AirPower 06
AirPower 06
Issue #6 1989
From The Cockpit covering a different yet complimentary subject area of mod-
em air combat. The first phase two game will be "MiG Kill-
Well, here we are! We did it! Six issues to mark our first ers!" emphasizing air combat 1950-1975 (Korea to Vietnam).
year as a newsletter / journal (applause). The question is, The second will be the revised "Air Superiority" covering air
what's next? As of this writing, we're just over the two hun- combat from 1975 to 1995. The last two are net yet fully de-
dred subscriber mark and still growing at about two a week, fined but one will feature air-naval combat and the other 3rd
so you readers are still part of an elite group which needs to World conflicts and perhaps heavy bombers. The former Air ·
expand. Please keep talking us up. We apologize for issue #5 Strike TM rules and planes will be distilled back into these four
being late but I assure you that was due to manpower shortag- products as a stand-alone ground attack game probably will
es, not financial difficulties. In fact, we have enough money not sell well.
in hand to complete year two. Part of the delay was also a re- For the truly faithful, I might add that Air Power Publica-
sult of our shift to 3rd Class mail. This move provided us tions is seeking a license to produce products (scenario pack-
with substantial savings in mailing costs. Unfortunately, the ages, play aids, data cards, and counters) for the system to fill
ECM suite on 3rd Class Bulk Mail was very poor and the in the gaps not covered by the GDW games. This is under dis-
postal defenses were quite accurate last month resulting in cussion at this point as such a venture often results in small-
heavy casualties to several AIR POWER #5s. If you received time guys like us overextending financially and going down
an issue damaged beyond repair, or failed to receive one at the tubes. If it does turn out to be feasible we might just do it
all, please send us a SASE and we will replace it. [Please in the name of air gaming fanaticism.
don't take advantage of us on this, we're still a poor young In conclusion, don't take the chopping of Air Strike TM and
newsletter -TV) We have now decided to bite the bullet on Desert Falcons TM as a negative sign. Actually it heralds a new
costs and return to the safer 1st Class mail service. and better beginning. I stand behind Marc Miller and the gang
on this one.
CURRENT EVENTS
AIR POWER: The next year will see the Journal continue at
MiG- KILLER PLAYfEST: The 2nd Edition rules are con-
its usual pace of one issue every other month. We are no
tinuing to gel. Electronic warfare, visual sighting, and missile
longer going to label issues by month, however, but simply movement rules are now being reworked. The flight rules
number them as we hope to eventually go to more than six look pretty good. The playtest groups have been selected and
(maybe eight) issues a year if we have the material. A one- consist of four core groups plus four independent advisors.
year subsscription will be good for six issues, no matter what. They are listed below, so if you happen to be in their area,
Interior art will be added and we hope to put data cards in two please contact them.
out of every three issues.
Playtest Group Leaders:
GDW and AIR SUPERIORITY: Support for the game system Scott Bogdan
is undergoing some . radical evolutions. Air Strike TM and Box 12
Desert Falcons TM are "history" due to low sales and will not Magrath, Alberta
be reprinted so grab a copy while you can! There are also NO Canada TOK lJO
plans for additional modules! AARRGHH! So where does
that leave all of us aviation fanatics? Shot down again? Kevin Larabee
Actually no. The truth is GDW believes Air Superiority™ 3176 41st Place
is a great game and intends to revamp and expand the series Kirtland AFB, NM 87116
in what I call Air Sup phase two. Modules and supplements 505-255-5999
simply don't sell well for any historical game, therefore
GDW is wisely eliminating them. They've learned their les- Tony Valle
son and I support the move. c/o Air Power
Instead of a game plus modules, the Air Superiority™ sys- PO Box 2582
tem will be composed of four separate, stand-alone games LaGrange, GA 30240
AIR POWER Issue #6
Tom Phillips F-14ND CL 1/2 DT
c/o Phoenix Games 0,1,2 0,1,2 1,1,2
909WLakeSt 1,1,3 1,2,3 2,2,3
Minneapolis, MN 55408 2,3,4 2,3,4 2,3,5
3,3,5
'' ''
Advisors:
Alan Wilmot Also reduce the minimum speeds in CL configuration by 0.5
271 N. Dean St. in VH, HI, MH, ML, and LO bands.
West Mansfield, OH 43358
513-355-5451 F-l5NC CL 1/2 DT
0 1 1
Bob Gross 1 2 2
POBox906 3 3 3
Sherburne, NY 13460-0906 3 4 5
607-674-4369
F-l6NC CL 1/2 DT
Mark Bovankovich 1 1 1
PO Box 5403 2,1 2,1 2
San Luis Obispo, CA 93403 3,2 3,2 4,3
805-543-8995 4,3 4,3 5,4
2
The Journal of Air Combat Gaming Issue #6
-J. D. Webster
3
AIR POWER Issue #6
Expanded AIR POWER 8As that would be bought by 1976. The improved RAF GR.3
model appeared in the mid-1970s followed soon after by the
Four New Aircraft and Scenarios for Air Royal Navy's radar-equipped Sea Harrier. In 1975, the U.S.
