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Alpha Protocol - Manual - PC

The document is a manual for the video game Alpha Protocol™, detailing its gameplay, system requirements, controls, and features. Players assume the role of a secret agent, making choices that affect the game's outcome and their character's development. It includes instructions on using the PDA, managing skills, and navigating conversations with NPCs to complete missions successfully.

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Andres Hernandez
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0% found this document useful (0 votes)
64 views19 pages

Alpha Protocol - Manual - PC

The document is a manual for the video game Alpha Protocol™, detailing its gameplay, system requirements, controls, and features. Players assume the role of a secret agent, making choices that affect the game's outcome and their character's development. It includes instructions on using the PDA, managing skills, and navigating conversations with NPCs to complete missions successfully.

Uploaded by

Andres Hernandez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ocs.

com
[Link]

OUT NOW

[Link] [Link]

Windows, the Windows Start button, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks
of the Microsoft group of companies, and “Games for Windows” and the Windows Start button logo
MAN-S095-AU

are used under license from Microsoft. © SEGA. SEGA, the SEGA logo and ALPHA PROTOCOL are
either registered trademarks or trademarks of SEGA Corporation. The Creative Assembly, Total War,
NAPOLEON: Total War and the Total War logo are trademarks or registered trademarks of The Creative
Assembly Limited. All rights reserved.

ALPHA PROTOCOL™ KEYCODE:


MAN-S095-AU
Thank you for purchasing Alpha Protocol™. Please note that this
software is
designed only for use with a personal computer running Microsoft
® Windows®.
Be sure to read this software manual thoroughly before you start
playing.

TABLE OF CONTENTS
Welcome to Alpha Protocol ________________________
___2
System Requirements ______________________________
__2
Controls __________________________________________
_3
Family SetTings ____________________________________
3
Main Menu __________________________________________
4
Xbox 360 ControlLer for Windows ______________________4
MisSion ToOls ____________________________________
___5
PDA ________________________________________________
6
Intel ______________________________________________7
Conversations ____________________________________
__8
The Safehouse ____________________________________
__9
SkilLs __________________________________________
___11
SkilLs of the Trade ______________________________
___12
ToOls of the Trade __________________________________14
Customer SupPort ___________________________________1
6
WarRanty __________________________________________
_17

1
WELCOME TO ALPHA PROTOCOL
The life you once knew no longer exists, and the life before you is nothing
more than a fabrication. Forget the past and embrace your new life as an
agent in the shadows.

What you know now is only a stepping-stone into the world of an operative.
We will train you for the field, but the real world has a funny way of
surprising you.

As an agent, you will traverse the globe and execute missions as we deem
necessary. How you complete these missions is entirely up to you. Use
force, stealth or persuasion to get the job done; successful execution of the
mission at hand is your only concern.

Big business, dirty politics and international conspiracy — meet the people
that shape the world and then bend them to your will. Just remember,
actions have consequences, and your decisions will shape your future.
Guns, gadgets, seduction, secrets — what you do shapes who you
become. Choose your path wisely.

SYSTEM REQUIREMENTS
Minimum System Requirements for Alpha Protocol™ on the PC:

Operating System:
Windows XP® or Windows Vista®

Processor:
2.4+ GHZ Intel® or 2.0+ GHZ AMD™

Memory:
1 Gigabyte Ram (Windows XP®)
2 Gigabyte Ram (Windows Vista®)

Video Card:
NVIDIA® GeForce 6 series (6800GT or better)

ATI™ 1300XT or better (X1550, X1600 Pro and HD2400 are below minimum
system requirements)

Hard Drive Space:


12 Gigabytes

Sound Card:
DirectX® 9.0c compatible sound card and drivers

2
CONTROLS
Keyboard and Mouse ComMands
MENU CONTROLS
Select Menu Option ....................................................................... Mouse
Accept ........................................................................ Left Mouse Button

GAME CONTROLS
Move Forward ........................................................................................W
Move Left ................................................................................................A
Move Backward ......................................................................................S
Move Right ..............................................................................................D
Aim/Look........................................................................................ Mouse
Fire ............................................................................. Left Mouse Button
Aim Mode ........................................................ Hold Right Mouse Button
Activate / Throw Current Gadget .......................................................... G
Use Active Skill ...................................................................................... Q
Melee ..................................................................................................... E
Use Cover / Interact With Object ...................................................Space
Sprint. ...............................................................................................Shift
Stealth / Crouch............................................................................ Control
Reload ................................................................. R or Mousewheel Click
Skill Radial .............................................................................................. Z
Gadget Radial .........................................................................................C
Weapon Radial........................................................................................ X
Weapon Select ....................................................Mousewheel Up/Down
Open PDA ........................................................................................... Tab
Open PDA Service Record .....................................................................P
Open PDA Intel ...................................................................................... M
Open PDA Inventory ................................................................................ I

NOTE: All controls are based on the default controls using the Keyboard
and Mouse.
This game also supports the Xbox 360 ® Controller for Windows. See
page 4.

