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Agone Char

The document describes various characters, each with distinct backgrounds, skills, and attributes, set in a fantasy world. It highlights a lord who enforces law with fairness, a librarian dedicated to knowledge, a feared minotaur executioner, a savvy sprite merchant, and a cipher-sorcerer. Each character's traits, combat abilities, and societal roles are detailed, showcasing their unique contributions to the narrative.

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davsimon11
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0% found this document useful (0 votes)
25 views16 pages

Agone Char

The document describes various characters, each with distinct backgrounds, skills, and attributes, set in a fantasy world. It highlights a lord who enforces law with fairness, a librarian dedicated to knowledge, a feared minotaur executioner, a savvy sprite merchant, and a cipher-sorcerer. Each character's traits, combat abilities, and societal roles are detailed, showcasing their unique contributions to the narrative.

Uploaded by

davsimon11
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

By the sacred blood of my forebears, since


I took up my family’s rightful title eighteen
years ago, I have exercised my office without
fail, and never has anyone presumed before to
ask me anything of the sort. Explain to me
then, bird of ill omen, why it is that I should
leave my fair Domain to wander the roads in
your company.

ou are the epitome of the law, and it is your duty to enforce it in your barony. You like to think you rule your sub-
Y jects with the proverbial iron hand in a velvet glove. It has been long since last you had to take up the sword to
enforce one of your edicts, but you still enjoy dispensing justice in the great audience chamber bedecked with your
colors. The sight of the black and red doublet covering your broad shoulders is known throughout your lands, and
your vassals tremble when you thoughtfully finger your red moustache. After years of practicing your office, you are
indisputably an admirable lord. Draped in your great cloak, you roam your lands as often as you can, and hunt with
fervor and passion. You enforce feudal law with no particular pleasure, striving to be fair and just.

Archetype
Origin : Urgamand SKILLS
Race : Human Courtly : Diplomacy 5,
Eloquence 5, Etiquette : nobility 5,
Age : 41 years Traditions: Urgamand 8.
Height : 5’ 11’’ (SIZ 0) Knowledge : Alphabet :
Weight : 194 lbs. Armgardic 5, Language :
MV : 3 Urgamish 6, Language : Keshite 4,
Law 8, Strategy 7.
ATTRIBUTES Occult : Cipher-sorcerer 4.
Flame : 01 Rogue : Hunt 6.
Dark Flame : 00 Trials : Alertness 6, Athletics 5,
Dodge 8, Ride 7, Weapon : sword 8,
Body : 01 Weapon : shield 6.
Dark Body : 00
Body bonus : +1 OFFICE & SOCIETY ASSET
AGIlity : 8 Lord (5)
PERception : 7
STAmina : 7 COMBAT
STRength : 9 Melee attack : Sword : 18 + 1d10
Ranged attack : -
Spirit : 01 Melee defense
Dark Spirit : 00 Dodge :
Spirit bonus : +1 17 - armor penalty + 1d10
INTelligence : 6 Parry :
WILl : 6 sword : 18 + 1d10 ; shield : 19 + 1d10
Ranged defense :
Soul : 01 (17 - armor penalty) / 2
Dark Soul : 00
Soul bonus : +1 WEAPON
CHArisma : 6 Sword : +1 / +1 / +1 / +4 / 0
Shield : -3 / +0 / +4 / +1(C) / 0
CREativity : 5
ARMOR
SECONDARY Plate
ATTRIBUTES Vest only : Penalty -5, Prot. 7
MEL : 8 Partial : Penalty -10, Prot. 13
AIM : 7 Complete : Penalty -14,
ASC : - Protection 14
ART : -
HP : 54 ANIMAL COMPANION
SWT : 18 Warhorse
CWT : 27 STA 12, STR 12, AGI 3, PER 7
DB : +2 MEL 7, ASC -, ART -
Fortune points : 02 SIZ +1 / MV 6 / DB +10
HP 82 / SWT 27 / CWT 41
Max. Load : 210
Half Load : 105 Skills : Athletics 7
Daily Load : 52 Weapon : Hooves 6 / Trample 6
You know, I believe I have never heard of such doings myself.

Come, let us check in Tysaniar’s Encyclopedia. It might hold entries that are relevant
and will cast a new light on this.

our form, clad in its thick frieze coat, is known throughout the region. You are fully aware that you are a vessel
Y of knowledge. You hope to always push back illiteracy and support learning, and you advocate ceaselessly the vir-
tues of reading. You are the one to turn to when confronted by ignorance. With your iron skullcap on your head, you
like to settle for long hours of uninterrupted work in the study where your Dancer so likes to sprawl on an antique
lectern. There you have the leisure to unroll the scrolls you bought from passing merchants. The only noise that dis-
turbs the quietness of your contemplation is the soft chiming of your own arm-rings.

Archetype
Origin : Urgamand ATTRIBUTES Knowledge : Alphabet :
Race : Human Flame : 01 Armgardic 6, Alphabet :
Dark Flame : 00 Septentrian 5, Geography 5,
History 6, Language: Urgamish
Body : 01 6, Language : Keshite 5,
Dark Body : 00 Language : Liturgic 5, Law 4.
Body bonus : +1 Occult : Cipher-sorcerer 6,
AGIlity : 6 Concord 6, Dancer lore 6,
Age : 37 years PERception : 5 Resonance : Eclipsist 6,
Height : 5’ 4’’ STAmina : 5 Scansion 7.
(SIZ 0) STRength : 5 Trials : Alertness 3, Athletics 3,
Weight : 128 lbs. Dodge 6, Ride 5, Weapon :
MV : 3 Spirit : 01 Dagger 5.
Dark
Spirit : 00 OFFICE & SOCIETY ASSET
Spirit bonus : Librarian (2)
+1
INTelligence : 9 COMBAT
WILl : 9 Melee attack : 13 + 1d10
Ranged attack : -
Soul : 01 Melee defense
Dodge : 13 + 1d10
Dark Soul : 00 Parry : 11 + 1d10
Soul bonus : +1 Ranged defense : 6
CHArisma : 7
CREativity : 7 WEAPON
Dagger : 0 / +2 / 0 / +1 / -1
SECONDARY
ATTRIBUTES ARMOR
MEL : 5 Heavy clothing
AIM : 5 Vest only : Penalty 0, Prot. 1
ASC : 9 Partial : Penalty 0, Protection 1
ART : 7 Complete : Penalty 0, Prot. 2
HP : 46
SWT : 15 MAGIC
CWT : 23 ART : 7, Scansion : 7, Poetry : 7
DB : 0 Magical Art Pot. : 15
Fortune points : 02
ASC : 9, Resonance : 6, Dancer
Max. Load : 140 lore : 6
Half Load : 70 ASC Pot. : 20
Daily Load : 35
DANCER
SKILLS Memory : 18
Courtly : Etiquette : nobi- ASC bonus : +3
lity 5, Painting 4, Poetry Empathy : 6
7, Stewardship 5, Stamina : 4
Traditions :
Urgamand 5.
You keep behaving like

that, you low-born scum, and
I’ll make your head roll like a
marble. And then your
friends and family will do no
more than mourn your sorry
soul, unless they want to
share your fate.