Superiority and Air Strike! Marines laid the groundwork for the improved AV-8B Harri-
er II/GR.5 which would enter production in the early 1980s.
HARRIERS! The U.K.'s Controversial Jump Jet Spain ordered A V-8As, called Matadors, for their naval air
arm in 1980 as did India a few years later. The British took
"Cry havoc, and let slip the dogs of war!' the saying goes. If their Harriers to war in 1982, proving that the jet could do
any aircraft could epitomize the dogs of war, it would have to what it was designed to do and more. Sea Harriers scored 21
be the English designed Harrier. Small, mean, gnarly-looking confirmed kills versus no losses in air combat. Two Sea Har-
and, like a pit-bull, always dangerous, the Harrier deserves riers and three GR.3s were lost to Argentine AANSAM de-
recognition as one of military aviation's most unique designs. fenses while four Sea Harriers and a GR.3 were lost in opera-
Limited in capability but unsurpassed in versatility, the Harri- tional accidents. Following the war, the British began work
er has proven itself in combat and more importantly was there on the improved Sea Harrier FRS.2 and specified changes to
when it was needed and worked well. Just ask the Argentine the GR.5 incorporating the lessons learned in the Falklands.
Air Force. A lethal weapon system, the Harrier demands great skill to
fly and if unrespected can be as dangerous to its pilots as to
History. In the late 50s and early 60s a lot of experimental its foes. The AV-8A has the highest accident rate of any U.S.
VSTOL aircraft were being developed. Most had separate lift jet in service. Five of the ten Harrier losses in the Falkland's
engines or utilized tilt-wing or tilting engine concepts that im- War were due to operational accidents, and the jet has
posed serious weight penalties and limited performance. The claimed the lives of two of my personal friends. lstLT Rob-
importance of a VSTOL capability was recognized but the bie Wilson USMC, a good high-school buddy of mine,
technology of the day was not up to it and most of the pro- crashed and was killed while doing a vertical landing in a Ma-
jects went to early graves. One design, however, showed rine AV-8A in 1982. LT John Carver USN, an A-7 classmate
promise. A small experimental jet called the Kestrel, devel- of mine, died in a mid-air collision with another Harrier in
oped by Hawker Siddley Aviation, incorporated a unique jet 1986 while flying a GR.3 on exchange duty in England.
engine design, the Pegasus, that relied on four moveable noz- Nevertheless, danger is an accepted part of military aviation
zles. Light and powerful, the engine concept worked and ex- and the Harrier still reigns supreme in my mind as an exam-
tensive tests were run. By 1965, the Kestrel had proven that ple of good, practical weaponry. Its previous lack of attention
VSTOL was practical and given a more powerful engine a vi- in the Air Superiority game system is finally redressed with
able attack jet could be made. this article and I hope you enjoy it.
The British military liked it and further development of the
Pegasus provided the necessary power to create a combat jet. Briefings
The first Harrier, an upscaled and redesigned Kestrel, re-
ceived only limited funding from the British government. In Harrier GR.I I USMC AV-8A. Designed for short
1967 and 1968, other NATO nations and the U.S. tested it range, quick response ground attack, these first operational
but, given the on-going love affairs with big, powerful, radar- models had limited avionics but were capable of carrying two
equipped, missile-armed, supersonic jets, they saw no practi- 30mm cannons and, for the AV-8A, two AIM-9 missiles for
cal use for it. Debates raged in the U.K. and even as the first air combat as well as a small load of rockets and bombs for
Harrier GR.1 entered production, there was talk of killing the ground attack. All lacked ECM until the late 1970s and they
program. were criticized for lack of range and payload and for not hav-
In 1968, the Harrier was saved by the passionate interest of ing a radar. The problem was the critics' propensity to com-
a group which recognized and had a need for such an aircraft pare them to contemporary advanced aircraft (F-4s, F-llls,
- the U.S. Marine Corps. Their unbridled enthusiasm for the Bucaneers, etc.) designed for completely different missions.
small, easily deployable, ground attack jet had, by 1969,
caught on despite resistance from other services. Remember, Harrier GR.3. Recognizing the increased sophistication
the Vietnam War was then in progress and global nuclear of the defenses of the Soviets, improvements were made to al-
warfare (or its deterrence) was still the main mission of low the Harrier to operate with greater survivability in the
America's armed forces. Support from the highest level soon high-threat European environment. ECM became standard
followed and the Marine AV-8A was funded, along with a fare as did improved avionics, including laser ranging and la-
contract for McDonnell-Douglas to build aircraft under li- ser spot tracking technology. The ability to carry LGBs,
cense in the U.S. That, and the Royal Navy's sudden interest AIM-9s, and Shrike missiles was also incorporated and, if
in the Harrier (due to the decommissioning of the Ark Royal necessary, one cannon could be replaced with deceptive jam-
and the need for VSTOL aircraft to operate off small ASW ming equipment.
carriers) ensured the future of the design.