FAMILY SETTINGS
Windows Parental Controls (Vista and Windows 7) enable parents and
guardians to restrict access to mature-rated games and set time limits
on how long they can play. For more information, go to
[Link]/isyourfamilyset.

3
MAIN MENU
MAIN MENU
After clicking the Left Mouse button at the Title Screen, you are taken to
the Main Menu. This menu has everything you need to delve into the world
of espionage. There are six selectable options on the Main Menu: RESUME
GAME, NEW GAME, LOAD GAME, OPTIONS, CREDITS and QUIT.
NEW GAME
Start a new game. Select Easy, Normal, or Hard difficulty. Select between
different backgrounds to establish your initial ability set. Choose between
SOLDIER, FIELD AGENT, TECH SPECIALIST, FREELANCER, or RECRUIT.
LOAD GAME
Load a game from any available save point.
OPTIONS
Game, Audio, Video and Controls settings.
CREDITS
View game credits.
QUIT
Quit the game.
NOTE: Resume Game will appear once you have saved and return to
the Title Screen. This allows you to continue the game from your
last checkpoint.

XBOX 360 CONTROLLER FOR WINDOWS


 
Aim Fire

 
Activate /
Use Active Skill Throw Current Gadget

 Cycle Weapon
 Reload
 Move  Melee
 Stealth /  Use Cover / Interact
Crouch Hold: Sprint

 
PDA Pause Menu
  Look
Skill Select   Centre Camera
Inventory Select 
Weapon Select  LIVE Guide

4
MISSION TOOLS HEADS UP DISPLAY (HUD)

TARGET RETICULE
Use the target reticule to aim your weapons. The wider the target reticule,
the less accurate a shot will be. Moving and firing in rapid succession will
reduce your aim.
HEALTH AND ENDURANCE INDICATORS
The display in the lower right of the screen displays your Health
and Endurance.

Health: The orange bar represents your Health, which is also displayed
numerically below the Health Bar. Health does not regenerate over time.
Only level completion or Health Packs restore HP.
Endurance: The gray squares represent your Endurance. When you are
injured, damage is first deducted from your Endurance - when you are out
of Endurance, further wounds are applied against Health. Endurance is
automatically replenished over time when you are not taking damage.
ENEMY COMPASS
A triangle marker will appear above the heads of enemies in range. This
marker informs you of the direction the enemy is facing as well as their alert
status. Blue: calm, Yellow: cautious, Red: attacking.
WEAPONS AND ABILITIES
Located in the bottom right of the HUD, this window holds all of your weapon
information. The central area displays your equipped weapon and its ammo
count. On the left is your equipped skill. The section to the right displays your
equipped gadget and remaining unit count.
From the Weapon Select Screen (activated with the X key), you can change
the ammunition type for the selected weapon.
INTELLIGENCE CALLOUTS
Whenever you receive a new objective or other information, such as
changes in your Reputation Points with different people, it appears in the
lower left portion of the HUD. Critical mission objectives will appear in the
upper left of the screen.

5
PDA

Press the Tab key anytime during gameplay to access the PDA. Through the
PDA, an agent may access INVENTORY, INTEL and SERVICE RECORD.

INTEL
Access the information on your PDA to revisit Mission Objectives and
collected Dossiers.

SERVICE RECORD
Displays your current Skills, Perks and Status. Available Advancement
Points (AP) can be used to upgrade your skills at any time from this menu.
For more information on AP, see page 11.

INVENTORY
Displays your current collection of assets, including weaponry, armour
and gadgets.

Pressing the ESC key will enter the pause/save menu.

SAVE LAST CHECKPOINT


Save game progress at the last achieved checkpoint.

LOAD CHECKPOINT
Load game data from any available saved point.
NOTE: Any unsaved progress will be lost when loading previous save games.

OPTIONS
Game, Audio, Video and Controls settings.

QUIT
Exit your current game and return to the Main Menu.
NOTE: Any unsaved progress will be lost upon exiting the game.

