label combat(variant, transition=fade, **kwargs):
python hide:
config.skipping = None
renpy.dynamic(_skipping=False)
if renpy.has_image('combat_{}_splash'.format(variant)):
python hide:
if isinstance(transition, (list, tuple)):
level = kwargs.get('level', 1)
skill = kwargs.get('skill', 0)
renpy.dynamic(transition=transition[level <= skill])
scene combat_splash with transition
show combat_versus
pause
if game.cheat_mode:
menu:
"Play":
pass
"Cheat":
return True
python hide:
renpy.dynamic(_rollback=False, quick_menu=False)
rv = renpy.roll_forward_info()
if rv is None or not renpy.game.after_rollback:
rv = renpy.call_in_new_context('combat.interact', **kwargs)
renpy.checkpoint(rv)
store._return = rv
return _return
label combat.interact(gui=True, hint='master', level=1, limit=math.inf, skill=0):
python hide:
from store.combat import Entity
atk_hp = len(renpy.get_available_image_attributes(
'combat_{}_atk'.format(variant)))
def_hp = len(renpy.get_available_image_attributes(
'combat_{}_def'.format(variant)))
renpy.dynamic(anon=Entity(def_hp, hue=48),
enemy=Entity(min(atk_hp, limit)))
scene combat_scene
show screen minigame_combat_hint(_layer=hint)
show combat_idle as fight
if gui:
show screen minigame_combat(enemy, anon, flip=gui == flip)
with fade
pause .3
while anon.hp and enemy.hp:
if anon.hp < anon.max or enemy.hp < enemy.max:
show combat_idle as fight with dissolve
show screen qte(level, enemy.dmg, skill=skill) with dissolve
call screen empty()
hide screen qte
if not _return:
$ anon.hit()
show combat_def as fight
else:
$ enemy.hit()
show combat_atk as fight
with fastdissolve
pause 1
return enemy.hp == 0
image combat_dimitri_vs_left = 'combat_dexter_vs_left'
image combat_atk = 'combat_[variant]_atk [enemy.dmg]'
image combat_def = 'combat_[variant]_def [anon.dmg]'
image combat_idle = 'combat_[variant]_idle'
image combat_scene = 'combat_[variant]_scene'
image combat_versus:
contains:
align (.5, 1.)
.6
'combat_vs'
contains:
'#fffa'
alpha 0
.5
linear .1 alpha 1
linear .1 alpha 0
contains:
'combat_{}_vs_left'.format(variant)
xpos -1.
yalign 1.
easein_quart .6 xpos 0.
contains:
'combat_{}_vs_right'.format(variant)
xanchor 1.
xpos 2.
yalign 1.
easein_quart .6 xpos 1.
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc