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James Holister "Sparks" Character Profile

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0% found this document useful (0 votes)
15 views9 pages

James Holister "Sparks" Character Profile

Uploaded by

Fahrun
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

SPARKS

NAME: James Holister as "Sparks"


PLAYER: Doc
METATYPE: Human AGE: 20
GENDER: Male HEIGHT: WEIGHT:
HAIR: Black EYES: Green SKIN:
STREET CRED: 27 NOTORIETY: 1 PUBLIC AWARENESS: 0
COMPOSURE: 10 JUDGE INTENTIONS: 9 MEMORY: 10
LIFT/CARRY: 5 LIFT/CARRY WEIGHT: 30 kg / 20 kg PRIMARY ARM: Right
MOVEMENT: 4/8 (2m/hit) SWIM: 2 (1m/hit)
NUYEN: 58,244.42¥ KARMA: 3 CAREER KARMA: 220

PHYSICAL ATTRIBUTES MENTAL ATTRIBUTES SPECIAL ATTRIBUTES INITIATIVE


BODY: 3 CHARISMA: 5 EDGE: 4 INITIATIVE: 7 +1D6

AGILITY: 2 INTUITION: 4 CURRENT EDGE POINTS: 4 ASTRAL INITIATIVE: 8 +3D6

REACTION: 3 LOGIC: 5 ESSENCE: 6.00 RIGGER INITIATIVE: 7 +1D6

STRENGTH: 2 WILLPOWER: 5 MAGIC: 6 MATRIX AR: 7 +1D6


MATRIX COLD: 8 +3D6
MATRIX HOT: 8 +4D6

PHYSICAL LIMIT: 4 MENTAL LIMIT: 7 SOCIAL LIMIT: 7 ASTRAL LIMIT: 7


Medkit [+4] (Only for First Aid SWAT Armor [+2] (Only for
and Medicine) Intimidation, Must be visible.)
Medkit [+4] (Only for First Aid SWAT Armor [-1] (For all tests
and Medicine) except Intimidation, Must be
Medkit [+4] (Only for First Aid visible.)
and Medicine) Voice Warper [+1] (Only for
Medkit [+6] (Only for First Aid Intimidation)
and Medicine)
ACTIVE SKILLS ACTIVE SKILLS KNOWLEDGE SKILLS
SKILL RTG POOL SKILL RTG POOL SKILL RTG POOL
Animal Handling CHA 0 4 Hacking LOG 0 4 English INT Native
Archery AGI 0 1 Heavy Weapons AGI 0 1 German INT 6 10
Armorer LOG 0 4 Impersonation CHA 0 4 Corporation: Saeder-Krupp LOG 5 10
Assensing INT 6 10 Instruction CHA 0 4 Magic Traditions LOG 5 10
Astral Combat WIL 5 10 Intimidation CHA 0 4 Magical Security LOG 3 8
Automatics AGI 0 1 Leadership CHA 2 7 Magical Theory (Academic) LOG 5 10
Banishing MAG +6 4 16 Longarms AGI 0 1 Magical Threats LOG 3 8
Binding MAG +6 4 16 Medicine LOG 3 8
Blades AGI 0 1 Navigation INT 0 3
Clubs AGI 0 1 Negotiation CHA 7 12
Computer LOG 0 4 Perception INT 0 3
Con CHA 0 4 Performance CHA 0 4
Counterspelling MAG +6 4 16 Pilot Ground Craft REA 0 2
Cybercombat LOG 0 4 Pilot Watercraft REA 0 2
Demolitions LOG 0 4 Pistols AGI 2 4
Disenchanting MAG +6 4 16 Ritual Spellcasting MAG +6 4 16
Disguise INT 0 3 Running STR 0 1
Diving BOD 0 2 Sneaking AGI 0 1
Escape Artist AGI 0 1 Spellcasting MAG +6 8 20
Etiquette CHA 3 8 Summoning MAG +6 5 17
(Corporate +2) Survival WIL 0 4
First Aid LOG 1 6 Swimming STR 0 1
Forgery LOG 0 4 Throwing Weapons AGI 0 1
Free-Fall BOD 0 2 Tracking INT 0 3
Gunnery AGI 0 1 Unarmed Combat AGI 0 1
Gymnastics AGI 0 1

