Agone Char
Agone Char
“
I took up my family’s rightful title eighteen
years ago, I have exercised my office without
fail, and never has anyone presumed before to
ask me anything of the sort. Explain to me
then, bird of ill omen, why it is that I should
leave my fair Domain to wander the roads in
your company.
”
ou are the epitome of the law, and it is your duty to enforce it in your barony. You like to think you rule your sub-
Y jects with the proverbial iron hand in a velvet glove. It has been long since last you had to take up the sword to
enforce one of your edicts, but you still enjoy dispensing justice in the great audience chamber bedecked with your
colors. The sight of the black and red doublet covering your broad shoulders is known throughout your lands, and
your vassals tremble when you thoughtfully finger your red moustache. After years of practicing your office, you are
indisputably an admirable lord. Draped in your great cloak, you roam your lands as often as you can, and hunt with
fervor and passion. You enforce feudal law with no particular pleasure, striving to be fair and just.
Archetype
Origin : Urgamand SKILLS
Race : Human Courtly : Diplomacy 5,
Eloquence 5, Etiquette : nobility 5,
Age : 41 years Traditions: Urgamand 8.
Height : 5’ 11’’ (SIZ 0) Knowledge : Alphabet :
Weight : 194 lbs. Armgardic 5, Language :
MV : 3 Urgamish 6, Language : Keshite 4,
Law 8, Strategy 7.
ATTRIBUTES Occult : Cipher-sorcerer 4.
Flame : 01 Rogue : Hunt 6.
Dark Flame : 00 Trials : Alertness 6, Athletics 5,
Dodge 8, Ride 7, Weapon : sword 8,
Body : 01 Weapon : shield 6.
Dark Body : 00
Body bonus : +1 OFFICE & SOCIETY ASSET
AGIlity : 8 Lord (5)
PERception : 7
STAmina : 7 COMBAT
STRength : 9 Melee attack : Sword : 18 + 1d10
Ranged attack : -
Spirit : 01 Melee defense
Dark Spirit : 00 Dodge :
Spirit bonus : +1 17 - armor penalty + 1d10
INTelligence : 6 Parry :
WILl : 6 sword : 18 + 1d10 ; shield : 19 + 1d10
Ranged defense :
Soul : 01 (17 - armor penalty) / 2
Dark Soul : 00
Soul bonus : +1 WEAPON
CHArisma : 6 Sword : +1 / +1 / +1 / +4 / 0
Shield : -3 / +0 / +4 / +1(C) / 0
CREativity : 5
ARMOR
SECONDARY Plate
ATTRIBUTES Vest only : Penalty -5, Prot. 7
MEL : 8 Partial : Penalty -10, Prot. 13
AIM : 7 Complete : Penalty -14,
ASC : - Protection 14
ART : -
HP : 54 ANIMAL COMPANION
SWT : 18 Warhorse
CWT : 27 STA 12, STR 12, AGI 3, PER 7
DB : +2 MEL 7, ASC -, ART -
Fortune points : 02 SIZ +1 / MV 6 / DB +10
HP 82 / SWT 27 / CWT 41
Max. Load : 210
Half Load : 105 Skills : Athletics 7
Daily Load : 52 Weapon : Hooves 6 / Trample 6
You know, I believe I have never heard of such doings myself.
“
Come, let us check in Tysaniar’s Encyclopedia. It might hold entries that are relevant
and will cast a new light on this.
”
our form, clad in its thick frieze coat, is known throughout the region. You are fully aware that you are a vessel
Y of knowledge. You hope to always push back illiteracy and support learning, and you advocate ceaselessly the vir-
tues of reading. You are the one to turn to when confronted by ignorance. With your iron skullcap on your head, you
like to settle for long hours of uninterrupted work in the study where your Dancer so likes to sprawl on an antique
lectern. There you have the leisure to unroll the scrolls you bought from passing merchants. The only noise that dis-
turbs the quietness of your contemplation is the soft chiming of your own arm-rings.
Archetype
Origin : Urgamand ATTRIBUTES Knowledge : Alphabet :
Race : Human Flame : 01 Armgardic 6, Alphabet :
Dark Flame : 00 Septentrian 5, Geography 5,
History 6, Language: Urgamish
Body : 01 6, Language : Keshite 5,
Dark Body : 00 Language : Liturgic 5, Law 4.