espite the large metal helmet covering your face, your two horns make you easily recognizable as a minotaur. Clad

D in intricate plated armor that covers you from head to toe, you enjoy boldly wandering the city streets. You wield
the great double-handed axe and the bastard sword with equal skill. Very few would ever dare tackle an adversary such
as you. Solid and stubborn, you are not well liked by the population but your reputation lets you carry out your fear-
some work in a leisurely manner. Silent and alone, you pace the wide cobblestone streets of your city, never replying
to the strained greetings from the leading citizens that cross your path. Sometimes, when
jeered at by mischievous youngsters, you drive them away by placing a huge hand on
the impressive hilt of your axe, with its ebony-back pommel. You
are feared and despised in silence. Misfortune befalls the dis-
respectful. The odor of blood fills your muzzle.

Archetype
Origin : Janrenia Trickster
Race : Minotaur Max. Load : 480
Half Load : 240
Age : 39 years Daily Load : 120
Height : 8’ 3’’ (SIZ +1)
Weight : 379 lbs. SKILLS
Courtly : Etiquette : Urban 5,
MV : 4 Etiquette : rogue 2, Traditions :
Janrenia 5.
ATTRIBUTES Knowledge : Language : Keshite
Flame : 01 5, Language : Janrenian 5, Law 6,
Dark Flame : 00 Season : Summer 5, Strategy 5,
Surgery 5.
Body : 01 Occult : Demonology 5.
Dark Body : 01 Rogue : Gambling 3.
Body bonus : +1 Trials : Alertness 8, Athletics 7,
AGIlity : 8 Climb 5, Dodge 8, First aid 4,
PERception : 4 Survival 6, Weapon : Horns 7,
Weapon : Double Axe 9.
STAmina : 10
STRength : 13 SEASONLINGS
SPECIAL ASSETS
Spirit : 01 Goring, Minor night-vision
Dark Spirit : 01
Spirit bonus : +1 OFFICE & SOCIETY ASSET
INTelligence : 5 Executioner (2)
WILl : 5
COMBAT
Soul : 01 Melee attack :
Dark Soul : 00 Horns : 19 + 1d10 ;
Double axe : 20 + 1d10
Soul bonus : +1 Ranged attack : -
CHArisma : 4 Melee defense
CREativity : 4 Dodge :
17 - armor penalty + 1d10
SECONDARY Parry :
ATTRIBUTES Horns : 16 + 1d10 ;
MEL : 10 Double axe : 17 + 1d10
AIM : 6 Ranged defense :
ASC : - (17 - armor penalty) / 2
ART : -
HP : 82 WEAPON
Horns : -1 / +1 / 0 / +3 / -
SWT : 27 Double Axe : +1 / 0 / -1 / +8 / +1
CWT : 41
DB : +12 ARMOR
Fortune points : 02 Chain mail (Size +1)
Darkening Vest only : Penalty -4, Prot. 7
points : 10 Partial : Penalty -8, Prot. 13
Sorrow : Complete : Penalty -12, Prot. 14
Ten pieces of gold! I only ask for ten miserable ounces !

Is that not a sweet enough price for this elegant mare that will be the pride
of your stables ? …Sultan, I am no knave and even less a fool.
I know I could never swindle a man such as you. That is why I agree to lower my price to eight pieces.
Do we have a deal? Wonderful! My servants will see to the delivery of your purchase.
Let us now drink to celebrate our business.

Y

our tongue is the only weapon you have mastered to perfection, for your battle is one of commerce and profit,
and one you fight with a great competence. You prefer to surround yourself with a few mercenaries to ensure your
protection and leave you free to devote yourself entirely to matters of trade. You usually carry a small whip, more as
a symbol of your position than a weapon. As your business is going well, you are easy-going and good-natured. You
never hesitate to ostentatiously spend your money, sometimes spending ou-
trageous amounts to put up new trading posts -always expanding your
network- or to refit your luxurious residence in the heart of the city. You al-
ways make sure to carry out your side of bargains, and host lavish parties,
which are the talk of the town, to curry favors with the high and mighty. You
have a gift for mockery, and earning your displeasure can make your victim
a permanent laughingstock. Nevertheless, you are amiable and a pleasant
traveling companion.

Archetype
Origin : Empire of Keshe SKILLS
Race : Sprite Courtly : Etiquette : Merchants
5, Fast talk 7, Painting 5,
Age : 36 years Stewardship 7, Trade 9,
Height : 3’ 8’’ (SIZ -1) Traditions : Keshe 5.
Weight : 104 lbs. Knowledge : Alphabet :
MV : 2 Septentrian 5, Astronomy 5,
Beast lore 5, Geography 5,
ATTRIBUTES Language : Keshite 5, Language :
Flame : 01 Urgamish 4, Plant lore 5,
Dark Flame : 00 Season : Spring 5.
Rogue : Disguise 5, Gambling 3,
Body : 01
Dark Body : 00 Intrigue 5, Stealth 5.
Body bonus : +1 Trials : Alertness 5, Dodge 8,
AGIlity : 9 Weapon : Whip 5.
PERception : 9
STAmina : 5 SEASONLINGS
STRength : 4 SPECIAL ASSETS
The Sap
Spirit : 01
Dark Spirit : 00 OFFICE & SOCIETY ASSET
Spirit bonus : +1 Caravaneer (2)
INTelligence : 7
WILl : 7 COMBAT
Melee attack : 12 + 1d10
Soul : 01 Ranged attack : -
Dark Soul : 00 Melee defense
Soul bonus : +1 Dodge : 19 + 1d10
CHArisma : 7 Parry : 12 + 1d10
CREativity : 5 Ranged defense : 9
SECONDARY WEAPON
ATTRIBUTES Whip : -1 / 0 / 0 / -2 / -2
MEL : 6
AIM : 9
ASC : - ARMOR
ART : - None
HP : 42
SWT : 14 ANIMAL COMPANION
CWT : 21 Camel
DB : -1 STA 12, STR 12, AGI 4, PER 7
Fortune points : 02 MEL 7, ASC -, ART -
SIZ +1 / MV +6 / DB +10
Max. Load : 108 HP 82 / SWT 27 / CWT 41
Half Load : 54 Skills : Athletics 7, Weapon :
Daily Load : 27 hooves (trample) 5
Miserable, you would have done better to stand by the Cipher-sorcerer’s edicts. Attracting its wise
“ masters’ wrath was a mistake you will now pay for with your blood. Breath one last gasp of this
sweet air and close your eyes, so you will not see the blow coming.

lad in a complex outfit of finely reinforced black leather, you know how to remain inconspicuous. With your dan-
C cer crucified on your chest, it is indeed best to keep a low profile, and you have become an expert at doing so.
Your unique aptitudes attracted the notice of the Cipher-sorcerer, and you were chosen for the position of Censor.
Ever since, you have industriously upheld your office, and never known failure. With an untarnished record of suc-
cessful missions, your renown is rising, and so is the fear aroused by your arrival.

Archetype
Origin : Urgamand SKILLS
Race : Human Courtly : Etiquette : Urban 5,
Traditions : Urgamand 5.
Age : 39 years Knowledge : Alphabet :
Height : 5’ 5’’ (SIZ 0) Armgardic 7, Language :
Weight : 121 lbs. Urgamish 7, Language :
MV : 3 Keshite 5, Law 5.
Occult : Cipher-sorcerer 7,
ATTRIBUTES Concord 7, Dancer lore 7,
Flame : 01 Resonance : Obscurantist 8.
Dark Flame : 00 Rogue : Acrobatics 5, Conceal 5,
Disguise 4, Hunt 5, Stealth 5.
Body : 01 Trials : Alertness 6, Athletics 5,
Dark Body : 00 Climb 5, Dodge 5, Weapon : ra-
Body bonus : +1 pier 5.
AGIlity : 7
PERception : 7 OFFICE & SOCIETY ASSET
STAmina : 7 Censor (5)
STRength : 7
COMBAT
Spirit : 01 Melee attack : 15 + 1d10
Dark Spirit : 00 Ranged attack : -
Spirit bonus : +1 Melee defense
INTelligence : 5 Dodge : 13 - armor penalty +1d10
WILl : 10 Parry : 14 + 1d10
Ranged defense :
Soul : 01 (13 - armor penalty) / 2
Dark Soul : 00
Soul bonus : +1 WEAPON
CHArisma : 5 Rapier : 2 / +2 / +1 / +3 / 0
CREativity : 5
ARMOR
SECONDARY Studded leather
ATTRIBUTES Vest only : Penalty -1, Prot. 3
MEL : 7 Partial : Penalty -2, Prot. 5
AIM : 7 Complete : Penalty -4, Prot. 6
ASC : 10
ART : - MAGIC
HP : 53 ASC : 10, Resonance : 8, Dancer
SWT : 17 lore : 7
CWT : 26 ASC Pot. : 21
DB : +1
Fortune DANCER
points : 02 Memory : 18
ASC bonus : +3
Max. Load : 196 Empathy : 5
Half Load : 98 Stamina : 5
Daily Load : 49
Archetype ou are known by your white gown and you
Origin : Modehan Marches
Race : Human
Occult : Cipher-sorcerer 3,
Concord 7, Dancer lore 7,
Y have a solid reputation. You are a kindly druid
and as such have established a peaceful commu-
Resonance : Jornist 7. nion with the nature around you. Nature returns
Age : 39 years Rogue : Conceal 4. the favor by giving you knowledge that makes you
Height : 5’ 6’’ (SIZ 0) Trials : Alertness 5, Athletics 4,
Weight : 130 lbs. a peerless fortune-teller and healer, and providing
Dodge 6, First aid 7, Swim 5,
MV : 3 Weapon : Mace 5. you with bounties, such as the armor of roots that
protects your torso, or the ingredients to brew
ATTRIBUTES OFFICE & SOCIETY ASSET your appeasing and painkilling potions. The Dancer
Flame : 01 Famous (1) you carry in your abundant hair is the proof that
Dark Flame : 00 you are not just anybody, and incurring your dis-
COMBAT pleasure can be a fatal mistake.
Body : 01 Melee attack : 12 + 1d10
Dark Body : 00 Ranged attack : -
Body bonus : +1 Melee defense
AGIlity : 7 Dodge :
PERception : 6
STAmina : 7 14 - armor penalty - 1d10
STRength : 4 Parry : 10 + 1d10
Ranged defense :
Spirit : 01 (14 - armor penalty) / 2
Dark Spirit : 00
Spirit bonus : +1 WEAPON
INTelligence : 10 Mace : 0 / +1 / -1 / +4 / 0
WILl : 7
ARMOR
Soul : 01 Vegetal armor
Dark Soul : 00 Vest only :
Soul bonus : +1 Penalty -2,
CHArisma : 6 Prot. 4
CREativity : 6 Partial :
Penalty -4, Prot. 7
SECONDARY ATTRIBUTES Complete :
MEL : 5 Penalty -6, Prot. 8
AIM : 6
ASC : 10 MAGIC
ART : - ASC : 10, Resonance : 7, Dancer
HP : 51 lore : 7
SWT : 17 ASC Pot. : 22
CWT : 25
DB : 0 DANCER
Fortune points : 02 Memory : 18
ASC bonus : +4
Max. Load : 154 Empathy : 5
Half Load : 77 Stamina : 4
Daily Load : 38
ANIMAL COMPANION
SKILLS
Courtly : Etiquette: rural 5, Owl
Traditions : Modehan Marches 5. STA 5, STR 1, AGI 7, PER 6
Knowledge : Astronomy 5, Beast MEL 4, ASC -, ART -
lore 6, Language : Modehan 5, SIZ -3, MV +1(grounded) / +9
Language : Keshite 3, Medicine (flying), DB -6
7, Plant lore 6, Season : Spring 5, HP 26 / SWT 8 / CWT 13
Surgery 5. Skills : Alertness
6, Dodge 6.