QUALITY PHYSICAL DAMAGE STUN DAMAGE


Addiction (Moderate): Deep Weed SR5 78 TRACK TRACK
Magician SR5 69
SINner (Corporate Limited): Former Saeder-Krupp intern SR5 84
-1 -1

-2 -2

-3 -3

Down OVR OVR Down

OVR Dead Natural Recovery Pool


(1 hour): 8
Natural Recovery Pool
(1 day): 6
RESISTANCE POOL RESISTANCE - SPELLS POOL
Radiation 8 Direct, Mana 5
Judge Intentions 10 Combat Spells Direct, Physical 3
Indirect, Defense 7
RESISTANCE - DAMAGE STUN PHYSICAL
TYPE Detection Spells 10
Damage 23 23 Decrease Attribute - Body 8
Fire 23 23 Decrease Attribute - Agility 7
Cold 23 23 Decrease Attribute - Reaction 8
Electricity 23 23 Decrease Attribute - Strength 7
Acid 23 23 Health Spells Decrease Attribute - 10
Charisma
Falling 23 23
Decrease Attribute - Intuition 9
Fatigue 8
Decrease Attribute - Logic 10
Sonic 5
Decrease Attribute - 10
RESISTANCE - Willpower
TOXINS AND CONTACT INGESTION INHALATION INJECTION Mana 10
PATHOGENS Illusion Spells
Physical 9
Toxin 8 8 Immune 8 Manipulation Mental 10
Pathogen 8 8 Immune 8 Spells Physical 5
RESISTANCE - NOT ADDICTED ALREADY
ADDICTION YET ADDICTED
Physiological 8 8
Psychological 10 10
ARMOR VALUE
Equipped
SWAT Armor 17 RG 70
Gear Access; Gel Packs;
SWAT Helmet +3 RG 70
Total of equipped single highest armor and accessories 20
Other Armor
Armor Jacket 14 SR5 437
Gel Packs
WEAPON POOL ACCURACY DAMAGE AP MODE RC AMMO [LOADED]
Ares Predator V 4 5 (7) 8P -1 SA 2 15(c) [15] SR5 426
RANGE S M L E
Heavy Pistols 0-5 6-20 21-40 41-60
Silencer/Suppressor; Smartgun System, Internal;
Streetline Special 4 4 (6) 6S +1 SA 2 6(c) [6] SR5 425
RANGE S M L E
Holdouts 0-5 6-15 16-30 31-50
Smartgun System, Internal
Yamaha Pulsar 4 5 (7) 7S(e) -5 SA 2 4(m) [4] SR5 425
RANGE S M L E
Tasers 0-5 6-10 11-15 16-20
Smartgun System, Internal
WEAPON POOL ACCURACY DAMAGE AP REACH
Combat Knife 1 6 4P -3 0 SR5 422
Unarmed Attack 1 4 2S - 0 SR5 132
NAME RTG QTY NAME RTG QTY NAME RTG QTY
Ammo: Gel Rounds - 45 SR5 Fake SIN (Fred 4 1 SR5 Power Focus (Bonded 6 1 SR5
(Heavy Pistols) 434 Schmitlock) 442 Foci) "Samurai style 319
Ammo: Gel Rounds - 24 SR5 Fake License rating 6 (Mage License) , Fake bracer" (Hermetic)
(Holdouts) 434 License rating 4 (Pistol License) ; Reagents, per dram - 140 SR5
Ammo: Regular Ammo - 27 SR5 Fake SIN (Charles 4 1 SR5 (Hermetic) 317
(Heavy Pistols) 434 Benette) 442 Refined Reagents - 25 SSP 24
Ammo: Regular Ammo - 18 SR5 Fake License rating 6 (Mage License) , Fake (Hermetic)
(Holdouts) 434 License rating 4 (Pistol License) ; Slap Patch, Antidote 6 6 SR5
Ammo: Taser Dart - 26 SR5 Fetish (For spellcasting) - 15 SG 212 Patch 451
(Tasers) 434 Gas Mask - 1 SR5 Slap Patch, Chem Patch - 6 SR5
AR Gloves - 1 SR5 449 451
439 Voice Warper rating 6; Slap Patch, Stim Patch 6 6 SR5
Deepweed - 2 SR5 451
Glasses "AR Shades" 4 1 SR5
411 443 Slap Patch, Tranq Patch 6 6 SR5
DocWagon Contract, Gold - 1 SR5 451
Flare Compensation, Image Link, Low Light,
(1 Year Advance 450 Smartlink; Slap Patch, Trauma - 6 SR5
Payment) Patch 451
Goggles 6 1 SR5
Duffel Bag (Good) - 1 RF 254 443 Subvocal Mic - 1 SR5
Earbuds 3 1 SR5 439
Flare Compensation, Image Link, Low Light,
445 Smartlink, Thermographic Vision, Vision Tag Eraser - 1 SR5
Select Sound Filter rating 3; Magnification; 441
Erika Elite - 1 SR5 Ink Pen (Good) - 1 RF 254
438 Magical Lodge Materials 6 1 SR5
(Hermetic) 326
Medkit 6 1 SR5
450
Meta Link - 1 SR5
438
Pocket Notebook - 1 RF 255
DEVICE CATEGORY QTY RATING ATTACK SLEAZE DATA PROC. FIREWALL
Erika Elite Commlinks 4 0 0 4 4 SR5 438
Commlink Functionality with Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music
Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display;
Meta Link Commlinks 1 0 0 1 1 SR5 438
Commlink Functionality with Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music
Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display;
VEHICLE HANDLING ACCEL SPEED PILOT BODY ARMOR SENSOR CM SEATS DEVICE
Dodge Xenon 3/2 2 4/3 2 8 6 2 16 4 2 R5 47
Sensor Array Rating 2
LIFESTYLE LEVEL COST DURATION
The Bolt Hole apt. Low 4,283.33¥ 1 Month SR5 369
Dangerous Area; DocWagon Contract, Gold; Extra Secure; Obscure/Difficult to Find; Grid Subscription (Public Grid);
TRADITION DRAIN COMBAT DETECTION HEALTH ILLUSION MANIPULATION
SPIRIT SPIRIT SPIRIT SPIRIT SPIRIT
Hermetic Materialization {WIL} + {LOG} Spirit of Fire Spirit of Air Spirit of Man Spirit of Water Spirit of Earth SR5 279
(10)
SPELL TYPE RANGE DAMAGE DURATION DRAIN DV
Combat Spells
Ball Lightning P Line of Sight (Area) 0P Instantaneous F-1 Indirect SR5 284
Lightning Bolt P Line of Sight 0P Instantaneous F-3 Indirect SR5 284
Manabolt M Line of Sight 0P Instantaneous F-3 Direct SR5 284
Powerbolt P Line of Sight 0P Instantaneous F-3 Direct SR5 284
Detection Spells
Detect Life M Touch - Sustained F-3 Active SR5 286
Detect Magic M Touch - Sustained F-2 Active SR5 287
Health Spells
Heal M Touch - Permanent F-4 Essence SR5 288
Increase Reflexes P Touch - Sustained F Essence SR5 288
Stabilize M Touch - Permanent F-4 None SR5 289
Illusion Spells
Improved Invisibility P Line of Sight - Sustained F-1 Realistic SR5 291
Invisibility M Line of Sight - Sustained F-2 Realistic SR5 291
Manipulation Spells
Armor P Line of Sight - Sustained F-2 Physical SR5 292
Levitate P Line of Sight - Sustained F-2 Physical SR5 293
Mana Barrier M Line of Sight (Area) - Sustained F-2 Environmental SR5 294
Physical Barrier P Line of Sight (Area) - Sustained F-1 Environmental SR5 294
SPIRIT FORCE SERVICES BOUND/UNBOUND
Spirit of Air: Sylphia 10 8 Bound
Spirit of Earth: Land'na 10 5 Bound
Spirit of Fire: Garm 10 6 Bound
Spirit of Man: Eiris 10 7 Bound
Spirit of Water: Nixy 10 6 Bound
CONTACT LOCATION ARCHETYPE CONNECTION LOYALTY
Akino (Kayla Masaki) Seatle Assassin 3 5
Metatype: Human
Gender: Female
Age: Young
Preferred Payment Favors
Method:
Hobbies/Vice: Gun Tinkering
Personal Life: In Relationship
Type: Shadow Services
Aldridge Smoach and Helena Tornoto Talismonger 1 1
Myrryr
Personal Life: In Relationship
Type: Swag
Bindaas Toronto Gang Leader 1 1
Metatype: Elf
Gender: Female
Age: Middle-Aged
Personal Life: Single
Eeka Kruse Toronto Wanna be Shadowrunner 1 1
Metatype: Dwarf
Gender: Female
Age: Young
Personal Life: Single
Grandmother Biyu Toronto Fixer 1 1
Metatype: Human
Gender: Female
Age: Old
Personal Life: Widowed
Jess Cassidy Seatle Talismonger 2 3
Metatype: Troll
Gender: Female
Age: Middle-Aged
Preferred Payment Cash (Credstick)
Method:
Hobbies/Vice: Animals (Paracritters)
Personal Life: Single
Type: Swag
Magdalena Krilow Toronto Professor 1 1
Metatype: Human
Gender: Female
Age: Middle-Aged
Personal Life: Single
Mouse and his team Seatle 1 1
Metatype: Mutliple
Oda Seatle/Japan Corporate Manager 5 1
Metatype: Human
Gender: Male
Age: Unknown
Personal Life: Unknown
Type: Networking
Rhino Seatle Bartender 4 2
Metatype: Dwarf
Gender: Male
Age: Old
Preferred Payment Cash (Credstick)
Method:
Hobbies/Vice: Entertainment (Trid Shows)
Personal Life: Unknown
Type: Personal Favors
Stan Brockwell Seatle Matrix Reporter 3 2
Metatype: Elf
Gender: Male
Age: Unknown
Preferred Payment Service (Drek Jobs)
Method:
Hobbies/Vice: Social Habit (Alcohol)
Personal Life: Divorced
Type: Legwork

