0% found this document useful (0 votes)
49 views3 pages

Atcotrg 5e Both

The document details various monsters from the adventure 'Against the Cult of the Reptile God', including their statistics, abilities, and actions. It highlights creatures like the Mudviper, Giant Leech, Bonesnapper, and Explictica Defilus, a powerful spirit naga and the final boss of the adventure. Each monster is described with attributes such as armor class, hit points, and special abilities, providing essential information for gameplay in Dungeons & Dragons.

Uploaded by

overwelm.dk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
49 views3 pages

Atcotrg 5e Both

The document details various monsters from the adventure 'Against the Cult of the Reptile God', including their statistics, abilities, and actions. It highlights creatures like the Mudviper, Giant Leech, Bonesnapper, and Explictica Defilus, a powerful spirit naga and the final boss of the adventure. Each monster is described with attributes such as armor class, hit points, and special abilities, providing essential information for gameplay in Dungeons & Dragons.

Uploaded by

overwelm.dk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Monsters

The following monsters appear in Against the Cult of the Reptile


God (and in the AD&D Monster Manual or Fiend Folio) but do
not exist in the 5th Edition core rulebooks at this time.
Mudviper
Medium beast, unaligned

Giant Leech Armor Class 14


Hit Points 11 (2d8 + 2)
Medium beast, unaligned Speed 30 ft., swim 30 ft.
Armor Class 12
Hit Points 11 (2d8 + 2) STR DEX CON INT WIS CHA
Speed 30 ft., swim 30 ft.
10 (+0) 18 (+4) 13 (+1) 2 (-4) 10 (+0) 3 (-4)

STR DEX CON INT WIS CHA Skills Perception +2


9 (-1) 18 (+4) 10 (+0) 2 (-4) 8 (-1) 2 (-4) Senses blindsight 10ft., passive Perception 12
Languages ––
Challenge 1/4 (50 XP)
Skills Perception +2
Senses blindsight 10ft., passive Perception 12
Languages –– Actions
Challenge 1/4 (50 XP) Bite. Melee Weapon Attack: +6 to hit, reach 10 ft.,
one target. Hit: 6 (1d4 + 4) piercing damage, and
Actions the target must make a DC 11 Constitution saving
throw, taking 10 (3d6) poison damage on a failed
Blood Suck: Melee Weapon Attack: +5 to hit, reach save, or half as much damage on a successful one.
5 ft., one creature. Hit: 5 (1d4 + 3) slashing
damage, and the leech attaches to the target. While
attached, the leech doesn't attack. Instead, at the
start of each of the leech's turns, the target loses 5
(1d4 + 3) hit points due to blood loss.
The leech can detach itself by spending 5 feet of Bonesnapper
its movement. It does so after it drains 10 hit Large beast (dinosaur), unaligned
points of blood from the target or the target dies. A
creature, including the target, can use its action to Armor Class 13 (natural armor)
detach the leech. Hit Points 51 (6d10 + 18)
Speed 60 ft.

STR DEX CON INT WIS CHA


Giant Snapping Turtle 19 (+4) 13 (+1) 17 (+3) 2 (-4) 12 (+1) 5 (-3)
Large beast, unaligned
Skills Perception +5
Armor Class 16 (natural armor) Senses passive Perception 15
Hit Points 45 (6d10 + 12) Languages ––
Speed 30 ft. Challenge 2 (450 XP)

Pounce. If the bonesnapper moves at least 30 feet


STR DEX CON INT WIS CHA straight toward a creature and then hits it with a tail
19 (+4) 8 (-1) 15 (+2) 2 (-4) 12 (+1) 5 (-3) attack on the same turn, that target must succeed
on a DC 13 Strength saving throw or be knocked
prone. If the target is prone, the bonesnapper can
Senses passive Perception 11 make one bite attack against it as a bonus action.
Languages ––
Challenge 2 (450 XP)
Actions
Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: 15 (2d10 + 4) piercing damage.
Snap. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 14 (2d8 + 5) piercing damage. Tail. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: 8 (1d8 + 4) bludgeoning damage.