The dice are cast. Destiny is loosed.



Rejoice, for I see many good and beautiful
things on your lifepath. Oh my, what is
this ? It seems the Enemy has put
his mark upon you. Get out quickly
and never come back, for you are accur-
sed! I can do nothing for you but
maybe hearten you by praying
that your carefree existence ends soon
on a last touch of happiness.

By Oblivia’s round belly, this is a happy

occurrence! T hanks to you both, my cute little
Dancers, I shall at last be able to take a
well-deserved rest. T he Small Hunt was
generous tonight. Blessed be the Spring
and its virtues !"

ou prefer to be lightly dressed. Nevertheless, you have taken to wearing a padded leather outfit that clings to

Y your body. One can’t be too careful. With your hunting equipment hanging from your belt, you are ready to go
out. Beforehand, you had the prudence to conceal one of your favorite knives in the special sheath inside your right
boot, the one you can always swiftly draw from. Your face always hidden under your feathered wide-brimmed hat,
you enjoy roaming the alleys and narrow streets of your city. You enjoy long nightly walks on the rooftops to carry
out your favorite activity: the Small Hunt. You often return empty-handed and go drowning your sorrows in a dis-
reputable tavern. But all in all your life is prosperous enough so you can maintain a pretty and sturdy house, a pri-
vate haven of peace and quiet where you like to lounge.

Archetype
Origin : Urgamand PERception : 6 Rogue : Acrobatics 6, Conceal 5,
Race : Spriggan STAmina : 3 Hunt (Dancers) 7, Legerdemain5,
STRength : 5 Locksmith 5, Stealth 5.
Age : 36 years Trials : Alertness 5, Athletics 6,
Height : 4’ 3’’ (SIZ -1) Spirit : 01 Climb 5, Dodge 5, Weapon :
Weight : 101 lbs. Dark Spirit : 00 Knife 5.
MV : 2 Spirit bonus : +1
INTelligence : 9 SEASONLINGS
WILl : 9 SPECIAL ASSETS
Funambulism, the Small Hunt
Soul : 01
Dark Soul : 00 TOFFICE & SOCIETY ASSET
Soul bonus : +1 Secret Hideout (2)
CHArisma : 5
CREativity : 3 COMBAT
Melee attack : 14 + 1d10
SECONDARY Ranged attack : -
ATTRIBUTES Melee defense
MEL : 7 Dodge : 16 - armor modifier +
AIM : 8 1d10
ASC : 9 Parry : 12 + 1d10
ART : - Ranged defense : (16 - armor
HP : 35 modifier) / 2
SWT : 11
CWT : 17 WEAPON
DB : -1 Knife : -2 / +1 / -1 / +1 / -2
Fortune points : 02
ARMOR
Max. Load : 96 Studded Leather (Size -1)
Half Load : 48 Vest only : Penalty -1, Prot. 1
Daily Load : 24 Partial : Penalty -1, Prot. 1
Complete : Penalty -2, Prot. 2
SKILLS
Courtly : Etiquette : rogue 6, MAGIC
Fast-talk 5, Trade 5, Traditions : ASC : 9, Resonance : 6, Dancer
Urgamand 5. lore : 6
Knowledge : Alphabet : ASC Pot. : 19
Armgardic 5, Astronomy 5,
ATTRIBUTES Language : Urgamish 5, DANCER
Flame : 01 Language : Keshite 3, Memory : 18
Dark Flame : 00 Season : Spring 5. ASC bonus : +3
Occult : Cipher-sorce- Empathy : 5
Body : 01 rer 5, Concord 6, Dancer Stamina : 7
Dark Body : 00 lore 6, Resonance :
Body bonus : +1 Eclipsist 6.
AGIlity : 10
Never have I beseeched you, Morkh, for never have I known how to implore my god. Today however,

your heart may rejoice, for I will fight alone against twenty. Justice doesn’t matter, and neither do the
rights and wrongs of men. What matters, Morkh, is that one rises against many.
You love courage, Morkh, so answer my prayer and grant me my revenge. And if you do not…
then may the demons take you!

Y ”
ou are the chieftain of the bold Chulainn tribe. Your appearance illustrates your status. Finely wrought leather gives
you effective protection, though it is mostly your skill with the two-handed sword that has made you what you are
today. You respect the traditions your ancestors have taught you, but you feel the longing of a life of adventure, and you
know that one day you will forsake your rights as a chieftain to go hunting for an ancient secret. You perceive this as
your destiny, and being a fatalistic barbarian, you stand ready to face it, even though it will make you a traitor in the
eyes of your whole clan. But this matters little compared with the
exhilarating prospect of uncovering the secrets of steel, and going
into battle while chanting a savage war song.

Archetype
Origin : Wild Reaches Max. Load : 252
Race : Human Half Load : 126
Daily Load : 63
Age : 37 years SKILLS
Height : 6’ 2’’ (SIZ 0) Courtly : Etiquette : tribal 5,
Weight : 216 lbs. Traditions : Wild Reaches 5.
MV : 3 Knowledge : Astronomy 4,
Cult : Morkh 3, Plant lore 3,
ATTRIBUTES Language : Nordik 5, Language :
Flame : 01 Keshite 2, Strategy 5.
Dark Flame : 00 Rogue : Gambling 3, Hunt 6.
Trials : Alertness 5, Athletics 7,
Body : 01 Swim 5, Climb 8, Dodge 7, Ride
Dark Body : 00 6, Survival 7, Weapon : Brawl 6,
Body bonus : +1
AGIlity : 8 Weapon : Two-handed Sword 10.

