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0% found this document useful (0 votes)
23 views8 pages

Answerscomputer

2nd puc

Uploaded by

shakku9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

1.

Characteristics of a Motherboard
A motherboard is the main circuit board inside a computer, providing a platform for all
components and peripherals to communicate with each other. Key characteristics
include:
 Form Factor: Refers to the motherboard’s geometry, dimensions, and arrangement,
with ATX being the most common design for desktop computers.
 Chipset: Controls the majority of resources and coordinates data transfer between
various components.
 Processor Socket: The type of socket used for mounting the CPU, which can vary
based on the motherboard type.
 Expansion Slots: Include PCI, PCIe, and AGP slots for adding additional cards like
graphics or sound cards.
 I/O Ports: Various ports for connecting external devices, such as USB, audio, and
network interfaces.
 Memory Slots: Slots for RAM modules, which can vary in type and number depending
on the motherboard design[1][2][4].
2. Different Types of Motherboards
Motherboards can be categorized based on their design and compatibility with different
processors. Common types include:
 XT Motherboard: An older model with LIF sockets and ISA slots, typically used with
older processors.
 AT Motherboard: Features PGA sockets and SDRAM slots, compatible with Pentium III
processors.
 Baby AT Motherboard: A hybrid of XT and AT, supporting both types of sockets and
various RAM slots.
 ATX Motherboard: The most common type today, designed for modern processors
with multiple slots for RAM and expansion cards, and various I/O ports[1][2][5][9].
3. North Bridge
The North Bridge is a chip in the motherboard's chipset that connects the CPU to high-
speed components. It manages communication between the CPU, RAM, and high-
speed graphics interfaces. Devices controlled by the North Bridge typically include:
 CPU: The main processor.
 RAM: Main memory for data storage.
 Graphics Card: High-speed graphics interfaces like AGP or PCI Express[1][6][8].
4. South Bridge
The South Bridge is another chip in the motherboard's chipset that manages lower-
speed peripherals. It connects the North Bridge to slower devices. Devices controlled by
the South Bridge include:
 I/O Ports: USB, audio, and other peripheral connections.
 Storage Interfaces: IDE, SATA for hard drives and optical drives.
 Legacy Devices: Such as serial and parallel ports

Components of a Motherboard
1. Processor (CPU): The CPU is the brain of the computer, responsible for executing
instructions and processing data. It consists of the Arithmetic Logic Unit (ALU) for
calculations and the Control Unit (CU) for managing operations and coordinating other
components[1][3].
2. BIOS (Basic Input/Output System): BIOS is a firmware stored on a chip on the
motherboard that initializes hardware during the booting process and provides runtime
services for operating systems and programs. It is essential for loading the operating
system and managing data flow between the operating system and attached devices[1]
[4].
3. Memory Slots: These slots are used to install RAM (Random Access Memory)
modules. The number and type of memory slots can vary based on the motherboard
design, affecting the amount of memory that can be installed and the speed of data
access[1][2].
Functions of BIOS
 Booting Process: BIOS initializes and tests hardware components during the boot-up
sequence and loads the operating system from the storage device.
 Hardware Configuration: It allows users to configure hardware settings, such as system time,
boot sequence, and hardware parameters.
 POST (Power-On Self-Test): BIOS performs a POST to check the integrity of hardware
components before the operating system loads.
 Runtime Services: Provides a set of low-level routines for the operating system to interact with
hardware devices[1][4].
What is a Slot?
A slot on a motherboard is a connector that allows additional hardware components,
such as expansion cards, to be added to the system. Slots enable communication
between the motherboard and the installed devices.
Two Types of Slots:
1. PCI (Peripheral Component Interconnect) Slot: Used for connecting various
expansion cards, such as sound cards, network cards, and graphics cards. PCI slots
are designed for devices that require moderate bandwidth.
2. PCIe (PCI Express) Slot: A newer and faster version of PCI, PCIe slots provide higher
data transfer rates and are commonly used for high-performance graphics cards and
SSDs. They come in different sizes (x1, x4, x8, x16) depending on the bandwidth
required by the device[1][2].
Different Types of I/O Ports
I/O ports are interfaces on the motherboard that allow external devices to connect to the
computer. Common types include:
 USB Ports: Universal Serial Bus ports for connecting a wide range of devices, including
keyboards, mice, printers, and external storage.
 Audio Ports: Connect speakers, microphones, and other audio devices.
 Ethernet Port: Used for wired network connections.
 HDMI/VGA Ports: For connecting monitors and displays.
 Serial and Parallel Ports: Older interfaces for connecting peripherals like printers and
modems[1][5].
Note on Serial Port
A serial port is a type of I/O port that transmits data one bit at a time over a single
channel. It is commonly used for connecting older devices such as modems and some
printers. Serial ports are characterized by their DB9 or DB25 connectors and are less
common in modern computers due to the rise of USB technology[1][5].
Note on Parallel Port
A parallel port is an I/O interface that transmits multiple bits of data simultaneously over
multiple channels. It was commonly used for connecting printers and other peripherals.
Parallel ports typically use a 25-pin DB25 connector and are now largely obsolete,
replaced by USB and other faster interfaces[1][5].
USB Port
USB (Universal Serial Bus) ports are versatile interfaces used for connecting a wide
variety of devices, including keyboards, mice, printers, external hard drives, and
smartphones. USB ports support data transfer and power supply, making them
essential for modern computing.
Features of USB
 Hot Swappable: Devices can be connected or disconnected without shutting down the
computer.
 Data Transfer Rates: USB supports various speeds, including USB 2.0 (up to 480 Mbps), USB
3.0 (up to 5 Gbps), and USB 3.1 (up to 10 Gbps).
 Power Supply: USB ports can provide power to connected devices, allowing for charging and
operation without a separate power source.
 Wide Compatibility: USB is a standard interface supported by most modern devices, ensuring
broad compatibility across different platform

