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Gary Mathieu: Ruby Knight Vindicator

Mathieu Moulin is a Lawful Good medium male human with a diverse skill set as a Crusader/Cleric/Ruby Knight Vindicator. He possesses various stances and maneuvers that enhance his combat abilities and support allies, including healing and damage mitigation. His combat gear includes a +1 Keen Longsword and a Masterwork Heavy Shield, along with a Healing Belt and a Rod of Ropes for utility.

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0% found this document useful (0 votes)
25 views2 pages

Gary Mathieu: Ruby Knight Vindicator

Mathieu Moulin is a Lawful Good medium male human with a diverse skill set as a Crusader/Cleric/Ruby Knight Vindicator. He possesses various stances and maneuvers that enhance his combat abilities and support allies, including healing and damage mitigation. His combat gear includes a +1 Keen Longsword and a Masterwork Heavy Shield, along with a Healing Belt and a Rod of Ropes for utility.

Uploaded by

asasinkruzo72
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

Mathieu MoulinLawyer/Venger ^Known Stances :

Medium male human(Lawful Good) [stance] Iron Guard’s Glare: As a swift action, enter
Crusader 4 / Cleric 1 / a stance where enemies you threaten take a –4 penalty on
attack rolls against your allies. This penalty does not apply to
Ruby Knight Vindicator1 attacks made against you.
[stance] Martial Spirit: As a swift action, enter a stance
STR 18 +4 where each time you hit an opponent in melee, you or an ally
DEX 10 +0 within 30 feet heals 2 HP. You can choose a different recipient
CON 18 +4 for each hit.
INT 13 +1 [stance] Thicket of Blades: As a swift action, enter a
stance where any opponent you threaten provokes an attack of
WIS 13 +1 opportunity from you when they move, including a 5-foot step.
CHA 16 +3 Withdraw action does not prevent this.

(4+2+0 class +4 CON)


Fortitude +10 ^Known Maneuvers:
(1+0+0 class +0 DEX)
Reflexes +1 [boost] White Raven Tactics: As a swift action,
(1+2+2 class +1 WIS +3 CHA)
Will power +9 select an ally within 10 ft. Their initiative count immediately
changes to your initiative count -1, allowing them to act again
this round. Does not affect allies whose initiative would not
AC 10 (10 +2 Leather Armor ), Touch 12, Flat-Footed 12 change.
HD 5d10+1d8+24 (56 hp) [strike] Shadow Blade Technique: As a standard
BBA +6/+1, Attacks +10 (melee), +6 (ranged) action, make a melee attack. Roll 2d20 and choose the higher
result. If you take the lower result or roll doubles, the attack
Speed 30’, Space/reach 5’, Initiative +0 deals an additional 1d6 cold damage.
Languages: Common, Kartakas(Gnome),Daglan(Halflin) [teleportation] Shadow Jaunt: As a standard action,
teleport up to 50 feet. You must have line of sight and line of
effect to your destination. If the destination is occupied, the
^Class features: maneuver is expended with no effect.
[Crusader 1] Steely Resolve 10 (Ex): Gain a [strike] Revitalizing Strike: As a standard action,
delayed damage pool (5 points) that absorbs damage until the make a melee attack against a creature whose alignment
end of your next turn, then applies it all at once. Healing can differs from yours by at least one component. If the attack
reduce either this pool or current HP. Special attack effects hits, you or an ally within 10 feet heals 3d6 + initiator level
(e.g., poison, stun) take effect immediately. Pool increases by 5 hit points (max +10).
at levels 4, 8, 12, 16, and 20. During your turn, gain an attack [strike] Revitalizing Strike: As a standard action,
and damage bonus equal to your delayed damage pool divided make a melee attack against a creature whose alignment differs
by 5 (minimum +1, max +6). Bonus lasts until the end of your from yours by at least one component. If the attack hits, you or
turn. an ally within 10 feet heals 3d6 + initiator level hit points
[Crusader 2] Indomitable Soul (Ex): Add (max +10).
Charisma bonus (if any) to Will saves. Does not stack with [strike] Bonecrusher: As a standard action, make a
Divine Grace. melee attack. If it hits, deal an extra 4d6 damage, and the
[Crusader 3] Zealous Surge (Ex): 1/day, reroll a target must succeed on a Fortitude save (DC 13 + Str
failed saving throw. Must take the second result. modifier) or become vulnerable to critical hits—attacks
[Cleric 1] Aura (Ex): Has a strong aura matching the confirming a crit against it gain a +10 bonus. This effect lasts
alignment of their deity (or chosen domain). until the creature is fully healed. Creatures immune to crits are
[Cleric 1] Spells: Casts divine spells from the cleric spell unaffected by this effect but still take extra damage.
list. Must prepare spells in advance. Gains one bonus domain
spell per spell level. ^Traits:
[Cleric 1] Spontaneous Casting: Can convert non- [trait] Blindsight (Ex): Using nonvisual senses such as
domain spells into cure or inflict spells, depending on vibrations, keen smell, acute hearing, or echolocation, you can
alignment. This choice is permanent. perceive your surroundings as well as a sighted creature. You
[Cleric 1] Turn or Rebuke Undead (Su): 3 + Cha ignore invisibility, darkness, and most concealment, provided
modifier times per day, can turn/destroy undead (if good) or you have a line of effect. You do not need to make Spot or
rebuke/command undead (if evil). A neutral cleric must choose Listen checks to detect creatures within your blindsight range.
one permanently. +2 on turning checks with 5 ranks in You are immune to gaze attacks and effects like displacement
Knowledge (religion). and blur.
[Cleric 1] Holy Warrior (Ex): You are proficient with Drawback: You are blind and vulnerable to sonic
your deity’s favored weapon. Your cleric base attack bonus damage.
equals your cleric level, and your cleric Hit Die increases to
d10.
Abilit Skill check Class Class