AtCotRG | 5e Monsters
1
Explictica Defilus
Explictica Defilus
Large monstrosity (spirit naga), chaotic evil

Armor Class 14 (natural armor)


Hit Points 58 (9d10 + 9)
Speed 40 ft.

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 14 (+2) 16 (+3) 14 (+2) 16 (+3)

Saving Throws Dex +5, Con +5, Wis +5, Cha +6


Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)

Rejuvenation. If she dies, Explictica Defilus returns


to life in 1d6 days and regains all her hit points.
Only a wish spell can prevent this trait from
functioning.
Spellcasting. Explictica Defilus is a 6th-level
spellcaster. Her spellcasting ability is Intelligence
(spell save DC 13, +5 to hit with spell attacks), and
she needs only verbal components to cast her
Spells. She has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion


Explictica Defilus is the final boss of Against the Cult of the 1st level (4 slots): charm person, detect magic,
Reptile God. mage armor, sleep
The spirit naga who has proclaimed herself "reptile god" is 2nd level (3 slots): darkness, detect thoughts, web
the mysterious force behind the doom that has overtaken the 3rd level (3 slots): fireball, water breathing
village of Orlane. She controls the will of those she has
charmed from her alcove deep within the Lair of the Reptile Actions
God, coiled atop a collection of her favorite treasures, as well Bite. Melee Weapon Attack: +5 to hit, reach 10 ft.,
as the skulls of her most hated enemies. one creature. Hit: 5 (1d4 + 3) piercing damage, and
the target must make a DC 12 Constitution saving
throw, taking 21 (6d6) poison damage on a failed
save, or half as much damage on a successful one.
First Encounter
When the party first fights Explictica Defilus, she
will be weakened by the strain of exerting constant
influence over the charmed citizens of Orlane.

AtCotRG | 5e Monsters
2
Explictica Defilus
"If you destroy me, I will return, and everyone you care about
will suffer for it." –Explictica Defilus

Rejuvenated
The rejuvenated Explictica Defilus lives in gloom
and spitefulness, constantly plotting vengeance
against the adventurers that have wronged her.
From an alcove deep within the Ruins of the
Reptile God, she devotes her time to developing
new spells and enslaving any mortals unlucky
enough to chance upon her lair. As a spirit naga,
she likes to charm her foes, drawing them close so
that she can sink her poisonous fangs into their
flesh.

Explictica Defilus, Spellcasting. Explictica Defilus is a 10th-level


spellcaster. Her spellcasting ability is Intelligence (spell
Rejuvenated save DC 14, +6 to hit with spell attacks), and she needs
Large monstrosity (spirit naga), chaotic evil only verbal components to cast her Spells. She has the
following wizard spells prepared:
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20) Cantrips (at will): mage hand, minor illusion
Speed 40 ft. 1st level (4 slots): charm person, detect magic,
mage armor, sleep
2nd level (3 slots): darkness, detect thoughts, web
STR DEX CON INT WIS CHA 3rd level (3 slots): fireball, water breathing
4th level (3 slots): polymorph, dimension door
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)
5th level (2 slots): dominate person
Saving Throws Dex +6, Con +5, Wis +5, Cha +6 Actions
Damage Immunities poison
Condition Immunities charmed, poisoned Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one
Senses darkvision 60 ft., passive Perception 12 creature. Hit: 7 (1d6 + 4) piercing damage, and the
Languages Abyssal, Common target must make a DC 13 Constitution saving throw,
Challenge 8 (3,900 XP) taking 31 (7d8) poison damage on a failed save, or half
as much damage on a successful one.
Rejuvenation. If she dies, Explictica Defilus returns to
life in 1d6 days and regains all her hit points. Only a
wish spell can prevent this trait from functioning.

AtCotRG | 5e Monsters
3

You might also like