Body bonus : +1 Occult : Cipher-sorcerer 6,
AGIlity : 6 Concord 6, Dancer lore 6,
Age : 37 years PERception : 5 Resonance : Eclipsist 6,
Height : 5’ 4’’ STAmina : 5 Scansion 7.
(SIZ 0) STRength : 5 Trials : Alertness 3, Athletics 3,
Weight : 128 lbs. Dodge 6, Ride 5, Weapon :
MV : 3 Spirit : 01 Dagger 5.
Dark
Spirit : 00 OFFICE & SOCIETY ASSET
Spirit bonus : Librarian (2)
+1
INTelligence : 9 COMBAT
WILl : 9 Melee attack : 13 + 1d10
Ranged attack : -
Soul : 01 Melee defense
Dodge : 13 + 1d10
Dark Soul : 00 Parry : 11 + 1d10
Soul bonus : +1 Ranged defense : 6
CHArisma : 7
CREativity : 7 WEAPON
Dagger : 0 / +2 / 0 / +1 / -1
SECONDARY
ATTRIBUTES ARMOR
MEL : 5 Heavy clothing
AIM : 5 Vest only : Penalty 0, Prot. 1
ASC : 9 Partial : Penalty 0, Protection 1
ART : 7 Complete : Penalty 0, Prot. 2
HP : 46
SWT : 15 MAGIC
CWT : 23 ART : 7, Scansion : 7, Poetry : 7
DB : 0 Magical Art Pot. : 15
Fortune points : 02
ASC : 9, Resonance : 6, Dancer
Max. Load : 140 lore : 6
Half Load : 70 ASC Pot. : 20
Daily Load : 35
DANCER
SKILLS Memory : 18
Courtly : Etiquette : nobi- ASC bonus : +3
lity 5, Painting 4, Poetry Empathy : 6
7, Stewardship 5, Stamina : 4
Traditions :
Urgamand 5.
You keep behaving like
“
that, you low-born scum, and
I’ll make your head roll like a
marble. And then your
friends and family will do no
more than mourn your sorry
soul, unless they want to
share your fate.
espite the large metal helmet covering your face, your two horns make you easily recognizable as a minotaur. Clad
”
D in intricate plated armor that covers you from head to toe, you enjoy boldly wandering the city streets. You wield
the great double-handed axe and the bastard sword with equal skill. Very few would ever dare tackle an adversary such
as you. Solid and stubborn, you are not well liked by the population but your reputation lets you carry out your fear-
some work in a leisurely manner. Silent and alone, you pace the wide cobblestone streets of your city, never replying
to the strained greetings from the leading citizens that cross your path. Sometimes, when
jeered at by mischievous youngsters, you drive them away by placing a huge hand on
the impressive hilt of your axe, with its ebony-back pommel. You
are feared and despised in silence. Misfortune befalls the dis-
respectful. The odor of blood fills your muzzle.
Archetype
Origin : Janrenia Trickster
Race : Minotaur Max. Load : 480
Half Load : 240
Age : 39 years Daily Load : 120
Height : 8’ 3’’ (SIZ +1)
Weight : 379 lbs. SKILLS
Courtly : Etiquette : Urban 5,
MV : 4 Etiquette : rogue 2, Traditions :
Janrenia 5.
ATTRIBUTES Knowledge : Language : Keshite
Flame : 01 5, Language : Janrenian 5, Law 6,
Dark Flame : 00 Season : Summer 5, Strategy 5,
Surgery 5.
Body : 01 Occult : Demonology 5.
Dark Body : 01 Rogue : Gambling 3.
Body bonus : +1 Trials : Alertness 8, Athletics 7,
AGIlity : 8 Climb 5, Dodge 8, First aid 4,
PERception : 4 Survival 6, Weapon : Horns 7,
Weapon : Double Axe 9.
STAmina : 10
STRength : 13 SEASONLINGS
SPECIAL ASSETS
Spirit : 01 Goring, Minor night-vision
Dark Spirit : 01
Spirit bonus : +1 OFFICE & SOCIETY ASSET
INTelligence : 5 Executioner (2)
WILl : 5
COMBAT
Soul : 01 Melee attack :
Dark Soul : 00 Horns : 19 + 1d10 ;
Double axe : 20 + 1d10
Soul bonus : +1 Ranged attack : -
CHArisma : 4 Melee defense
CREativity : 4 Dodge :
17 - armor penalty + 1d10
SECONDARY Parry :
ATTRIBUTES Horns : 16 + 1d10 ;
MEL : 10 Double axe : 17 + 1d10
AIM : 6 Ranged defense :
ASC : - (17 - armor penalty) / 2
ART : -
HP : 82 WEAPON
Horns : -1 / +1 / 0 / +3 / -
SWT : 27 Double Axe : +1 / 0 / -1 / +8 / +1
CWT : 41
DB : +12 ARMOR
Fortune points : 02 Chain mail (Size +1)
Darkening Vest only : Penalty -4, Prot. 7
points : 10 Partial : Penalty -8, Prot. 13
Sorrow : Complete : Penalty -12, Prot. 14
Ten pieces of gold! I only ask for ten miserable ounces !