6
INTEL

Accessible by pressing Tab key during gameplay, the PDA contains your
Intel database. All acquired information, objectives and characters are
found here. Use this information to aid you in your missions. Intelligence is
the ultimate weapon for an Alpha Protocol agent, how you use it is up
to you.

MISSION OBJECTIVES
Anytime you receive a new objective it appears in the Objectives section of
your PDA. Here you can read up on the mission and its parameters. Past
objectives are stored here as well; feel free to review them at any time.

DOSSIERS
Dossiers are in-depth data files that you have gathered on characters met
throughout the course of the game. Dossiers provide additional insight into
the story, as well as the occasional hint or bonus in defeating
certain adversaries.

MISSION SELECTION
While in a Safehouse, you can access the Mission Selection Menu through
your PDA or exiting the Safehouse.

7
CONVERSATIONS
The world of espionage often requires an agent to interact with others to
obtain information and establish lasting contacts. During missions, you
will have the opportunity to threaten, lie, make deals and build trusting
relationships with contacts. There are no “correct” answers—only choices.
The reputation you generate through interactions with others often dictates
which characters will cooperate with you, and how much they will trust you.

When participating in a conversation you have a limited time to choose a


response style by using the Up, Down, Left, Right arrow keys.

NOTE: Endurance recharges and Skill Timers continue to countdown during


conversations.

Flattery and compliments won’t win over every character. As an agent, it


is important to know who you are talking to and what outcome you want
to achieve. Sometimes angering somebody is the best way to get them
to divulge information, while other times require you to build up a positive
rapport before you may gain their trust.

There are no ‘bad’ choices, only results. Whether you treat a particular
contact with professionalism, compliments or insults can lead to
consequences down the road — favourable or otherwise. Conversations
can also be used as a great way to get somebody to drop their guard,
giving you a chance to get up close to launch an attack.

Keep in mind that studying the dossier of a character before a meeting can
open up more conversation options when you do finally encounter them.
In addition, conversations with one person can often lead to you finding
dossier information about another.

As a member of Alpha Protocol, you are granted many freedoms in the


field. The line we walk between right and wrong, just and unjust, moral
and immoral, can sometimes get blurry. Take whichever path you need to
complete your objectives, but be careful of the consequences.

8
THE SAFEHOUSE
CUSTOMISE YOUR AGENT

From within the customisation menu you are able to alter your agent’s skin
tone, facial hair, eye colour and accessories such as hats or glasses.

COMPUTER

Every Safehouse has a computer installed to help you manage your


contacts and supplies. Once logged in, you can buy and sell items via the
“Clearinghouse” black market network or check your email. Some emails
can be replied to by using the Up, Down, Left, Right arrow keys as if they
were conversation items - though unlike discussions in real life, you have a
chance to confirm what you say before it’s said.

9
WEAPONS LOCKER

The right equipment for the job can be the difference between success and
failure when you’re in the field. Use the Weapons Locker to customise your
weaponry and gadget loadout.

MISSION SELECTION

While in a Safehouse, you can select from any available missions by going
through the front door or by accessing the PDA. To begin a mission, you
must first view the Mission Briefing, which outlines your primary objectives.
In addition, you have one more opportunity to view and alter your loadout
items. Once the loadout is confirmed, the mission begins.

10
TELEVISION
The television gives you
an eye into the real world
and current events.
You can often find new
information by taking
some time to learn about
what’s going on outside
the briefings.

SKILLS

As you progress through missions, you will gain valuable experience that
will allow you to sharpen your skills. As you complete objectives, you
will earn Experience Points (XP). When you collect enough XP, you will
earn Advancement Points (AP) to spend on the skills of your choosing.
There are 9 skills to advance, and each skill affords a variety of bonuses
- from permanent bonuses to special abilities that you use in the field for
temporary acts of heroism.

Every skill can have up to 10 ranks of expertise. During your career, you will
have the chance to specialise in three skills, allowing you to advance those
chosen skills to rank 15. Your choice of starting background (see page 4)
have no impact on your potential to learn a skill. Even if you begin the game
as a Soldier, you may later decide to spend AP on Sabotage and Technical
Aptitude, even though you were not granted ranks in any of these skills at
the start of the game.

To apply AP to a skill, access the Skills screen within the Service Record.
Each skill has an Advancement Point cost, if you have enough available AP,
you can increase the rank of that skill by clicking on it. If you accidentally
improve a skill you did not wish to advance, click Remove Rank to undo
changes.