The GR.1 entered RAF service in 1969 and, in 1970, the Sea Harrier FRS.1. Designed for "sea control", the Sea
Marines acquired the first twelve out of a total of 102 AV- Harrier has to be capable of multiple missions. Thus it incor-
4
The Journal of Air Combat Gaming Issue #6
porates an air-to-air radar with air-to-ground capabilities. It
can carry the same basic loads as the earlier Harriers but is
Su-17/ 22 FITTER H/ J Update
much better suited to air combat with its radar and redesigned There has been, for the longest time, some confusion in the
canopy. The Sea Harrier was "wired" after the Falklands war nomenclature of the various series of Soviet Fitters, what with
for the Sea Eagle ASM and had improvements in its ECM some being exports and others standard models, and various
made. When combined with GCI against the elderly Argen- marks of each being produced. It seems that I have fallen prey
tine jets, the Sea Harrier did well, but against modem fighters to the confusion in light of the recently released information
with long range radar missiles and sophisticated ECM / so I'd like to make some corrections to the Fitter data card
ECCM, it would probably have limited success. It must be re- that appeared in Air Superiority " .
membered that its main sea control mission is to strike ships
and chase away or destroy reconnaissance airacraft, for which Delete all reference to the Su-17. Relabel card Su-22 Fitter HI
it is adequately suited, and not to engage first class fighters. J/K.
Sea Harrier FRS.2. Recognizing that the next time the Fitter H = Su-22M-l/3
Harrier sees combat, it might well be against a more modern Internal guns: underline air-to-ground strengths
and capable foe having sophisticated aircraft and defenses, Technology: add Laser Spot Tracker
the Royal Navy is procuring the FRS.2. This improved Sea Bomb System: Computed -2
Harrier features upgraded ECM, an improved radar with look- Weapons Stations: Delete 2 and 5 on early Su-22M-ls,
down and ECCM features and, more importantly, double the these were added as standard equipment on the Su-22M-
missile load with the capability of using AIM-120 AM- 3 model and retrofitted to Su-22M-ls.
RAAMs as a performance equalizer. Station Limits: 2,5 = 200
-J. D. Webster Allowed Loads: 2,5 = IRM, EP only; stations 7,8 = add
FP
Availability Information
Fitter J = Su-22M-2 (Export model)
USMC: AV-8A (1970-84), AV-8C (1981-86) As above except:
Royal Air Force: GR.l (1969-75), GR.3 (1974+) Power Chart: A!B = 3.5 when CL
Royal Navy: FRS.1 (1979+) FRS.2 (1993+) Fuel Use: A!B = 11
Spanish Navy: AV-8A (1976+) Technology: None
Indian Navy: FRS.1 (1986+) Bomb System: Ballistic -1
ECM: RWR-A, no DDS
VP Table Weapons Stations: Delete 2 and 5
Allowed Loads: Delete RP/PP from all stations.
* c H L VP Mod
TAV-8A 14 9 5 2 0.30 Fitter-K = Su-22M-4
AV-8A 14 9 5 2 0.30 As Su-22M-l/3 except:
AV-8C 16 10 6 3 0.35 ECM: DDS-A but capacity = 30 decoys
Weapons Stations: stations 2 and 5 standard
GR.1 14 9 5 2 0.30 Allowed Loads: Add WR to stations 1,3,4,6
GR.3 18 12 6 3 0.40
GR.3+ 20 14 7 3 0.45 -J. D. Webster
FRS.1 20 14 7 3 0.45
FRS.2 24 16 8 4 0.55
5
AIR POWER Issue #6
ciated) and we experimented with and have abandoned 3rd
Vectored In Class mail as a delivery medium. I have managed to get six or
The Full Version so students at the college interested in Air Superiority™ so
we now have a full playtest group in LaGrange. We all hope
I finally have some room in my column this issue, so I've de- that this will make AIR POWER a better forum.
cided to pull a "J.D." and get a little long-winded. As we ap- I mentioned Joel and Scott whose names appear on the back
proach the end of our first year, I thought that some of you of the issues. Joel is a professor of Speech and Theatre at the
might be interested in knowing how AIR POWER is pro- college. He has virtually no experience in wargaming but was
duced and the people involved in making it, so here goes. really hooked on Air Superiority. Considering that he has nei-
First of all, there's our Fearless Editor, me. I have a PhD in ther gamed nor read anything much about modern air combat,
physics from Ga. Tech. and teach physics and a little comput- I am continually surprised at his skill. He's getting quicker too
er science at LaGrange College. I have been wargaming since and I suppose someday I'll pay the price for instructing him
1972 - the first wargame I ever played was SPis "Grunt". I too well. Scott also has very little in the way of gaming expe-
learned early on that I was best at tactical and grand strategic rience, but he does have a considerable interest in jets. He has
level games and have almost exclusively played those scale spoken of plans to enter the Navy next year in an attempt to
wargames ever since. This makes me a little twisted as con- become an aviator. I'm sure the Navy would appreciate his
ventional wargamers go since operational level games form talents and I suspect that playing the game might make him a
about 75% of all wargames. I started playing Spitfire and Air better pilot!