OFFICE & SOCIETY ASSET


Chieftain (5)

COMBAT
Melee attack : 20 + 1d10
PERception : 7 Ranged attack : -
STAmina : 8 Melee defense
STRength : 10 Dodge :
16 - armor penalty + 1d10
Spirit : 01 Parry : 19 + 1d10
Dark Spirit : 00 Ranged defense : (16 - armor
Spirit bonus : +1 penalty) / 2
INTelligence : 5
WILl : 5 WEAPON
Two-handed sword : +1 / 0 / -1
Soul : 01 / +7 / +1
Dark Soul : 00
Soul bonus : +1 ARMOR
CHArisma : 5 Studded leather
CREativity : 2 Vest only : Penalty -1, Prot. 3
Partial : Penalty -2, Prot. 5
SECONDARY
ATTRIBUTES Complete : Penalty -4, Prot. 6
MEL : 9
AIM : 7 ANIMAL COMPANION
ASC : - War hound
ART : - STA 7, STR 4, AGI 7, PER 11
HP : 55 MEL 5, ASC -, ART -
SWT : 18 SIZ -1 / MV +4 / DB +0
CWT : 27 HP 47 / SWT 15 / CWT 23
DB : +4 Skills : Weapon: claws 3,
Fortune points : 02 Weapon : bite 5, Athletics 7,
Hunt 5, Alertness 8
Child, I have not slept nearly as long as you, though I am much older than you can imagine.

T he earth talks to me and we often have important matters to discuss, for I am the mother of rapiers.
Lately, bad vibrations have been disturbing the stones. I may be small and weak but I know how to
draw upon the secrets of my arts when faced with the menace.

Archétype

Origin : Urgamand Soul bonus : +1 History & legends 6, WEAPON
Race : Black Fey CHArisma : 3 Languages : Urgamish 5, Staff (truncheon) :
CREativity : 11 Seasons : Winter 5. -2 / +1 / -1 / +1 / -2
Age : ? (47 years since her Occult : Cipher-sorcerer 5,
last awakening) SECONDARY Concord 6, Dancer lore 8, ARMOR
Height : 2’ 8’’ (SIZ -2) ATTRIBUTES Resonance : Jornist 8, Vista 7. Chain mail (Size -2)
Weight : 69 lbs. MEL : 4 Rogue : Stealth 6. Vest only : Penalty -4, Prot. 4
MV : 1 / 9 AIM : 6 Trials : Alertness 5, Dodge 5, Partial : Penalty -8, Prot. 7
ASC : 12 First aid 6, Weapon : Staff 5. Complete : Penalty -12,
ATTRIBUTES ART : 11 Prot. 8
Flame : 01 HP : 24 BLACK FEY
Dark Flame : 00 SWT : 8 SPECIAL ASSETS MAGIC
CWT : 12 Mineral insight, Eternity. ART : 11, Vista : 7,
Body : 01 DB : -2 Painting : 7
Dark Body : 00 Fortune points : 02 OFFICE & SOCIETY Magical Art Pot. : 19
Body bonus : +1 Darkening points : 05 ASSET
AGIlity : 6 Perfidy points : 05 Secret Hideout (2) ASC : 12, Resonance : 8,
PERception : 6 Dancer lore : 8
STAmina : 3 Max. Load : 48 COMBAT ASC Pot. : 24
STRength : 3 Half Load : 24 Melee attack : 11 +1d10
Daily Load : 12 Ranged attack : - DANCER
Spirit : 01 Melee defense Memory : 24
Dark Spirit : 00 SKILLS Dodge : 12 +1d10 ASC bonus : +3
Spirit bonus : +1 Courtly : Etiquette : Parry : 9 - armor penalty Empathy : 5
INTelligence : 12 (Player’s choice) 5, +1d10 Stamina : 4
WILL : 6 Painting 7, Sculpture 5, Ranged defense : (12 -
Traditions : Urgamand 5. armor penalty) / 2
Soul : 01 Knowledge : Alphabet :
Dark Soul : 00 Armgardic 6, Astronomy 6,

our mundane weapon is a truncheon and you


Y wield as a staff, but you tend to prefer the arts of
the mind. Although you sometimes wear a
thin and ancient chain mail, your small size
is your best protection against physical at-
tacks. Even though you are frail, you have trave-
led throughout your whole region. You are fond
of isolated and secret places, such as grottoes
or deep crypts. There you can practice your
talents as a painter and as a midwife for
insolent and sullen blades. You have gained
solid experience and you have learned to mistrust
most of the creatures that cross your path. You are
taciturn and refrain yourself from speaking
openly about your talents. However, your blood
still boils when you are faced by a mystery.
Archetype
Origin : Bucaneer Haven CHArisma : 7 5, Language : Buccaneer WEAPON
Race : Human CREativity : 3 Lingo 5, Language : Keshite Cutlass : +1 / +1 / +1 / +4 / 0
4, Navigation 7, Season :
Age : 40 years SECONDARY Summer 4. ARMOR
Height : 6’ (SIZ 0) ATTRIBUTES Rogue : Acrobatics 5, Heavy clothing
Weight : 185 lbs. MEL : 9 Gambling 5. Vest only : Penalty 0, Prot. 1
MV : 3 AIM : 8 Trials : Alertness 6, Athletics Partial : Penalty 0, Prot. 1
ASC : - 7, Climb 7, Dodge 8, Swim 5, Complete : Penalty 0, Prot. 2
ATTRIBUTES ART : - Weapon : Brawl 6, Weapon :
Flame : 01 HP : 48 Cutlass 8. ANIMAL COMPANION
Dark Flame : 00 SWT : 16 Parrot
CWT : 24 OFFICE & STA 5, STR 1, AGI 7, PER 6
Body : 01 DB : +1 SOCIETY ASSET MEL 4, ASC -, ART -
Dark Body : 00 Fortune points : 02 Buccaneer Haven Guide (5) SIZ -3, MV +1 (grounded) /
Body bonus : +1 +9 (flying), DB -6
AGIlity : 10 Max. Load : 196 COMBAT HP 26 / SWT 8 / CWT 13
PERception : 6 Half Load : 98 Melee attack : Skills : Alertness 5, Dodge 5
STAmina : 6 Daily Load : 49 cutlass : 19 + 1d10 ;
STRength : 8 brawl : 17 + 1d10
SKILLS Ranged attack : -
Spirit : 01 Courtly : Eloquence 5, Melee defense
Dark Spirit : 00 Etiquette : Sailors 5, Trade 5, Dodge : 18 + 1d10
Spirit bonus : +1 Traditions : Buccaneer Parry : 19 + 1d10
INTelligence : 6 Haven 5. Ranged defense : 9
WILL : 6 Knowledge :
Alphabet :
Soul : 01 Armgardic 3,
Dark Soul : 00 Astronomy 6,
Soul bonus : +1 History & Legends