Notes
First meeting of the team, we fucked up a bunch of guys in a Stuffer Shack and saved a young elf woman and her baby. I made a snake
out of scalding hot soykaff.
Second game. Tegami Yamada, Yakuza Princess. Took her to a Troll thrash metal concert in the middle of downtown. Had to covertly
guide her away from a lot of dangers. In the end she got back home, safe and sound.
Third mission, we infultrated a Renraku facility. Caramel and Enki did most of the work and managed to steal the shit.
Mission four, Rino Pieat, Dwarf with questionable fashion style, retired combat biker, owns a bar and grill, probably killed the last guys who
fucked up on him, might be immortal, is a Fixer on the side. Wanted us to run interferance for a smuggler that night. New party members
Magpie and Cickett joined the team as well. Coffee Snake Joe returned to attack gangers and create a really big distraction so that they
could save the smuggler Wrong Way.
Mission five, Mr Johnson from mission three, aka Cid Viscious, to kidnap a Dr. Lessco, a man that knows how to use the device we stole a
while back. Bob the punch troll joined our merry gang to help with this one. We ambushed him in his car and hit him with a slap patch to
knock him out. Then we stole him and his car to complete the job and earn some nuyen on the side.

Mission six, Cid Visxious is our fixer now and he wanted us to observe some mysterious cargo, turns out it was human trafficing, we also
got a ton of paydata which was nice. The team changed up yet again after Bob, Magpie and Crickett ditched out. We found some new
ones though. Silver the fox girl with guns, Cami the face changing infiltrator and the Orkaboo and ork loving elf kid who's a pretty
awesome shot with a rifle.
Mission seven, got a job to pick up a package from Renton. We almost walked into an ambush but managed to talk down the other
running team and got them as a contact. We now have a possible retainer contract with Renraku.