“
Is that not a sweet enough price for this elegant mare that will be the pride
of your stables ? …Sultan, I am no knave and even less a fool.
I know I could never swindle a man such as you. That is why I agree to lower my price to eight pieces.
Do we have a deal? Wonderful! My servants will see to the delivery of your purchase.
Let us now drink to celebrate our business.
Y
”
our tongue is the only weapon you have mastered to perfection, for your battle is one of commerce and profit,
and one you fight with a great competence. You prefer to surround yourself with a few mercenaries to ensure your
protection and leave you free to devote yourself entirely to matters of trade. You usually carry a small whip, more as
a symbol of your position than a weapon. As your business is going well, you are easy-going and good-natured. You
never hesitate to ostentatiously spend your money, sometimes spending ou-
trageous amounts to put up new trading posts -always expanding your
network- or to refit your luxurious residence in the heart of the city. You al-
ways make sure to carry out your side of bargains, and host lavish parties,
which are the talk of the town, to curry favors with the high and mighty. You
have a gift for mockery, and earning your displeasure can make your victim
a permanent laughingstock. Nevertheless, you are amiable and a pleasant
traveling companion.
Archetype
Origin : Empire of Keshe SKILLS
Race : Sprite Courtly : Etiquette : Merchants
5, Fast talk 7, Painting 5,
Age : 36 years Stewardship 7, Trade 9,
Height : 3’ 8’’ (SIZ -1) Traditions : Keshe 5.
Weight : 104 lbs. Knowledge : Alphabet :
MV : 2 Septentrian 5, Astronomy 5,
Beast lore 5, Geography 5,
ATTRIBUTES Language : Keshite 5, Language :
Flame : 01 Urgamish 4, Plant lore 5,
Dark Flame : 00 Season : Spring 5.
Rogue : Disguise 5, Gambling 3,
Body : 01
Dark Body : 00 Intrigue 5, Stealth 5.
Body bonus : +1 Trials : Alertness 5, Dodge 8,
AGIlity : 9 Weapon : Whip 5.
PERception : 9
STAmina : 5 SEASONLINGS
STRength : 4 SPECIAL ASSETS
The Sap
Spirit : 01
Dark Spirit : 00 OFFICE & SOCIETY ASSET
Spirit bonus : +1 Caravaneer (2)
INTelligence : 7
WILl : 7 COMBAT
Melee attack : 12 + 1d10
Soul : 01 Ranged attack : -
Dark Soul : 00 Melee defense
Soul bonus : +1 Dodge : 19 + 1d10
CHArisma : 7 Parry : 12 + 1d10
CREativity : 5 Ranged defense : 9
SECONDARY WEAPON
ATTRIBUTES Whip : -1 / 0 / 0 / -2 / -2
MEL : 6
AIM : 9
ASC : - ARMOR
ART : - None
HP : 42
SWT : 14 ANIMAL COMPANION
CWT : 21 Camel
DB : -1 STA 12, STR 12, AGI 4, PER 7
Fortune points : 02 MEL 7, ASC -, ART -
SIZ +1 / MV +6 / DB +10
Max. Load : 108 HP 82 / SWT 27 / CWT 41
Half Load : 54 Skills : Athletics 7, Weapon :
Daily Load : 27 hooves (trample) 5
Miserable, you would have done better to stand by the Cipher-sorcerer’s edicts. Attracting its wise
“ masters’ wrath was a mistake you will now pay for with your blood. Breath one last gasp of this
sweet air and close your eyes, so you will not see the blow coming.
”
lad in a complex outfit of finely reinforced black leather, you know how to remain inconspicuous. With your dan-
C cer crucified on your chest, it is indeed best to keep a low profile, and you have become an expert at doing so.
Your unique aptitudes attracted the notice of the Cipher-sorcerer, and you were chosen for the position of Censor.
