Coding a game like Candy Crush using Scratch involves several steps, including setting up the game
environment, creating game logic, and implementing features like scoring and level progression. Here's a
simplified guide to get you started:
*Game Requirements:*
1. Scratch 3.0 (or later) installed on your computer or accessible online.
2. Basic understanding of Scratch programming concepts.
*Game Structure:*
1. Game Board: 8x8 grid of random colored candies.
2. Game Logic:
- Swap adjacent candies to create sets of 3+ identical candies.
- Remove matched candies, score points, and refill the board.
3. Scoring System:
- Points for each match.
- Level progression.
4. User Interface:
- Display score, level, and moves remaining.
*Step-by-Step Instructions:*
*Setup*
1. Create a new Scratch project.
2. Delete the existing sprite (cat).
3. Create a new sprite (candy) and set its size to 50x50.
4. Duplicate the candy sprite 63 times (8x8 grid).
*Game Board*
1. Create a list (Board) to store candy colors.
2. Use a loop to populate the Board list with random colors.
3. Use the Board list to position each candy sprite on the grid.
*Game Logic*
1. Create a variable (Selected) to track the selected candy.
2. Create a variable (SwapTarget) to track the candy to swap with.
3. Detect mouse clicks on candies:
- Store the clicked candy's position and color in Selected.
- Check adjacent candies for potential swaps.
4. Implement swapping logic:
- Swap Selected and SwapTarget candies.
- Check for matches (3+ identical candies).
- Remove matched candies, update Board list, and score points.
*Scoring System*
1. Create variables (Score, Level, Moves).
2. Increment Score for each match.
3. Level up when Score reaches a threshold.
4. Decrement Moves for each swap.
*User Interface*
1. Display Score, Level, and Moves using text sprites.
2. Update the displays when values change.
*Example Code:*
Here's some sample Scratch code to get you started:
```
scratch
when green flag clicked
// Initialize game board
delete this clone
set [Board v] to (list)
repeat (64)
add (item (# pick random (3) to (6)) of [colors v]) to [Board v]
end
when I start as a clone
// Position candy sprite on grid
go to x: ((item (clone #) of [Board v]) mod (8)) * (50)
go to y: ((item (clone #) of [Board v]) div (8)) * (50)
set size to (50)%
when I am clicked
// Detect mouse click on candy
set [Selected v] to (clone #)
set [SwapTarget v] to (0)
when space key pressed
// Swap candies
if <([SwapTarget v] != (0))> then
swap [Selected v] and [SwapTarget v]
check for matches
end
```
*Challenges and Extensions:*
1. Implement special candies (e.g., striped, wrapped).
2. Add obstacles (e.g., ice, locks).
3. Create multiple levels with varying difficulty.
4. Incorporate sound effects and music.
*Tips and Resources:*
1. Use Scratch's built-in random number generator to shuffle candies.
2. Utilize lists and loops to simplify game logic.
3. Consult Scratch forums and tutorials for additional guidance.
4. Experiment and iterate to refine your game.
By following these steps and experimenting with Scratch, you can create a basic Candy Crush-like game.
Good luck and have fun!