Mission eight, client wants us to take care of some street hoods wrecking up the nicer parts of town. Main target is Eddie Toh, elf poser.
Other objective is to find out where they're getting money for all their street racing. Eddie was lured to a hotel room by Cami and Silver
with the promise of sex, once they got him alone Enki jumped out and stabbed him in the back with his katana. Turns out his dad is the
client who wanted him dead, Eddie name dropped him while begging for his life. After the murder we headed to the shop where Cami
snuck in while Enki turned the night guard's sidearm into a handgrenade. We made the data steal look like Eddie broke in, robbed the
place, stole a Bently and a lot of nuyen. We now have a warehouse in Renton to hang out and plot shit in.
Mission nine, Johnson want's us to infiltrate the gang that Eddie was a member of. They're getting out of control and he wants to know
what they're building up for. We've been given a supped up Harley to take this job on and the Orkaboo is going ot be driving it while the
rest of us give him support. Enki set up a backdoor on the best bike in the race just so we can fuck with it if need be. Cami showed up
seperately to place a bet on our guy for extra nuyen on the side. We won the race with some trikery of our own and then the other racer
tried to pull a gun on us. Sparks lightning bolted him and then the gang boss shot him in the head. All in all we made some decent cash
off this one. The gang freaking loves us now and wants us to come back and also to do some odd jobs for them in the future.
Mission ten, we had a job to steal an armored car full of important pay data for the gang we sort of joined, much shinanagins were had.
Cami went on a super spy op and went full on Boss Bitch mode and walked through the front door and got all the stuff we needed. She
also spent way too long watching their security force's training videos on slow motion. We set up and ambush and ended up knocking out
the all the guards with gas grenades and then we stole the armored truck, both cars and a ton of guns. Much money was gained.
Mission eleven, our gang "friends" are former Yakuza it turns out and the leader wants us to kill his brother when he gets to Seattle,
tonight. Best quote was "It's arts and crafts time but with rockets". We ended up blowing him up with rockets after plan A spirits didn't
work. We ended up getting a meeting with the boss's boss, he's very creepy and excentric, has lots of beautiful guys dressed in latex
uniforms. He wants us to find entertainment for him. He wants us to capture Halloweeners for a people hunt. We turned it down, too
creepy. He gave us a reward though, A NEW CAAAAAAAAAAAAAAAR! Also according to our actual boss Cid Vicious he's the owner of
fucking Fun Land, so that's great.
Mission 12, went to a meeting with creepier brother of the last guy. He was super creepy and gross. We gathered a ton of evidence to
hand over to Renraku. Was a lot of meetings and a lot of paranoia. In the end though we ended up with full access to the Renraku store
with a 50% discount.
Mission13, A mother fucking rollercoaster ride. We had a bounty put on our head for walking out on the creepy dude, then we had to find
a corporate information leak and kill the mole. Lots of evidence on two guys and turns out it was both. The night ended with a bit Mexican
standoff between Renraku, Aztechnology and Seader Krupp. We got a big payout for it though.
Mission 14, SK's Hans has a job for us. Johnny Spinrad needs to be dead. He's trying to break into AAA and the counsole doesn't want
that. We're going to spy on Spinrad and undermine their attempts to set up shop in Torranto for a 5k retainer fee and free living space.

Mission 15, We were supposed to tail a guy and grab the package he's transporting. But shit went crazy. Toronto is a mess, some kind of
spooky EMP sort of thing went off and now a lot of stuff isn't working. Van is fine though. We ran over some gunmen chasing a dwarf girl,
her name's Eeka Krause and she lead them to an elf gang boss named Bindaas. We did some stuff to help them and traded guns for
MRE's. The warehouse we're squatting in got attacked and we helped kill them, Garm got to burn people to death, she is a happy girl now.