Ever since, you have industriously upheld your office, and never known failure. With an untarnished record of suc-
cessful missions, your renown is rising, and so is the fear aroused by your arrival.
Archetype
Origin : Urgamand SKILLS
Race : Human Courtly : Etiquette : Urban 5,
Traditions : Urgamand 5.
Age : 39 years Knowledge : Alphabet :
Height : 5’ 5’’ (SIZ 0) Armgardic 7, Language :
Weight : 121 lbs. Urgamish 7, Language :
MV : 3 Keshite 5, Law 5.
Occult : Cipher-sorcerer 7,
ATTRIBUTES Concord 7, Dancer lore 7,
Flame : 01 Resonance : Obscurantist 8.
Dark Flame : 00 Rogue : Acrobatics 5, Conceal 5,
Disguise 4, Hunt 5, Stealth 5.
Body : 01 Trials : Alertness 6, Athletics 5,
Dark Body : 00 Climb 5, Dodge 5, Weapon : ra-
Body bonus : +1 pier 5.
AGIlity : 7
PERception : 7 OFFICE & SOCIETY ASSET
STAmina : 7 Censor (5)
STRength : 7
COMBAT
Spirit : 01 Melee attack : 15 + 1d10
Dark Spirit : 00 Ranged attack : -
Spirit bonus : +1 Melee defense
INTelligence : 5 Dodge : 13 - armor penalty +1d10
WILl : 10 Parry : 14 + 1d10
Ranged defense :
Soul : 01 (13 - armor penalty) / 2
Dark Soul : 00
Soul bonus : +1 WEAPON
CHArisma : 5 Rapier : 2 / +2 / +1 / +3 / 0
CREativity : 5
ARMOR
SECONDARY Studded leather
ATTRIBUTES Vest only : Penalty -1, Prot. 3
MEL : 7 Partial : Penalty -2, Prot. 5
AIM : 7 Complete : Penalty -4, Prot. 6
ASC : 10
ART : - MAGIC
HP : 53 ASC : 10, Resonance : 8, Dancer
SWT : 17 lore : 7
CWT : 26 ASC Pot. : 21
DB : +1
Fortune DANCER
points : 02 Memory : 18
ASC bonus : +3
Max. Load : 196 Empathy : 5
Half Load : 98 Stamina : 5
Daily Load : 49
Archetype ou are known by your white gown and you
Origin : Modehan Marches
Race : Human
Occult : Cipher-sorcerer 3,
Concord 7, Dancer lore 7,
Y have a solid reputation. You are a kindly druid
and as such have established a peaceful commu-
Resonance : Jornist 7. nion with the nature around you. Nature returns
Age : 39 years Rogue : Conceal 4. the favor by giving you knowledge that makes you
Height : 5’ 6’’ (SIZ 0) Trials : Alertness 5, Athletics 4,
Weight : 130 lbs. a peerless fortune-teller and healer, and providing
Dodge 6, First aid 7, Swim 5,
MV : 3 Weapon : Mace 5. you with bounties, such as the armor of roots that
protects your torso, or the ingredients to brew
ATTRIBUTES OFFICE & SOCIETY ASSET your appeasing and painkilling potions. The Dancer
Flame : 01 Famous (1) you carry in your abundant hair is the proof that
Dark Flame : 00 you are not just anybody, and incurring your dis-
COMBAT pleasure can be a fatal mistake.
Body : 01 Melee attack : 12 + 1d10
Dark Body : 00 Ranged attack : -
Body bonus : +1 Melee defense
AGIlity : 7 Dodge :
PERception : 6
STAmina : 7 14 - armor penalty - 1d10
STRength : 4 Parry : 10 + 1d10
Ranged defense :
Spirit : 01 (14 - armor penalty) / 2
Dark Spirit : 00
Spirit bonus : +1 WEAPON
INTelligence : 10 Mace : 0 / +1 / -1 / +4 / 0
WILl : 7
ARMOR
Soul : 01 Vegetal armor
Dark Soul : 00 Vest only :
Soul bonus : +1 Penalty -2,
CHArisma : 6 Prot. 4
CREativity : 6 Partial :
Penalty -4, Prot. 7
SECONDARY ATTRIBUTES Complete :
MEL : 5 Penalty -6, Prot. 8
AIM : 6
ASC : 10 MAGIC
ART : - ASC : 10, Resonance : 7, Dancer
HP : 51 lore : 7
SWT : 17 ASC Pot. : 22
CWT : 25
DB : 0 DANCER
Fortune points : 02 Memory : 18
ASC bonus : +4
Max. Load : 154 Empathy : 5
Half Load : 77 Stamina : 4
Daily Load : 38
ANIMAL COMPANION
SKILLS
Courtly : Etiquette: rural 5, Owl
Traditions : Modehan Marches 5. STA 5, STR 1, AGI 7, PER 6
Knowledge : Astronomy 5, Beast MEL 4, ASC -, ART -
lore 6, Language : Modehan 5, SIZ -3, MV +1(grounded) / +9
Language : Keshite 3, Medicine (flying), DB -6
7, Plant lore 6, Season : Spring 5, HP 26 / SWT 8 / CWT 13
Surgery 5. Skills : Alertness
6, Dodge 6.