Force I Dauntless from the first moment I saw them and even Many of you have expressed an interest in seeing more air-
Foxbat and Phantom (with the famous Walls Of Stone form- naval rules in the Air Sup system and an informal poll at ORI-
ing the map boundary). I struggled through Air War and GINS seemed to show that a large fraction of you own and
forced my friends to play it so much that we actually got to be play Harpoon™ . Larry Bond and GDW publish the "Harpoon
good (and quick) at the game. Like J.D., I was never really Sitrep", a quarterly journal of developments related to Har-
very happy. I had just bought and learned Flight Leader (but poon TM and it often contains information on naval aircraft of
hadn't yet played) when I saw Air Superiority and decided to various kinds. You can get a subscription to the newsletter by
give it a try. writing to GDW at PO Box 1646, Bloomington, IL 61702-
I liked the game a lot but I didn't have much of a group of 1646. It's worth a look!
opponents after I moved to LaGrange. Most of my gamer I do have to finish up with a pitch for us, though. I would
friends were back in Atlanta and I wasn't yet comfortable like to keep AIR POWER going and see the audience get
with recruiting students from the college. Because of this, much larger. There are bigger and better things in store for us
when I went to my first ORIGINS in Baltimore in 1987, I did as our circulation grows. We would like all of you to beat the
not enter the tournament - I thought I was too new. I also bushes for us because ultimately it makes a better product for
had never been to ORIGINS before and I thought that if you your money. Next year we intend to have more space devoted
didn't have a "ticket" to get into a tournament you couldn't to other air combat games, more artwork and graphics, more
play. I know a bunch more now. I sat through J.D.'s recap and data cards and, we hope, more contributions from the readers.
I know he looked a me with the expression, "Who the hell are In Issue #7 we have material for Avalon Hill's Flight Leader
you?" more than once. When I really met J.D. at the 1988 and four Korean War era fighters. Issue #8 has data cards for
ORIGINS in Milwaukee I must have made an impression be- the U.S. Century series fighters (finally we get Thuds!) and
cause he called me four months later in January and asked if some issue after that will contain naval air rules and (J.D.
I'd like to edit a newsletter devoted to Air Superiority. He said hopes) rules for carrier air group operations. I think all this is
I should think about it for a while and I deliberated for three exciting and more people would be interested in buying AIR
or four seconds at least. POWER if they only knew about us. If you have a hobby
AIR POWER is produced, camera ready, on my own Mac- shop in your area, tell them to write to us and we'll send them
intosh II computer and laser printer. I get article copy from a sample issue. If you play with folks who don't have a sub-
J.D. and other contributors and type it into the page layout scription, get them to sign up. If any of you have access to
program (I long for the day that J.D. gets a compatible com- distributors, tell them to get in contact with us. We're not
puter system). I manage to do this in my spare time (such as it picky about who we sell AIR POWER to!
is) and without prior experience. The line drawings, figures, Well if you'll excuse me, I have to go put these new Harrier
map layout, etc. that you see are done by me using a drawing data cards to good use. I've been aching to blow Goose Green
program and pasted into the journal. The data cards we have back into the South Atlantic and I'll be damned if some geeky
published are time consuming due to the need to have a fel- little Argentine with his French AAA is going to stop me!
low professor and artist friend, Joel Williams, construct the Everyone have a Merry Christmas and a Happy New Year
silhouettes on the computer, by hand, from scratch. I try to and we'll see you again in 1990.
get Joel or Scott Genung, my assistant at the college, to proof-
read the articles but we all have full-time jobs and sometimes -Tony Valle
things slip by.
