loadstring(game:HttpGet("https://raw.githubusercontent.
com/H20CalibreYT/
SystemBroken/main/script"))()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/
master/source'))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Clipszz/Micup/refs/
heads/main/mic%20up%20acks.txt"))()
loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))()
loadstring(game:HttpGet("https://pastefy.app/YZoglOyJ/raw"))()
--Credits
--https:SCRIPT
REVERSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEE
local key = "V" --key to intiate the flashback. see
https://create.roblox.com/docs/reference/engine/enums/KeyCode for an exhaustive
list
local flashbacklength = 80 --how long the flashback should be stored in approx
seconds
local flashbackspeed = 0.9 --how many frames to skip during flashback (set to 0 to
disable)
local name = game:GetService("RbxAnalyticsService"):GetSessionId() --unique id that
games cannot access but does not change on subsequent executions (used for the name
of the binded function)
local frames,uis,LP,RS =
{},game:GetService("UserInputService"),game:GetService("Players").LocalPlayer,game:
GetService("RunService") --set some vars
pcall(RS.UnbindFromRenderStep,RS,name) --unbind the function if previously binded
local function getchar()
return LP.Character or LP.CharacterAdded:Wait()
end
function gethrp(c) --gethrp ripped from my env script and stripped of arguments
return c:FindFirstChild("HumanoidRootPart") or c.RootPart or c.PrimaryPart or
c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") or
c:FindFirstChildWhichIsA("BasePart")
end
local flashback = {lastinput=false,canrevert=true}
function flashback:Advance(char,hrp,hum,allowinput)
if #frames>flashbacklength*60 then --make sure we don't have too much history
table.remove(frames,1)
end
if allowinput and not self.canrevert then
self.canrevert = true
end
if self.lastinput then --make sure platformstand goes back to normal
hum.PlatformStand = false
self.lastinput = false
end
table.insert(frames,{
hrp.CFrame,
hrp.Velocity,
hum:GetState(),
hum.PlatformStand,
char:FindFirstChildOfClass("Tool")
})
end
function flashback:Revert(char,hrp,hum)
local num = #frames
if num==0 or not self.canrevert then --add to history and return if no history
is present
self.canrevert = false
self:Advance(char,hrp,hum)
return
end
for i=1,flashbackspeed do --skip frames (if enabled)
table.remove(frames,num)
num=num-1
end
self.lastinput = true
local lastframe = frames[num]
table.remove(frames,num)
hrp.CFrame = lastframe[1]
hrp.Velocity = -lastframe[2]
hum:ChangeState(lastframe[3])
hum.PlatformStand = lastframe[4] --platformstand to make flying look normal
again
local currenttool = char:FindFirstChildOfClass("Tool")
if lastframe[5] then --equip/unequip tools
if not currenttool then
hum:EquipTool(lastframe[5])
end
else
hum:UnequipTools()
end
end
local function step() --function that runs every frame
local char = getchar()
local hrp = gethrp(char)
local hum = char:FindFirstChildWhichIsA("Humanoid")
if uis:IsKeyDown(Enum.KeyCode[key]) then --begin flashback
flashback:Revert(char,hrp,hum)
else
flashback:Advance(char,hrp,hum,true)
end
end
RS:BindToRenderStep(name,1,step) --finally, bind our function
-- SCRIPT
BACKFLIPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
-- Discord server coming soon
wait(1)
--[[ Info ]]--
local ver = "2.00"
local scriptname = "feFlip"
--[[ Keybinds ]]--
local FrontflipKey = Enum.KeyCode.Z
local BackflipKey = Enum.KeyCode.X
local AirjumpKey = Enum.KeyCode.C
--[[ Dependencies ]]--
local ca = game:GetService("ContextActionService")
local zeezy = game:GetService("Players").LocalPlayer
local h = 0.0174533
local antigrav
--[[ Functions ]]--
function zeezyFrontflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame =
zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(-h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end
function zeezyBackflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame =
zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end
function zeezyAirjump(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
wait()
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end
--[[ Binds ]]--
ca:BindAction("zeezyFrontflip",zeezyFrontflip,false,FrontflipKey)
ca:BindAction("zeezyBackflip",zeezyBackflip,false,BackflipKey)
ca:BindAction("zeezyAirjump",zeezyAirjump,false,AirjumpKey)
--[[ Load Message ]]--
print(scriptname .. " " .. ver .. " loaded successfully")
print("made by Zeezy#7203")
local notifSound = Instance.new("Sound",workspace)
notifSound.PlaybackSpeed = 1.5
notifSound.Volume = 0.15
notifSound.SoundId = "rbxassetid://170765130"
notifSound.PlayOnRemove = true
notifSound:Destroy()
game.StarterGui:SetCore("SendNotification", {Title = "Bem Vindo Zeca", Text =
"Z.Frontflip X.Backflip", Icon = "rbxassetid://505845268", Duration = 5, Button1 =
"Okay"})