Cache Memory
Cache memory is a high-speed storage area located inside or near the CPU that
temporarily holds frequently accessed data and instructions. It is faster than RAM and is
used to speed up data access for the CPU. Cache memory is typically divided into
levels (L1, L2, and sometimes L3), with L1 being the fastest and smallest, located
directly within the CPU. The purpose of cache memory is to reduce the time it takes for
the CPU to access data from the main memory (RAM) by storing copies of frequently
used data[1][2].
Different Types of System Bus
A system bus is a communication pathway that connects various components of a
computer. The main types of system buses include:
1. Data Bus: Transfers actual data between the CPU, memory, and other peripherals. The
width of the data bus (measured in bits) determines how much data can be transferred
simultaneously.
2. Address Bus: Carries the addresses of data (but not the data itself) so that the CPU
can access specific memory locations. The width of the address bus determines the
maximum memory capacity the system can address.
3. Control Bus: Carries control signals from the CPU to other components, managing
operations such as read/write requests and synchronization between devices[1][6].
Registers
Registers are small, high-speed storage locations within the CPU that temporarily hold
data and instructions during processing. They are used for quick data access and
manipulation, allowing the CPU to perform operations at high speed. The number and
size of registers can significantly affect the performance of the CPU, as they are used to
store intermediate results and control information during computations[1][3].
Primary Memory
Primary memory, also known as main memory, is the computer's internal memory that
stores data and instructions currently in use. It is volatile, meaning that it loses its
contents when the power is turned off. The two types of primary memory are:
1. RAM (Random Access Memory): A type of volatile memory that temporarily stores
data and instructions for quick access by the CPU. It is used for active processes and
applications.
2. ROM (Read-Only Memory): A type of non-volatile memory that permanently stores
firmware and system instructions, such as the BIOS. ROM retains its contents even
when the power is off[1][9].
Brief Explanation of RAM
RAM (Random Access Memory) is a type of primary memory that temporarily holds
data and instructions that the CPU needs while performing tasks. It is volatile, meaning
that it loses its data when the power is turned off. RAM allows for fast read and write
operations, making it essential for running applications and the operating system
efficiently[1][9].
Brief Explanation of ROM
ROM (Read-Only Memory) is a type of non-volatile primary memory that stores
firmware and system instructions permanently. Unlike RAM, ROM retains its data even
when the computer is powered off. It is used to store the BIOS, which is essential for
booting the computer and performing hardware checks during startup[1][9].
Note on DRAM
DRAM (Dynamic Random Access Memory) is a type of RAM that stores each bit of data
in a separate capacitor within an integrated circuit. Because capacitors leak charge,
DRAM must be refreshed periodically to maintain data integrity. It is slower than SRAM
but is more cost-effective and is commonly used as the main memory in computers[1]
[4].
Note on SRAM
SRAM (Static Random Access Memory) is a type of RAM that uses multiple transistors
for each memory cell, allowing it to store data without needing to be refreshed like
DRAM. SRAM is faster and more reliable than DRAM but is also more expensive and
takes up more space on a chip. It is often used for cache memory in CPUs due to its
speed[1][4].
Note on SMPS
SMPS (Switched-Mode Power Supply) is a type of power supply unit that converts
electrical power efficiently. It uses a switching regulator to control the output voltage and
current, allowing it to provide stable power to computer components. SMPS is preferred
in modern computers due to its efficiency, compact size, and ability to handle varying
loads without significant heat generation[1][6].
Pages:
18,
19,
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S
what is ups? types explain

