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Haggle (Letter, Plain)

Haggle is a tabletop RPG tool designed for valuing goods and services through a system of Value Levels and Community Wealth Modifiers. Players determine the value of items by rolling dice and negotiating with NPCs, with an emphasis on charisma checks to establish fair pricing. The document provides examples and guidelines for various categories of items, ranging from common goods to exotic items.

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0% found this document useful (0 votes)
33 views1 page

Haggle (Letter, Plain)

Haggle is a tabletop RPG tool designed for valuing goods and services through a system of Value Levels and Community Wealth Modifiers. Players determine the value of items by rolling dice and negotiating with NPCs, with an emphasis on charisma checks to establish fair pricing. The document provides examples and guidelines for various categories of items, ranging from common goods to exotic items.

Uploaded by

hiltibrantesliod
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Haggle

Haggle is a ttrpg tool for valuing goods and services.

How to Use Haggle Community Wealth Modifiers


From the list below identify the Value Level Poor [x1]: Village or hamlet, farming
of the goods or services the PCs are buying communities, slums. Not likely to have Rare
or selling. Then roll the dice and apply the or Exotic items.
Community Wealth Modifier. The result is
Modest [x2]: City or town, business district,
the value of the item or service
working class. Not likely to have Exotic
Items.
Value Levels
Food or Trinkets [1d10]: Meal, rations, Opulent [x10]: Metropolis, financial district,
beverage, simple item. high society.

Common/Cheap [2d10]: Low quality Haggle


weapon, armor, or clothing, simple
When buying from or selling to an NPC, first
adventuring gear, ammunition. Mercenary
agree on a Value Level and Community
and laborer monthly wages.
Wealth Modifier. Then one PC and the GM
Rare/Valuable [2d10 x10]: High quality (for the NPC) each roll for value in secret;
weapon, armor, or clothing, glasswork, this is what each believes the item to be
simple jewelry, specialized tool, pack worth. Then make an opposed charisma
animal, mechanism, cart. Monthly wages check; the loser must make the first offer,
for specialist. revealing their Value Dice. The winner may
accept the offer or negotiate, but their
Exotic/Expensive [2d10 x100]: Exceptional,
Value Dice will remain hidden. Either party
ornate, or arcane item, fine jewelry, poison,
can end negotiations if they feel they are
elixir, machine, watercraft, structure.
not getting a fair price.

Examples
Cheap boots from a village: 2d10 x1 coins
Meals in an opulent city: 1d10 x10 credits
Sextant from a modest town: 2d10 x10 x2 gold pieces

Haggle by Joey V is licensed under CC-BY-4.0.

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