1.
Bounty Hunter – +1 to hit and damage against his own race
2. Dungeoneer – +20% chance to detect traps
3. Butcher – Increase backstab multiplier by 1
4. Scout – +1 initiative, +1 hear noise
5. Fence – +2 on reaction rolls to buy and sell goods
6. Guild Thief – +10% to open locks and pick pockets
7. Thug – d6 hit die (d8 if using advanced hit dice)
8. Knife Artist – +1 to hit and damage with daggers
9. Outcast – -1 on reaction checks, +1 weapon damage
10. Arcanist – Cast magic user spells as a magic user of 1/3 level. Cannot wear armour.
11. Focused – +10% to earned XP
12. Choose one or make up a new one