Mission 16, We stole a truck full of bread for the college chick. After sneaking over to where the truck was, I used my magic to make the
truck fly and Sylphia to guide and move it. During that time a small gang showed to steal it as well but we ended up gunning them down.
We tried to capture a magic van but instead found out that spirits possibly from Camazotz the god of death are possessing dead bodies
and running a rampage. We found Eeka again and she tells us to talk to some paranormal investigators. Aldridge Smoach Dwarf
tecnomancer and Helena Myrryr oni pigeon shaman run it. We spent the night burning bodies and inspiring people to chase off the death
god and deprive him of fear.
Mission 17, We tried to capture a van again, this time withthe help of Daiyanna Dimeeko, aka Doube D. We kind of got two tracked down.
Staked out one of them and tried to catch one of the people off guard and they belw themselves up. We turned them over to SK, they
thank us for the van and then blew up the three stooges who were driving it. Cami drooled over one of the pretty German boys in his
uniform. Lowfyr's sister, Brunwyn, is also on her way to look into things, we're probably going to have to work for her. We then got to
have a meeting with her in her elven form. We work for her now, no way out of this at the moment. And we'll be reporting to her agents
directly but do not openly align with them. Also given deaddrop locations for contacting them or leaving information. She was VERY happy
that we kept the mystery package for her and rewarded us with special provisions for doing such a good job so far. Our first job for her is
to go take out an annoying gang boss, Ripper, and his gang the Cutters, we're going to kill them and make an example of them when
we're done. Sparks is quickly loosing his innoscense.
Mission 18a, We killed the fuck out of that gang. Garm was very happy about it though, she got to burn them alive. She was so happy she
gave me an extra favor.
Mission 18b, Second part of the job is to investigate the mystery vans. They've been out in force at night, especially around the area called
Queen Vic. Plan is to set up shop in one of the warehouses and hold the fort while Enki goes full dive to try and follow their signal and find
out what they're up to. We met a newby hacker that we named Bendayha, she gave us a shotgun pistol. Enki discovered in the matrix that
we might be dealing with Wuxing, he found a backdoor with their name on it. Enki dumped the matrix van that we found and turned the
street into a warzone. We made a run for it to the docks where Wuxing is king. Cami and Sparks suspect she's a Wuxing plant but are
playing along for Enki who broke her bugged Deck. We're called the Light Streakers now thanks to Orca. Her street name is Digalanty by
the way. A shell company owns the area of the docks that some of the mystery vans are using, they rented the area from Wuxing. We
managed to steal a lot of information that Bronwyn was very pleased with. We got a bunker safe house and a generator for it.
Mission 19, We're hired by our buddy Bindaas to take out the Blood Rippers, a rival and way more violent gang. After getting a ton of
information on these guys and casing the entire city block, we managed to come up with a plan of attack. We pulled in some favors from
our friends in SK and around the city to get some gear and explosives. We disguised ourselves as members of another gang called the
Maulers (thanks to Cami's awesome skills) and stormed a shitty appartment building along with some illusions of a ton of other Maulers.
Enki prepped the explosives with the help of Silver and Orca while Sparks set up a ton of flares to make the upper levels look like people
were up there. Once shit was ready we all made a break for it just before the Blood Rippers showed up. Once they were well and trully in
the building, Sparks sent a lightning spell through a length of copper wire to set off all the C4 on the pillars, then Silver hit the upper floors
with a rocket, causing the building ot implode on itself, killing everyone inside. We then hooked back up with Bindaas and and her crew we
stormed what was left of the gang's hideout and took all the gear they had while burning down the building. They had blood mages on
staff so fuck that place and it's evil mojo.
Mission 20, Got hired by some people who are probably part of the Chinese Mafia to kill some guys who are probably Irish Mafia. We went
a bit overkill with it, dropped some dynamite down the chimney and fired a rocket through the front window. Worked though.
Mission 21, The Walker in Ways, a big time shaman in Toronto, asked us to protect a shipment of food for the hungry. We got hit by a
group called the Crimson Collars. Enki was a war hero and mowed pretty much the whole squad while Nixy the water spirit had a pokemon
battle with a summoned fire spirit. Only a few people were killed but thanks to Enki it was a lot less than it could have been. We managed
to loot a bunch of guns and explosives off their bodies after the fight. Sparks helped heal the wounded. Turns out these guys might have
been hired by a gang connected to that death god from before.
Mission 22, The Walker in Ways asked us to take out a humanist that's been causing issues for people. Alistair, huge racist and ex member
of the SAS, was kicked out after his gambling debts got out of control. After takling around with people we came up with a plan to use a
ritual and blow up the pool hall he and his gang hang out in. We used a rat and turned it into a bomb and blew up the sewer gas under
the place.
Mission 23, Bronwyn has two jobs for us, one is to go check on some hackers that say they have something for her. The other is to
protect food and supplies that SK is going ot hand out as a huge public relations boost. If we pull these off she'll have our debts wiped