11
SKILLS OF THE TRADE

STEALTH
Stealth allows you to move around undetected. With each level of Stealth,
you drift further into the shadows and the range at which enemies can see
you is greatly reduced. High levels of Stealth allow you to move throughout
the world entirely unseen and unheard.

PISTOLS
Capable of accepting a silencer, the pistol may not be the most deadly
weapon, but it’s the most discrete. As you add ranks to your pistol skill,
your shots will become more accurate and deadly. Advanced pistol
expertise allows for faster reloading and the ability to line up a rapid series
of shots in the blink of an eye.

SUBMACHINE GUNS
The submachine gun can rattle off a steady stream of stopping power.
Improving your skill with the submachine gun means better damage and
less recoil. The higher ranks of the skill enable deadly shooting sprees and
sustained fire options.

SHOTGUNS
Boasting impressive short-range firepower at the expense of subtlety and
precision, the shotgun will often knock down what it doesn’t kill outright.
Shotgun skill translates into improved damage and less recoil between
blasts. High ranks of this skill enable better reloading and an increased rate
of fire.

ASSAULT RIFLES
Best suited for long range, the assault rifle is clumsy when fired on the
move and deadly when aimed with care. Your shots will become more
accurate and pack a bigger punch as you add ranks to this skill. Advanced
training will unlock the ability to quickly set your sights on a target and
place three-shot bursts in laser-tight grouping.

SABOTAGE
Sabotage improves your ability to use and abuse technology with reckless
abandon. Increasing this skill improves the potency of your offensive
gadgets and aids in hacking, lockpicking, and bypassing electronic
devices. Advanced training in this skill allows you to jury-rig better
explosives, jam enemy cameras, and unlock valuable data from computers
that other agents might miss.

12
TECHNICAL APTITUDE
Technical Aptitude covers a variety of abilities that enhance your gear,
gadgets, and (at high levels) your other skills. Improving your Technical
Aptitude provides stronger first aid, bonuses to your weapons and armour,
and the ability to carry more gadgets into a mission. The highest rank of
Technical Aptitude allows you to reset all of your Skill Timers - allowing you
to use an otherwise infrequent ability twice in rapid succession.

TOUGHNESS
Part physical condition, part stubborn will to live, this skill means the
difference between bleeding to death in a far away land and living to see the
next assignment. Toughness provides improved Health, faster Endurance
regeneration, and temporary bursts of willpower that can keep you alive in
the face of wounds that would kill a weaker agent.

MARTIAL ARTS
An agent can’t always afford to use noisy firearms, and even when shooting
is an option, ammo may run out and your survival will hinge on your martial
arts training. Ranks of this skill will unlock additional moves to your arsenal
of melee attacks, as well as improve your ability to give and take damage in
close quarters.

ICE OF I
OFF NT
T E
OV
USA
LL
G

IG
ENCE

13
TOOLS OF THE TRADE
Your arsenal includes four kinds of weapons: pistols, submachine guns,
shotguns, assault rifles, as well as a host of gadgets and armour. You may
bring two weapons into a mission, as well as a number of gadgets based on
your Technical Aptitude and skill the armour or clothing worn in the field.

TOOLS
PISTOL
The pistol is the weapon you use in close to mid-
range encounters. When used at close range, a pistol
can be trained on a target until crosshairs appear in
the Target Reticule. When these crosshairs close in
on the centre of the Target Reticule, the next shot will
be a Critical Hit - inflicting additional damage.

SMG
The submachine gun lays down a torrent of
suppressive fire. Multiple hits with the SMG activate
a Critical Hit Streak - increasing future hits until the
shooting spree ends or you reload.

ASSAULT RIFLE
The assault rifle is the gun for the tactician. A weapon
fine-tuned with surgical precision, used for targets
that have taken cover or are at a great distance. Its
raw damage output makes it the weapon best suited
to cracking heavily armoured targets.

The assault rifle fires 3-round bursts with impressive


stopping power. By steadying your aim over any
point in space, you can line up a Critical Hit that will
fire all three shots of the next burst in the exact same
spot. You can see how close you are to lining up a
Critical Hit by watching the crosshairs in the Target
Reticule - when the crosshairs close into the dead
centre of the Target Reticule, your next shot will be a
perfectly grouped Critical Hit.

SHOTGUN
Suitable for short range encounters, the shotgun
launches a cloud of small projectiles in one
staggering blast. By holding down the Right Mouse
button, you can steady the shotgun for Critical Hit
that knocks down anything in its path. When the
Right Mouse button is held, the Target Reticule will
fill up with a circular indicator - when that indicator is
a complete circle, the next shot will be a Critical Hit.