ou prefer to be lightly dressed. Nevertheless, you have taken to wearing a padded leather outfit that clings to
”
Y your body. One can’t be too careful. With your hunting equipment hanging from your belt, you are ready to go
out. Beforehand, you had the prudence to conceal one of your favorite knives in the special sheath inside your right
boot, the one you can always swiftly draw from. Your face always hidden under your feathered wide-brimmed hat,
you enjoy roaming the alleys and narrow streets of your city. You enjoy long nightly walks on the rooftops to carry
out your favorite activity: the Small Hunt. You often return empty-handed and go drowning your sorrows in a dis-
reputable tavern. But all in all your life is prosperous enough so you can maintain a pretty and sturdy house, a pri-
vate haven of peace and quiet where you like to lounge.
Archetype
Origin : Urgamand PERception : 6 Rogue : Acrobatics 6, Conceal 5,
Race : Spriggan STAmina : 3 Hunt (Dancers) 7, Legerdemain5,
STRength : 5 Locksmith 5, Stealth 5.
Age : 36 years Trials : Alertness 5, Athletics 6,
Height : 4’ 3’’ (SIZ -1) Spirit : 01 Climb 5, Dodge 5, Weapon :
Weight : 101 lbs. Dark Spirit : 00 Knife 5.
MV : 2 Spirit bonus : +1
INTelligence : 9 SEASONLINGS
WILl : 9 SPECIAL ASSETS
Funambulism, the Small Hunt
Soul : 01
Dark Soul : 00 TOFFICE & SOCIETY ASSET
Soul bonus : +1 Secret Hideout (2)
CHArisma : 5
CREativity : 3 COMBAT
Melee attack : 14 + 1d10
SECONDARY Ranged attack : -
ATTRIBUTES Melee defense
MEL : 7 Dodge : 16 - armor modifier +
AIM : 8 1d10
ASC : 9 Parry : 12 + 1d10
ART : - Ranged defense : (16 - armor
HP : 35 modifier) / 2
SWT : 11
CWT : 17 WEAPON
DB : -1 Knife : -2 / +1 / -1 / +1 / -2
Fortune points : 02
ARMOR
Max. Load : 96 Studded Leather (Size -1)
Half Load : 48 Vest only : Penalty -1, Prot. 1
Daily Load : 24 Partial : Penalty -1, Prot. 1
Complete : Penalty -2, Prot. 2
SKILLS
Courtly : Etiquette : rogue 6, MAGIC
Fast-talk 5, Trade 5, Traditions : ASC : 9, Resonance : 6, Dancer
Urgamand 5. lore : 6
Knowledge : Alphabet : ASC Pot. : 19
Armgardic 5, Astronomy 5,
ATTRIBUTES Language : Urgamish 5, DANCER
Flame : 01 Language : Keshite 3, Memory : 18
Dark Flame : 00 Season : Spring 5. ASC bonus : +3
Occult : Cipher-sorce- Empathy : 5
Body : 01 rer 5, Concord 6, Dancer Stamina : 7
Dark Body : 00 lore 6, Resonance :
Body bonus : +1 Eclipsist 6.
AGIlity : 10
Never have I beseeched you, Morkh, for never have I known how to implore my god. Today however,
“
your heart may rejoice, for I will fight alone against twenty. Justice doesn’t matter, and neither do the
rights and wrongs of men. What matters, Morkh, is that one rises against many.
You love courage, Morkh, so answer my prayer and grant me my revenge. And if you do not…
then may the demons take you!