[Link] part one we headed to meet with the hackers, one of them, Prospero, wanted us to steal a matrix device from a facility. A job he
insisted on joining us for. Plan went like this, Enki was invisible and snuck into the place, shutting off traps as he went and then knocked
out the guy guarding the back door. After that the rest of us snuck in while Orca kept us covered with his rifle. I like Slyphia act out a little
and let her kill the people guarding the stuff we came for. Now we have another mission, we're going to escort the other hacker to a data
center that she wants to raid and steal all the stuff there with one of the only working matrix devices in the city.
Mission 24, The hack mission is put on hold for now, SK wants us to get to work on the humanitarian job. We've been given another van
for a bit to help with the job. We got picked up by their motorcade to play security guards for the afternoon. After getting the matrix back
for a minute, Enki did some hacking and learned about the hit squad we iced. Turns out we killed them all thankfully and we could
probalby get paid for killing him if we report it to the right people. Eventually we went on with our mission and took Ariel with us to get
the intell. Everything was pretty quiet until a team of mercs tried to storm the building from multiple angles. We mowed them down and
took a few prisoners. Turns out they're other Shadowrunners, we agreed to heal them up and let them go, we also said we'd do them a
favor and blow up the building when we were done so they could get paid at least. Afterwards we went back to SK to do their job. Enki
was helping with the matrix, Silver was doing security, Cami was working the crowd, Orca did overwatch and I went astral with my spirits
to keep an eye on things from there. Things went pretty well until all of a sudden there was gunfire in the [Link] took care of
them only for bombs to go off in the crowd. We did what we could to save people only for Spinrad to show up and cause more problems.
In the end Bronwyn was not pleased but still honored our deal with her, our debts are cleared and we have access to their armory. Now
she wants us to help Grandma Begiu and also asked us to take out Spinrad at our leasure.
Mission 25, The team was tasked with investigating why the power STILL wasn't turned back on for Torronto. When we got to the plant it
was being held by a strange military group who all spoke elf rather slopily. Furthermore these guys aren't push overs, they spotted my
spirit when she tried to get a closer look for us and chased her away. All findings have been sent to Bronwyn who has agreed to spare us
what forces she can when we require them.
Mission 25.2, We went back to check out the place some more from a distance. Using magic I determined that there's a squad of the
soldiers watching the building and a VERY large collection of life signals inside the building. Further investigation also revieled a group of
far stronger than last time spirits patrolling and magical mines set up on the outside courtyard of the facility. While staking out the place
we spotted one of the college students with a body bag leave the power plant. We followed him at a distance and proceeded to follow him
into the sewers when he got back to town. Down there we discovered a lab where men in lab coats protected by what looked to be
Shadowrunners worked on those troglodytes from before. We confronted the kid about this the next day and he cracked pretty quickly.
Told us he was strong armed into helping since it was his area of expertise. Convinced him to go into hiding and let us deal with them.
Also turns out those guy are clearly involved with blood magic, so, yeah, there's that. After Enki did a little work on the color, he
programed it to make all the other troglodytes go berserk once it reconnected with the others. A new plan has formed.
25.3, Okay so turns out the powerplant was taken over by a giant monkey monster called a memmory eater. We ended up using puppet
controlled Troglodytes to beat it half to death and drag it out so we could shoot it. Things nearly didn't work out but we managed to win in
the end. But now Spinrad and SK are at literal war over who controls the powerplant.
26, Toronto is fucked and everyone is fighting over the power plant. UCAS has rolled in to "keep the peace" and Wu Xing wants the city to
have the power plant so their goverment puppets can hold contorl over it. While we were hiding Bronwyn called us back to the tower. She
wants us to uncover Wu Xing being in bed with the city council as well as any and all information about who actually owns the land the
power plant is sitting on. We had to sneak in under the guise of tech company looking to score a fancy goverment contract by getting the
computers working again. Totally worked, we got inside and Enki got to work on stealing all that sweet tastey code, he also managed to
set up a back door to City Hall's closed network. He then procceeded to expose a ton of information about Wu Xing's connections to the
City Counsil as well as finding out that one of our guys on the inside was a plant. After gathering up contact information and helping some
NPC friends escape the city, we finally headed back home to Seattle to bask in victory. Enki busied himself on the ride home going over all
the data he extracted and learned the truth about why the power went out, turns out that the plant had fallen into disrepair without Ares
to look after it. Not helped by a splinter cell of Spinrad corporation moving in to start running animal testing on troglodytes. When we got
home however we found out that our old friend Oda was looking for us and he'd have some work for us when we finished resting.

27, This one is pretty fucking crazy.

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