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Distributed Computing: Dr. Nazneen Pendhari

The document discusses distributed computing, focusing on the concept of distributed objects which encapsulate data and operations into objects accessible through interfaces. It explains the roles of proxies and skeletons in method invocation, as well as the distinctions between compile-time, runtime, transient, and persistent objects. Additionally, it outlines the binding process for clients to objects, detailing implicit and explicit binding methods.

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0% found this document useful (0 votes)
14 views9 pages

Distributed Computing: Dr. Nazneen Pendhari

The document discusses distributed computing, focusing on the concept of distributed objects which encapsulate data and operations into objects accessible through interfaces. It explains the roles of proxies and skeletons in method invocation, as well as the distinctions between compile-time, runtime, transient, and persistent objects. Additionally, it outlines the binding process for clients to objects, detailing implicit and explicit binding methods.

Uploaded by

shaikhtaqu123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Distributed Computing

Dr. Nazneen Pendhari


Distributed Objects
●We Expand the idea of RPCs to invocations on remote objects
● Data (state) and operations on those data are
encapsulated into an object
● Operations are implemented as methods and are
accessible through interfaces
Remote Object ● An object offers only its interface to clients.
Invocation ● An object may implement many interfaces;
● Given an interface definition, there may be several objects
that offer an implementation for it
Distributed Objects
●A client binds to a distributed object: an implementation of
the object’s interface, called a proxy, is loaded into the client’s
address space

● Proxy(analog to a client stub):


Remote Object ● ➢ Marshals method invocations into messages &
Invocation ● ➢ Un-marshals reply messages Actual object at a
server machine: offers the same interface

● Skeleton (analog to server stub):


● Un-marshals requests to proper method invocations at
the object’s interface at the server
Remote Object
Invocation
Distributed Objects

Compile-time objects:
● Related to language-level objects (e.g., Java, C++)
Remote Object ● Objects defined as instances of a class
Invocation ● Compiling the class definition results in code that allows to
instantiate Java objects
●Language-level objects, from which proxy and skeletons are
automatically generated.
●Depends on the particular language
Distributed Objects

Runtime objects:
● Can be implemented in any language, but require use of an
object adapter that makes the implementation appear as an
Remote Object object.
Invocation ●Adapter: objects defined based on their interfaces
●Register an implementation at the adapter
Distributed Objects

Transient objects:
● live only by virtue of a server: if the server exits, so will the
object.
Remote Object
Invocation
Persistent objects:
●live independently from a server: if a server exits, the object’s
state and code remain (passively) on disk
Binding a Client to an Object

●Provide system-wide object references, freely passed between


processes on different machines
● Reference denotes the server machine plus an endpoint for the
Remote Object object server, an id of which object
Invocation
● When a process holds an object reference, it must first bind to
the object
● Bind: the local proxy (stub) is instantiated and initialized for
specific object – implementing an interface for the object
methods
Binding a Client to an Object

Two ways of binding:

●Implicit binding: Invoke methods directly on the referenced


Remote Object object (requires global references)
Invocation
●Explicit binding: Client must first explicitly bind to object before
invoking it (generally returns a pointer to a proxy that then
becomes locally available)

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