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DND Campain

The document outlines a Dungeons & Dragons campaign setting, featuring character ideas, spell tiers, and quest details. It includes information about a guild hall, a magic shop, and various quests involving combat and exploration. Additionally, it describes gameplay mechanics for a casino and character interactions within the storyline.

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bosstheevilcat
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0% found this document useful (0 votes)
54 views5 pages

DND Campain

The document outlines a Dungeons & Dragons campaign setting, featuring character ideas, spell tiers, and quest details. It includes information about a guild hall, a magic shop, and various quests involving combat and exploration. Additionally, it describes gameplay mechanics for a casino and character interactions within the storyline.

Uploaded by

bosstheevilcat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

https://inkarnate.

com/maps/edit/1665232/
Monster Manual
PHB
Giggernopolis Roll20
Battlemap maker
DM help
Skill Checks

vitruvious
boris

For items try Kanka

Dungen for dungeon generation


Details/Character sheets
IMPERIUM

Co

Bart

Dewey

Juan

Ideas
Throw a succubus at them lmao

https://scp-wiki.wikidot.com/scp-143 Elvin capital has some of these trees

Weak abusing the sticks to get high off power (literally)


Make the point of the lab to engineer super soldiers
AND THIS WAS MADE FOR THE WAR EFFORT
possession down the line???

GOLD LEWIS

https://www.tiktok.com/t/ZTdvevXGA/?k=1
Use this as a baseline for shit cuz damn that’s cool

Arcane Sticks
Dewey (blue) Juan (red) bart(green-earth) Dennis (purple)
Color: Blue Purple Green White Black Red Blue-White Glowing
stripes Rainbow

Element: Water Psychic Earth Life Death Fire Lightning Random


high level
offense spell,
but 1/4 the
time will
surge

Spell(s) Fog Sleep ​ Earth Cure Inflict Burning - -


for tier 1: Cloud Charm Tremor Wounds Wounds Hands
[50 gold] Person False Life

Spell(s) Tidal Arcane Erupting Mass Vampiric Fireball Lightning True sight​
for tier 2: Wave Eye​ Earth it Healing Touch Bolt Maelstrom​
[300 gold] ​ Word Teleportation
Greater Call Circle
Invisibilit Lightning Greater
y Restoration
Sunbeam
Hero's Feast
Irresistible
Dance
Harm Heal

Spell(s)
for tier 3:
[cost]
Roll d6, 1’s = magic surge, magic surge has 50/50 to break it (gM roll the 50/50)

Magic Surge Table

First steps into the world


They get chased out of the draconic island because of being seen as the suspects of the beam
of light, Dennis wants to eat bart, and everything else, including the skeletons they encountered
from the trap. They then moved on to the bandit village of ruffians who are demanding either a
20gold payment for entry, but Bart asked if there was another way to get in.

Two times the cluelessness


They met Serelious, did the music disk quest, bought all the items from the shop (and the
demon bike) and then left and are now in the middle of the village next to the Tavern, Shop,
Casino, and Guild.

Third time’s the charm


They go around, gamble a bit, and then go into the sewers where they try to slide into the
harpy’s dm’s, and then take a short rest in the mimic room, while bart tries to tame it

Three and a half players


They tame vitruvius, Dennis dies, but CO joins the party, they leave the sewers area, and are
spotted by some shadowy figure they go out and try to take over the village, the Tavern and
Gold goblin shops warn them otherwise, saying how there is someone bigger, but Sol still tries,
being banned from hidrickson’s village.

Need to have an information bureau for, bart’s revenge, and dewey and juan’s search for
a way to cure them (maybe somebody telling them to find a powerful mage capable of
producing a wish, to rid him of his immortality. )

Items to upgrade vitruvius

Four Nuxvar!
Guild hall:
The construction team could use help, idk pricing on this lmao
Cave quest fight: 50g three Troglodytes in the cave
Farmers quest: 120gp (thank you, you saved this harvest. here's some of the money we
would have ended up sending to the capital without your help.), two Scarecrow - farmers have
been found brutally murdered in the middle of a harvest, in the middle of the day.
Tavernkeep quest: a free room whenever - a classic hunt quest trying to find a man
Townspeople going missing: someone needs to rip this up and run out the door, if they
follow them they will find a rugged man who is involved in the kidnappings

Blacksmith
https://www.thievesguild.cc/shops/shop-blacksmith
Magic shop:
As you walk around town you notice a shop of sorts that isn’t marked on the map you were
handed earlier.

You walk into this magical shop of sorts filled to the brim of trinkets, you feel an immense
magical presence here

Casino: ​
​ Devil's Dice:​
Player rolls 1d6, dealer rolls 3d6, if one die matches they get money *2, two match money *3,
three match money *4. If none match, they lose

​ BlackJack: ​
Bet however much they want, roll 2d10, each player can roll another die, 1’s can be 1 or 11, 21
instantly wins, ties are a 1:1 payout, one of the dealer’s dice is revealed, unless it is a 21.
If they choose to cheat with sleight of hand, they must beat the dealer’s perception roll of
+4, if they do not, they instantly lose the bet and are kicked out of the casino, if they win, they
can win the bet instantly.

Marketplace
​ You see various crates of food being loaded off of several carts and

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