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GeometryNodes Cheatsheet

This cheat sheet provides an overview of Geometry Nodes in Blender, detailing data types such as Float, Integer, Boolean, Vector, Color, and String. It explains the visual representation of nodes, including shapes and lines that indicate data and field connections, as well as the importance of context in evaluating nodes. Additionally, it includes keyboard shortcuts for various node operations to enhance workflow efficiency.
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100% found this document useful (1 vote)
527 views4 pages

GeometryNodes Cheatsheet

This cheat sheet provides an overview of Geometry Nodes in Blender, detailing data types such as Float, Integer, Boolean, Vector, Color, and String. It explains the visual representation of nodes, including shapes and lines that indicate data and field connections, as well as the importance of context in evaluating nodes. Additionally, it includes keyboard shortcuts for various node operations to enhance workflow efficiency.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Geometry Nodes

for Blender

C h e a t S h e e t

v 1.0
Colors
Geometry meshes, curves, point clouds, volumes, and instances

Float: single numbers with decimal points

Integer: single whole numbers

Boolean: either 1 if true or 0 if false

Vector: a set of three numbers usually representing X, Y and Z

Color a set of three numbers usually representing R, G and B

String: a set of alphanumeric characters

Shapes
Circle: sockets input and output data of any type

Diamond: sockets input and output fields, which are functions that return
attribute data per geometry component

Diamond Dot sockets can input and output fields but are currently using data,
which gives the same result for all gemoetry components

Solid Lines: indicate data is being passed

Dashed Lines indicate a field is being passed


Fields
Dashed lines indicate that a function (a.k.a. Field) is being passed to a geometry node.

In the example below, the Offset input of the Set Position node is receiving a simple value of 4.
The diamond dot socket shows that it could receive a different value for each vertex but is
currently using the value of 4 for all of them uniformly.

If we use the Index node instead of a Value node, the Offset doesn't receive a number but a
function that looks more like

get_index(points) * 2

where 'get_index' is the function of the node and 'points' is the variable argument that
depends on the geometry. The equation cannot be solved until the context of which points
we're referring to is supplied by the green Set Position geometry node.

All nodes with dashed lines need to be plugged in to a green geometry node in order to
be evaluated because they need to know what geometry they're using as their variable.

Shortcuts
Connect viewer mode Ctrl + Shift + Click

Connect to output mode Alt + Shift + CLICK

Combine connections with a Reroute Shift + DRAG

Sever connections Ctrl + DRAG

Quickly connect two nodes Alt Shift + DRAG

Join two geometry nodes or add two values Ctrl + Shift + DRAG

Delete nodes but keep the connections Ctrl + X

Hide and unhide a node's unused sockets Ctrl + H

Create a new group from selected nodes Ctrl + G

Ungroup selected group nodes Ctrl + Alt + G

Edit Group TAB

Exit Group Ctrl + TAB

Find a node by its name or label Ctrl + F

Rename a node’s label F2

Zoom to selected or all nodes ~

Looking to dive deeper into geometry nodes? Course

Instructor: Jonathan Lampel

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