14
ARMOUR
You will always have one suit of armour or clothing
on any mission. Armour provides Endurance, as well
as room for special upgrades, though it is often at
the expense of making you more visible and less
quiet. Especially daring agents can forgo sensible
armour to wear simple clothing, and sacrifice
protection for inconspicuous clothing that won’t
hinder stealth.

GADGETS
In addition to your primary arsenal, you have a
collection of gadgets to help achieve your mission
objectives. These can range from explosive
grenades to first aid kits. It’s a good idea to be
sparing in use of these tools, as you can only carry a
limited amount.

FIRST AID STATION


These red cabinets contain valuable medical
supplies that help replenish your Health on site.

E-MAIL
Many computers
hold valuable
information in the
form of e-mails.
Once activated, you
can back up any
relevant information
you find to your
account.

15
CUSTOMER SUPPORT

Please check
[Link]
or call
1902 215 422*
for details of product support in your region.
Register online at [Link] for exclusive news,
competitions, email updates and more.
*Calls cost $2.48(incl GST) per minute. Higher from mobile/public phones.

16
WARRANTY
WARRANTY: SEGA Europe Limited warrants to the original buyer of this Game (subject to
the limitation set out below), that this Game will perform under normal use substantially as
described in the accompanying manual for a period of ninety (90) days from the date of first
purchase. This limited warranty gives you specific rights, and you may also have statutory or
other rights under your local jurisdiction which remain unaffected.
WARRANTY LIMITATION: This warranty shall not apply if this Game is used in a business
or commercial manner and/or if any defect or fault result from your (or someone acting under
your control or authority) fault, negligence, accident, abuse, virus, misuse or modification of the
Game after purchase.
WARRANTY CLAIM: If you discover a problem with this Game within the warranty period,
you should return the Game together with a copy of the original sales receipt, packaging and
accompanying documentation with an explanation of the difficulty you are experiencing either to
the retailer from where you bought the game or call the technical support section (details set out
in this manual) who will provide you with the relevant details for returns. The retailer or Sega will
either repair or replace the Game at their option. Any replacement Game will be warranted for
the remainder of the original warranty period or ninety (90) days from receipt of the replacement
Game, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will
be entitled to receive an amount up to the price you paid for the Game. The foregoing (repair,
replacement or the price you paid for the Game) is your exclusive remedy.
LIMITATION: TO THE FULLEST EXTENT ALLOWED BY LAW (BUT SPECIFICALLY NOT
LIMITING ANY LIABILITY FOR FRAUD OR DEATH OR PERSONAL INJURY CAUSED BY
SEGA’S NEGLIGENCE), NEITHER SEGA, ITS RETAILERS OR SUPPLIERS SHALL BE LIABLE
FOR ANY SPECIAL OR INCIDENTAL DAMAGE, DAMAGE TO PROPERTY, LOSS OF PROFITS,
LOSS OF DATA OR COMPUTER OR CONSOLE FAILURE, ANTICIPATED SAVINGS, BUSINESS
OPPORTUNITY OR GOODWILL WHETHER ARISING DIRECTLY OR INDIRECTLY FROM THE
POSSESSION, USE OR MALFUNCTION OF THIS GAME EVEN IF IT HAS BEEN ADVISED OF
THE POSSIBILITY OF SUCH LOSS.
Unless otherwise noted, the example companies, organisations, products, people and events
depicted in the game are fictitious and no association with any real company, organisation,
product, person or event is intended or should be inferred.
© SEGA. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA
Corporation. All rights are reserved. Without limiting the rights under copyright, unauthorised
copying, adaptation, rental, lending, distribution, extraction, re-sale, renting, broadcast, public
performance or transmissions by any means of this Game or accompanying documentation of
part thereof is prohibited except as otherwise permitted by SEGA.

TM

©2010 Obsidian Entertainment, Inc. Obsidian and the Obsidian logo are trademarks or registered
trademarks of Obsidian Entertainment, Inc. All rights reserved. Unreal is a registered trademark
of Epic Games Inc. Unreal Engine, Copyright 1998 - 2010, Epic Games, Inc. Development
tools and related technology provided under license from CRI Middleware, Inc. ©2010 CRI
Middleware, Inc. Portions of this software utilise SpeedTree®RT technology (©2007 Interactive
Data Visualisation, Inc.). SpeedTree is a registered trademark of Interactive Data Visualisation,
Inc. All rights reserved.

17

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