Manual Testing Test Plan for Flutter Mobile Application
Project Name: Manual Testing for Flutter Hybrid Mobile App Development
Framework: Agile Scrum
Tool Stack: Jira, Confluence, TestRail / Zephyr, Excel / Google Sheets, Slack / Teams,
BrowserStack / Real Devices, Flutter DevTools, Chrome DevTools, Device Emulators
1. Objective
To define the manual testing strategy for mobile applications developed using Flutter, ensuring
end-to-end functional, UI, and device compatibility testing across Android and iOS platforms.
2. Scope
- Testing of Flutter-based hybrid apps on Android and iOS (phones and tablets)
- Verification of native plugin integrations and Dart-based UI rendering
- UI/UX, exploratory, regression, and smoke testing
- Device compatibility across OS versions, screen sizes, and orientations
- Network behavior and offline functionality testing
- Installation, upgrade, and uninstallation testing
3. Out of Scope
- Performance testing of backend APIs (handled separately)
- Deep native system-level testing outside Flutter scope
- Automated test development (covered in automation test plan)
4. Limitations
- Flutter plugin behavior may vary between platforms
- Rendering inconsistencies due to platform-specific constraints
- Difficult to simulate sensor-based features manually
5. Effort Estimation
Sprint Duration | QA Activities | Estimated Effort
Sprint Planning | Review Flutter stories, target devices and features | 1 day
During Sprint | Test case authoring, manual testing, defect reporting | 4 - 5 days
Regression | End-to-end retesting of existing flows | 1 - 2 days
Sprint Closure | Sprint QA report, demo support, retrospectives | 1 day
Total / Sprint | | 7 - 9 days
6. Test Strategy
- Validate Dart-based UIs on Android and iOS
- Test using real devices and emulators
- Cross-platform UI verification using Flutter Inspector
- Test gestures, scrolling, animations, and transitions
- Network testing for online/offline and error scenarios
- Platform-specific behavior validation (permissions, intents)
7. Test Types
- Smoke Testing: Basic validation after builds
- UI/UX Testing: Pixel-perfect checks via design specs
- Functional Testing: Form inputs, navigations, workflows
- Plugin/Native Testing: Location, camera, file storage
- Compatibility Testing: OS version/device matrix
- Installation Testing: Install, uninstall, app updates
8. Test Deliverables
- Flutter test case documentation (Zephyr/TestRail)
- Test execution matrix (real vs emulated)
- Screenshots, videos, and bug logs
- Sprint QA sign-off summary
- Device and OS compatibility test report
9. Sample Test Scenario
User Story: As a user, I want to use biometric login functionality.
Test Cases:
1. Validate fingerprint/face ID prompt on supported devices
2. Handle fallback authentication for unsupported platforms
3. Attempt biometric login after enabling from settings
4. Validate behavior when biometric fails
5. Validate navigation post-successful login
10. Communication & Collaboration
- Active participation in daily standups and sprint ceremonies
- Use Confluence to document issues, test notes, and FAQs
- Sync with developers to identify cross-platform Flutter issues
- Raise platform-specific bugs with detailed logs and device info
11. Risks & Mitigation
Risk | Mitigation Strategy
Plugin/library compatibility issues | Track plugin versions, verify with dev team
UI rendering issues on one platform | Use Flutter Inspector and DevTools for diagnostics
Device availability limitations | Use BrowserStack or emulator fallback
12. Appendices
- Flutter Testing Guide: [Link]
- Flutter DevTools: [Link]
- BrowserStack for Mobile Testing: [Link]
Prepared by: [Your Name]
Date: [Insert Date]