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Power Ranger Character Sheet Template

The document outlines a character profile for a Power Ranger, detailing various attributes such as character name, team name, abilities, and personal story points. It includes sections on skills, perks, zords, and personal data, providing a comprehensive overview of the character's capabilities and background. Additionally, it features rules for reputation, haggling, and optional gameplay mechanics.

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karaknight113
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0% found this document useful (0 votes)
40 views7 pages

Power Ranger Character Sheet Template

The document outlines a character profile for a Power Ranger, detailing various attributes such as character name, team name, abilities, and personal story points. It includes sections on skills, perks, zords, and personal data, providing a comprehensive overview of the character's capabilities and background. Additionally, it features rules for reputation, haggling, and optional gameplay mechanics.

Uploaded by

karaknight113
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

POWER RANGERS

CHARACTER NAME TEAM NAME LEVEL MOVE INFLUENCES

ORIGIN ZORD NAME PERSONAL STORY PTS INFLUENCES

REQUISITION & KITS


SPECTRUM ZORD STYLE CURRENT HEALTH INFLUENCES

ROLE MAP PRINT REACH MAP PRINT REACH STUN HANG-UPS

HANG-UPS

SESSION NOTES
LEFT HANDED: PERSONAL GEAR
*A/T= Availability/Training S=Standard L=Limited R=Restricted / T=Trained Q=Qualified Su=Support
SIX HANDS RIGHT HANDED: UNARMED COMBAT: Finesse/Might, Range: Reach, Effects: 1 Stun Dmg, Alt: 1 Blunt Dmg (↓1), Maneuver (↓1) Traits: Blunt, Martial Arts, Silent

NAME RANGE HANDS* TRAITS ATTACK EFFECTS ALT EFFECTS UPGRADES


A/T*

STRENGTH 1
FREE
SPEED SMARTS SOCIAL 2
ACTIONS
TOUGHNESS EVASION WILLPOWER CLEVERNESS
10+ 1 + + = 10+ + + = 10+ + + = 10+ 2 + + =
ESSENCE PERKS ARMOR MORPHED ESSENCE PERKS BONUS MORPHED ESSENCE PERKS BONUS MORPHED ESSENCE PERKS BONUS MORPHED
D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12
ANIMAL
ATHLETICS ACROBATICS ALERTNESS HANDLING
• SPECIALIZATIONS

• SPECIALIZATIONS
• SPECIALIZATIONS

• SPECIALIZATIONS

D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12


BRAWN DRIVING CULTURE DECEPTION
• SPECIALIZATIONS

• SPECIALIZATIONS
• SPECIALIZATIONS
• SPECIALIZATIONS

+1 +2 +3 +4 +5 +6 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12


CONDITIONING FINESSE SCIENCE PERFORMANCE
• SPECIALIZATIONS

• SPECIALIZATIONS
• SPECIALIZATIONS

D2 D4 D6 D8 D10 D12
INTIMIDATION
• SPECIALIZATIONS

D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12


INFILTRATION SURVIVAL PERSUASION
• SPECIALIZATIONS

• SPECIALIZATIONS

• SPECIALIZATIONS

D2 D4 D6 D8 D10 D12
MIGHT
• SPECIALIZATIONS

D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12


INITIATIVE TECHNOLOGY STREETWISE
• SPECIALIZATIONS

• SPECIALIZATIONS

D2 D4 D6 D8 D10 D12
TARGETING
• SPECIALIZATIONS

LANGUAGES
PERKS & ZORD

PERKS & GRID POWERS

ZORD

ZORD NAME ZORD TYPE

WEAPON RANGE EFFECT


HEALTH DAMAGE SIZE MOVEMENT

STRENGTH: TOUGHNESS: SPEED: EVASION: SMARTS: WILLPOWER: SOCIAL: CLEVERNESS:

SKILL NOTES FEATURES

ARMOR

TYPE EFFECT TRAITS DESCRIPTION

BACKGROUND BONDS TRAINING & QUALIFICATIONS

CONTACTS
REP LEVEL REP UPSHIFT REPUTATION • Activating a Contact Perk
* Generally, 1st-level characters requires the character with
1–2 ↑0 KNOWN start at Lower Class. access to it to expend a Story ALLEGIANCE CURRENT CONTACT
3–6 ↑1 RENOWNED Point and spend a Standard
7–12 ↑3 PREEMINENT action. A Contact comes into play
13–17 ↑4 FAMOUS
REPUTATION WEALTH with a pool called Allegiance
Points that fuels their abilities,
18–20 ↑5 CELEBRITY FINANCIAL SITUATION WEALTH TEST MODIFIER usually starting at 3.
21+ ↑6 MAJOR CELEBRITY • The Contact acts on initiative ALLEGIANCE TEMPORARY CONTACT
Impoverished or in debt Base Die + Snag count 0, beginning on the turn
*Actions based on reputation always use the Streetwise skill.
Meager holdings Base Die (no Snag) they are summoned.
• When a Contact’s turn begins,
HAGGLING
Lower class +1d2 the players choose from a limited
To haggle, roll a Skill Test against the target’s Willpower or Cleverness. Middle class +1d4 list of abilities listed specifically
to that Contact. Each Contact
Generally, you’ll be rolling Deception, Intimidation, Persuasion, or Well off +1d6 action has a cost in Allegiance
Streetwise, but not strictly. Usually you’re limited to one attempt at
haggling.
Affluent +1d8 Points.
• The Contact withdraws when it
• Critical Success: Attempt the Wealth Test with ↑1 and Edge. Rich +1d10 reaches 0 Allegiance Points or at
• Success: Attempt the Wealth Test with ↑1. Wealthy +1d12 the end of the scene.
• Failure: Your bonus die remains the same. PERMANENT CONTACTS/ALLEGIANCE POINTS
• Fumble: Attempt the Wealth Test with ↓1

OPTIONAL RULES
PROFILE & HISTORY

PERSONAL DATA
TEAM BONUS

PERSONAL DATA

AGE BIRTHDAY HOMETOWN DOWNTIME PRIMARY INTERESTS FAMILY DYNAMIC

CHARACTER PRONOUNS (OPTIONAL) CURRENT RESIDENCE CHARACTER REPUTATION FAMILY REPUTATION

PLAYER PRONOUNS (OPTIONAL) OCCUPTION/SCHOOL RELATIONSHIP (IF ANY) SIBLINGS? ADOPTED?

FACIAL DETAILS BODY DETAILS RANGER DETAILS RANGER COLORS

PHYSICAL DATA
EYES COLOR GLASSES? HEIGHT WEIGHT RANGERS HELMET DESIGN/COLOR PRIMARY SPECTRUM COLOR

BOOTS:

HAIR COLOR/LENGTH/STYLE BODY TYPE VISOR STYLE/SHADE GLOVES:

BELT:
FACIAL SCARS/MARKINGS BODILY SCARS/MARKINGS HELMET ADD ONS (IF ANY)
ARMOR:

PATTERN:
FACIAL PIERCINGS/TATTOOS BODY PIERCINGS/TATTOOS CHEST EMBLEM (IF ANY) (IF ANY)

PERSONAL DATA NOTES PHYSICAL DATA NOTES

BACKGROUND &/OR HISTORY


WEAPONS & GEAR

WEAPONS & GEAR


CHARACTER DETAILS

CHARACTER DETAILS
CHARACTER DETAILS

CHARACTER DETAILS
IMAGE FILE

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