Y ”
ou are the chieftain of the bold Chulainn tribe. Your appearance illustrates your status. Finely wrought leather gives
you effective protection, though it is mostly your skill with the two-handed sword that has made you what you are
today. You respect the traditions your ancestors have taught you, but you feel the longing of a life of adventure, and you
know that one day you will forsake your rights as a chieftain to go hunting for an ancient secret. You perceive this as
your destiny, and being a fatalistic barbarian, you stand ready to face it, even though it will make you a traitor in the
eyes of your whole clan. But this matters little compared with the
exhilarating prospect of uncovering the secrets of steel, and going
into battle while chanting a savage war song.
Archetype
Origin : Wild Reaches Max. Load : 252
Race : Human Half Load : 126
Daily Load : 63
Age : 37 years SKILLS
Height : 6’ 2’’ (SIZ 0) Courtly : Etiquette : tribal 5,
Weight : 216 lbs. Traditions : Wild Reaches 5.
MV : 3 Knowledge : Astronomy 4,
Cult : Morkh 3, Plant lore 3,
ATTRIBUTES Language : Nordik 5, Language :
Flame : 01 Keshite 2, Strategy 5.
Dark Flame : 00 Rogue : Gambling 3, Hunt 6.
Trials : Alertness 5, Athletics 7,
Body : 01 Swim 5, Climb 8, Dodge 7, Ride
Dark Body : 00 6, Survival 7, Weapon : Brawl 6,
Body bonus : +1
AGIlity : 8 Weapon : Two-handed Sword 10.
COMBAT
Melee attack : 20 + 1d10
PERception : 7 Ranged attack : -
STAmina : 8 Melee defense
STRength : 10 Dodge :
16 - armor penalty + 1d10
Spirit : 01 Parry : 19 + 1d10
Dark Spirit : 00 Ranged defense : (16 - armor
Spirit bonus : +1 penalty) / 2
INTelligence : 5
WILl : 5 WEAPON
Two-handed sword : +1 / 0 / -1
Soul : 01 / +7 / +1
Dark Soul : 00
Soul bonus : +1 ARMOR
CHArisma : 5 Studded leather
CREativity : 2 Vest only : Penalty -1, Prot. 3
Partial : Penalty -2, Prot. 5
SECONDARY
ATTRIBUTES Complete : Penalty -4, Prot. 6
MEL : 9
AIM : 7 ANIMAL COMPANION
ASC : - War hound
ART : - STA 7, STR 4, AGI 7, PER 11
HP : 55 MEL 5, ASC -, ART -
SWT : 18 SIZ -1 / MV +4 / DB +0
CWT : 27 HP 47 / SWT 15 / CWT 23
DB : +4 Skills : Weapon: claws 3,
Fortune points : 02 Weapon : bite 5, Athletics 7,
Hunt 5, Alertness 8
Child, I have not slept nearly as long as you, though I am much older than you can imagine.
“
T he earth talks to me and we often have important matters to discuss, for I am the mother of rapiers.
Lately, bad vibrations have been disturbing the stones. I may be small and weak but I know how to
draw upon the secrets of my arts when faced with the menace.
Archétype
”
Origin : Urgamand Soul bonus : +1 History & legends 6, WEAPON
Race : Black Fey CHArisma : 3 Languages : Urgamish 5, Staff (truncheon) :
CREativity : 11 Seasons : Winter 5. -2 / +1 / -1 / +1 / -2
Age : ? (47 years since her Occult : Cipher-sorcerer 5,
last awakening) SECONDARY Concord 6, Dancer lore 8, ARMOR
Height : 2’ 8’’ (SIZ -2) ATTRIBUTES Resonance : Jornist 8, Vista 7. Chain mail (Size -2)
Weight : 69 lbs. MEL : 4 Rogue : Stealth 6. Vest only : Penalty -4, Prot. 4
MV : 1 / 9 AIM : 6 Trials : Alertness 5, Dodge 5, Partial : Penalty -8, Prot. 7
ASC : 12 First aid 6, Weapon : Staff 5. Complete : Penalty -12,
ATTRIBUTES ART : 11 Prot. 8
Flame : 01 HP : 24 BLACK FEY
Dark Flame : 00 SWT : 8 SPECIAL ASSETS MAGIC
CWT : 12 Mineral insight, Eternity. ART : 11, Vista : 7,
Body : 01 DB : -2 Painting : 7
Dark Body : 00 Fortune points : 02 OFFICE & SOCIETY Magical Art Pot. : 19
Body bonus : +1 Darkening points : 05 ASSET
AGIlity : 6 Perfidy points : 05 Secret Hideout (2) ASC : 12, Resonance : 8,
PERception : 6 Dancer lore : 8
STAmina : 3 Max. Load : 48 COMBAT ASC Pot. : 24
STRength : 3 Half Load : 24 Melee attack : 11 +1d10
Daily Load : 12 Ranged attack : - DANCER
Spirit : 01 Melee defense Memory : 24
Dark Spirit : 00 SKILLS Dodge : 12 +1d10 ASC bonus : +3
Spirit bonus : +1 Courtly : Etiquette : Parry : 9 - armor penalty Empathy : 5
INTelligence : 12 (Player’s choice) 5, +1d10 Stamina : 4
WILL : 6 Painting 7, Sculpture 5, Ranged defense : (12 -
Traditions : Urgamand 5. armor penalty) / 2
Soul : 01 Knowledge : Alphabet :
Dark Soul : 00 Armgardic 6, Astronomy 6,
Archetype
Origin : Widowlands ATTRIBUTES Season : Winter 5.
