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Methods of Teaching Computer

The document outlines various teaching methods for Computer Studies, focusing on Lecture Method and Demonstration, as well as Project-Based Learning and Problem-Solving Approaches. Each method is evaluated for its merits and demerits, highlighting aspects such as engagement, skill development, and real-world application. Best practices for enhancing these methods are also provided to improve student learning outcomes.

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0% found this document useful (0 votes)
54 views4 pages

Methods of Teaching Computer

The document outlines various teaching methods for Computer Studies, focusing on Lecture Method and Demonstration, as well as Project-Based Learning and Problem-Solving Approaches. Each method is evaluated for its merits and demerits, highlighting aspects such as engagement, skill development, and real-world application. Best practices for enhancing these methods are also provided to improve student learning outcomes.

Uploaded by

fredkiddoh
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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FREDRICK ONUNGA AKELLO

EB02/PU/40890/22

COMPUTER/MATHEMATICS

SUBJECT METHODS IN COMPUTER

Methods of teaching Computer Studies/Computer Science/ICT

1.Lecture Method and Demonstration

- The lecture method is a traditional teaching approach where the


instructor delivers content to students in a structured manner.

- Demonstrations involve showing students how to perform specific


tasks or understand concepts through practical examples.

Merits:

(a). Efficiency: Allows for the delivery of a large amount of information in a


relatively short time.

(b). Clarity: Helps in explaining complex concepts clearly and systematically.

(c). Control :The instructor has full control over the content and pace of the
lesson.

(d). Demonstrations: Provide visual and practical insights, making abstract


concepts more tangible.

Demerits :

(a).Passive Learning :Students may become passive recipients of


information rather than active participants.

(b).Limited Engagement: Can lead to reduced student engagement and


interaction.

(c).Retention: Information retention may be lower compared to more


interactive methods.
Best Practices:

- Incorporate multimedia elements (videos, slides) to enhance


understanding.

- Use real-world examples to make the content relatable.

- Encourage questions and brief discussions to maintain engagement.

2.Project-Based Learning and Problem-Solving Approaches

- Project-based learning (PBL) involves students working on


complex, real-world projects over an extended period.

- Problem-solving approaches focus on developing students’


abilities to solve practical problems using their knowledge and skills.

Merits :

(a). Active Learning :Encourages active participation and hands-on


experience.

(b). Critical Thinking: Develops critical thinking, creativity, and problem-


solving skills.

(c). Collaboration: Promotes teamwork and communication skills through


group projects.

(d). Real-World Application: Helps students apply theoretical knowledge to


practical situations.

Dimerits :

(a). Time-Consuming: Requires significant time for planning, execution, and


assessment.

(b). Resource Intensive: May need more resources and support from the
institution.

(a).Assessment Complexity: Evaluating individual contributions in group


projects can be challenging.

Best Practices:
- Define clear objectives and outcomes for each project.

- Provide guidance and support throughout the project duration.

- Encourage reflection and self-assessment among students.

- Use rubrics to ensure fair and comprehensive assessment.

COMPARISON OF KEY FEATURES:

Features Lecture Project Based


method and Learning and
Demonstration Problem -
Solving
Approaches
Content Structured ,expe Student-
Delivery rtled , efficient centred ,active
and hands-on
Engagemen Can be passive High engaging;
t relies on Students
instructors actively
ability to participate
engage
Skill Focuses on Develops
Developme knowledge critical
nt acquisition thinking,
creativity and
collaboration
Real world Limited; Projects
Application Primarily simulates
theoretical RealWorld
scenarios
Assessment Typically Comprehensive
through exams ; include project
and quizzes evaluation and
problem solving
Scalability Suitable for More
large group resourceintensi
ve; Better for
smaller group

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