POWER RANGERS
CHARACTER NAME TEAM NAME LEVEL MOVE INFLUENCES
ORIGIN ZORD NAME PERSONAL STORY PTS INFLUENCES
REQUISITION & KITS
SPECTRUM ZORD STYLE CURRENT HEALTH INFLUENCES
ROLE MAP PRINT REACH MAP PRINT REACH STUN HANG-UPS
HANG-UPS
SESSION NOTES
LEFT HANDED: PERSONAL GEAR
*A/T= Availability/Training S=Standard L=Limited R=Restricted / T=Trained Q=Qualified Su=Support
SIX HANDS RIGHT HANDED: UNARMED COMBAT: Finesse/Might, Range: Reach, Effects: 1 Stun Dmg, Alt: 1 Blunt Dmg (↓1), Maneuver (↓1) Traits: Blunt, Martial Arts, Silent
NAME RANGE HANDS* TRAITS ATTACK EFFECTS ALT EFFECTS UPGRADES
A/T*
STRENGTH 1
FREE
SPEED SMARTS SOCIAL 2
ACTIONS
TOUGHNESS EVASION WILLPOWER CLEVERNESS
10+ 1 + + = 10+ + + = 10+ + + = 10+ 2 + + =
ESSENCE PERKS ARMOR MORPHED ESSENCE PERKS BONUS MORPHED ESSENCE PERKS BONUS MORPHED ESSENCE PERKS BONUS MORPHED
D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12
ANIMAL
ATHLETICS ACROBATICS ALERTNESS HANDLING
• SPECIALIZATIONS
• SPECIALIZATIONS
• SPECIALIZATIONS
• SPECIALIZATIONS
D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12
BRAWN DRIVING CULTURE DECEPTION
• SPECIALIZATIONS
• SPECIALIZATIONS
• SPECIALIZATIONS
• SPECIALIZATIONS
+1 +2 +3 +4 +5 +6 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12
CONDITIONING FINESSE SCIENCE PERFORMANCE
• SPECIALIZATIONS
• SPECIALIZATIONS
• SPECIALIZATIONS
D2 D4 D6 D8 D10 D12
INTIMIDATION
• SPECIALIZATIONS
D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12
INFILTRATION SURVIVAL PERSUASION
• SPECIALIZATIONS
• SPECIALIZATIONS
• SPECIALIZATIONS
D2 D4 D6 D8 D10 D12
MIGHT
• SPECIALIZATIONS
D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12 D2 D4 D6 D8 D10 D12
INITIATIVE TECHNOLOGY STREETWISE
• SPECIALIZATIONS
• SPECIALIZATIONS
D2 D4 D6 D8 D10 D12
TARGETING
• SPECIALIZATIONS
LANGUAGES
PERKS & ZORD
PERKS & GRID POWERS
ZORD
ZORD NAME ZORD TYPE
WEAPON RANGE EFFECT
HEALTH DAMAGE SIZE MOVEMENT
STRENGTH: TOUGHNESS: SPEED: EVASION: SMARTS: WILLPOWER: SOCIAL: CLEVERNESS:
SKILL NOTES FEATURES
ARMOR
TYPE EFFECT TRAITS DESCRIPTION
BACKGROUND BONDS TRAINING & QUALIFICATIONS
CONTACTS
REP LEVEL REP UPSHIFT REPUTATION • Activating a Contact Perk
* Generally, 1st-level characters requires the character with
1–2 ↑0 KNOWN start at Lower Class. access to it to expend a Story ALLEGIANCE CURRENT CONTACT
3–6 ↑1 RENOWNED Point and spend a Standard
7–12 ↑3 PREEMINENT action. A Contact comes into play
13–17 ↑4 FAMOUS
REPUTATION WEALTH with a pool called Allegiance
Points that fuels their abilities,
18–20 ↑5 CELEBRITY FINANCIAL SITUATION WEALTH TEST MODIFIER usually starting at 3.
21+ ↑6 MAJOR CELEBRITY • The Contact acts on initiative ALLEGIANCE TEMPORARY CONTACT
Impoverished or in debt Base Die + Snag count 0, beginning on the turn
*Actions based on reputation always use the Streetwise skill.
Meager holdings Base Die (no Snag) they are summoned.
• When a Contact’s turn begins,
HAGGLING
Lower class +1d2 the players choose from a limited
To haggle, roll a Skill Test against the target’s Willpower or Cleverness. Middle class +1d4 list of abilities listed specifically
to that Contact. Each Contact
Generally, you’ll be rolling Deception, Intimidation, Persuasion, or Well off +1d6 action has a cost in Allegiance
Streetwise, but not strictly. Usually you’re limited to one attempt at
haggling.
Affluent +1d8 Points.
• The Contact withdraws when it
• Critical Success: Attempt the Wealth Test with ↑1 and Edge. Rich +1d10 reaches 0 Allegiance Points or at
• Success: Attempt the Wealth Test with ↑1. Wealthy +1d12 the end of the scene.
• Failure: Your bonus die remains the same. PERMANENT CONTACTS/ALLEGIANCE POINTS
• Fumble: Attempt the Wealth Test with ↓1
OPTIONAL RULES
PROFILE & HISTORY
PERSONAL DATA
TEAM BONUS
PERSONAL DATA
AGE BIRTHDAY HOMETOWN DOWNTIME PRIMARY INTERESTS FAMILY DYNAMIC
CHARACTER PRONOUNS (OPTIONAL) CURRENT RESIDENCE CHARACTER REPUTATION FAMILY REPUTATION
PLAYER PRONOUNS (OPTIONAL) OCCUPTION/SCHOOL RELATIONSHIP (IF ANY) SIBLINGS? ADOPTED?
FACIAL DETAILS BODY DETAILS RANGER DETAILS RANGER COLORS
PHYSICAL DATA
EYES COLOR GLASSES? HEIGHT WEIGHT RANGERS HELMET DESIGN/COLOR PRIMARY SPECTRUM COLOR
BOOTS:
HAIR COLOR/LENGTH/STYLE BODY TYPE VISOR STYLE/SHADE GLOVES:
BELT:
FACIAL SCARS/MARKINGS BODILY SCARS/MARKINGS HELMET ADD ONS (IF ANY)
ARMOR:
PATTERN:
FACIAL PIERCINGS/TATTOOS BODY PIERCINGS/TATTOOS CHEST EMBLEM (IF ANY) (IF ANY)
PERSONAL DATA NOTES PHYSICAL DATA NOTES
BACKGROUND &/OR HISTORY
WEAPONS & GEAR
WEAPONS & GEAR
CHARACTER DETAILS
CHARACTER DETAILS
CHARACTER DETAILS
CHARACTER DETAILS
IMAGE FILE