Stop shouting, fools ! I want ten men



down to free the rowers who are still chai-
ned. All others, man the sails. To the hatch,
quick ! T hrow those dead bodies overboard. Get to
work, you rascals, or I’ll personally take care of
your hides ! T here is a good supply of food in the
hold, and weapons aplenty for all of you. T his ship
was conveying swords and other equipment for the
Keshites living on the coast. T here are enough of us to
man this ship... and to fight ! You have rowed as chai-
ned slaves for these Modehan dogs. Will you row as free men
for me ?

ith a kerchief on your head and a cutlass in hand, you like to
W stand in the riggings and feel the open sea air on your tanned
skin. You have been sailing since you could barely walk and the sea holds no
more secrets from you. The only thing you dream of is chartering a ship to
explore an unknown sea and find countless treasures to bring back to honor
the Helm. You are reckless, but you have learned to temper your fiery spi-
rit enough to lead the crew you recruited, with which you would be ready
to go even into the Abyss, if that were needed to ensure your ship’s welfare. You
are brave and your worst fear is to be stranded on dry ground.
Please, my lord, do not fluster yourself so. Calm yourself. There you go. Let’s sit down here and quietly

discuss this state of affairs. Don’t be afraid of my poor little snakes – they are absolutely harmless. Why don’t
you lie back and relax on these soft cushions ? T here, now we can continue our little chat. You were just
about to tell me why your ruler is so interested in employing the skills of master assassins. It all sounds so
thrilling. I’m all ears.

ressed always in light, soft textiles that outline your bodily charms, you have an aversion for weapons. You pre-
D fer to place your trust in the empathic link that unites you with the quietly hissing snakes on your head. With
similar reasoning, you would rather rely on your knowledge of poisons to settle an argument. Wrapped in the folds
and sculpted edges of your great cape, you engender conspiracies and intrigues. It is your nature, and life would just
seem so dull without the excitement of unexpected meetings, or the vital information to be gleaned from courtly gos-
sip. A network of contacts keeps you directly in touch with the corridors of power. You can flaunt your ability to gain
entry anywhere, but all this has its price, which you never forget to pay, for you know otherwise the punishment would
come with no warning. Thus, every month you pass a quota of intelligence to your contacts.

Archetype
Origin : Widowlands ATTRIBUTES Season : Winter 5.
Race : Medusa Flame : 01 Rogue : Intrigue 7, Poisons 7,
Dark Flame : 00 Search 4, Stealth 7.
Age : 36 years Trials : Alertness 5, Dodge 5,
Height : 5’ 7’’ (SIZ 0) Body : 01 Ride 5, Weapon : Snakes 5.
Weight : 130 lbs. Dark Body : 00
MV : 3 Body bonus : +1 MEDUSAE
AGIlity : 7 SPECIAL ASSETS
PERception : 7 Snake hair : Acid spit (POT 5,
STAmina : 5 Range 1 yard, 3 shots),
STRength : 5 Winter Heart

Spirit : 01 OFFICE &


Dark Spirit : 00 SOCIETY ASSET
Spirit bonus : +1 Blackmail (to be determined)
INTelligence : 9
WILL : 5 COMBAT
Melee attack : -
Soul : 01 Ranged attack : 14 + 1d10
Dark Soul : 00 Melee defense
Soul bonus : +1 Dodge : 13 + 1d10
CHArisma : 10 Parry : -
CREativity : 6 Ranged defense : 6
SECONDARY WEAPON
ATTRIBUTES Snakes : +1 / +2 / - / Special / -
MEL : 6
AIM : 7 ARMOR
ASC : - Heavy clothing
ART : - Vest only : Penalty 0, Prot. 1
HP : 46 Partial : Penalty 0, Prot. 1
SWT : 15 Complete : Penalty 0, Prot. 2
CWT : 23
DB : 0 ANIMAL COMPANION
Fortune points : 02 Snake, small
STA 2, STR 2, AGI 12, PER 8
Max. Load : 140 MEL 7, ASC -, ART -
Half Load : 70 SIZ -1, MV 0, DB -2
Daily Load : 35 HP 22, SWT 7, CWT 11
Skills : Conceal 7, Hunt 5,
SKILLS Stealth 6, Weapon : bite 8
Courtly : Diplomacy 5,
Eloquence 7, Etiquette : Note: the bite injects a poison into the
Nobility 6, Etiquette : target. The Virulence of this poison may
vary greatly. One of the most common
Rogue 2, Fast talk 7, types of snake venom is Green Ruff
Music: (player’s choice) (VIR 17), which takes effect within a
4, Poetry 4, Stewardship few minutes, provoking a rapid fever
and a greenish discoloration around
6, Tradition : the eyes. Often lethal to children, it
Widowlands 5. does not have sufficient Virulence to
Knowledge : Alphabet : obtain such a drastic result on a heal-
Moden-Hen’ 4, Language : thy adult.
Ophidian 5, Language : Keshite
5, Language : Urgamish 3, Law 5,
By my great-grandmother’s teeth, what did you expect, frail

one ? Trying to deceive my vigilance is much to hope for in so-
meone your size. You deserve to be squashed like an insect, but
for this once I will let you live. Ponder this while you hang
there by your feet like a pig to the slaughter. And rejoice that
you are still alive...

our equipment makes you look like a titanic warrior, but you
Y prefer crushing your opponents by landing huge rocks on
their faces. You are colossal, a true force of nature, and people
should beware of earning your enmity. You roam about the king-
doms, renting your mighty muscle to architects or foremen on buil-
ding sites. Your taste for traveling and carousing makes you a wan-
derer whose high jinks are the talk of the towns and villages you pass
through. You like to stand on mountaintops to feel the wind blo-
wing through your bushy hair, appreciating that there are things in
the world bigger than yourself.

