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Sam Hanwich V2

The document details a character sheet for a Level 7 Oath of Conquest Paladin named Sam Hanwich, a Mountain Dwarf with a Lawful Neutral alignment. It includes information on abilities, skills, equipment, spells, and character traits, emphasizing the character's combat capabilities and personality traits. The character has a strong focus on conquest and leadership, with a backstory that reflects a commitment to overcoming challenges and ruling with strength.

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eric.j.allain
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0% found this document useful (0 votes)
39 views4 pages

Sam Hanwich V2

The document details a character sheet for a Level 7 Oath of Conquest Paladin named Sam Hanwich, a Mountain Dwarf with a Lawful Neutral alignment. It includes information on abilities, skills, equipment, spells, and character traits, emphasizing the character's combat capabilities and personality traits. The character has a strong focus on conquest and leadership, with a backstory that reflects a commitment to overcoming challenges and ruling with strength.

Uploaded by

eric.j.allain
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Current Standard v1.

4
lvl 7 Oath of Conquest Paladin Outlander Eric
CLASS & LEVEL BACKGROUND PLAYER NAME
Sam Hanwich
Mountain Dwarf Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

20

SAVING THROW
ATHLETICS
18
ARMOR
INSPIRATION

CLASS
5 CONDITIONS BOONS
I place no stock in wealthy or well mannered folk.
Money and Manners won't save you from a hungry
STRENGTH

25
Owlbear.
TEMP HP It's less effort to greet with a smile than with a sword,
and easier to change your mind.
PERSONALITY TRAITS
SAVING THROW INITIATIVE SPEED
10
ACROBATICS Current SUCCESSES
Greater Good - It is each person's responsibility to
SLEIGHT OF HAND make the most happiness for the whole tribe
0 STEALTH D10 CURRENT MAXIMUM
FAILURES

DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES


IDEALS

NAME ATK BONUS DAMAGE/TYPE I suffer awful visions of a coming disaster and will do
16 SAVING THROW anything to prevent it

3 BONDS
CONSTITUTION
There's no room for caution in a life lived to the fullest

8 SAVING THROW
ARCANA
FLAWS
HISTORY
-1 INVESTIGATION
INTELLIGENCE NATURE
Languages: Dwarvish, Common, Elvish
RELIGION Smith's Tools
All armor
Simple and Martial Weapons
12 ◆ SAVING THROW Proficiency with musical Horns
ANIMAL HANDLING
INSIGHT
1 ● MEDICINE
WISDOM PERCEPTION
● SURVIVAL

◆ SAVING THROW PROFICIENCIES & LANGUAGES


16
DECEPTION
INTIMIDATION Darkvision: 60 Ft
3 PERFORMANCE ATTACKS & SPELLCASTING Dwarven Resilience: advantage on poison throws resistance
to poison damage
CHARISMA ● PERSUASION Stonecutting: Proficient or double proficient in history checks
on stoinework
Wanderer: can recall general terrain layout, can provide food
and water for up to 6 people, if terrain can provide
2 PROFICIENCY BONUS Dviine sense: 4 times per long rest
Lay on hands: 5X paladin level hit points, cure poisons and
disease w/ 5 hit points. recharge on long rest
Great weapon fighting: can reroll a 1 or 2 on damage with 2
handed or versatile weapons
10 PASSIVE WISDOM (PERCEPTION)
divine smite:1D8+1D8 per spell slot level used +1D8 vs
undead and fiends
Immune to disease
Polearm Master:
CURRENT WEIGHT
300 MAX WEIGHT
Bonus action to attack with handle for 1d4
Attack of opportunity when people enter weapon range
CLASS RESOURCES, AMMO & CHARGES Extra attack
Aura of protection: +3 to saving throws for all within 10 feet
while I am conscious
Plate Armor+ Channel Divinity 2x per lonmg rest
CP Explorer's pack - Backpack, bedroll, mess Conquering Presence - Terrifying presence. usse an
kit, tinderbox, 10 torches, 10 days of rations, action to force any creature I can see within 30 feet to make
waterskin, 50 feet of rope a wisdom saving throw or become frightened for 1 minute
Holy Symbol Guided Strike - use channel divinity to add +10 to a hit
SP Halberd roll, can occur after the roll but before DM declares
Warhammer Aura of conquest - if a creature is frightened of me within 10
Spear feet, their move is 0 and they take half my level in psychic
Staff damage each round.
EP Hunting Trap
Ogre tusk Trophy
Traveler's Clothes
GP

PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Tenets of Conquest
Douse the Flame of Hope - enemies must be defeated so thoroughly that their will to fight is shattered
Rule with an Iron Fist - Tolerate no dissent
Strength Above All - I shall rule until someone stronger rises

CHARACTER BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
6 14 6
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 4 ●
7
EPAR
SPELL NAME
ED
PR

● Armor of Agathys (oath)

● Command (oath)
4
Bless

Compelled duel
SPELLS KNOWN

● cure wounds

heroism

● protection from evil and good

purify food and drink

searing smite
8
● shield of faith

● wrathful smite

2 3 ●

● Hold Person (oath)

● Spiritual Weapon (oath)

Find Steed
5
Aid

Branding Smite
9
● Lesser restoration

magic weapon

● protection from poison

zone of truth

locate object

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP

WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5 CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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