📊 Year 9 Maths Notes: Graphs
1. Types of Graphs
Linear Graphs: Straight lines, follow the equation y = mx + c.
Quadratic Graphs: Curved (U-shaped), follow the equation y = ax² + bx + c.
Cubic Graphs: Follow y = ax³ + bx² + cx + d; have S-shaped curves.
Reciprocal Graphs: Include y = 1/x; never touch the x or y axis.
Exponential Graphs: Grow or decay quickly, e.g., y = a^x.
Distance-Time Graphs: Show movement over time.
Velocity-Time Graphs: Show how speed changes over time.
2. Linear Graphs
General form: y = mx + c
o m is the gradient (steepness of the line)
o c is the y-intercept (where the line crosses the y-axis)
🔢 How to find gradient:
Use two points: (x₁, y₁) and (x₂, y₂)
Formula: m = (y₂ - y₁) / (x₂ - x₁)
3. Plotting a Graph
Steps:
1. Create a table of values.
2. Substitute x values into the equation to find y values.
3. Plot points on a grid.
4. Join with a straight line (linear) or curve (non-linear).
4. Quadratic Graphs
Shape: Parabola
Equation: y = ax² + bx + c
The vertex is the turning point (maximum or minimum).
Symmetrical about a vertical line called the axis of symmetry.
5. Solving Equations Graphically
Plot both sides of an equation as separate graphs.
The solution is where the graphs intersect.
Example: To solve x² = 3x + 4, plot:
y = x²
y = 3x + 4
Find intersection points.
6. Parallel & Perpendicular Lines
Parallel lines have the same gradient.
Perpendicular lines have negative reciprocal gradients.
o Example: If one line has gradient m, the other has -1/m.
7. Interpreting Graphs
Use graphs to estimate values or solve real-world problems.
In a distance-time graph:
o Flat line = stationary
o Steep line = moving fast
o Curved line = acceleration or deceleration
8. Key Terms
Gradient (slope): Rate of change (rise/run).
Intercept: Where the graph crosses the x or y axis.
Origin: Point (0, 0).
Coordinate: A point written as (x, y).
Axis: The x-axis (horizontal) and y-axis (vertical).