Race : Medusa Flame : 01 Rogue : Intrigue 7, Poisons 7,
Dark Flame : 00 Search 4, Stealth 7.
Age : 36 years Trials : Alertness 5, Dodge 5,
Height : 5’ 7’’ (SIZ 0) Body : 01 Ride 5, Weapon : Snakes 5.
Weight : 130 lbs. Dark Body : 00
MV : 3 Body bonus : +1 MEDUSAE
AGIlity : 7 SPECIAL ASSETS
PERception : 7 Snake hair : Acid spit (POT 5,
STAmina : 5 Range 1 yard, 3 shots),
STRength : 5 Winter Heart
Archetype
PERception : 5 Max. Load : 1320
STAmina : 15 Half Load : 660
STRength : 18 Daily Load : 330
Spirit : 01 SKILLS
Dark Spirit : 00 Courtly : Etiquette : Rural 5,
Spirit bonus : +1 Traditions : Wild Reaches 5.
INTelligence : 4 Knowledge : Astronomy 7, Beast
WILL : 5 lore 5, Geography 5, Language :
Nordik 5, Language : Keshite 3,
Soul : 01 Plant lore 7, Season : Summer 5,
Dark Soul : 00 Strategy 2.
Soul bonus : +1 Rogue : Gambling 2, Hunt 5.
CHArisma : 4 Trials : Athletics 8, Alertness 5,
CREativity : 4 Dodge 8, Survival 5, Weapon :
giant club 10, Weapon : thrown
SECONDARY rock 7.
ATTRIBUTES
MEL : 8 GIANTS SPECIAL ASSETS
AIM : 4 Empathy with nature,
ASC : - Ramming.
ART : -
HP : 152 OFFICE & SOCIETY ASSET
Famous (1)
SWT : 51
CWT : 76 COMBAT
DB : +35 Melee attack : 20 +1d10
Origin : Wild Fortune points : 02
Reaches Ranged attack : 13 +1d10
Race : Giant Melee defense
Dodge : 12 - armor modifier
Age : 80 years +1d10
Height : 13’ 5’’ (SIZ +3) Parry : 18 +1d10
Weight : 1367 lbs. Ranged defense : (12 - armor
MV : 8 modifier) / 2
WEAPON
ATTRIBUTES Giant club : +2 / +1 / -1 / +12 / +3
Flame : 01 Thrown rock : +2 / +1 / 36 / +6 / +2
Dark Flame : 00
ARMOR
Body : 01 Scale mail (Size +2)
Dark Body : 00 Vest only : Penalty -2, Prot. 7
Body bonus : +1 Partial : Penalty -4, Prot. 13
AGIlity : 3 Complete : Penalty -6, Prot. 14
Archetype
Origin : Urgamand SECONDARY Urgamish 5, Law 4, Season : WEAPON
Race : Dwarf ATTRIBUTES Winter 5. Warhammer :
MEL : 6 Occult : Concord (occult ar- 0 / 0 / 0 / +5 / 0
Age : 48 years AIM : 4 chitecture) 5, Demonology
Height : 5’ (SIZ -1) ASC : - 5, Magical art : Shape 9. ARMOR
Weight : 187 lbs. ART : 9 Rogue : Locksmith 5. Plate (size -1)
MV : 2 HP : 51 Trials : Alertness 5, Athletics Vest only : Penalty -4, Prot. 6
SWT : 17 6, Dodge 5, Weapon : wa- Partial : Penalty -8, Prot. 11
ATTRIBUTES CWT : 25 rhammer 7. Complete : Penalty -12, Prot. 12
Flame : 01 DB : +1
Dark Flame : 00 Fortune points : 02 DWARVES MAGIC
SPECIAL ASSETS ART : 9, Shape : 9,
Body : 01 Max. Load : 192 Axial verdict, Sculpture : 9
Dark Body : 00 Half Load : 96 the Straight Path Magical Art Pot. : 19