We keep learning as we go here. We have scanned art in
this issue for the first time (comments on this will be ap:'re-
6
The Journal of Air Combat Gaming Issue #6
Round 1 Analysis
The scenario reflects a training environment with safety rules
and non-lethal shooting to contend with. A random drawing
determined who manned Eagles or Tigers in the first round
7
AIR POWER ISSUG #6
and then opponents were reshuffled and aircraft swapped for beginners opted not to fight the second round, but just watch
round 2. The aircraft are definitely mismatched, the Tiger has the others. While the nature of the fights remained the same,
less than half the power of the Eagle, and if they were to start there was evidence of a learning curve in them. All the
from neutral positions the F-15 would walk all over the F-5E. players entered this round with full knowledge of the enemy's
The balancing factor was that the Tiger had more initial ener- capabilities. Mistakes were less frequent and the results were
gy, had angles, and got one move to sweeten its position up. about even, the Eagles doing slightly better this time. In the
Without decoys, and with both aircraft armed with all-angle eleven fights, the F-15s turned the tables and won six of
missiles, any shot was deadly. them. They scored kills in three and won on points in the oth-
The key to winning for the Tiger was to get behind the Ea- er three. The Tigers did almost as well winning the other five
gle and hang on like a leach while taking shots of opportuni- fights, scoring three kills on Eagles. Of note, only three
ty. The free move was critical in accomplishing this. Some players (two Tiger pilots and one Eagle) who lost in round 1
first-time Tiger pilots repositioned behind the Eagle too close- managed to win in round 2. Basically the better players won
ly. The Eagle was in a lower speed bracket and could turn in both rounds.
twice as sharply. Any Tigers that got too close were quickly As for weapons, Tigers took five cannon shots scoring three
spit out in front by the Eagles who gained neutral position hits and six missile shots getting four direct and one proximi-
and then rapidly powered themselves around to the rear of the ty hit. Eagles took eleven cannon shots for four hits and fired
Tigers which, with a few game turns of hard manuevering, twelve missiles for a measly four direct and one proximity
found themselves out of energy. The best Tiger initial moves hit. Again, the incredible bad die rolling with regard to mis-
were those using lag rolls to end up in the rear of the F-15 siles far exceeded statistical norms, so either somebody was
two or three hexes back while maintaining the altitude advan- voodooing the dice or we were caught in some kind of space
tage. This initial separation allowed them a good chance to warp. This lousy missile performance occured even in the ab-
put their nose on the Eagle no matter where it went and at sence of decoy usage and continued into round 3. It got so ob-
least send all-angle missiles after it if they couldn't stay be- vious that everyone noticed. I belive one player, Tsuyoshi
hind it. The only escape for the F-15 from a Tiger with separ- Kawahito (call sign "Psycho") set the record by rolling "lO"s
ation was to do some dramatic and GLOC-risking turns. If the on each of his four missile launch attempts throughout the
Tiger lacked separation, getting to a neutral position was easy tourney - at a probability of 1 in 10,000! It was so bad I just
and from there one win of the initiative roll usually sufficed threw out this year's statistical results with regards to the data
for the Eagle pilot to reverse the fight and chase the Tiger. I've been trying to keep over the years on missile perfor-
There were twelve fights in round 1. Of these, Tigers won mance. [Oh no! The ESP fallacy! -TV]
seven, twice by killing the Eagle and five times on points In summary, the scenario was actually very balanced de-
with hits scored on the F-15 in two of those fights. The Ea- spite the mismatch in aircraft and the odd die rolling. It was
gles won once by a quick kill and four times on points, hitting also praised by the players who thought it was great fun. Un-
the Tigers in two of the four wins. In all, the results slightly fortunately I did notice that the point system failed to reward
favored the Tigers. There were some incredible tail chases the players properly for a good fight. At times, two excellent
with few shots taken, but the Tigers had the easier task mostly players would fight very well but score few points against
due to the Eagles not using their full potential to shake the Ti- each other while a mismatch in player experience resulted in
ger. The F-15s which died were gunned at for several turns in good players walking all over the less experienced ones and
a row and the Tiger which died did so by moving into the F- thereby racking up a Jot of easy points. Hugh Tyreman
iS's hex on its free move and then losing the initiative and be- ("Goldfish"), the eventual first place winner, modestly credit-
ing forced to fly out in front. The Eagle happily gunned him ed his high score in the tourney to luck of the draw in getting
to death by turn three. easy match-ups in rounds 1 and 2. While there is some truth
Tigers fired cannons ten times, scoring hits on five of them. to that, he did fight a wonderful game in the multi-player bat-
They launched eight missiles getting two direct hits and a tle of round 3, shooting down two and damaging a third of the
proximity hit. There were an unusually high number of four opponents, and thus fully earning 1st place in my mind.
launch failure results and misses, though. Eagles shot cannons Good job, Hugh. Nevertheless, I resolved to find a better
eight times getting four hits and launched five missiles get- scoring system in the future. Things were going so well I fig-
ting one direct hit. Cannons were the most effective weapon, ured this was just a minor problem and I could quit nagging
proving once again that in a "phone booth" fight of this kind, myself about tournament designs. Round 3 was to teach me a
the knife is superior to the spear. big lesson, however, about paying attention to little details!
Tournament and round 3 analysis continued in the next AIR
Round 2 Analysis POWER issue.
Players were again randomly matched up but the sides were -J. D. Webster
reversed. Its amazing how many former Eagle pilots looked
forward to being the Tiger (payback is hell, no?) and how
many of the new Eagle guys were saying, "I know what you
can do now, sucker, so watch out."
