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The document contains configuration settings related to network performance and optimization, including parameters for signal handling, latency tolerance, and packet management. Key flags indicate optimizations for network routing and transport, as well as settings for player network update rates and connection timeouts. Various thresholds and limits are defined to enhance the efficiency of network operations.

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reshyhahah
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0% found this document useful (0 votes)
105 views1 page

Message

The document contains configuration settings related to network performance and optimization, including parameters for signal handling, latency tolerance, and packet management. Key flags indicate optimizations for network routing and transport, as well as settings for player network update rates and connection timeouts. Various thresholds and limits are defined to enhance the efficiency of network operations.

Uploaded by

reshyhahah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

{

"DFIntClientNetworkInfluxHundredthsPercentage": "0",
"FIntNetworkInterpolationBacktrackMS": "30",
"DFIntSignalRCoreHubMaxBackoffMs": "500",
"FFlagOptimizeNetwork": "True",
"DFIntNetworkInProcessLimitGameplayMsClient": "0",
"DFIntServerTickRate": "60",
"FIntNetworkPhysicsSendRateThrottle": "60",
"DFIntSignalRCoreHandshakeTimeoutMs": "1000",
"FIntNetworkBubbleSize": "200",
"DFFlagSampleAndRefreshRakPing": "True",
"DFIntSignalRCoreHubBaseRetryMs": "50",
"DFIntNetworkClusterPacketCacheNumParallelTasks": "2",
"DFIntRakNetMtuValue3InBytes": "1100",
"DFIntSignalRCoreServerTimeoutMs": "5000",
"DFIntRakNetClockDriftAdjustmentPerPingMillisecond": "100",
"FFlagNetworkAllowPhysicsThrottling": "false",
"DFIntSignalRCoreNetworkHandler": "1",
"DFIntSignalRCoreKeepAlivePingPeriodMs": "1000",
"FIntNetworkPingPredictionMargin": "10",
"FIntNetworkOwnerRateLimit": "10",
"DFIntRakNetSelectTimeoutMs": "1",
"DFIntNetworkSchemaCompressionRatio": "0",
"FIntNetworkOwnerTimeoutMS": "100",
"DFFlagRakNetDetectRecvThreadOverload": "True",
"DFIntNetworkLatencyTolerance": "1",
"DFFlagNextGenRepRollbackOverbudgetPackets": "True",
"DFIntDebugAdditionalNumberOfMipsToSkipForNonAlbedoTextures": "0",
"FIntNetworkSendRate": "30",
"DFIntSignalRHubConnectionMaxRetryTimeMs": "1000",
"DFIntRakNetNakResendDelayRttPercent": "50",
"FIntNetworkSendRateThrottle": "60",
"DFIntRakNetNakResendDelayMs": "10",
"FFlagOptimizeNetworkRouting": "True",
"FFlagNetworkUseAdaptiveSendRate": "true",
"DFIntConnectionMTUSize": "1396",
"DFIntSignalRHeartbeatIntervalSeconds": "1",
"DFIntNetworkPrediction": "120",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntPlayerNetworkUpdateRate": "60",
"DFFlagRakNetUseSlidingWindow4": "True",
"DFIntSignalRHubConnectionConnectTimeoutMs": "7000",
"DFIntSignalRHubConnectionHeartbeatTimerRateMs": "1000",
"DFIntClientPacketMaxDelayMs": "1",
"DFIntRaknetBandwidthPingSendEveryXSeconds": "1",
"DFIntMaxReceiveToDeserializeLatencyMilliseconds": "10",
"DFFlagOptimizeClusterCacheAlloc": "True",
"DFFlagRakNetDetectNetUnreachable": "True",
"FFlagOptimizeNetworkTransport": "True",
"DFIntNetworkCluster": "1",
"DFFlagQueueDataPingFromSendData": "True",
"DFIntOptimizePingThreshold": "50",
"DFIntRakNetApplicationFeedbackScaleUpThresholdPercent": "0",
"DFIntSignalRCoreTimerMs": "50",
"DFIntSignalRCoreError": "1",
"DFIntRakNetMtuValue2InBytes": "1337",
"DFIntGameNetCompressionLodByteBudgetThresholdPct": "0"
}

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