Archetype
PERception : 5 Max. Load : 1320
STAmina : 15 Half Load : 660
STRength : 18 Daily Load : 330

Spirit : 01 SKILLS
Dark Spirit : 00 Courtly : Etiquette : Rural 5,
Spirit bonus : +1 Traditions : Wild Reaches 5.
INTelligence : 4 Knowledge : Astronomy 7, Beast
WILL : 5 lore 5, Geography 5, Language :
Nordik 5, Language : Keshite 3,
Soul : 01 Plant lore 7, Season : Summer 5,
Dark Soul : 00 Strategy 2.
Soul bonus : +1 Rogue : Gambling 2, Hunt 5.
CHArisma : 4 Trials : Athletics 8, Alertness 5,
CREativity : 4 Dodge 8, Survival 5, Weapon :
giant club 10, Weapon : thrown
SECONDARY rock 7.
ATTRIBUTES
MEL : 8 GIANTS SPECIAL ASSETS
AIM : 4 Empathy with nature,
ASC : - Ramming.
ART : -
HP : 152 OFFICE & SOCIETY ASSET
Famous (1)
SWT : 51
CWT : 76 COMBAT
DB : +35 Melee attack : 20 +1d10
Origin : Wild Fortune points : 02
Reaches Ranged attack : 13 +1d10
Race : Giant Melee defense
Dodge : 12 - armor modifier
Age : 80 years +1d10
Height : 13’ 5’’ (SIZ +3) Parry : 18 +1d10
Weight : 1367 lbs. Ranged defense : (12 - armor
MV : 8 modifier) / 2
WEAPON
ATTRIBUTES Giant club : +2 / +1 / -1 / +12 / +3
Flame : 01 Thrown rock : +2 / +1 / 36 / +6 / +2
Dark Flame : 00
ARMOR
Body : 01 Scale mail (Size +2)
Dark Body : 00 Vest only : Penalty -2, Prot. 7
Body bonus : +1 Partial : Penalty -4, Prot. 13
AGIlity : 3 Complete : Penalty -6, Prot. 14
Archetype
Origin : Urgamand SECONDARY Urgamish 5, Law 4, Season : WEAPON
Race : Dwarf ATTRIBUTES Winter 5. Warhammer :
MEL : 6 Occult : Concord (occult ar- 0 / 0 / 0 / +5 / 0
Age : 48 years AIM : 4 chitecture) 5, Demonology
Height : 5’ (SIZ -1) ASC : - 5, Magical art : Shape 9. ARMOR
Weight : 187 lbs. ART : 9 Rogue : Locksmith 5. Plate (size -1)
MV : 2 HP : 51 Trials : Alertness 5, Athletics Vest only : Penalty -4, Prot. 6
SWT : 17 6, Dodge 5, Weapon : wa- Partial : Penalty -8, Prot. 11
ATTRIBUTES CWT : 25 rhammer 7. Complete : Penalty -12, Prot. 12
Flame : 01 DB : +1
Dark Flame : 00 Fortune points : 02 DWARVES MAGIC
SPECIAL ASSETS ART : 9, Shape : 9,
Body : 01 Max. Load : 192 Axial verdict, Sculpture : 9
Dark Body : 00 Half Load : 96 the Straight Path Magical Art Pot. : 19
Body bonus : +1 Daily Load : 48
AGIlity : 5 OFFICE & SOCIET Y ASSET
PERception : 4 SKILLS Bourgeois (2)
STAmina : 8 Courtly :
STRength : 8 Craft : COMBAT
blacksmith Melee attack : 14 + 1d10
Spirit : 01 9, Ranged attack : -
Dark Spirit : 00 Etiquette : Melee defense
Spirit bonus : +1 Urban 5, Dodge : 11 - armor pe-
INTelligence : 4 Sculpture 9, nalty +1d10
WILL : 4 Traditions : Parry : 14 + 1d10
Urgamand 5. Ranged defense : (11 -
Soul : 01 Knowledge : armor penalty) / 2
Dark Soul : 00 Alphabet :
Soul bonus : +1 Armgardic 5,
CHArisma : 6 Astronomy 5,
CREativity : 12 Geography 3,
Language :

Oof ! Truly, that blade is sturdier



than stone itself. Foolhardy will be those
who dare oppose his fortunate wielder.
What a fine piece of work !

hen you are not fanning the hearth of your forge or
W quenching a blade, you practice swinging the impressive
warhammer that you boast of being able to raise with only one
hand. You carry it in battle, along with the shiny plate armor you
fashioned yourself. Everyone in the city knows you, and your
renown is on par with the perfection of your work. Devoted and
punctilious, you have earned enough faithful customers to sell
your work at the price it deserves. You enjoy the smell of the forge,
with its subtle blend of sweat and scorching embers. For you, true
happiness is putting a scalding blade on an anvil and vigorously
swinging your hammer while crooning your former clan’s dis-
tinctive dwarven song.
Creature, there is a taint of evil upon you, as upon all minions of your master. T hat is why I enjoy

hearing you whimper and beg for my pity when I have you on the tip of my sword. It is truly a great
pleasure, but not nearly so great as the frenzy I feel when in the heart of furious battle.
Ah, how sweet it is to devote one’s life to warfare !

ou are a true master of combat. For now, you wear a bluish metal armor
Y adorned with pointed spikes on the shoulders. Hotheaded and aggressive,
you do not tolerate anyone treading on your toes, and you make sure
everybody knows it. Your nights out frequently end in the local
prison, with your jailers waiting for you to sober up. Your repu-
tation as hardened mercenary, and your combat skills, allow you
to avoid serious consequences from your frequent lawbreaking.

Archetype
Origin : Urgamand Max. Load : 294
Race : Ogre Half Load : 147
Daily Load : 73
Age : 35 years
Height : 6’ 1’’ SKILLS
(SIZ 0) Courtly : Etiquette : Mercenary
Weight : 5, Traditions : Urgamand 5.
224 lbs. Knowledge : Language :
MV : 3 Urgamish 5, Language :
Mercerin 3, Season : Summer 5,
ATTRIBUTES Strategy 5, Surgery 5.
Flame : 01 Rogue : Conceal 5, Gambling 5,
Dark Flame : 00 Hunt 5.
Trials : Alertness 6, Athletics 7,
Body : 01 Dodge 7, First aid 5, Ride 5,
Dark Body : 00 Survival 7, Swim 5, Weapon :
Body bonus : +1 Brawl 5, Weapon : Crossbow 5,
AGIlity : 7 Weapon : Ogre sword 10.
PERception : 6
STAmina : 10 OGRE SPECIAL ASSETS
STRength : 11 Noon Blaze

