal to 10 or half damage taken,
• Specific traits, features, spells, and magic weapon in other hand. whichever is greater. Each hit needs a
• Cast Spell: If casting time 1 bonus action. separate saving throw check.
items may create exceptions to any rules.
• Interacting With An Object: Generally
part of another Movement or Action.
Examples: Draw one weapon, drop a held
object, or open an unlocked door.

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9/26/23, 5:43 PM Fast Character | D&D Character Maker | Human Fighter 6 (Champion)

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Page number references...

[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of
the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).

[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).

[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).

[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).

[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
0786966599; ISBN-13: 978-0786966592).

[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).

[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).

[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
0786967872).

[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).

[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).

[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).

[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).

[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).

[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).

Books are available from a gaming store near you.

HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS

[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).

[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).

[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from [Link]
Martial-Archetype-for-Fighters

[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from [Link]
Class-for-DD-5e-2020

[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from [Link]
the-Maestro--Bard-College-Option

DOWNLOADS

[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from [Link]
[EEPG] = Elemental Evil Player's Companion, available for download from [Link]
products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from [Link]
arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from [Link]
arcana/unearthed-arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from [Link]
arcana/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
[Link].

[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from [Link]
arcana/centaurs-and-minotaurs

[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from
[Link]

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9/26/23, 5:43 PM Fast Character | D&D Character Maker | Human Fighter 6 (Champion)
[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from [Link]
arcana/travelers-multiverse

[TP] = The Tortle Package, see [Link]

FREQUENTLY ASKED QUESTIONS | CONTACT (especially about typos, glitches and othre errrors)
Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC in the United States and other
countries. © 2009 Wizards. All Rights Reserved.
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the
trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example,
DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and
D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more
information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at
[Link].

Critical Role is a trademark of Critical Role Productions. For more information, see [Link] and [Link].

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