A UPS (Uninterruptible Power Supply) is a device that provides backup power


to a computer or other electronic devices in the event of a power failure. It
typically includes a battery that maintains power for a limited time, allowing
users to save their work and shut down their systems safely.
Types of UPS
1. Online UPS: This type continuously provides power from its own inverter,
even when the power line is functioning properly. It avoids momentary power
lapses and is generally more expensive than other types.
2. Standby UPS: Also known as an off-line UPS, it monitors the power line and
switches to battery power as soon as it detects a problem. However, this
switch-over can take several milliseconds, during which time the computer
may not receive any power
End
1. Class Definition
A class definition is a blueprint for creating objects. It encapsulates data for
the object and methods to manipulate that data.
Syntax:
class ClassName {
// Access specifiers
private:
// Member variables
public:
// Member functions
};
Example:
class Rectangle {
private:
int length;
int breadth;
public:
void setDimensions(int l, int b) {
length = l;
breadth = b;
}
int area() {
return length * breadth;
}
};
2. Access Specifiers
Access specifiers control the visibility of class members. The three main
access specifiers are:
 Public: Members are accessible from outside the class.
 Private: Members are accessible only within the class.
 Protected: Members are accessible within the class and by derived classes.
Example:
class Example {
private:
int privateVar;
public:
int publicVar;
};
3. Defining Member Functions
Member functions are functions that operate on the data members of the
class. They can be defined inside or outside the class.
Example:
class Circle {
private:
float radius;
public:
void setRadius(float r) {
radius = r;
}
float getArea() {
return 3.14 * radius * radius;
}
};
4. Member Function Defined Inside Class Definition
A member function can be defined directly within the class definition. This is
often used for small functions.
Example:
class Square {
private:
int side;
public:
void setSide(int s) {
side = s;
}
int area() {
return side * side;
}
};
5. Member Function Defined Outside Class Definition
To define a member function outside the class, use the scope resolution
operator ::.
Example:
class Triangle {
private:
int base, height;
public:
void setDimensions(int b, int h);
float area();
};

void Triangle::setDimensions(int b, int h) {


base = b;
height = h;
}

float Triangle::area() {
return 0.5 * base * height;
}
6. Members of the Class
Members of a class include both data members (variables) and member
functions (methods). Data members represent the attributes of the class,
while member functions define the behaviors or operations that can be
performed on the data.
7. Creating an Object of a Class
An object is an instance of a class. You can create an object using the class
name followed by the object name.
Example:
class Car {
public:
void display() {
cout << "This is a car." << endl;
}
};

int main() {
Car myCar; // Creating an object
[Link](); // Calling member function
return 0;
}
8. Arrays as Members of the Class
You can have arrays as members of a class to store multiple values of the
same type.
Example:
class Student {
private:
int grades[5]; // Array of grades
public:
void setGrades(int g[]) {
for (int i = 0; i < 5; i++) {
grades[i] = g[i]; }
}
};
9. Program for student_info
#include <iostream>
#include <string>
using namespace std;

class student_info {
private:
string name;
int age;
public:
void inputdata() {
cout << "Enter name: ";
cin >> name;
cout << "Enter age: ";
cin >> age;
}
void outputdata() {
cout << "Name: " << name << ", Age: " << age << endl;
}
};

int main() {
student_info students[50]; // Array of 50 student_info objects
for (int i = 0; i < 50; i++) {
students[i].inputdata();
}
for (int i = 0; i < 50; i++) {
students[i].outputdata();
}
return 0;
}
10. Objects as Function Arguments
Objects can be passed to functions as arguments, allowing the function to
access and manipulate the object's data.
Example:
void displayStudent(student_info s) {
[Link](); // Accessing member function
}
This allows for encapsulation and modularity in programming, as functions
can operate on objects without needing to know their internal structur

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