Spirit : 01 OFFICE & SOCIETY ASSET


Dark Spirit : 00 Artful Thrust :
Spirit bonus : +1 Feint of Jarnac (5)
INTelligence : 4
WILL : 4 COMBAT
Melee attack : Ogre sword : 21
Soul : 01 + 1d10 ; Brawl : 16 + 1d10
Dark Soul : 00 Ranged attack :
Soul bonus : +1 Crossbow : 13 + 1d10
CHArisma : 4 Melee defense
CREativity : 2 Dodge : 15 - armor penalty + 1d10
Parry : 21 + 1d10
SECONDARY Ranged defense :
ATTRIBUTES (15 - armor penalty) / 2
MEL : 9
AIM : 6 WEAPON
ASC : - Ogre sword : +2 / +1 / +1 / +5 / +0
ART : - Crossbow : +5 / +1 / 120 / +8 / +0
HP : 64
SWT : 21 ARMOR
CWT : 32 Plate
DB : +6 Vest only : Penalty -5, Prot. 7
Fortune points : 02 Partial : Penalty -10, Prot. 13
Complete : Penalty -14, Prot. 14
Archetype
Origin : Princely communes Body : 01 SECONDARY SATYRS
Race : Satyr Dark Body : 00 ATTRIBUTES SPECIAL ASSETS
Body bonus : +1 MEL : 5 Bucking, Sex.
Age : 35 years AGIlity : 6 AIM : 5
Height : 6’ 1’’ (SIZ 0) PERception : 5 ASC : - OFFICE &
Weight : 181 lbs. STAmina : 6 ART : 10 SOCIETY ASSET
MV : 3 STRength : 5 HP : 49 Troubadour (2)
SWT : 16
ATTRIBUTES Spirit : 01 CWT : 24 COMBAT
Flame : 01 Dark Spirit : 00 DB : 0 Melee attack : bucking : 12
Dark Flame : 00 Spirit bonus : +1 Fortune points : 02 + 1d10 ; trample : 13 + 1d10
INTelligence : 5 Ranged attack : -
WILL : 5 Max. Load : 154 Melee defense
Half Load : 77 Dodge : 13 + 1d10
Soul : 01 Daily Load : 38 Parry : -
Dark Soul : 00 Ranged defense : 6
Soul bonus : +1 SKILLS
CHArisma : 10 Courtly : Eloquence 6, WEAPON
CREativity : 10 Etiquette : Nobility 5, Fast Hoof (bucking) :
talk 7, Music : harp 8, Poetry 0 / -1 / - / +4 / -
6, Traditions : Princely Hooves (trampling) :
Communes 5. -2 / 0 / - / +6 / -
Knowledge : History & le-
gends 5, Language : ARMOR
Kiemenite 5, Language : Heavy clothing
Keshite 4, Season : Spring 5. Vest only : Penalty 0, Prot. 1
Occult : Magical art : Tune 8. Partial : Penalty 0, Prot. 1
Rogue : Acrobatics 5, Complete : Penalty 0, Prot. 2
Conceal 5, Disguise 5,
Stealth 6. MAGIC
Trials : Alertness 3, Athletics ART : 10, Tune : 8, Music : 8
5, Climb 5, Dodge 6, Swim 2, Magical Art Pot. : 19
Weapon : hooves 7.

My beloved, I scoured so many paths and overcame


“ so many trials to come to your side ! I can conceive
of no greater reward than the sweetness of your lips,
and no greater cure for all my weariness
than snuggling against your bosom with
your arms around me, so that
I can think of nothing but you.

our great harp is your only visible weapon. Indeed, your one dagger
Y is in the traveling-bag on your back. Moreover, the only protection
you have is your motley suit and your feathered hat. You go from city
to city as a courtly poet, telling unforgettable epics to lords and their
retinues. You particularly appreciate an intimate atmosphere that
enables you to express your high spirits and your talent as a nar-
rator. Your behavior is often the cause of much jealousy be-
cause rare are the women that do not fall under your
charm. You are frequently expelled forcibly for having se-
duced a lord’s wife.
Pretty bauble ye have there, friend. I’m afraid ye’ll have to do without it. Sees ye, for if I put a bit

more weight on me hand, I believe yer throat’ll be cut as clean as a chicken’s. So, be ye rather alive and
destitute or die quickly and be just as destitute ? Make up yer mind. Hurry up !

wathed in a big vest of dark leather, you move lithely and silently. It is very hard to get a glimpse of your features
S beneath your hood, especially since you like to stay in the darkest places, where you seem to merge with your sur-
roundings and become almost invisible to mortal eyes. You appreciate theft for its own sake and will barely hesitate
to take insane risks if there is hope of laying a hand on a fortune that might safeguard you in your old days.

Archetype
Origin : Urgamand SECONDARY ATTRIBUTES
Race : Human MEL : 9
AIM : 8
Age : 37 years ASC : -
Height : 5’ 7’’ (SIZ 0) ART : -
Weight : 143 lbs. HP : 46
MV : 3 SWT : 15
CWT : 23
ATTRIBUTES DB : +1
Flame : 01 Fortune points : 02
Dark Flame : 00
Max. Load : 196
Body : 01 Half Load : 98
Dark Body : 00 Daily Load : 49
Body bonus : +1
AGIlity : 10 SKILLS
PERception : 7 Courtly : Etiquette : rogue 6,
STAmina : 6 Fast talk 6, Traditions :
STRength : 8 Urgamand 5.
Knowledge : Alphabet :
Armgardic 2, Language :
Urgamish 5.
Rogue : Acrobatics 6, Conceal 6,
Disguise 5, Gambling 5,
Legerdemain 6, Locksmith 9,
Search 6, Stealth 7.
Trials : Alertness 6, Athletics 5,
Climb 7, Dodge 7, Weapon : dag-
ger 5, Weapon : thrown dagger 5.
OFFICE & SOCIETY ASSET
Secret hideout (2)
COMBAT
Melee attack : 17 + 1d10
Ranged attack : 15 + 1d10
Melee defense
Dodge :
18 - armor penalty + 1d10
Parry : 15 + 1d10
Ranged defense :
Spirit : 01 (18 - armor penalty) / 2
Dark Spirit : 00
Spirit bonus : +1 WEAPON
INTelligence : 6 Dagger : 0 / +2 / 0 / +1 / -1
WILL : 6 Dagger (thrown) :
+2 / 0 / 32 / +1 / -1
Soul : 01
Dark Soul : 00 ARMOR
Soul bonus : +1 Studded leather
CHArisma : 5 Vest only : Penalty -1, Prot. 3
CREativity : 5 Partial : Penalty -2, Prot. 5
Complete : Penalty -4, Prot. 6

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