There were only eleven match-ups this time as one pair of
8
The Journal of Air Combat Gaming Issue #6
Scenario HARRIER-I 2. Harrier loads. Stations 1,5 = AJM-9G IRM. Stations 2,4 =
450LFT.
Combat Air Patrol, Beirut, 1983
3. Su-22 loads. Stations 1,3,4,6 = Med RP with Med rockets.
Background. During the American involvement in Leba- Stations 7,8,9,10 = 1100 lb. HE BB. Stations 2,5 = AA-2B
non, the Marines ashore at the Beirut airport had air cover IRM. Load = 24, Conf = DT.
provided by the big U.S. carrier air wings. However, on occa-
sion, the responsibility for local air defense for a day or two 4. MiG-23M loads. Stations 1,5 = AA- 7 RHM. Stations 2,4 =
would fall entirely upon a four plane detachment of AV-8Cs AA-8A IRM. Station 3 = 600 L FT. Load= 8, Conf = 1/2.
on the Marine's Amphibious Assault Ship. This usually hap-
pened when the big boats changed shifts, one steaming out of 5. Play Area. The maps are fixed, USMC aircraft may safely
the Med and another in. Admittedly during these times, Israe- exit any and all sea map edges. Syrians may only safely exit
li air power seemed to be much more prevalent, keeping the the north and east edges of Maps E and F. Aircraft exiting
Syrian air force honest. But the possibility always existed of a any other edge are taken out of play and are hit once by area
quick Syrian raid on U.S. forces and in this case, the Harriers defenses of attack strength 4. Maps may be added to resolve
would have been busy beavers. any missile shots pursuing exiting aircraft.
U.S. Air Defense: Inf SAM (Stinger) x 3, .50 cal Lt AAA x 7. Victory. The side with the most points overall wins.
1. Stack with any other Marine units.
=
8. Optionals. Fuel: Harrier start 200, bingo =100. Su-22
Hostile Shiite AAA (all on Map E): Inf SAM x 6 (SA- 7B), start= 250, bingo= 150. MiG-23 start= 360, bingo= 150. Pi-
ZPU-2 14.Smm Lt AAA x 3, M-38 37mm AAA x 3. Place lot Quality: USMC all R; Su-22 = R,N,R,N; MiG = R,R. Roll
hidden (note location on paper) on per hex in any urban, for characteristics and attributes, no USMC Combat Heroes
built-up, or woods hex but no unit may be within 3 hexes of and -1 to USMC Tactics Master rolls (Harrier pilots don't usu-
the Marines or any other Shiite unit. They are placed on the ally attend Top Gun).
map the first time they fire or launch missiles. -J. D. Webster
Notes
1. All aircraft are camoflauged. All begin unspotted but both
.. '·· ; ,
sides are detected by GCI/EW radars (USN picket ships and
Syrian radars in the Bekka mountains).
9
AIR POWER Issue #6
LTN
were the first Sea Harrier kills and the first kills of the war. away after the pilot safely ejected.
Map Hex Fae Alt Spd Conf Load Argentine Units. Randomly appear as directed in the notes
Sea Har #1 A 0813 NNE 12 5.0 1/2 7 from the available forces below. One or two may appear per
Sea Har #2 A 0510 E 12 5.0 1/2 7 hex in any wooded area hex of megahexes 1015, 1020, 1513,
and 1518.
Mir IIIE #1 A 1208 SSW 14 7.0 CL 2
Mir IIIE#2 A 1409 SSW 14 7.0 CL 2 Available. Infantry x 9, Infantry HQ x l, Infantry SAM x 2
(Blowpipe), Artillery x 2, 35mm Med AAA x 2, POL x 1,
Game Length: 15 game turns parked helos x 3, trucks x 2.
Notes All units are considered camoflauged and all except the
1. Argentine aircraft are camoflauged, Sea Harriers are air su- trucks and helos are entrenched.
periority gray. Only the Mirages begin spotted though they
have radar contact on the Sea Harriers Harriers. Two GR.3s enter from the north edge of the play
area at "T" level and speed 5.0
2. Aircraft Loads. Sea Harriers: stations 1,5 = AIM-9L IRM,
stations 2,4 = 450 L Ff. Mirages: stations 1,5 = Matra 550 Game Length: 15 game turns
Magic I IRM, stations 2,4 = 1200 L Ff. None of the Argen-
tine jets have RWR or DDS ECM (they are export models). Notes
1. Harrier Loads. Stations 1,5 = 800 lb AP cluster, stations 2,4
3. Optionals. Weather: there is a dense cloud layer from lev- = 450 L Ff. Load= 9, conf = DT.
els 3 to 8. Fuel: Harriers variable start at long range, bingo =
95. Argentine jets start= 180, bingo= 140. 2. Terrain. All hexes are considered clear except that wooded
areas constitute low, barren hills whose outlined edges are
4. Pilot Quality. Harriers = R, R. Argentines= R, N. Roll for treated as ridgelines for the purposes of "T" level flight and
attributes, no characteristics apply. spotting.