Body bonus : +1 Daily Load : 48
AGIlity : 5 OFFICE & SOCIET Y ASSET
PERception : 4 SKILLS Bourgeois (2)
STAmina : 8 Courtly :
STRength : 8 Craft : COMBAT
blacksmith Melee attack : 14 + 1d10
Spirit : 01 9, Ranged attack : -
Dark Spirit : 00 Etiquette : Melee defense
Spirit bonus : +1 Urban 5, Dodge : 11 - armor pe-
INTelligence : 4 Sculpture 9, nalty +1d10
WILL : 4 Traditions : Parry : 14 + 1d10
Urgamand 5. Ranged defense : (11 -
Soul : 01 Knowledge : armor penalty) / 2
Dark Soul : 00 Alphabet :
Soul bonus : +1 Armgardic 5,
CHArisma : 6 Astronomy 5,
CREativity : 12 Geography 3,
Language :
Archetype
Origin : Urgamand Max. Load : 294
Race : Ogre Half Load : 147
Daily Load : 73
Age : 35 years
Height : 6’ 1’’ SKILLS
(SIZ 0) Courtly : Etiquette : Mercenary
Weight : 5, Traditions : Urgamand 5.
224 lbs. Knowledge : Language :
MV : 3 Urgamish 5, Language :
Mercerin 3, Season : Summer 5,
ATTRIBUTES Strategy 5, Surgery 5.
Flame : 01 Rogue : Conceal 5, Gambling 5,
Dark Flame : 00 Hunt 5.
Trials : Alertness 6, Athletics 7,
Body : 01 Dodge 7, First aid 5, Ride 5,
Dark Body : 00 Survival 7, Swim 5, Weapon :
Body bonus : +1 Brawl 5, Weapon : Crossbow 5,
AGIlity : 7 Weapon : Ogre sword 10.
PERception : 6
STAmina : 10 OGRE SPECIAL ASSETS
STRength : 11 Noon Blaze
Archetype
Origin : Urgamand SECONDARY ATTRIBUTES
Race : Human MEL : 9
AIM : 8
Age : 37 years ASC : -
Height : 5’ 7’’ (SIZ 0) ART : -
Weight : 143 lbs. HP : 46
MV : 3 SWT : 15
CWT : 23
ATTRIBUTES DB : +1
Flame : 01 Fortune points : 02
Dark Flame : 00
Max. Load : 196
Body : 01 Half Load : 98
Dark Body : 00 Daily Load : 49
Body bonus : +1
AGIlity : 10 SKILLS
PERception : 7 Courtly : Etiquette : rogue 6,
STAmina : 6 Fast talk 6, Traditions :
STRength : 8 Urgamand 5.
Knowledge : Alphabet :
Armgardic 2, Language :
Urgamish 5.
Rogue : Acrobatics 6, Conceal 6,
Disguise 5, Gambling 5,
Legerdemain 6, Locksmith 9,
Search 6, Stealth 7.
Trials : Alertness 6, Athletics 5,
Climb 7, Dodge 7, Weapon : dag-
ger 5, Weapon : thrown dagger 5.
OFFICE & SOCIETY ASSET
Secret hideout (2)
COMBAT
Melee attack : 17 + 1d10
Ranged attack : 15 + 1d10
Melee defense
Dodge :
18 - armor penalty + 1d10
Parry : 15 + 1d10
Ranged defense :
Spirit : 01 (18 - armor penalty) / 2
Dark Spirit : 00
Spirit bonus : +1 WEAPON
INTelligence : 6 Dagger : 0 / +2 / 0 / +1 / -1
WILL : 6 Dagger (thrown) :
+2 / 0 / 32 / +1 / -1
Soul : 01
Dark Soul : 00 ARMOR
Soul bonus : +1 Studded leather
CHArisma : 5 Vest only : Penalty -1, Prot. 3
CREativity : 5 Partial : Penalty -2, Prot. 5
Complete : Penalty -4, Prot. 6