Action
TOTA Misc

Mod.
y (! – untrained, 🔻– armor 1 2
L bonuses
Score penalty) Ranks Ranks

Climb
M 🔻 +7

Athletics
STR M Jump 🔻 +7 +4

M 🔻 Swim +4
M 🔻 Balance +0
M 🔻 Escape Artist +0
M 🔻 Hide +4 4

Acrobatics
M 🔻 Move Silently +0
DEX S Open lock +0

M Ride
S 🔻 Sleight of Hand +2 syn

M 🔻 Tumble
S Use Rope +0
O Holding Breath +4

Health
CON F Concentration +4 +4

O Endurance +4
^Feats: F Apprise +1
[Race] Astrological Sign (Manticore): Your S Craft +1
commanding presence instills both fear and respect. Gain F Dechipher Script
Search as a class skill and a +2 bonus on its checks. You can S Disable Device
use Discern Lies at will. S Forgery +1
[level 1] Adaptive Style: You can change your readied F Kn. Arcana
Kn.
maneuvers as a full-round action. If you are a Crusader, your F
Architecture/Engineering
granted maneuvers reset as if you had just readied them for the F Kn. Dungeoneering +3 2

Erudition and Expertise


day. F Kn. Geography
[level 3] Law Devotion: 1/day as a swift action, gain +3 F Kn. History
sacred/profane to attack or AC for 1 min, switching each INT F Kn. Local +8 +1
7

action. Bonus increases to +5 at level 10, +7 at level 15. Gain F Kn. Nature
extra uses by expending Turn/Rebuke Undead. F Kn. Nobility/Royalty +8 7

[level 6] Healing Devotion: 1/day as an immediate F Kn. Martial


action, gain Fast Healing 1 for 1 min, increasing by +1 per 5 F Kn. Religion +8 7

levels (max 5 at level 20). Automatically activates if reduced to F Kn. Psionics


0 HP. As a full-round action, can transfer this effect to another F Kn. Planes
creature by touch. Gain extra uses by expending Turn/Rebuke F Psicraft
Undead. S Search +3
(4 crusader - 1 INT +1 Human) * (4+4 hd) + (2 Clc -1
^Skills: 36 ranks F Spellcraft / Scry
INT) + (4 RKV – 1 int)
S Use Tech-cal Device
S True Speaking
Autohypnosis / Lucid
^Combat Gear: F
Dreaming
Sanity and Common Sense

+1 Keen Longsword with Least Crystal of Life Drinking – S Control Shape


1d8 урона, крит. 17-20/x2, одноручный (Slashing), +1 к S Heal +4 1 +2 belt

атаке и урону. При попадании восстанавливает 1 HP (до 10 F Listen +1


HP в день). WIS F
Profession ()
+1

Masterwork Heavy Shield – +2 AC, штраф к проверкам -1, Sense


без штрафов к атаке F +2 1
motive/innuendo
Masterwork Breastplate – +5 AC, макс. ЛОВ +3, штраф к F Spot / Scent +6 5
проверкам -3. S Survival +1
R Bluff +8 5
.
^Other possessions:
R Diplomacy +7 4 +2 syn
Appearance and Demeanor

Healing Belt – 3 заряда/день, лечит 2d8 (1 заряд), 3d8 (2


R Disguise +5 2 +2 syn

заряда), 4d8 (3 заряда). R Gather Information +5 2

Rod of Ropes– 18-inch rod with three functions: R Handle Animal


extends/retracts 300 ft. rope (60 ft./round), launches CHA R Handle Creature +3

grappling hook up to 300 ft. (pulls 1,000 lbs., deals 1d6 R Intimidate +8 5 +2 syn

dmg, bull rush +5), creates rope bridge with sliding R Perform (_______) +3
mechanism. (Флэйвор – сделана под палочку слепого) Use magical device:
S
scrolls/wands
Use psi device:
Pouch (wallet): 500 gp. Bank account: 0 gp. S
dorge/crystalls

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