5. Victory. Sea Harriers are worth double victory points to the 3. Ground units are placed on the map in the first sighting
Argentines for any damage done to them. phase in which either Harrier is within 6 hexes of any part of
-J. D. Webster the hil I. Put all the infantry units in one pile and all the other
.mits in another pile. Roll one die once for each hex of the hill
1
�tart · ·,:ii hex column 16xx and work left to hex column
10
The Journal of Air Combat Gaming Issue #6
08xx) and consult the table below. Randomly draw units from
the two piles in the quantities indicated, if any, and place
Scenario HARRIER-4
them in the hex. Continue until each hex is rolled for or all North Sea Challenge! (Mid 1990s)
the available units are exhausted.
Background (hypothetical). It is the second week of the
Roll Result next war and the first battle for the North Sea is ending. A So-
1 two infantry viet fleet has been destroyed and an American carrier group
2,3 one infantry has been crippled and is retiring. The Royal Navy has also
4,5 one non-infantry been heavily hit, losing several ships and enough long range
6-10 empty Soviet bombers remain to force it to retreat under the umbrel-
la of land-based Tornado interceptors. In the next phase of the
4. AAA guns fire randomly, the Blowpipe SAMs always try action, the Soviets begin using Su-24 Fencers escorted by Su-
for a quick reaction lock and launch at the nearest Harrier. 27 Flankers to attack the North Sea oil rigs. The HMS Invin-
Each SAM has one ready missile and one reload. All other in- cible's new Sea Harrier FRS.2s are tasked with providing air
fantry units have barrage fire. Parked helos have a soft de- cover to the defenseless platforms. Operating at long range
fense of 3 and a normal visual spotting range of 12. with AWACS and tanker support, two AMRAAM equipped
FRS.2s attempt to block one such Soviet strike.
5. Once units are placed, spotting is conducted normally by
IA IB IC ID It
the Harriers against the ground targets. Remember, they are
considered camoflauged so the Harriers must be within half N
the normal spotting range and roll a die to spot. Only spotted
targets may be attacked.
6. Each Harrier must drop its cluster bombs and make at least Aircraft Map Hex Fae Alt Spd Conf Load
one strafing attack before leaving the map unless crippled FRS.2 #1 A 1012 E 25 5.5 DT 14
first. FRS.2 #2 A 1014 E 25 5.5 OT 14
7. Victory. The Harriers must score at least 5 points and have Su-240 #1 D 0414 w 10 6.0 DT 32
more points overall to win. Su-240 #2 D 0512 w 10 6.0 DT 32
Su-27 #1 D 1317 w 30 6.0 OT 18
8. Optionals. Weather: there is a solid overcast beginning at
altitude level 10. Pilot Quality: both are R with no special Oil Platforms. Place a blank counter in hexes 80214 and
characteristics. Roll for attributes normally. A1208. These represent oil platforms which are radar signifi-
-J. D. Webster cant with a visibility rating of 36 and a hard defense strength
of 12.
�
Notes
1. All aircraft are air superiority gray and all begin unspotted .
• •. f ". :" 1
•
.:. � ., ·:,' ": .. ,. The Sea Harriers start out undetected also. The Soviets are
being tracked by an AWACS which is vectoring the Sea Har-
riers to them.
11
AIR POWER Issue #6
same as an Su-24C but has laser designator Band TV/IR Op- AIR POWER Issue #6 1989
tics technology as well as DJM-B and ATM-B.
5. Su-27 Loads. Stations 1,8 = AA-8B IRM, stations 2,4,5,7 = PUBLISHER J. D. Webster
EDITOR Tony Valle
Long range AA-10 RHM, stations 9,10 = Short range AA-10
CONTRIBUTORS Joel Williams, Scott Genung,
RHM, stations 3,6 = 1100 L FT.
Kevin Larabee
Note: AA-10 missiles revised in AIR POWER #5, data as fol-
Air Superiority™, Air Strike™ and Desert Falcons™ are
lows:
registered trademarks of Game Designer's Workshop.
AA-lOA SR RHM: 350 1.0 RH HT 9 BT/2 3 8 - - 2 4 - 50-6
AIR POWER is published six or more times a year. All rights
40-6 40-3 12 14 16 16 18 18 4 8 7 4 on the contents of the journal are reserved. No part of the jour-
nal may be reproduced, in whole or in part, without prior con-
AA-lOB LR RHM: 5001.5 RH HT 8 BT/2 5 10 - - 2 4 - 90-6 sent of the publisher. Portions of the journal may be explicity
60-6 60-3 16 16 18 18 20 20 4 8 7 4 released from these restrictions. Use of a product name with-
out reference to trademark does not constitue a challenge to
6. All aircraft DDS load = 10 chaff, 5 flare. its trademark status.
SUBSCRIPTION rates are listed on the form below. The sub-
7. Victory. To win, Soviets must either damage both rigs or scription form below may be reproduced freely.
completely destroy one, and have more points overall. VPs BACK ISSUES are available at the single issue rate plus
for Oil Rigs: K=24, 2D=16, D=8. $0.25 for postage. If a back issue is out of stock, an 8.5x11
photocopy will be sent.
8. Optionals. Weather: LO haze, dense clouds 20-24, contrails SUBMISSION GUIDELINES Any previously unpublished
at 35. Fuel: FRS.2 start = 250, bingo = 150; Su-24 start = material is welcomed. Articles should be submitted on
1000, bingo = 500; Su-27 start = 650, bingo = 500. Pilots: 8. 5 x 11 white paper, typed and double-spaced or sub-
Harriers = V, R; Su-24 and Su-27 = all R. Roll for attributes mitted as text only files on a Macintosh BOOK 3.5" dis-
and characteristics. kette or (less preferred) IBM DOS 3.X 720K 5.25" flop-
-J. D. Webster pies. Artwork should be full or double-sized, on white
paper, and camera-ready. All submissions become the
property of Al R POWER Publications. Contributers re-
The ESP Fallacy ceive credit for one free issue for each issue in which
their work appears.
+
Radar Data ECM Data Technology
listing
Weapon Stations Diagram
FRS.2
Type: Blue Vixen /FF: Yes
HUD Interface
Arcs: 180+ RWR: B
IR Uncage
Search: 120/30 DDS: B Look Down
Track: 90/30 DJM: - 6 7
Track While Scar
Lock-On: 8 AJM: -
Internal Gun Data Configuration Points Limits:
Type: None (5) CL= 0-4, 1/2 = 5-10, DT =11+
Air to Air: - Air to Ground: - Load Limit: 8 000
Roll to Hit: - Station Limits:
t-------t
Gunsight: BT+ 1 Bomb System 1,5 = 1, 100; 2,3,4 = 2,200; 6,7 = 500
Shots: - Radar Ranging: R Computed-2
Notes and Variants Allower;f Station Loads
1. VIFF manuevers
1,5 = BB,BG,RP,DR,TR,IRM(2),RHM,AHM,EP
2. May use AIM-7, AIM-9, AIM-120 and Skyflash
2,4 = BB,BG,RP,DR,TR,ASM,FT
missiles. Stations 1,5 can carry two AIM-9s
3 = BB,EP,RP,PP
3. Max vert. take off weight is 1600 lbs with full
6, 7 = RHM,AHM
internal fuel. For each 25 fuel deleted, increase
the limit by 500 lbs.
4. When stations 6,7 are loaded, station 3
is unusable
5. Stations 6,7 may be replaced by cannon pods.
Use FRS.1 cannon data
6. If cannons are opted for, one may be deleted
for OJM-B as on FRS.1 data card _l __,
�·�___. _
Maneuver Costs: HFP/Decel
Sea Harrier FRS.1 Lag/Displacement Roll: 1 /1
Crew: Pilot Only Vertical Roll: 0/0
�
Power Chart Turn Drag Chart
Power CL 1/2 OT Fuel Rate CL 1/2 OT
A/B - - - - TT 1 1 2
Military 4.5 3.5 3.0 3 HT 2 2 3
Normal 0 0 0 1 Cruise Speed: 5.5 Restricted Arc: - BT 4 4 4
Idle 0.5 0.5 0.5 0 Visibility: 4 Blind Arc: 30 ET NA NA NA
Spbr 0.5 1.0 1.0 - Size: +1 Radar Arc: 180+
Vulnerability: 0 Internal Fuel: 275
VARIANT: AV-SA and Spanish Matador VARIANT: TAV-8A Two seat Harrier
ECM = IFF Only Crew: Pilot, Observer
Bomb System: Manual-0 Delete internal gun, else as AV-SA
Maneuver Costs: HFP/Decel
Harrier GR.3 Lag/Displacement Roll: 1 /1
Crew: Pilot Only Vertical Rolf: 0/0
Power Chart Turn Drag Chart
Power CL 1/2 OT Fuel Rate CL 1/2 OT
NB TT 1 1 2
Military 4.5 3.5 3.0 3 HT 2 2 3
Normal 0 0 0 1 Cruise Speed: 5.5 Restricted Arc: 60 BT 44 4
Idle 0.5 0.5 0.5 0 Visibility: 4 Blind Arc: 30 ET NA NA NA
I--�-'--��__,_��-'-���
Spbr 0.5 1.0 1.0 Size: +1 RadarArc: -
Vulnerability: O Internal Fuel: 275